Rousing the Rabble : During the end phase, when Hero tokens are resolved, all Peasant tokens count as additional Heroes (they are still Peasants for all other purposes).
- Upgrade Effects
Bloodthirster - Once per round during the summoning phase, you may summon a Bloodthirster for 0 power into a region that contains six or more corruption tokens once per round. Bloodletters - You gain two victory points each time you kill a figure in a region containing a Bloodletter. Lepers - When your Lepers place at least one corruption token in a region during the corruption phase, you may place one additional corruption token in that region. Great Unclean One - For every figure you kill in the same region as a Great Unclean One, you may place one corruption token in that region. Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover. Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens. The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region. Vermin Lord - You may summon a Vermin Lord from the board (rather than from your stockpile) for 1 power.
- Chaos Card Effects
Troll Country : Bloodbath - 0 - Place one corruption token for each enemy figure you kill in this region. and Festival of Sinew - 0 - When an opponent summons a figure to this region, gain one power point.
Tilea : Festering Fever - 1 - If you dominate this region, immediately collect a dial advancement counter.
The Badlands : Doomwheel - 1 - If you dominate this region, score three victory points. and Skulltaker - 1 - All enemy figures that are killed in this region are placed on this card. These figures count toward your domination value. At the start of the end phase, remove these figures from the board.
Rousing the Rabble : During the end phase, when Hero tokens are resolved, all Peasant tokens count as additional Heroes (they are still Peasants for all other purposes).
- Upgrade Effects
Bloodthirster - Once per round during the summoning phase, you may summon a Bloodthirster for 0 power into a region that contains six or more corruption tokens once per round. Bloodletters - You gain two victory points each time you kill a figure in a region containing a Bloodletter. Lepers - When your Lepers place at least one corruption token in a region during the corruption phase, you may place one additional corruption token in that region. Great Unclean One - For every figure you kill in the same region as a Great Unclean One, you may place one corruption token in that region. Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover. Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens. The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region. Vermin Lord - You may summon a Vermin Lord from the board (rather than from your stockpile) for 1 power.
- Chaos Card Effects
Troll Country : Bloodbath - 0 - Place one corruption token for each enemy figure you kill in this region. and Festival of Sinew - 0 - When an opponent summons a figure to this region, gain one power point.
Tilea : Festering Fever - 1 - If you dominate this region, immediately collect a dial advancement counter.
The Badlands : Doomwheel - 1 - If you dominate this region, score three victory points. and Skulltaker - 1 - All enemy figures that are killed in this region are placed on this card. These figures count toward your domination value. At the start of the end phase, remove these figures from the board.
Rousing the Rabble : During the end phase, when Hero tokens are resolved, all Peasant tokens count as additional Heroes (they are still Peasants for all other purposes).
- Upgrade Effects
Bloodthirster - Once per round during the summoning phase, you may summon a Bloodthirster for 0 power into a region that contains six or more corruption tokens once per round. Bloodletters - You gain two victory points each time you kill a figure in a region containing a Bloodletter. Lepers - When your Lepers place at least one corruption token in a region during the corruption phase, you may place one additional corruption token in that region. Great Unclean One - For every figure you kill in the same region as a Great Unclean One, you may place one corruption token in that region. Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover. Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens. The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region. Vermin Lord - You may summon a Vermin Lord from the board (rather than from your stockpile) for 1 power.
- Chaos Card Effects
Norsca : Glean - 0 - This region is considered adjacent to all other regions.
Troll Country : Bloodbath - 0 - Place one corruption token for each enemy figure you kill in this region. and Festival of Sinew - 0 - When an opponent summons a figure to this region, gain one power point.
Tilea : Festering Fever - 1 - If you dominate this region, immediately collect a dial advancement counter.
The Badlands : Doomwheel - 1 - If you dominate this region, score three victory points. and Skulltaker - 1 - All enemy figures that are killed in this region are placed on this card. These figures count toward your domination value. At the start of the end phase, remove these figures from the board.
Rousing the Rabble : During the end phase, when Hero tokens are resolved, all Peasant tokens count as additional Heroes (they are still Peasants for all other purposes).
- Upgrade Effects
Bloodthirster - Once per round during the summoning phase, you may summon a Bloodthirster for 0 power into a region that contains six or more corruption tokens once per round. Bloodletters - You gain two victory points each time you kill a figure in a region containing a Bloodletter. Lepers - When your Lepers place at least one corruption token in a region during the corruption phase, you may place one additional corruption token in that region. Great Unclean One - For every figure you kill in the same region as a Great Unclean One, you may place one corruption token in that region. Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover. Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens. The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region. Vermin Lord - You may summon a Vermin Lord from the board (rather than from your stockpile) for 1 power.
- Chaos Card Effects
Norsca : Glean - 0 - This region is considered adjacent to all other regions.
Troll Country : Festival of Sinew - 0 - When an opponent summons a figure to this region, gain one power point.
Tilea : Festering Fever - 1 - If you dominate this region, immediately collect a dial advancement counter.
The Badlands : Doomwheel - 1 - If you dominate this region, score three victory points. and Skulltaker - 1 - All enemy figures that are killed in this region are placed on this card. These figures count toward your domination value. At the start of the end phase, remove these figures from the board.
Tzeentch, it looks to me if you are handing Nurgle a victory, why?
Cultist to Norsca
5/6PP
Ahah more bait! Not really handing me the victory. More like increasing the likelyhood of that thirster leaving you alone. Sneaky!
With how ruinations are looking currently (i.e you taking 1st or 2nd place for both) it is true what I am saying. Tzeentchs actions have helped you in TC basically secure 1st place.
Khorne if you want to move the Thirster somewhere more effective I'll totally move that cultist somewhere, you can have domination, and its not like it can ruin as others will before hand. Also, help me ruin Norsca, that will give you a chance to win!
Tzeentch, it looks to me if you are handing Nurgle a victory, why?
No, that wasn't my intention. Next step would be to move my cultist out of there, so Nurgle would need 2 hits to let TC go to ruin. If the Rat would follow me out Khorne mustn't hit, too.
But you're right, I could hand the win to Nurgle if I'd want to, just move some more to TC. But I could just as easily give the game to you by moving some cultist to Norsca. Would you like that? ;-)
But I think I will settle with my original idea, which gives me the most points. I won't win (gave up that goal long ago) and will very likely end in a rat win but I don't see why he deserves it less than you.
And if nothing else I can bring this game to an end knowing that I may not have been king but at least had the power to make the one I wanted to in the last 2 rounds.
Rousing the Rabble : During the end phase, when Hero tokens are resolved, all Peasant tokens count as additional Heroes (they are still Peasants for all other purposes).
- Upgrade Effects
Bloodthirster - Once per round during the summoning phase, you may summon a Bloodthirster for 0 power into a region that contains six or more corruption tokens once per round. Bloodletters - You gain two victory points each time you kill a figure in a region containing a Bloodletter. Lepers - When your Lepers place at least one corruption token in a region during the corruption phase, you may place one additional corruption token in that region. Great Unclean One - For every figure you kill in the same region as a Great Unclean One, you may place one corruption token in that region. Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover. Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens. The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region. Vermin Lord - You may summon a Vermin Lord from the board (rather than from your stockpile) for 1 power.
- Chaos Card Effects
Norsca : Glean - 0 - This region is considered adjacent to all other regions.
Troll Country : Festival of Sinew - 0 - When an opponent summons a figure to this region, gain one power point.
Tilea : Festering Fever - 1 - If you dominate this region, immediately collect a dial advancement counter.
The Badlands : Doomwheel - 1 - If you dominate this region, score three victory points. and Skulltaker - 1 - All enemy figures that are killed in this region are placed on this card. These figures count toward your domination value. At the start of the end phase, remove these figures from the board.
Rousing the Rabble : During the end phase, when Hero tokens are resolved, all Peasant tokens count as additional Heroes (they are still Peasants for all other purposes).
- Upgrade Effects
Bloodthirster - Once per round during the summoning phase, you may summon a Bloodthirster for 0 power into a region that contains six or more corruption tokens once per round. Bloodletters - You gain two victory points each time you kill a figure in a region containing a Bloodletter. Lepers - When your Lepers place at least one corruption token in a region during the corruption phase, you may place one additional corruption token in that region. Great Unclean One - For every figure you kill in the same region as a Great Unclean One, you may place one corruption token in that region. Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover. Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens. The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region. Vermin Lord - You may summon a Vermin Lord from the board (rather than from your stockpile) for 1 power.
- Chaos Card Effects
Norsca : Glean - 0 - This region is considered adjacent to all other regions.
Troll Country : Festival of Sinew - 0 - When an opponent summons a figure to this region, gain one power point.
Tilea : Festering Fever - 1 - If you dominate this region, immediately collect a dial advancement counter.
The Badlands : Doomwheel - 1 - If you dominate this region, score three victory points. and Skulltaker - 1 - All enemy figures that are killed in this region are placed on this card. These figures count toward your domination value. At the start of the end phase, remove these figures from the board.
Rousing the Rabble : During the end phase, when Hero tokens are resolved, all Peasant tokens count as additional Heroes (they are still Peasants for all other purposes).
- Upgrade Effects
Bloodthirster - Once per round during the summoning phase, you may summon a Bloodthirster for 0 power into a region that contains six or more corruption tokens once per round. Bloodletters - You gain two victory points each time you kill a figure in a region containing a Bloodletter. Lepers - When your Lepers place at least one corruption token in a region during the corruption phase, you may place one additional corruption token in that region. Great Unclean One - For every figure you kill in the same region as a Great Unclean One, you may place one corruption token in that region. Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover. Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens. The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region. Vermin Lord - You may summon a Vermin Lord from the board (rather than from your stockpile) for 1 power.
- Chaos Card Effects
Norsca : Glean - 0 - This region is considered adjacent to all other regions.
Troll Country : Festival of Sinew - 0 - When an opponent summons a figure to this region, gain one power point.
Tilea : Festering Fever - 1 - If you dominate this region, immediately collect a dial advancement counter.
The Badlands : Doomwheel - 1 - If you dominate this region, score three victory points. and Skulltaker - 1 - All enemy figures that are killed in this region are placed on this card. These figures count toward your domination value. At the start of the end phase, remove these figures from the board.
Battle Dice
Norsca : 1 dice
Troll Country : 2 dice, 3 dice
The Empire : 3 dice
Bretonnia : 3 dice
The Border Princes : 4 dice
The Badlands : 2 dice
Battle in Troll Country: 3 Hits: Killing the peasant and the leper. +1 VP
Battle in the Border Princes: 1 Hit: Killing a seductress.
Battle in the Badlands 0 Hits: Killing nothing.
I was so convinced it was yours. The Blue Scribes over the Bloodbath was a real game changer.
You and the HR massively deserved to win this, you both played really well.
Though I may have to nickname you 'Pesky Creeping Death' after this game, never seen it flood the board with corruption so much as this game. Good work.
ps) If I move one clan rat to The Badlands from Bretonnia by Under Empire, do I receive dominate VP and Doomwheel VP?
If yes,
{
Move all figure to The Border Princes from Bretonnia by Under Empire.
Move one Clan Rat to The Badlands from The Border Princes by Under Empire.
}
else
{
Move one Clan Rat to The Border Princes from Bretonnia by Under Empire.
Move one Clan Rat to Bretonnia from The Border Princes by Under Empire.
}
:winky:
Rousing the Rabble : During the end phase, when Hero tokens are resolved, all Peasant tokens count as additional Heroes (they are still Peasants for all other purposes).
- Upgrade Effects
Bloodthirster - Once per round during the summoning phase, you may summon a Bloodthirster for 0 power into a region that contains six or more corruption tokens once per round. Bloodletters - You gain two victory points each time you kill a figure in a region containing a Bloodletter. Lepers - When your Lepers place at least one corruption token in a region during the corruption phase, you may place one additional corruption token in that region. Great Unclean One - For every figure you kill in the same region as a Great Unclean One, you may place one corruption token in that region. Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover. Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens. The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region. Vermin Lord - You may summon a Vermin Lord from the board (rather than from your stockpile) for 1 power.
- Chaos Card Effects
Norsca : Glean - 0 - This region is considered adjacent to all other regions.
Troll Country : Festival of Sinew - 0 - When an opponent summons a figure to this region, gain one power point.
Tilea : Festering Fever - 1 - If you dominate this region, immediately collect a dial advancement counter.
The Badlands : Doomwheel - 1 - If you dominate this region, score three victory points. and Skulltaker - 1 - All enemy figures that are killed in this region are placed on this card. These figures count toward your domination value. At the start of the end phase, remove these figures from the board.
Domination Step
Norsca : +1VP
Bretonnia : +3VP
Tilea : +2VP, DAC by Festering Fever
The Border Princes : +4VP
Check for Ruination
Bretonnia : +5VP, +5VP, +5VP, +5VP Move one Clan Rat to The Border Princes
The Border Princes : +5VP, +5VP Move one Clan Rat to Bretonnia
Posts
- Old World Card Effects
- Upgrade Effects
Bloodletters - You gain two victory points each time you kill a figure in a region containing a Bloodletter.
Lepers - When your Lepers place at least one corruption token in a region during the corruption phase, you may place one additional corruption token in that region.
Great Unclean One - For every figure you kill in the same region as a Great Unclean One, you may place one corruption token in that region.
Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover.
Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens.
The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.
Vermin Lord - You may summon a Vermin Lord from the board (rather than from your stockpile) for 1 power.
- Chaos Card Effects
Tilea : Festering Fever - 1 - If you dominate this region, immediately collect a dial advancement counter.
The Badlands : Doomwheel - 1 - If you dominate this region, score three victory points. and Skulltaker - 1 - All enemy figures that are killed in this region are placed on this card. These figures count toward your domination value. At the start of the end phase, remove these figures from the board.
@Gorden858 active.
5/6 PP
6/6PP
4/6PP
3/7 PP
3/6PP
- Old World Card Effects
- Upgrade Effects
Bloodletters - You gain two victory points each time you kill a figure in a region containing a Bloodletter.
Lepers - When your Lepers place at least one corruption token in a region during the corruption phase, you may place one additional corruption token in that region.
Great Unclean One - For every figure you kill in the same region as a Great Unclean One, you may place one corruption token in that region.
Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover.
Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens.
The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.
Vermin Lord - You may summon a Vermin Lord from the board (rather than from your stockpile) for 1 power.
- Chaos Card Effects
Tilea : Festering Fever - 1 - If you dominate this region, immediately collect a dial advancement counter.
The Badlands : Doomwheel - 1 - If you dominate this region, score three victory points. and Skulltaker - 1 - All enemy figures that are killed in this region are placed on this card. These figures count toward your domination value. At the start of the end phase, remove these figures from the board.
@Gorden858 active.
5/6 PP
5/6PP
3/6 PP
2/7 PP
0/6PP and rest.
+1PP
- Old World Card Effects
- Upgrade Effects
Bloodletters - You gain two victory points each time you kill a figure in a region containing a Bloodletter.
Lepers - When your Lepers place at least one corruption token in a region during the corruption phase, you may place one additional corruption token in that region.
Great Unclean One - For every figure you kill in the same region as a Great Unclean One, you may place one corruption token in that region.
Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover.
Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens.
The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.
Vermin Lord - You may summon a Vermin Lord from the board (rather than from your stockpile) for 1 power.
- Chaos Card Effects
Troll Country : Bloodbath - 0 - Place one corruption token for each enemy figure you kill in this region. and Festival of Sinew - 0 - When an opponent summons a figure to this region, gain one power point.
Tilea : Festering Fever - 1 - If you dominate this region, immediately collect a dial advancement counter.
The Badlands : Doomwheel - 1 - If you dominate this region, score three victory points. and Skulltaker - 1 - All enemy figures that are killed in this region are placed on this card. These figures count toward your domination value. At the start of the end phase, remove these figures from the board.
@Gorden858 active.
Cultist to Norsca
5/6PP
2/6 PP
Ahah more bait! Not really handing me the victory. More like increasing the likelyhood of that thirster leaving you alone. Sneaky!
- Old World Card Effects
- Upgrade Effects
Bloodletters - You gain two victory points each time you kill a figure in a region containing a Bloodletter.
Lepers - When your Lepers place at least one corruption token in a region during the corruption phase, you may place one additional corruption token in that region.
Great Unclean One - For every figure you kill in the same region as a Great Unclean One, you may place one corruption token in that region.
Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover.
Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens.
The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.
Vermin Lord - You may summon a Vermin Lord from the board (rather than from your stockpile) for 1 power.
- Chaos Card Effects
Troll Country : Festival of Sinew - 0 - When an opponent summons a figure to this region, gain one power point.
Tilea : Festering Fever - 1 - If you dominate this region, immediately collect a dial advancement counter.
The Badlands : Doomwheel - 1 - If you dominate this region, score three victory points. and Skulltaker - 1 - All enemy figures that are killed in this region are placed on this card. These figures count toward your domination value. At the start of the end phase, remove these figures from the board.
@Styyx active.
With how ruinations are looking currently (i.e you taking 1st or 2nd place for both) it is true what I am saying. Tzeentchs actions have helped you in TC basically secure 1st place.
Khorne if you want to move the Thirster somewhere more effective I'll totally move that cultist somewhere, you can have domination, and its not like it can ruin as others will before hand. Also, help me ruin Norsca, that will give you a chance to win!
0/7 PP
Recommend killing/stopping the domination of Tilea so Nurgle can't participate EVERYWHERE.
Just ran out of power to do anything. : (
Hmmm you are getting confused with my creeping death, granted I got all 4 in the first 4 rounds....but thats all I got Im afraid.
But you're right, I could hand the win to Nurgle if I'd want to, just move some more to TC. But I could just as easily give the game to you by moving some cultist to Norsca. Would you like that? ;-)
But I think I will settle with my original idea, which gives me the most points. I won't win (gave up that goal long ago) and will very likely end in a rat win but I don't see why he deserves it less than you.
And if nothing else I can bring this game to an end knowing that I may not have been king but at least had the power to make the one I wanted to in the last 2 rounds.
So:
Cultist from Troll Country to Bretonnia.
3/5 PP
Cultist to TBP
4/6PP
- Old World Card Effects
- Upgrade Effects
Bloodletters - You gain two victory points each time you kill a figure in a region containing a Bloodletter.
Lepers - When your Lepers place at least one corruption token in a region during the corruption phase, you may place one additional corruption token in that region.
Great Unclean One - For every figure you kill in the same region as a Great Unclean One, you may place one corruption token in that region.
Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover.
Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens.
The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.
Vermin Lord - You may summon a Vermin Lord from the board (rather than from your stockpile) for 1 power.
- Chaos Card Effects
Troll Country : Festival of Sinew - 0 - When an opponent summons a figure to this region, gain one power point.
Tilea : Festering Fever - 1 - If you dominate this region, immediately collect a dial advancement counter.
The Badlands : Doomwheel - 1 - If you dominate this region, score three victory points. and Skulltaker - 1 - All enemy figures that are killed in this region are placed on this card. These figures count toward your domination value. At the start of the end phase, remove these figures from the board.
@BoardGamer active.
1/6 PP
2/6 PP
Cultist to TBP
3/6PP
0/6 PP
- Old World Card Effects
- Upgrade Effects
Bloodletters - You gain two victory points each time you kill a figure in a region containing a Bloodletter.
Lepers - When your Lepers place at least one corruption token in a region during the corruption phase, you may place one additional corruption token in that region.
Great Unclean One - For every figure you kill in the same region as a Great Unclean One, you may place one corruption token in that region.
Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover.
Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens.
The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.
Vermin Lord - You may summon a Vermin Lord from the board (rather than from your stockpile) for 1 power.
- Chaos Card Effects
Troll Country : Festival of Sinew - 0 - When an opponent summons a figure to this region, gain one power point.
Tilea : Festering Fever - 1 - If you dominate this region, immediately collect a dial advancement counter.
The Badlands : Doomwheel - 1 - If you dominate this region, score three victory points. and Skulltaker - 1 - All enemy figures that are killed in this region are placed on this card. These figures count toward your domination value. At the start of the end phase, remove these figures from the board.
@Gorden858 active.
1/6 PP
0/6 PP
- Old World Card Effects
- Upgrade Effects
Bloodletters - You gain two victory points each time you kill a figure in a region containing a Bloodletter.
Lepers - When your Lepers place at least one corruption token in a region during the corruption phase, you may place one additional corruption token in that region.
Great Unclean One - For every figure you kill in the same region as a Great Unclean One, you may place one corruption token in that region.
Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover.
Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens.
The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.
Vermin Lord - You may summon a Vermin Lord from the board (rather than from your stockpile) for 1 power.
- Chaos Card Effects
Troll Country : Festival of Sinew - 0 - When an opponent summons a figure to this region, gain one power point.
Tilea : Festering Fever - 1 - If you dominate this region, immediately collect a dial advancement counter.
The Badlands : Doomwheel - 1 - If you dominate this region, score three victory points. and Skulltaker - 1 - All enemy figures that are killed in this region are placed on this card. These figures count toward your domination value. At the start of the end phase, remove these figures from the board.
Battle Dice
Norsca : 1 dice
Troll Country : 2 dice, 3 dice
The Empire : 3 dice
Bretonnia : 3 dice
The Border Princes : 4 dice
The Badlands : 2 dice
2 hits in the Empire killing Bloodsworn.
Battle in the Border Princes: 1 Hit: Killing a seductress.
Battle in the Badlands 0 Hits: Killing nothing.
Well there goes my chance to win. Grats to the eventual winner! Probably HR by the looks of it.
You and the HR massively deserved to win this, you both played really well.
Though I may have to nickname you 'Pesky Creeping Death' after this game, never seen it flood the board with corruption so much as this game. Good work.
Kill a Leper.
ps) If I move one clan rat to The Badlands from Bretonnia by Under Empire, do I receive dominate VP and Doomwheel VP?
If yes,
{
Move all figure to The Border Princes from Bretonnia by Under Empire.
Move one Clan Rat to The Badlands from The Border Princes by Under Empire.
}
else
{
Move one Clan Rat to The Border Princes from Bretonnia by Under Empire.
Move one Clan Rat to Bretonnia from The Border Princes by Under Empire.
}
:winky:
- Old World Card Effects
- Upgrade Effects
Bloodletters - You gain two victory points each time you kill a figure in a region containing a Bloodletter.
Lepers - When your Lepers place at least one corruption token in a region during the corruption phase, you may place one additional corruption token in that region.
Great Unclean One - For every figure you kill in the same region as a Great Unclean One, you may place one corruption token in that region.
Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover.
Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens.
The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.
Vermin Lord - You may summon a Vermin Lord from the board (rather than from your stockpile) for 1 power.
- Chaos Card Effects
Troll Country : Festival of Sinew - 0 - When an opponent summons a figure to this region, gain one power point.
Tilea : Festering Fever - 1 - If you dominate this region, immediately collect a dial advancement counter.
The Badlands : Doomwheel - 1 - If you dominate this region, score three victory points. and Skulltaker - 1 - All enemy figures that are killed in this region are placed on this card. These figures count toward your domination value. At the start of the end phase, remove these figures from the board.
Domination Step
Norsca : +1VP
Bretonnia : +3VP
Tilea : +2VP, DAC by Festering Fever
The Border Princes : +4VP
CorruptionStep
Bretonnia : +1, +2 DAC, +7 DAC, Ruined
Tilea : +2
The Border Princes : +5 DAC, Ruined
Check for Ruination
Bretonnia : +5VP, +5VP, +5VP, +5VP
Move one Clan Rat to The Border Princes
The Border Princes : +5VP, +5VP
Move one Clan Rat to Bretonnia
Updated VP
31 + 5 = 36VP
43 + 3 + 5 = 51VP
19 + 3 + 5 = 27VP
45 + 4 + 5 = 54VP
49 + 10 = 59VP