The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.
I wonder if Tycho or Gabe will mention it in todays newspost. Other than Gabe's comments in the g&t thread, they have been oddly silent on the subject, leaving it to the internet masses to virally spread it around for all to see.
Hey guys, I just wanted to hopefully clarify some of the stuff in that trailer.
First of all, we probably should not have dropped that trailer just yet. Our 3D stuff just isn’t ready.
Okay, with that said. I’m glad we can all pretty much agree the 2D intro is cool. It shows off the detective agency that Gabe and Tycho work at and gives some clues about the world. I like it.
The decision to add the 3D stuff was made at the last minute. We were afraid people might think the entire game was 2D. We put the 3D stuff in there to show that we intend to create a 3D game. It was just way too soon to show that stuff. There are a lot of effects we have planned like cell shading that just aren’t in yet. There’s still a ton of work to do in order to really define the look of the game.
Honestly the feedback we’re getting here is super valuable so I appreciate that. I can also assure you that I would never allow the game to ship if I didn’t think it looked cool. I’m with you guys. The 3D stuff we have to show now is not up to par. I also know that the people have working on it are good people and they can do this. We’ll get it there.
Yeah no voices at all. It will be word balloons and character portraits.
There will be a lot of 2D cut scenes in the game and no I did not draw them. I am doing all the storyboards though and giving direction to the flash people. I think they did a pretty great job of nailing my style.
The bit about the 3D being a placeholder is reassuring.
This is probably the better page to link for the trailer, since it includes the HD version.
Which is very nice, btw. Makes me feel better about the game than the other version, since I can kind of imagine how the 3D will look once it has cell-shading and non-screwy faces, etc.
This is probably the better page to link for the trailer, since it includes the HD version.
Which is very nice, btw. Makes me feel better about the game than the other version, since I can kind of imagine how the 3D will look once it has cell-shading and non-screwy faces, etc.
The Fruit Fucker trapped in the glass case is some funny ass shit! I watched the trailer 5 times just to keep seeing it.
I wish I could get an animated destop or avatar of that...
If that's just a taste of the hilarity of this game, then we are in for a treat! I can't wait to see where Annarchy and Jesus fit in. Not to mention good old Frank. :-)
If that's just a taste of the hilarity of this game, then we are in for a treat! I can't wait to see where Annarchy and Jesus fit in. Not to mention good old Frank. :-)
They might save some of the recurring characters for later episodes.
clearly there is two classes of fruit fucking going on. The one in the bell jar is traditional, wheres as the final one is a mechanised steampunk cogs etc version. Could someone steal their fruit fucker, inorder to create ones to fuck larger objects than fruit? The one at the end of the trailer is certainly much larger in scale than the original. And what if its building to the attack of the 40 ft fruit fucker? Thats a boss battle id like to see.
I've been a huge PA fan since it's beginning. I am a loyal follower, an avid reader, a true-blooded supporter.
But let me back up. How many proud parents brag over their ugly children? (Violet Afleck anyone?) How many inventors proudly peddle useless inventions? (Just watch early morning infomercials) How many developers pour blood, sweat and tears into games that they just *know* will be uber-awesome only to have committments made and hands tied to the point that the game is finally released into the dollar bin along with Skitchin', Crash Bandicoot and Koolaid Man Adventures?
I love you guys like you're my weird, famous brothers, and I can't let you go down that road. You don't see it because this thing is your ugly baby. I can tell you as a 3D graphics instructor for 10 years that the problem with your character models isn't that they're "preliminary" or "missing cel shading" - they're bad. Bad in a way that clamato juice or genital herpes is bad. They are wrong. Poorly crafted. Shoddy. The facial expressions, the smeared textures, the posture, the stance, the design. Bad down the board.
Now ask yourself this... If this was "PVP : An Overuse of Big Words To Imply Hipness - Part 1" and your task was to review it... what would you have to say? Much like your Sony PS3 flip-flop, you find yourself in the precarious position of having to humble yourself a little. You find yourself trotting down the same road with the same conclusion that so many struggling developers and proud parents try despirately to deny : your baby is ugly.
Now don't get me wrong. I'm not some flameboy geek sitting in my parents' basement dealing out my worthless opinions on the internets to make myself feel big. I am still a HUGE fan, and it's for that reason that I beg you to hold your baby up to the light. Take it to Sears and get some portraits shot and show them off to people saying "Would you look at this baby picture I found at the bus station?" and see what they honestly say about it. As game reviewers yourself, you are being held to a higher standard, and surely you see that if these monumental wrinkles don't iron out, the smack you talk about games will forever be tarnished by gamers responding "If you could do better, why didn't you?"
And now the inevitable self-promotion... About a year ago, some friends and I started working on a Total Conversion of Jedi Academy called "Cardboard Tube Showdown". At that time we emailed you information on it and I believe you even posted it in the News section. When interest in the JA engine waned, so did our interest in finishing the game, however even we got it a little more right at an early stage of development.
A couple of kids messing around trying to make a Penny Arcade-based deathmatch game... And here's what we had.
I hope you can see the difference. And I hope your baby grows up to be as attractive as it's parents. Okay, maybe a little moreso.
Zaron3d on
0
RamiusJoined: July 19, 2000Administrator, ClubPAadmin
I hope you can see the difference. And I hope your baby grows up to be as attractive as it's parents. Okay, maybe a little moreso.
That looks rendered. It certainly isn't an in-game shot, is it even outputted from the game engine?
(also, don't take my silence on the rest of your post to mean I am discounting your points about the 3d footage that was released. My only feeling on that is, if they say "don't judge based on the 3d you see in the trailer" then I have to take them at their word and not judge based on the 3d I see in the trailer. I'm sure there will be a new trailer released in time.)
(also, don't take my silence on the rest of your post to mean I am discounting your points about the 3d footage that was released. My only feeling on that is, if they say "don't judge based on the 3d you see in the trailer" then I have to take them at their word and not judge based on the 3d I see in the trailer. I'm sure there will be a new trailer released in time.)
Oh of course. It's my sincere hope that this is the case. And the "in-game" shots from the PA trailer of the PA crew moving in party formation do look better and slightly cell shaded, so my hope is still strong. That post wasn't me writing them off and saying "You'll fail miserably", but rather a warning shot over their bow in the hopes that they might pull the reins tighter and not slip off the rainslick precipice into the dollar bin of doom.
Oh and you're right. That is a production render. Go here to see in-game shots, which I assure you aren't far from the production render...
Flame on. Some people - that's all they know how to do.
But your eloquent response is correct in one way Xaquin... Atleast their baby is destined to be born. Ours, unfortunately, was merely an aborted fetus. But like they say : "Die young and leave a pretty corpse".
Even your models of Gabe and Tycho look wrong. The rest are great.
I don't think Gabe and Tycho translate into 3 dimensions very well.
No you are absolutely right. The Penny Arcade characters are very nice and stylized and it's almost insulting to tart them up in 3D. None of the characters we did are 100% right, and I don't think that's completely possible, given the differences in the mediums.
I think it is important to remember that these models are not based off Gabe and Tycho from the comic. They are based on the drawings I did of them in the RSPD world. Take a look at this:
Gabe has long skinny legs with a very high waist and thin very wide crotch. He also has longer arms to give him a sort of simian brawler look. These are not the proportions he’s got in the comic. I also draw him slightly different when he’s the CTS.
These models are based on versions of the characters that you guys just haven't seen much of. They adhere to the aesthetic I created for this game. Not the aesthetic of the comic strip.
With that said I’m not sold on the textures yet. Like I said we still need to get our cell shading working. Things may change.
I think the models you guys made for the MOD were awesome. You guys managed to reproduce the characters in 3D in a way that almost perfectly mirrored the way I was drawing them in the comic at the time. The fact is I change my style a lot and the way they look in the comic now doesn’t even match the way they looked three years ago.
I appreciate the advice. Honestly I agree that we aren’t there yet. But I won’t sign off on the game until I think it looks good. I certainly won’t put my name on anything that I don’t think meets or exceeds the level of quality you guys expect from PA.
Even the Simpsons go through different stages of Groening's style, not just at the beheadst of the animators themselves. Plus, think about Castlevania. Its original concept art back in the 80s was reminiscent of Conan Sword & Sorcery grittiness, and now it's all but Amano soft / effeminate / surreal kind of art.
Picking a period of PA art isn't going to be hard nor distinctly necessary, I think. I mean, Penny Arcade found its success not in art, not in being funny, but in both. It was fluent and had brevity, and made people laugh. The art complimented the joke, the joke complimented the art.
That's what PA fans will want to see in the game. Content complimenting its graphics, graphics complimenting its content.
The above is obviously an unprofessional opinion of mine, but there it is.
Looking forward to it. One might say, way forward.
Again, just want to reiterate that I'm not saying this game won't happen or it won't be great. I know how committed the PA guys are to quality games. If anything I was using my own partially-informed opinion to warn of a possible outcome of current events, a la A Christmas Carol. I am merely the Ghost of Bad Games Future. I mean no disrespect to Hothead Games (other than to say that the current models are pretty poor and hopefully as preliminary as advertised) nor do I mean any towards the PA fellas. If any offense was taken, I apologize all around.
Well I think the trailer kind'a hurt a little being so rough... but I wouldn't go so far as to forecast doom and gloom on them just yet. As Gabe said, they're not going to sign off on a game that's subpar and not fun. I really would've liked to have seen them go a little more 2D since that's what Gabe and Tyco are, but it's hard to sell a 2D game these days I guess, so you can't fault them there. I'm not even gonna go so far as give examples of 2D styles that would've worked, cuz that's not my place. We all just have to trust that G&T know their shit and won't let sub-par games slide through.
for 20 bucks the game looks good enough to be a purchase for me already without thinking about it at all. improvements just make my spending that much more solid.
and it's another easy way for me to support them for the hours i spend trolling around here while still getting something i want.
People are saying how PA's jumped the shark and that the game is going to suck horribly.
really though, what an ugly baby.
I hope they plan to polish this thing, as the quality is soooo far below what I would expect from the minds of two of the more famous gamer nerds on the Interweb.
Nalouto on
:winky:
0
JC of DII think we're fucked up.I know I am.Registered Userregular
edited March 2007
It has been stated many, many times that the 3D models are nowhere indicative of how they will look in the final build. They weren't ready to be shown off but PA and Hothead didn't want the game to be mistaken for 2D-only.
People are saying how PA's jumped the shark and that the game is going to suck horribly.
really though, what an ugly baby.
I hope they plan to polish this thing, as the quality is soooo far below what I would expect from the minds of two of the more famous gamer nerds on the Interweb.
See, you quoted someone from the second page, so I can only assume you read the first page with Gabe's post. Your post makes very little sense because of this.
I don't think Penny Arcade has jumped the shark, I think this game has jumped the shark before it's even started.
My impression of Rain-Slick Precipice has always been that it was going to be 2d. (Please note that I never really read into it very much.) That promo pic by Gabe was awesome, and I fully expected the game to follow suit. But that trailer... heck, I didn't even like the 2d part. Except the FF in the glass case. That was fantabulous.
Anyways, I think telling PA to look at their ugly baby under the light is kind of harsh, and even borders on insulting; but, at the same time, it's 100% true. The game looks like crap. Not "these graphics are placeholders" crap, but like, "this game will make a mockery of what it seeks to imitate" crap.
Quite frankly, if the game looked anything like Gabe's promo pic-- with, like, hand-paintedness and fullsome 2d, like in the good ol' days of adventure gaming-- I would be totally happy. But, clearly, that's not going to happen. You might even say that for such a game to be created nowadays isn't even feasible: people just don't make games that way anymore.
I'll reserve my *real* judgement once I've played a finished copy of the game. My point wasn't that this game is gonna suck, it was more that it is lined up to suck and that if the events of today go unchecked, it will end up sucking... mainly because no one wants to admit that their baby maybe isn't the prettiest thing ever conceived.
I have faith in Gabe and Tycho to do right by us, but no one sets out to make a crap game. It just happens.
While I agree that the 3D graphics aren't good, for me PA is about way more than just art. As long as the game retains PA's characteristic style of humour and has good gameplay, I can live with pretty crappy visuals. That said, Gabe's style of drawing has to be my favourite of any comic, so a good translation of that into 3D would be awesome.
Posts
The bit about the 3D being a placeholder is reassuring.
Unofficial PA IRC chat: #paforums at irc.slashnet.org
Which is very nice, btw. Makes me feel better about the game than the other version, since I can kind of imagine how the 3D will look once it has cell-shading and non-screwy faces, etc.
Thanks, added to the OP.
PokeCode: 3952 3495 1748
It must be the sideburns.
Here There Be Robots - All ages Sci-Fi/Adventure comic
I can't wait for the game!!
White FC: 0819 3350 1787
fixed with a plural? the one in the glass was completely win. UNLESS...the ff we all know and heart is somehow...tranformed to evil!
I got it right didn't I?!
PokeCode: 3952 3495 1748
I wish I could get an animated destop or avatar of that...
If that's just a taste of the hilarity of this game, then we are in for a treat! I can't wait to see where Annarchy and Jesus fit in. Not to mention good old Frank. :-)
They might save some of the recurring characters for later episodes.
so i guess this game is rpg/adventure/horror/humour
PokeCode: 3952 3495 1748
Maybe it's just from seeing gameplay early...
But let me back up. How many proud parents brag over their ugly children? (Violet Afleck anyone?) How many inventors proudly peddle useless inventions? (Just watch early morning infomercials) How many developers pour blood, sweat and tears into games that they just *know* will be uber-awesome only to have committments made and hands tied to the point that the game is finally released into the dollar bin along with Skitchin', Crash Bandicoot and Koolaid Man Adventures?
I love you guys like you're my weird, famous brothers, and I can't let you go down that road. You don't see it because this thing is your ugly baby. I can tell you as a 3D graphics instructor for 10 years that the problem with your character models isn't that they're "preliminary" or "missing cel shading" - they're bad. Bad in a way that clamato juice or genital herpes is bad. They are wrong. Poorly crafted. Shoddy. The facial expressions, the smeared textures, the posture, the stance, the design. Bad down the board.
Now ask yourself this... If this was "PVP : An Overuse of Big Words To Imply Hipness - Part 1" and your task was to review it... what would you have to say? Much like your Sony PS3 flip-flop, you find yourself in the precarious position of having to humble yourself a little. You find yourself trotting down the same road with the same conclusion that so many struggling developers and proud parents try despirately to deny : your baby is ugly.
Now don't get me wrong. I'm not some flameboy geek sitting in my parents' basement dealing out my worthless opinions on the internets to make myself feel big. I am still a HUGE fan, and it's for that reason that I beg you to hold your baby up to the light. Take it to Sears and get some portraits shot and show them off to people saying "Would you look at this baby picture I found at the bus station?" and see what they honestly say about it. As game reviewers yourself, you are being held to a higher standard, and surely you see that if these monumental wrinkles don't iron out, the smack you talk about games will forever be tarnished by gamers responding "If you could do better, why didn't you?"
And now the inevitable self-promotion... About a year ago, some friends and I started working on a Total Conversion of Jedi Academy called "Cardboard Tube Showdown". At that time we emailed you information on it and I believe you even posted it in the News section. When interest in the JA engine waned, so did our interest in finishing the game, however even we got it a little more right at an early stage of development.
A couple of kids messing around trying to make a Penny Arcade-based deathmatch game... And here's what we had.
I hope you can see the difference. And I hope your baby grows up to be as attractive as it's parents. Okay, maybe a little moreso.
That looks rendered. It certainly isn't an in-game shot, is it even outputted from the game engine?
(also, don't take my silence on the rest of your post to mean I am discounting your points about the 3d footage that was released. My only feeling on that is, if they say "don't judge based on the 3d you see in the trailer" then I have to take them at their word and not judge based on the 3d I see in the trailer. I'm sure there will be a new trailer released in time.)
Oh of course. It's my sincere hope that this is the case. And the "in-game" shots from the PA trailer of the PA crew moving in party formation do look better and slightly cell shaded, so my hope is still strong. That post wasn't me writing them off and saying "You'll fail miserably", but rather a warning shot over their bow in the hopes that they might pull the reins tighter and not slip off the rainslick precipice into the dollar bin of doom.
Oh and you're right. That is a production render. Go here to see in-game shots, which I assure you aren't far from the production render...
http://mods.moddb.com/1790/cardboard-tube-showdown/
But your eloquent response is correct in one way Xaquin... Atleast their baby is destined to be born. Ours, unfortunately, was merely an aborted fetus. But like they say : "Die young and leave a pretty corpse".
and please don't assume flaming is all I know how to do. It just felt needed (and it was barely a flame anyway).
I don't think Gabe and Tycho translate into 3 dimensions very well.
No you are absolutely right. The Penny Arcade characters are very nice and stylized and it's almost insulting to tart them up in 3D. None of the characters we did are 100% right, and I don't think that's completely possible, given the differences in the mediums.
http://www.penny-arcade.com/rspd_paint.jpg
Gabe has long skinny legs with a very high waist and thin very wide crotch. He also has longer arms to give him a sort of simian brawler look. These are not the proportions he’s got in the comic. I also draw him slightly different when he’s the CTS.
These models are based on versions of the characters that you guys just haven't seen much of. They adhere to the aesthetic I created for this game. Not the aesthetic of the comic strip.
With that said I’m not sold on the textures yet. Like I said we still need to get our cell shading working. Things may change.
I think the models you guys made for the MOD were awesome. You guys managed to reproduce the characters in 3D in a way that almost perfectly mirrored the way I was drawing them in the comic at the time. The fact is I change my style a lot and the way they look in the comic now doesn’t even match the way they looked three years ago.
I appreciate the advice. Honestly I agree that we aren’t there yet. But I won’t sign off on the game until I think it looks good. I certainly won’t put my name on anything that I don’t think meets or exceeds the level of quality you guys expect from PA.
Picking a period of PA art isn't going to be hard nor distinctly necessary, I think. I mean, Penny Arcade found its success not in art, not in being funny, but in both. It was fluent and had brevity, and made people laugh. The art complimented the joke, the joke complimented the art.
That's what PA fans will want to see in the game. Content complimenting its graphics, graphics complimenting its content.
The above is obviously an unprofessional opinion of mine, but there it is.
Looking forward to it. One might say, way forward.
People are saying how PA's jumped the shark and that the game is going to suck horribly.
and it's another easy way for me to support them for the hours i spend trolling around here while still getting something i want.
PokeCode: 3952 3495 1748
really though, what an ugly baby.
I hope they plan to polish this thing, as the quality is soooo far below what I would expect from the minds of two of the more famous gamer nerds on the Interweb.
See, you quoted someone from the second page, so I can only assume you read the first page with Gabe's post. Your post makes very little sense because of this.
My impression of Rain-Slick Precipice has always been that it was going to be 2d. (Please note that I never really read into it very much.) That promo pic by Gabe was awesome, and I fully expected the game to follow suit. But that trailer... heck, I didn't even like the 2d part. Except the FF in the glass case. That was fantabulous.
Anyways, I think telling PA to look at their ugly baby under the light is kind of harsh, and even borders on insulting; but, at the same time, it's 100% true. The game looks like crap. Not "these graphics are placeholders" crap, but like, "this game will make a mockery of what it seeks to imitate" crap.
Quite frankly, if the game looked anything like Gabe's promo pic-- with, like, hand-paintedness and fullsome 2d, like in the good ol' days of adventure gaming-- I would be totally happy. But, clearly, that's not going to happen. You might even say that for such a game to be created nowadays isn't even feasible: people just don't make games that way anymore.
I have faith in Gabe and Tycho to do right by us, but no one sets out to make a crap game. It just happens.