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CitOW Game 95 - Gorden's second old world (Insert fancy description here)
Posts
5/7 PP
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
4/6 PP
Old World Cards:
- In the end phase when Old World cards are resolved, any player with at least one follower in any region containing at least one Warpstone token draws a Chaos card. (Limit one card per player each round.)
-Greenskins invade
- While this Old World card remains in play, each player battling in a region containing an Event token may roll only one battle die, in total, per battle phase. If some of a player's battle dice have different capabilities than others, each player may choose which of his battle dice to roll.
Board Update:
Link
4/6 PP
+1 VP
clan rat from supply and clan rat from Kislev to Tilea
6/8 PP
2/7 PP
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
From where?
@blachmcblah active
Tilea
Here is the Warp Portal that warped that Purple little Man from Tilea to The Border Princes.
http://handtracker.heroku.com/games/285/acts/17451
Here is the Transmogrify
http://handtracker.heroku.com/games/285/acts/17452
Nurgie?
So... guaranteeing the Rat a dial victory seemed wise to you?
3/6 PP
...Rampage in Kislev seems OK, before the rats all leave....
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
4/6 PP
http://handtracker.heroku.com/games/285/acts/17475
Is there really anything else Khorne can do at this point? Piling everything onto the bloodbath in Bretonnia seems like trying to shift from a dial to a VP strategy. Neither is going to win but VP is less of a dream than dial.
I think all first time expansion players should be warned beforehand that almost no one ever wins a dial victory.
About the Skaven...I don't think they're overpowered on the whole (in fact they're probably the 2nd trickiest to play after Slaneesh) but geez do the Up from Skavenblight and Vermin outbreak cards massively swing things their way (Vermin Outbreak kind of outright screws Khorne no matter what). Why no "dump nobles in every possible region" Old World card for poor Slaneesh? 1 power point card to place a skaven token but 3 if you want to drop a noble.
It was pretty much a VP grab. No matter what i do im going to end up kingmaking to some degree, so i figure i may as well try to get some VP for some garbage time points. I played extremely poorly the first round and i think it pretty much put me out of the game. I didn't expect to be in such a bad position so early, but i guess its fair. Looking back, i kind of wish i had contact with a veteran to advise some moves, because plummeting to lame duck status isn't a very fun experience.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
I'll wait for a map update.
Complete Game Plan
1) Drop cultists on Nobles
2) Use Mr Slappy
I mean, it looks pretty simple. Admittedly, It may be the hardest to win with, but it sure aint tricky.
Rats is MUCH, MUCH Trickier. So is Khorne.
That one has been moved to BP, I will take it from there then. Sry, for the sparse updates this week, next week I am at home, so there should be more time for that.
Old World Cards:
- In the end phase when Old World cards are resolved, any player with at least one follower in any region containing at least one Warpstone token draws a Chaos card. (Limit one card per player each round.)
-Greenskins invade
- While this Old World card remains in play, each player battling in a region containing an Event token may roll only one battle die, in total, per battle phase. If some of a player's battle dice have different capabilities than others, each player may choose which of his battle dice to roll.
Board Update:
Link
Or maybe Estalia.....
Map is missing this
That's the whole thing with Slaanesh: most of his stuff is only on par in insanely situational circumstances.
A VP Khorne without battle dice is a god with only 4 cultists and pointless cards. Without battles he only really kicks in for VP once he gets the cultist upgrade.
Playing Slaanesh straight like that puts you way behind Nurgle and Tzeentch. You can't compete directly for early regions against them without a starting Festival. Only other option is being exiled to some low value edge region (where a dial Khorne is still going to come after you ) without the mobility powers of the Rat or Tzeentch to swoop into valuable regions when the time is right.
Slaneesh basically has the mobility of Nurgle without the cheap warriors and the direct muscle power of Tzeentch without the mobility, card stall, or cultist numbers.
2/6 PP
http://handtracker.heroku.com/games/285/acts/17532
Slaneesh basically has the mobility of Nurgle without the cheap warriors and the direct muscle power of Tzeentch without the mobility, card stall, or cultist numbers.
Yeah.
But it can just go for a Noble Province in a populous area.
And if Nurgle turns up, so will Khorne, and khorne will go for green first.
Slaan has the shortest dial of anyone, not to say they win that way, but it does matter.
They get upgrades 2&3 quickly.
Complete Game Plan
1) Drop cultists on Nobles
2) Use Mr Slappy
Playing Slaanesh straight like that puts you way behind Nurgle and Tzeentch. You can't compete directly for early regions against them without a starting Festival. Only other option is being exiled to some low value edge region (where a dial Khorne is still going to come after you ) without the mobility powers of the Rat or Tzeentch to swoop into valuable regions when the time is right.
yeah.
Slaan just dont work like that.
And I think it has to be played not that way for it to work.
"mobility" is not what Kings are about.
Hard to have a good indulge while teleporting to a different country.
I think it all has to boil down to upgrades then...
Fall from Grace - If you place three or more corruption tokens in a region with a Noble or Hero token, collect two dial advancement counters instead of only one.
Rise to Glory - When calculating domination in a region, each noble token adds one to your domination value in that region.
Seductresses - When summoned from the board (rather than from your stockpile), a Seductress figure may bring a Noble token (if present) from its origin region to its destination region.
Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.)
Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens.
Every one of those is about points.
Every one is good.
I think fall from grace may be the way to go.
Seductress seems like acolytes, sorta.
Keeper is way cool. And just wins the game. Often for someone else.
Daemonettes reads well, but seems a little underpowered. A bit.
Rise to Glory looks good, once there are some nobles. An extra 3-4 domination seems OK. just as much domination on the board as the 4khorne cultists, and unkillable.
Nope. Khorne going points really just dont give a damn.
A VP Khorne without battle dice is a god with only 4 cultists and pointless cards. Without battles he only really kicks in for VP once he gets the cultist upgrade.
pointless cards like ...well, all of them seem good to me. lure of battle especially
I just had a look at them.
But the bit i do not understand about your commentry is the idea that you can avoid having battle dice on the second turn. 4 out of 7 points get spent on cultists, right? so, warriors & Mr Angry still get bought. Bloodbath becomes huge. It gets covered by Tz. Rampage, terror, hate, skultaker...Lambs to the slaughter is mostly pretty bad, but can win games, so eh.
Khorne just needs some luv'in thas all.
And rat is SO tricky.
Norsca being better than Badlands for rat is not obvious, not until the timing of skitterleap is understood.
5/8 PP
Fixed
2/7 PP
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
35, actually.
Leper to Tilea.
2/6 PP