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[Planetside 2]: Lasers for the laser god.
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To capture them you simply stand near them and a bar in the middle of your screen starts to deflate, representing "decapturing" of the point, and then inflate with your factions color, representing taking that point for your faction. At the point when a faction has captured any nodes within a zone, that entire zone begins to decapture in a slower, larger scale version of what just happened. This process can be fairly quick if you are assaulting some roadside outpost, or it can be a prolonged Roman bloodbath if you are hitting a major base like a Tech Plant.
Various factors influence how quickly a zone will "flip" ownership. Ownership of nearby zones will increase "influence" (the pie-chart you see frequently represents the ratio of adjacent zones owned by each faction) and make capturing bases faster. Additional players standing near the individual capture nodes will also boost your capture speed slightly. If a zone is completely cut off from your Warpgate Home Base, it will have no influence from your faction and it will be impossible to capture adjacent zones, which is why it's important to keep a contiguous "front" on a continent and not let enemy armies pierce your line and cut off important bases.
Once you understand this basic tug of war capture mechanic, the rest is just learning the templates of the base layouts, which is a matter of experience. There are some additional subtleties like generators and shields and spawn control units, but this is the most important thing.
Playing right now and it's amazing how stupid people play infantry on the Ice continent - big open spaces and they're running around in the open like little pac-man pellets for my lightning.
Just Finished: Borderlands (waste of $7)/Mario Brothers U/The Last Story/Tropico 4
Currently Playing: NS2/ZombiU/PlanetSide 2/Ys/Dota2/Xenoblade Chronicles
On Hold: Prince of Persia: Warrior Within/GW2/Scribblenauts
Coming Next: Prince of Persia: The Two Thrones/X-Com Classic
AMS Sunderer seems like one of the best ways to grind XP. Stick one in a hotzone, watch the XP pour in.
Spent my first 50 certs on the AMS last night. By the end of the night (like 2 hours later), I had 48 certs again.
I'm also learning quickly the value of hacking terminals. Didn't see that many people doing it in beta, but man it's been super useful so far. Giving your team (and you) an extra weapon terminal to rearm or switch classes in enemy territory, as well as denying the enemy a valuable vehicle or weapon terminal should not be underestimated.
Started it up, created an account. Heard you guys were apparently Vanu on Waterson so that was the way I rolled.
Spawned on a sort of desert/mesa ish map, with lots of dark blue and purple buildings, and my team in dark purple apparently fighting people (NC?) in dark blue.
Ran around for about five minutes. Never saw an enemy except one time, when I noticed a dark blue guy with no icon floating about his head improbably weaving his way through the crowd of my dark purple guys against the dark blue and purple background. Fired one burst and killed him.
Ran around for about five more minutes. Found a bunch of my purple guys apparently trying to fight their way through a forcefield door to a building. Tried to throw a grenade through the door, failed utterly. Fired a burst at what looked like a dark blue guy on the other side of the door, apparently didn't hit anything. A second later my guys apparently took over the building.
Ran back outside. Apparently at this point the game decided things weren't blue (or purple) enough and started strobing some sort of dark blue fog effect across my screen which made it impossible to see anything, like this:
I logged out.
Don't quite know what to think of this, you guys.
Yah, all of the shield generators were down, there simply wasn't an overload option given when standing right next to the scu. I'm chalking it up to a bug.
If I wasn't having fun rediscovering Light Assault and already had prior knowledge from beta and their website about who is who faction wise and what to do, I would probably be as confused and underwhelmed as Gaslight right now. And I'm still seeing some issues. The one thing SOE did that went surprising well for me was they optimized more and now the game runs decently enough at medium.
Definitely try and get hooked up with some PA guys so they can show you the ropes. "K" will bring up your communication screen, where you can invite friends, talk to people in your outfit or squad, and accept friend/squad/outfit invites.
PS2 does not hand hold new players AT ALL, so you'll just have to accept that there will be a lot of things you won't know about for a while. Running with a PA (or other) squad using voice comms (either in-game or through Ventrilo/TeamSpeak) is still going to be the best way to learn the ropes.
And yes, The Vanu (purple high tech guys) fight against the New Conglomerate (NC, blue and yellow corporate drones) and the Terran Republic (TR, Red and Black fascist pigs). It does get hard sometimes differentiating them, but you'll learn what each faction looks like in time.
Also might want to check this out:
http://planetside.wikia.com/wiki/Getting_Started
I had a blast.
XBL:Phenyhelm - 3DS:Phenyhelm
Anything else that is some good all round stuff?
Listen to our podcast, read our articles, tell us how much you hate it and how to make it better
That's why I'm on G&T vent and running the vanu outfit. Helping new people and learning myself, putting up squad waypoints and such to give better ideas of where to go. So please, feel free to join us on Vent (details in G&T) and head down to the channel. We'll help you out! And be glorious vanu overlords.
Yes, the game crashes on me every 10 minutes or so. Makes the game unplayable. My rig meets all the minimum requirements, and I have all the graphics options on low, updated my video drivers, and even tried turning rendering quality all the way down (boy does that look terrible) and it still crashes. I'm not finding any solutions browsing the forums, but apparently this has been a pretty common and widely reported problem since beta. If anyone hears of a solution to the crashing to desktop problem, please post it.
re: hacking. Absolutely. It's so nice to have an infil who knows what to do and by time we get the points captured, has already converted the turrets and terminals. Nothing feels better than sitting in a turret watching a galaxy fly into the base not realize you are the person shooting him from a "safe" base to land at.
Another hacking tip: If you happen to have a terminal taken over from you, and you don't have an infiltrator, blow it up. When you blow up the terminal and repair it, the ownership defaults to the base control.
Life 2: Spawned at some sort of big VS base. Caught a ride on a big transport VTOL thing. Enjoyed the mediocre graphical view as we soared at a leisurely pace over the map from some sort of dorsal passenger position with no weapon. Got close to where it looked like a battle was going on. Two red gunships started shooting at us. Died.
Life 3: Spawned at some kind of base tower. Got on a dual AA gun turret thing, fired at a red gunship dogfighting with one of ours, shot him down. Woooo! Got out of the turret, spawned an aerial vehicle called a Scythe which looks a little like a purple Cylon Raider. Flew around for a minute, spotted a red tank, started strafing him. Damaged him (a little?), then he fired back. Died.
Life 4: Spawned as a heavy assault this time back at the base tower, went outside, hoofed it some distance to a huge bridge across a valley that our side and the reds seemed to be fighting for control of. Made it all the way across. Fired my bigass plasma cannon thing through a doorway of a building where I could see red icons inside. Apparently accomplished nothing. Moved up the hill towards the building. Red guy crests the hill, starts shooting at me as I frantically try to backpedal and switch to my rifle. Died.
Life 5: Hoofed it back to the bridge. Uselessly fired my plasma cannon thing at a slow-moving enemy transport VTOL thing, watching my projectiles aspire to the glacial speed of Quake rockets. Started running across the bridge again. Spotted some red guys standing around the building on the other side of the valley. Aimed my plasma cannon at a couple of them. Got shot by somebody I never saw. Died.
Logged out.
Custom case?
Yeah, Steam usually does it as a percentage of what you have left. Check the total MB downloaded.
Response A: It's not a game for you. Clearly your unimpressed with it as it is.
Response B: Try harder. Join a squad. Work as a team. Get in vent or VOIP.
Response C: Go read this thing and do this thing. Then everything will be wonderful.
I tend to lean to Response B; Gaslight just needs a cohesive group of people, PA or otherwise, in a squad with a VOIP program or using the in game VOIP which is pretty good, to make the game better. It's got bugs, it's got some optimization issues, it's got some server crashes, it got out the door too fast. But it's still an amazingly fun game and excellent simulation of future war that works best hands down when your running with a group. Solo is doable but only after you've gotten a good impression of how things work, what infantry classes work best for you, you've unlocked some certs, etc.
It's all about group play and learning how best to contribute, to communicate and what is most fun for you in those regards.
Try choosing your spawn location better. Sometimes you can get a good idea what is going on by looking at the spawn map. Is that Sunderer surrounded by red dots? Get ready to fight. Are [A] and [E] red, with [C] and [D] purple in that base? Then there's a fight going on there too. If you want to live longer and explore, then choose a spawn location further back, something with a vehicle pad, maybe.
Plus there's the whole "spend half your game time traveling to where a fight is going on" factor which seems sort of unavoidable regardless.
Purple and Cyan is Vanu Sovereignty. They can be most easily distinguished because they use energy weapons, levitating hover tanks, Cylon raider scythes and alien looking motifs and armor.
Blue and Yellow is the New Conglomerate. They use re-purposed mining gear and older looking heavy hitting and slow moving vehicles and tech, and hurt the hardest. They also use Reavers which look the most like conventional fighters.
The last part is very avoidable. Spawn a four wheeler for 25 vehicle resources (aka cheap), or wait for someone to land a Sunderer near by (or whatever your chosen factions troop transport is).
If you don't have an organized squad you should at least be traveling with the zerg. It helps prevent you from being mass fired upon and if you do die there will probably be a medic nearby who can revive you, or at least a nearby Sunderer to respawn at.
A lot of your problems also seem to be not knowing which weapons do what(which isn't your fault, the game's descriptions are horrible). For example the Scyth's default weapon is pretty bad against tanks, its mostly an anti-infantry or anti-air weapon; and the heavy's plasma rocket does pretty terrible splash damage despite what the graphic looks like, unless you hit somebody dead on it won't kill them.
Life 7: Spawn as close to where I thought that fight was going on as the map will allow me. Set out trudging across the ice. See an enemy tank and one of those big wheeled things (Sunderers?) driving back the other way to the base I just left. Turn around and chase after them. Find myself at the top of a hill overlooking the base and the two parked enemy vehicles. Lacking anything more useful to do, I try to throw a grenade. Tank fires at me. Died.
OK guys, I think this game is not "for" me. If you guys enjoy it more power to you. At least I won't have to wonder like I always did with PS1. Thanks for putting up with my musings for a little while.
I mean, that's fine...we all have enough games to play...but that second example is just very face palmy, like you've never played a shooter before, that you would think running after two armored vehicles with a grenade, and no support, was the best course of action. I'm sure you have played shooters before though, which makes me wonder what the thought process there was.
PSN: ShogunGunshow
Origin: ShogunGunshow
Listen to our podcast, read our articles, tell us how much you hate it and how to make it better
But there don't seem to be many videos that are actually aimed towards total noobs, so any tips would be most appreciated!
How do I get in with you fellows?
You talk clean and bomb hospitals, so I speak with the foulest mouth possible
Lesson learned.
XBL:Phenyhelm - 3DS:Phenyhelm
On the spawn menu itself, there are little icons that denote what terminals are available at that facility. The only relevant information it doesn't give you is whether you hold a tech plant and can spawn a main battle tank (but you can always spawn one at the warp gate).
Your first step when logging in should be joining a squad. It doesn't even matter if it's a good squad, you are looking for warm bodies that are loosely operating together in order to exert force and act as meat shields for you. I recommend joining the biggest Platoon you can find, try popping in and out of several to see if you can get into one with three or four squads. Larger platoons generally have some kind of leadership.
Now look at your map and try to find all the numbers indicating your squadmates. That, in addition to objective markers that your squad/platoon leader can place, will tell you where the hell you are fighting. Almost always those people will be busy attacking or defending a base. Do not sit around on your ass in the warpgate waiting to hop in a tank or aircraft or some other faffery, you have a variety of options:
-Deploy on the hotspot yourself from the map-- you will launch a droppod right on the action, has a short cooldown.
-Deploy on your squad leader directly by hitting the f11 button, has a short cooldown.
-Deploy on a spawn point at the location in question by hitting the "redeploy" button on your map, which will suicide you after 10 seconds and let you deploy normally as if you had died in combat. You must be within a few zones of your desired spawn point. If your posse is attacking they will almost always have an AMS sunderer deployed for you to spawn at, or are attempting to get one, and if you are defending you can spawn right in the base.
-Drive there yourself. Spawn a fighter aircraft or a Lightning or maybe a heavy tank if you have the resources and drive on your own. Flash ATV are fast and cost virtually nothing.
There is basically never a reason to actually walk long distances in this game.
Little icons on the nameplate of the facility.
@Gaslight
Will say mate I don't get how you've being walking everywhere. Maybe the VS aren't as organised as the glourious Terran Republic (etc. etc.) but speaking as a solo player I've never had issue with long walks.
Well I have actually, but my sessions tend to be:
Spawn on some 'hotspot' find no one there. Use map to re-spawn on another hotspot (or a sunderer, they're garunteed fun times 90% of the time) till I find a fight.
Then it tends not to be an issue walking distance wise unless we lose our sunderer/base point. I find myself hanging out with the zerg, spreading through buildings and basically playing it like battlefield.
Basically the way I'd describe the game is a mix of Star Wars Battlefront with battlefield 3 style guns and maps and alot more players. If that's not exciting or doesn't work for you then I'd understand not enjoying it.
My thought process was, "As unlikely as I am to accomplish anything, this is a clear and present danger to a friendly base, so it's probably more useful and more interesting to head back there than it is to continue to walk across the tundra for five minutes hoping to run into something else going on."
Also, I didn't have no support, there were other guys from my team around, and it was a friendly-held base. Also also, I didn't think there was a very good chance I could damage the vehicles themselves with a grenade (though it's not completely implausible depending on the game), but I had noted some vehicles, such as the big tall wheeled thing for example, seem to have open turret positions and I thought perhaps I could hurt or kill somebody manning one of those. Either way my plan after I threw the grenade was to start running around, preferably out of the line of fire of the vehicles, and hopefully find some guys on foot to shoot.
As it turned out, I got blown up before the grenade ever even left my hand.
anyone know if there's any truth to this statement
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