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[Planetside 2]: Lasers for the laser god.

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Posts

  • ScosglenScosglen Registered User regular
    edited November 2012
    The most important basic principle to understand is base capturing. Every base has alphabetically labeled capture points which can be seen on your map.

    To capture them you simply stand near them and a bar in the middle of your screen starts to deflate, representing "decapturing" of the point, and then inflate with your factions color, representing taking that point for your faction. At the point when a faction has captured any nodes within a zone, that entire zone begins to decapture in a slower, larger scale version of what just happened. This process can be fairly quick if you are assaulting some roadside outpost, or it can be a prolonged Roman bloodbath if you are hitting a major base like a Tech Plant.

    Various factors influence how quickly a zone will "flip" ownership. Ownership of nearby zones will increase "influence" (the pie-chart you see frequently represents the ratio of adjacent zones owned by each faction) and make capturing bases faster. Additional players standing near the individual capture nodes will also boost your capture speed slightly. If a zone is completely cut off from your Warpgate Home Base, it will have no influence from your faction and it will be impossible to capture adjacent zones, which is why it's important to keep a contiguous "front" on a continent and not let enemy armies pierce your line and cut off important bases.

    Once you understand this basic tug of war capture mechanic, the rest is just learning the templates of the base layouts, which is a matter of experience. There are some additional subtleties like generators and shields and spawn control units, but this is the most important thing.

    Scosglen on
  • steejeesteejee Registered User regular
    holy shit pubs do not know how to deal with armor

    and the ones who do can't aim at all

    Playing right now and it's amazing how stupid people play infantry on the Ice continent - big open spaces and they're running around in the open like little pac-man pellets for my lightning.

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  • CarbonFireCarbonFire See you in the countryRegistered User regular
    onesixty2 wrote: »
    Entaru wrote: »
    onesixty2 wrote: »
    Engineers are great, basically the required class if you want to do any vehicle play. Also, you get to repair MAX suits and inflict tons of pubbie tears!

    That was one of the things I was noticing last night. We had a lot of moments with everyone in vehicles and all my powers as a medic were useless. It'd be nice to have a fall back spec for those times. plus I like the idea of being able to supplement my class weaknesses with a turret when needed.
    Yeah, there are certainly a lot of moments when there will be more or less a 'required class doctrine' for a situation. Best part of having an AMS Sunderer with you? Equipment terminals.

    AMS Sunderer seems like one of the best ways to grind XP. Stick one in a hotzone, watch the XP pour in.
    Spent my first 50 certs on the AMS last night. By the end of the night (like 2 hours later), I had 48 certs again.

    I'm also learning quickly the value of hacking terminals. Didn't see that many people doing it in beta, but man it's been super useful so far. Giving your team (and you) an extra weapon terminal to rearm or switch classes in enemy territory, as well as denying the enemy a valuable vehicle or weapon terminal should not be underestimated.

    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • GaslightGaslight Registered User regular
    So, I always wanted to play the original Planetside and never got the chance. So I said what the hell and installed this overnight.

    Started it up, created an account. Heard you guys were apparently Vanu on Waterson so that was the way I rolled.

    Spawned on a sort of desert/mesa ish map, with lots of dark blue and purple buildings, and my team in dark purple apparently fighting people (NC?) in dark blue.

    Ran around for about five minutes. Never saw an enemy except one time, when I noticed a dark blue guy with no icon floating about his head improbably weaving his way through the crowd of my dark purple guys against the dark blue and purple background. Fired one burst and killed him.

    Ran around for about five more minutes. Found a bunch of my purple guys apparently trying to fight their way through a forcefield door to a building. Tried to throw a grenade through the door, failed utterly. Fired a burst at what looked like a dark blue guy on the other side of the door, apparently didn't hit anything. A second later my guys apparently took over the building.

    Ran back outside. Apparently at this point the game decided things weren't blue (or purple) enough and started strobing some sort of dark blue fog effect across my screen which made it impossible to see anything, like this:

    ?.jpg

    I logged out.

    Don't quite know what to think of this, you guys.

  • lazegamerlazegamer The magnanimous cyberspaceRegistered User regular
    That_Guy wrote: »
    lazegamer wrote: »
    Did they alter the way spawn gen's work? I took down the shield gen in mani bio lab, only to find out I have no idea how to deal with the spawn gen behind it. No interface available like for the shield generators.

    You have to take out all of the shield generators in order to hit the spawner. When hitting Biolabs, it's best to take all of the surrounding outposts before hitting the main dome. The outposts have teleporters that are protected by 1 way shields.

    Yah, all of the shield generators were down, there simply wasn't an overload option given when standing right next to the scu. I'm chalking it up to a bug.

    I would download a car.
  • CorehealerCorehealer The Apothecary The softer edge of the universe.Registered User regular
    edited November 2012
    It wouldn't be Planetside without bugs. I also had the strobe effect last night and lag spikes server side when they were buckling under the weight of an ever increasing queue.

    If I wasn't having fun rediscovering Light Assault and already had prior knowledge from beta and their website about who is who faction wise and what to do, I would probably be as confused and underwhelmed as Gaslight right now. And I'm still seeing some issues. The one thing SOE did that went surprising well for me was they optimized more and now the game runs decently enough at medium.

    Corehealer on
    488W936.png
  • CarbonFireCarbonFire See you in the countryRegistered User regular
    Welcome Gaslight! That's a bug, some sort of driver-related error I believe. Restart usually clears it right up.

    Definitely try and get hooked up with some PA guys so they can show you the ropes. "K" will bring up your communication screen, where you can invite friends, talk to people in your outfit or squad, and accept friend/squad/outfit invites.

    PS2 does not hand hold new players AT ALL, so you'll just have to accept that there will be a lot of things you won't know about for a while. Running with a PA (or other) squad using voice comms (either in-game or through Ventrilo/TeamSpeak) is still going to be the best way to learn the ropes.

    And yes, The Vanu (purple high tech guys) fight against the New Conglomerate (NC, blue and yellow corporate drones) and the Terran Republic (TR, Red and Black fascist pigs). It does get hard sometimes differentiating them, but you'll learn what each faction looks like in time.

    Also might want to check this out:
    http://planetside.wikia.com/wiki/Getting_Started

    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • f3rretf3rret Registered User regular
    I played for about 2 hours last night and got 11 cert points. I don't know if it's worth saving up 50 for an AMS Sunderer, when there will probably be so many of them on the map by the time I get my cert.

    steam_sig.png
  • SeidkonaSeidkona Had an upgrade Registered User regular
    I would have quit if I didn't get hooked up with some PA buddies who sorted me out. Then I mainly just followed them around healing people when needed and shooting other people when also needed.

    I had a blast.

    Mostly just huntin' monsters.
    XBL:Phenyhelm - 3DS:Phenyhelm
  • king awesomeking awesome Registered User regular
    So played a bit last night and was having decent success with heavy assault. Have like 55 cert points, and wondering what's some good stuff to get as a beginner. I was thinking about the Sunderer thing, since setting up a deployable spawn point seems incredibly useful.

    Anything else that is some good all round stuff?

    Bigsushi.fm
    Listen to our podcast, read our articles, tell us how much you hate it and how to make it better ;)
  • SniperGuySniperGuy SniperGuyGaming Registered User regular
    edited November 2012
    Buddies wrote: »
    That_Guy wrote: »
    CarbonFire wrote: »
    CarbonFire wrote: »
    GnomeTank wrote: »
    Doodmann wrote: »
    Anyone having this crash on you, like kind of a lot? Running a high end but somewhat dated rig and this thing just doesn't want anything to do with me.

    Yes. It worked for two very confusing hours last night, and then started bombing on me whenever I tried to login.

    This game seems like it could be fun, but holy crapballs is it confusing. The game gives you NO help figuring out whats going on, at all. Literally the 'tutorial' is dropping you in to combat with a gun like "Hi, have fun".

    The tutorial prompts are pretty spartan as well.

    Yeah, this game is overflowing with gameplay systems, many of which are either poorly explained, or poorly displayed. Once you learn it however, and get into a group that is at least semi-organized, it is AMAZING. It's more Battlefield than any Battlefield game could ever hope to achieve.

    But yeah, getting over the initial hump takes some perseverance to be sure. Hopefully they'll get some VR training or something in there soon to ease new players in to all these systems.

    I totally agree. The first couple of nights of the beta, I was just flailing about not really doing anything. I found a few PA people to flail about with and I started to understand the game. It really wasn't until I started playing with Hex's Platoons that the game really clicked for me. A lot of the learning curve can be eased by just being given a group of people to follow around. Even if you don't know what you are doing, imitating what others are doing will help greatly.

    On an unrelated not, I bought a 6 month subscription yesterday. It stacks with the Alpha Squad bonus for a MASSIVE XP bonus. It has really helped for that first weapon sight.

    As a new player, the most frustrating thing about the game is not knowing what I'm supposed to be doing. I just spawn, run about 20 feet, get shot at, shoot back, maybe kill a dude, die, repeat. That is what the game feels like as a new player. There is so much shit going on, so much shit you could possibly be using, so much I guess you could be doing, but I don't really understand what it is that I should be doing. When I imitate what other people are doing, I still don't understand what it is I'm doing. I just see a dude from an enemy team and I shoot at him. I can't tell if I am actually helping my team, and 90% of the time I'm fighting at some base, I don't know where I should be going. How to control areas and where the team should be pushing is completely lost on me. I have no fucking clue what area I should be moving towards and what areas I should effectively ignore.

    The game is a little overwhelming to jump into as a brand spankin new player.

    That's why I'm on G&T vent and running the vanu outfit. Helping new people and learning myself, putting up squad waypoints and such to give better ideas of where to go. So please, feel free to join us on Vent (details in G&T) and head down to the channel. We'll help you out! And be glorious vanu overlords.

    SniperGuy on
  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    I think I got my Station account squared away, so I'm going to try and get on this some tonight.

  • IttiamIttiam Registered User regular
    Doodmann wrote: »
    Anyone having this crash on you, like kind of a lot? Running a high end but somewhat dated rig and this thing just doesn't want anything to do with me.

    Yes, the game crashes on me every 10 minutes or so. Makes the game unplayable. My rig meets all the minimum requirements, and I have all the graphics options on low, updated my video drivers, and even tried turning rendering quality all the way down (boy does that look terrible) and it still crashes. I'm not finding any solutions browsing the forums, but apparently this has been a pretty common and widely reported problem since beta. If anyone hears of a solution to the crashing to desktop problem, please post it.

  • onesixty2onesixty2 Registered User regular
    edited November 2012
    CarbonFire wrote: »
    onesixty2 wrote: »
    Entaru wrote: »
    onesixty2 wrote: »
    Engineers are great, basically the required class if you want to do any vehicle play. Also, you get to repair MAX suits and inflict tons of pubbie tears!

    That was one of the things I was noticing last night. We had a lot of moments with everyone in vehicles and all my powers as a medic were useless. It'd be nice to have a fall back spec for those times. plus I like the idea of being able to supplement my class weaknesses with a turret when needed.
    Yeah, there are certainly a lot of moments when there will be more or less a 'required class doctrine' for a situation. Best part of having an AMS Sunderer with you? Equipment terminals.

    AMS Sunderer seems like one of the best ways to grind XP. Stick one in a hotzone, watch the XP pour in.
    Spent my first 50 certs on the AMS last night. By the end of the night (like 2 hours later), I had 48 certs again.

    I'm also learning quickly the value of hacking terminals. Didn't see that many people doing it in beta, but man it's been super useful so far. Giving your team (and you) an extra weapon terminal to rearm or switch classes in enemy territory, as well as denying the enemy a valuable vehicle or weapon terminal should not be underestimated.
    Sunderer AMS is an excellent choice for everyone. Great XP, extremely useful forward spawn, and just.. essential. It's required, get it basically.

    re: hacking. Absolutely. It's so nice to have an infil who knows what to do and by time we get the points captured, has already converted the turrets and terminals. Nothing feels better than sitting in a turret watching a galaxy fly into the base not realize you are the person shooting him from a "safe" base to land at.

    Another hacking tip: If you happen to have a terminal taken over from you, and you don't have an infiltrator, blow it up. When you blow up the terminal and repair it, the ownership defaults to the base control.

    onesixty2 on
  • GaslightGaslight Registered User regular
    edited November 2012
    Further adventures after my first life described above:

    Life 2: Spawned at some sort of big VS base. Caught a ride on a big transport VTOL thing. Enjoyed the mediocre graphical view as we soared at a leisurely pace over the map from some sort of dorsal passenger position with no weapon. Got close to where it looked like a battle was going on. Two red gunships started shooting at us. Died.

    Life 3: Spawned at some kind of base tower. Got on a dual AA gun turret thing, fired at a red gunship dogfighting with one of ours, shot him down. Woooo! Got out of the turret, spawned an aerial vehicle called a Scythe which looks a little like a purple Cylon Raider. Flew around for a minute, spotted a red tank, started strafing him. Damaged him (a little?), then he fired back. Died.

    Life 4: Spawned as a heavy assault this time back at the base tower, went outside, hoofed it some distance to a huge bridge across a valley that our side and the reds seemed to be fighting for control of. Made it all the way across. Fired my bigass plasma cannon thing through a doorway of a building where I could see red icons inside. Apparently accomplished nothing. Moved up the hill towards the building. Red guy crests the hill, starts shooting at me as I frantically try to backpedal and switch to my rifle. Died.

    Life 5: Hoofed it back to the bridge. Uselessly fired my plasma cannon thing at a slow-moving enemy transport VTOL thing, watching my projectiles aspire to the glacial speed of Quake rockets. Started running across the bridge again. Spotted some red guys standing around the building on the other side of the valley. Aimed my plasma cannon at a couple of them. Got shot by somebody I never saw. Died.

    Logged out.

    Gaslight on
  • übergeekübergeek Sector 2814Registered User regular
    edited November 2012
    So I was almost done downlaoding through steam, stopped it and shut my computer off for the night. Had about a gig left to go. Come home and boot up.......Started back at 0%. That had better be a display glitch.

    übergeek on
    camo_sig.png
  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    übergeek wrote: »
    So I was almost done downlaoding through steam, stopped it and shit my computer off for the night. Had abouta gig left to go. OCme home and boot up.......Started back at 0%. That had better be a display glitch.

    Custom case?

    Yeah, Steam usually does it as a percentage of what you have left. Check the total MB downloaded.

  • GaslightGaslight Registered User regular
    Oh, wait, I forgot the brief life (I think in between 2 and 3) where I spawned out in the middle of nowhere, ran over to a facility it looked like my team owned, and got mowed down by a red tank.

  • CorehealerCorehealer The Apothecary The softer edge of the universe.Registered User regular
    edited November 2012
    People's Potential Responses to Gaslight:

    Response A: It's not a game for you. Clearly your unimpressed with it as it is.

    Response B: Try harder. Join a squad. Work as a team. Get in vent or VOIP.

    Response C: Go read this thing and do this thing. Then everything will be wonderful.


    I tend to lean to Response B; Gaslight just needs a cohesive group of people, PA or otherwise, in a squad with a VOIP program or using the in game VOIP which is pretty good, to make the game better. It's got bugs, it's got some optimization issues, it's got some server crashes, it got out the door too fast. But it's still an amazingly fun game and excellent simulation of future war that works best hands down when your running with a group. Solo is doable but only after you've gotten a good impression of how things work, what infantry classes work best for you, you've unlocked some certs, etc.

    It's all about group play and learning how best to contribute, to communicate and what is most fun for you in those regards.

    Corehealer on
    488W936.png
  • f3rretf3rret Registered User regular
    edited November 2012
    Gaslight wrote: »
    Oh, wait, I forgot the brief life (I think in between 2 and 3) where I spawned out in the middle of nowhere, ran over to a facility it looked like my team owned, and got mowed down by a red tank.

    Try choosing your spawn location better. Sometimes you can get a good idea what is going on by looking at the spawn map. Is that Sunderer surrounded by red dots? Get ready to fight. Are [A] and [E] red, with [C] and [D] purple in that base? Then there's a fight going on there too. If you want to live longer and explore, then choose a spawn location further back, something with a vehicle pad, maybe.

    f3rret on
    steam_sig.png
  • GaslightGaslight Registered User regular
    Eh. I don't think I'm likely to be interested long term in a game where I'm dependent on other people being online at the same time and wanting to play so I can group up with them to have fun. I like games I can drop into and have fun whenever I feel like it.

    Plus there's the whole "spend half your game time traveling to where a fight is going on" factor which seems sort of unavoidable regardless.

  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    You can apparently press Insert to instantly join a random squad.

  • CorehealerCorehealer The Apothecary The softer edge of the universe.Registered User regular
    Red and White is Terran Republic. You can distinguish them by their smoothed over Mosquito fighters, their fast moving Prowler tanks, their organized military demeanor and their goggles.

    Purple and Cyan is Vanu Sovereignty. They can be most easily distinguished because they use energy weapons, levitating hover tanks, Cylon raider scythes and alien looking motifs and armor.

    Blue and Yellow is the New Conglomerate. They use re-purposed mining gear and older looking heavy hitting and slow moving vehicles and tech, and hurt the hardest. They also use Reavers which look the most like conventional fighters.

    488W936.png
  • f3rretf3rret Registered User regular
    I've never had to travel to a fight if I didn't want to... So many Sunderers.

    steam_sig.png
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    Gaslight wrote: »
    Eh. I don't think I'm likely to be interested long term in a game where I'm dependent on other people being online at the same time and wanting to play so I can group up with them to have fun. I like games I can drop into and have fun whenever I feel like it.

    Plus there's the whole "spend half your game time traveling to where a fight is going on" factor which seems sort of unavoidable regardless.

    The last part is very avoidable. Spawn a four wheeler for 25 vehicle resources (aka cheap), or wait for someone to land a Sunderer near by (or whatever your chosen factions troop transport is).

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • Last SonLast Son Registered User regular
    Gaslight wrote: »
    Eh. I don't think I'm likely to be interested long term in a game where I'm dependent on other people being online at the same time and wanting to play so I can group up with them to have fun. I like games I can drop into and have fun whenever I feel like it.

    Plus there's the whole "spend half your game time traveling to where a fight is going on" factor which seems sort of unavoidable regardless.

    If you don't have an organized squad you should at least be traveling with the zerg. It helps prevent you from being mass fired upon and if you do die there will probably be a medic nearby who can revive you, or at least a nearby Sunderer to respawn at.

    A lot of your problems also seem to be not knowing which weapons do what(which isn't your fault, the game's descriptions are horrible). For example the Scyth's default weapon is pretty bad against tanks, its mostly an anti-infantry or anti-air weapon; and the heavy's plasma rocket does pretty terrible splash damage despite what the graphic looks like, unless you hit somebody dead on it won't kill them.

  • GaslightGaslight Registered User regular
    edited November 2012
    Life 6 (or whatever): Spawned back at the huge VS base. Ran around looking for a ride. Got on the ventral turret of a VTOL. Asked if we were taking off. "No," says someone, "he was waiting for me, GTFO." Apparently there is someone trying to tell me to get out over VOIP, but I can't hear them. There is a very very faint sound of a person talking, almost indistinguishable from the ambient game noise. Well, fine. I get out of the VTOL, which leaves. Run around for another five minutes trying to find a ride. Finally get on the turret of a hovertank thing, which moves out across the map in a column with two over hovertanks and a pair of the Scythe flyers overhead. Ride across the map for like five minutes to another cluster of buildings where a fight is actually going on. Shoot at a couple of enemy vehicles, maybe scratching their paint. Kill an infantryman. About 90 seconds into the fight the Hovertank gets hit with some sort of anti-vehicle weapon, blows up. Died.

    Life 7: Spawn as close to where I thought that fight was going on as the map will allow me. Set out trudging across the ice. See an enemy tank and one of those big wheeled things (Sunderers?) driving back the other way to the base I just left. Turn around and chase after them. Find myself at the top of a hill overlooking the base and the two parked enemy vehicles. Lacking anything more useful to do, I try to throw a grenade. Tank fires at me. Died.

    OK guys, I think this game is not "for" me. If you guys enjoy it more power to you. At least I won't have to wonder like I always did with PS1. Thanks for putting up with my musings for a little while.

    Gaslight on
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    The second one is kind of funny...you chased two armored vehicles back to their base, tried to throw a grenade at them, got killed, and are using this as justification the game isn't "for" you?

    I mean, that's fine...we all have enough games to play...but that second example is just very face palmy, like you've never played a shooter before, that you would think running after two armored vehicles with a grenade, and no support, was the best course of action. I'm sure you have played shooters before though, which makes me wonder what the thought process there was.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • ScosglenScosglen Registered User regular
    Nobody can tell you that your opinion is wrong, and if you don't like the game you don't like the game, but I will tell you that you were objectively playing the game wrong. The game does a terrible job explaining its mechanics and the best way to operate, so it's not really your fault, but if you are trying to play Call of Duty or Battlefield in Planetside, yes, you are going to get a harsh rebuke.

  • DacDac Registered User regular
    Jesus christ the Shadow semi-auto for the NC is a piece of garbage. Supposed to be a close-range rifle for short-medium range encounters, but the recoil is INSANE. It's a 3-4 shot kill, too. It's not even hyperbole to say that the pistol is better.

    Steam: catseye543
    PSN: ShogunGunshow
    Origin: ShogunGunshow
  • king awesomeking awesome Registered User regular
    Question. When spawning, is there a way to see available facilities... so if I want to spawn somehwere that has tanks for me to buy for instance?

    Bigsushi.fm
    Listen to our podcast, read our articles, tell us how much you hate it and how to make it better ;)
  • InkSplatInkSplat 100%ed Bad Rats. Registered User regular
    So, what are some tips for flying? I see all these videos, and the Scythe's look super maneuverable, but when I'm in one.. not so much. Is that just a matter of Flight Sensitivity?

    But there don't seem to be many videos that are actually aimed towards total noobs, so any tips would be most appreciated!

    Origin for Dragon Age: Inquisition Shenanigans: Inksplat776
  • pardzhpardzh Registered User regular
    Sweet mother of shit this game is zero fun by yourself.

    How do I get in with you fellows?

    gt: Bobby2Socks | steam: Billy Boot-Snatcher

    You talk clean and bomb hospitals, so I speak with the foulest mouth possible
  • SeidkonaSeidkona Had an upgrade Registered User regular
    I thought that a grenade would do something to an armored unit also. An outfit mate spoke up and told me not to do that anymore.

    Lesson learned.

    Mostly just huntin' monsters.
    XBL:Phenyhelm - 3DS:Phenyhelm
  • AiserouAiserou Registered User regular
    Question. When spawning, is there a way to see available facilities... so if I want to spawn somehwere that has tanks for me to buy for instance?

    On the spawn menu itself, there are little icons that denote what terminals are available at that facility. The only relevant information it doesn't give you is whether you hold a tech plant and can spawn a main battle tank (but you can always spawn one at the warp gate).

  • ScosglenScosglen Registered User regular
    edited November 2012
    To the newbies in general who feel they are doing a lot of "trudging" around on foot, be advised that you are probably running around FAR more than is actually necessary to get to the action. At any given moment you have a wide array of transport options to get you where you need to go, there is almost never a reason to start from the Warpgate as Gaslight apparently did several times.

    Your first step when logging in should be joining a squad. It doesn't even matter if it's a good squad, you are looking for warm bodies that are loosely operating together in order to exert force and act as meat shields for you. I recommend joining the biggest Platoon you can find, try popping in and out of several to see if you can get into one with three or four squads. Larger platoons generally have some kind of leadership.

    Now look at your map and try to find all the numbers indicating your squadmates. That, in addition to objective markers that your squad/platoon leader can place, will tell you where the hell you are fighting. Almost always those people will be busy attacking or defending a base. Do not sit around on your ass in the warpgate waiting to hop in a tank or aircraft or some other faffery, you have a variety of options:

    -Deploy on the hotspot yourself from the map-- you will launch a droppod right on the action, has a short cooldown.
    -Deploy on your squad leader directly by hitting the f11 button, has a short cooldown.
    -Deploy on a spawn point at the location in question by hitting the "redeploy" button on your map, which will suicide you after 10 seconds and let you deploy normally as if you had died in combat. You must be within a few zones of your desired spawn point. If your posse is attacking they will almost always have an AMS sunderer deployed for you to spawn at, or are attempting to get one, and if you are defending you can spawn right in the base.
    -Drive there yourself. Spawn a fighter aircraft or a Lightning or maybe a heavy tank if you have the resources and drive on your own. Flash ATV are fast and cost virtually nothing.

    There is basically never a reason to actually walk long distances in this game.

    Scosglen on
  • AiserouAiserou Registered User regular
    To add to that, you can always spawn at the nearest spawn point to your squad leader, it is highlighted green, so that's another reason to be in a squad.

  • Albino BunnyAlbino Bunny Jackie Registered User regular
    Question. When spawning, is there a way to see available facilities... so if I want to spawn somehwere that has tanks for me to buy for instance?

    Little icons on the nameplate of the facility.

    @Gaslight

    Will say mate I don't get how you've being walking everywhere. Maybe the VS aren't as organised as the glourious Terran Republic (etc. etc.) but speaking as a solo player I've never had issue with long walks.

    Well I have actually, but my sessions tend to be:

    Spawn on some 'hotspot' find no one there. Use map to re-spawn on another hotspot (or a sunderer, they're garunteed fun times 90% of the time) till I find a fight.

    Then it tends not to be an issue walking distance wise unless we lose our sunderer/base point. I find myself hanging out with the zerg, spreading through buildings and basically playing it like battlefield.

    Basically the way I'd describe the game is a mix of Star Wars Battlefront with battlefield 3 style guns and maps and alot more players. If that's not exciting or doesn't work for you then I'd understand not enjoying it.

  • GaslightGaslight Registered User regular
    edited November 2012
    GnomeTank wrote: »
    The second one is kind of funny...you chased two armored vehicles back to their base, tried to throw a grenade at them, got killed, and are using this as justification the game isn't "for" you?

    I mean, that's fine...we all have enough games to play...but that second example is just very face palmy, like you've never played a shooter before, that you would think running after two armored vehicles with a grenade, and no support, was the best course of action. I'm sure you have played shooters before though, which makes me wonder what the thought process there was.

    My thought process was, "As unlikely as I am to accomplish anything, this is a clear and present danger to a friendly base, so it's probably more useful and more interesting to head back there than it is to continue to walk across the tundra for five minutes hoping to run into something else going on."

    Also, I didn't have no support, there were other guys from my team around, and it was a friendly-held base. Also also, I didn't think there was a very good chance I could damage the vehicles themselves with a grenade (though it's not completely implausible depending on the game), but I had noted some vehicles, such as the big tall wheeled thing for example, seem to have open turret positions and I thought perhaps I could hurt or kill somebody manning one of those. Either way my plan after I threw the grenade was to start running around, preferably out of the line of fire of the vehicles, and hopefully find some guys on foot to shoot.

    As it turned out, I got blown up before the grenade ever even left my hand.

    Gaslight on
  • interrobanginterrobang kawaii as  hellRegistered User regular
    hey so i'm reading that this game is optimized for single core CPUs

    anyone know if there's any truth to this statement

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