The Divine Future: A D&D 4th Edition CampaignPicture a civilization, far flung in the future. Its citizens know nothing but wealth and plenty, their minds sharp and their souls pure. Their technology beyond compare, their powers vast. At this point, you would picture this civilization having help to reach this stage, and you would be right. For at one point in their lives, after a terrible struggle, the gods of their world came forth, and saw what their people had endured. They saw a people, unifed through strife, and made worthy from the fire. And so, the people were granted the gifts of the gods. They quickly utilized them to create a new civilization beyond compare, from anything before or since. They named it in honor of their patrons.
They named themselves the Luminous.
-
Aronas. A land of staggering highs and lows. Artisans struggle to fund their works, and petty warlords reign supreme. The status quo changes nearly every day. Life is a bitter fight, and yet a fight that is not abandoned. In spite of everything, kingdoms and republics have emerged. Civilized life struggles to find its place. Soon, all the different ideologies will clash, and from the ashes will emerge the chosen ones to merge with the Luminous.
That is what has been written of the past. But the Archivists have noted strange happenings in the history books as of late.
The words are coming undone before their very eyes...Introduction:
This is a recruitment thread for a campaign of 4th Edition Dungeons and Dragons, for a group of
5 1st level party members.
Anyone may post up to two applications. People who have never played D&D before, people who are not in too many pbp's, and people who can post more than once a day and/or on weekends to keep things moving will get more weight towards their submissions.
Getting Started:
Character sheets on either
orokos or
Mythweavers. Dice rolls on either Orokos or
Invisible Castle.
You may submit up to two applications. I will choose one of each party role (Striker, Defender, Leader, Controller), with the fifth spot being reserved for what I deem an incredibly intriguing or outstanding character concept. When making your characters, use the 22 point buy system, following the details outlined later in this post.
Your submission must include:
-A link to the character sheet
-Character photo(for tokens) and name (first AND last)
-Your character's personality in a nutshell - quirks, mannerisms, motiviations
-CB summary
-Participation in other pbp's, familiarity with D&D 4E and availability to post on forums
Also, you must provide an answer to this question:
-If you had the chance to shape your own society, what would you emphasize? What would you exhume from your world? What values would you stand for?
The deadline for submissions is
January 29th, 2013.Character Particulars:
The world itself: The Luminous have quite nearly reached the next stage in human evolution. Despite having access to technology that could only be described as "magic" to lesser races, they have maintained a peaceable attitude towards any that are not themselves. They continually focus on personal growth and development, so that they can continually show to their deities that they have proven themselves worthy of the gifts given to them. In comparable fiction, think Asgard from Marvel's Thor. Same building style, same access to indescribable technology, but the personalities are not as warlike. More restrained, pensive but not ponderous. The average Lumine considers all actions available to him before committing to the course of action that betters both him and his people.
Compared to the Luminous, the average Aronian is much more...realistic. He tries to honor his word when he can, but at the end of the day, a man has to eat.
Race: All sorts of races can be found among the Luminous/Aronians. The Luminous that would find more urban life objectionable (shifters, elves, etc) have their own districts, but they are still counted among the Luminous. Indeed, any can petition for citizenship, after being sponsored and passing a few...trials.
Class: I am pretty open-minded, so feel free to choose from any official supplement, with the one rule of
no hybrids.
Backgrounds: Since any can join the ranks of the Luminous, there are citizens from all walks of life, and Aronas is a melting pot. You may choose from any GENERIC background(no Eberon/Dark Sun etc.). However, given the progressive views that the Luminous have, those that would focus on a more...seedy lifestyle would need some justifications.
Each character gets 100 gp, a free Adventurer's Kit, and a lvl. 1 magic item for free that
is not a weapon or piece of armor that adds to AC.
Religion: I didn't have the energy to make a whole new pantheon, so we will be using the Points of Light deities.
Posts
For fluff assistance, the map (spoilered for size, credit goes to Jim Weaver):
Chicago Megagame group
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What can I say? There's too much unnecessary crap on this guy for it to not be appropriate.
Henri Felwynne: Atrocious Alchemist - (Elf Druid) (linky)
Overview
A child of the borders, Henri has spent the better part of his life toying with gadgets that those farther from the Luminous might never dream of. He is no author of great revelations, nor a leader in any field of study--he would be more likely to describe himself to being no more than "happy-accident-prone." His triumphs of design are seldom reproducable, nor could he impart any wisdom on how he manages to create, fix or alter anything: he is a technological savant, with the "idiot-" omitted only by technicality.
His only genuine skills are an inherited understanding of herbalism and medicine, which he occasionally combines with scavenged pharmaceuticals with wildly varying results.
Motivations
Mannerisms & Quirks
While he's no genuine man of science, he's dutifully devoted to recording every new thought or experience in his logs. Most of them are an unreadable mess of pseudo-scientific speculation and flawed circular logic, and he fully recognizes this, but he continues in the hopes that some day he'll get it right, and the insight he seeks will begin to flow in ink and charcoal as naturally as his hands seem to move when tinkering with some new bit of tech.
Questions:
What would you exhume from your world? "Selfishness? Pride? Avarice? I'm not sure, exactly. I'm sure one could boil down all wrongs to a single basal cause--some root or flaw which exists more strongly in some than others--and remove that... whatever it may be."
What values would you stand for? "All of them, I suppose. Is that a bad answer? I'm not sure. It seems like a rather silly question. 'which of these positive values are worth considering positive, and which would you discard?' If it's a value, why shouldn't I stand for it? Is this intended to be a trick question? I'm... confused by it."
Other:
CB Summary
Henri Felwynne, level 1
Elf, Druid
Primal Aspect: Primal Predator
Elf Subrace: Standard Elf Racial Traits
Background: Elf - Urban Elf (Streetwise class skill)
Theme: Alchemist
FINAL ABILITY SCORES
Str 10, Con 12, Dex 16, Int 12, Wis 18, Cha 12.
STARTING ABILITY SCORES
Str 10, Con 12, Dex 14, Int 12, Wis 16, Cha 12.
AC: 15 Fort: 11 Reflex: 14 Will: 15
HP: 24 Surges: 8 Surge Value: 6
TRAINED SKILLS
Nature +11, Perception +11, Heal +9, Streetwise +6
UNTRAINED SKILLS
Acrobatics +3, Arcana +1, Bluff +1, Diplomacy +1, Dungeoneering +4, Endurance +1, History +1, Insight +4, Intimidate +1, Religion +1, Stealth +3, Thievery +3, Athletics
FEATS
Druid: Ritual Caster
Feat User Choice: Staff Expertise
Level 1: Patient Hunter
POWERS
Druid at-will 1: Fire Hawk
Druid at-will 1: Chill Wind
Druid at-will 1: Pounce
Druid encounter 1: Darting Bite
Druid daily 1: Savage Frenzy
ITEMS
Alchemy Case, Backpack (empty), Bedroll, Belt Pouch (empty), Flint and Steel, Sunrod (2), Trail Rations (10), Waterskin, Hempen Rope (50 ft.), Hammer, Chalk & Slate, Vial Bandoleer, Writing Case, Ritual Book, Leather Armor, Dagger (3), Staff Implement, Woundstitch Powder (heroic tier), Alchemist's Fire (level 1)
CURRENCY
10 gold
RITUALS
Make Whole, Animal Messenger
FORMULAS
Alchemist's Fire
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
Chicago Megagame group
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“You and I are but earth.”
Personality:
Kriv measures his words carefully and so speaks rarely. He is solemn and attentive to his duty, content to let others misjudge him and his creed as they will.
Kriv is a devout follower of the Raven Queen. He emphasizes that all things end and in ending become completely themselves. He firmly opposes those things that try to place themselves above the Cycle. Be it undead, unnatural longevity or those who think strength or ability places them above others, he believes he has been called to stand against such acts.
“You do not understand.”
CB Summary:
Kriv, knight Ordos Custos Morientium, level 1
Dragonborn, Paladin
Build: Protecting Paladin
Dragonborn Racial Power: Dragon Breath
Dragon Breath Key Ability: Dragon Breath Constitution
Dragon Breath Damage Type: Dragon Breath Cold
Background: Disciplined Soldier (+2 to Endurance)
FINAL ABILITY SCORES
Str 11, Con 17, Dex 8, Int 10, Wis 14, Cha 18.
STARTING ABILITY SCORES
Str 11, Con 15, Dex 8, Int 10, Wis 14, Cha 16.
AC: 20 Fort: 14 Reflex: 13 Will: 15
HP: 32 Surges: 13 Surge Value: 14
TRAINED SKILLS
Religion +5, Insight +7, Intimidate +11, Endurance +6
UNTRAINED SKILLS
Acrobatics -5, Arcana, Bluff +4, Diplomacy +4, Dungeoneering +2, Heal +2, History +2, Nature +2, Perception +2, Stealth -5, Streetwise +4, Thievery -5, Athletics -4
FEATS
Level 1: Swift Recovery
POWERS
Lay on Hands: Lay on Hands
Level 1 Ordained Priest Feature: Shining Symbol
Paladin at-will 1: Enfeebling Strike
Paladin at-will 1: Virtuous Strike
Paladin encounter 1: Valorous Smite
Paladin daily 1: Majestic Halo
ITEMS
Plate Armor, Adventurer's Kit, Longsword, Floating Shield Heavy Shield (heroic tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
“Earth is not lacking.”
Forum Use:
I am online intermittently during the day. Short posts would come through the day. Longer posts like this one would happen during the evenings. At present my evenings have no routine blocks but I will likely resume a class of some sort during this run.
"Much that is good comes from earth."
The Big Questions:
“If you had the chance to shape your own society, what would you emphasize?”
Living and Dying refer to the same event and the confusion between the two is the root of much misery.
"Our food, our homes, even our armaments, all are but earth."
“What would you exhume from your world?”
The idea that failing to die is succeeding to live.
"Earth can be many wonderful things, yet it is still never more than earth...."
“What values would you stand for?”
Duty, Honor, Loyalty. The bond that all share as mortal siblings.
"...and you and I are but earth."
Chicago Megagame group
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Edit: @DevoutlyApathetic , you probably should buy a holy symbol to use those implement powers!
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Actually, I forgot about Shining Symbol. Wasn't 100% on that theme but most of the others that were close were oriental flavored so I just went with the priest one.
Chicago Megagame group
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Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
I doubt they did, but the old old version from back when it was not web-based still works if you have a copy. It's not up to date though.
As far as consideration, I can usually post in the mornings, lunch and evenings. Not in any pbp, but I do PnP every week, so I'm not newb.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
Chicago Megagame group
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I see no hybrids are allowed. Is multiclassing?
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
Quirks
Wandering Iron's odd birth has given him a love for new things, a curiosity that is employed in the hope that at the end of day it might lead him to improving himself. It also makes him very angry when someone deliberately destroys or casts off potential tools, improvements, technologies, or other forms of advanced knowledge. In terms of appearance he is very clearly picked out as slightly odd when compared to the rest of his kin, as his exterior is covered by patchwork improvements from a number of different sources.
Mannerisms
Built for the defense of Aronas, Wandering Iron bears a stature of an impressive guardian that is ingrained into his very core. He always acts with a sense of honour, of deference to authority, and of a tangible need to protect the innocent. However, his interrupted creation has let his personality develop more organically than most, and his curiousity lends him to being somewhat jovial and conversational for a machine.
Motivations
Wandering Iron has been flawed from his very creation, the engines of Aronas that birthed him having faltered for that one moment during the civilization's early history that marked this construct's entrance into the world. As a result, this mechanical defender has had an insatiable desire to perfect himself, driven by a sense of inadequacy of form. If plates of iron would not suffice, then magic would; if magic wouldn't do enough, then faith in advancing technology would have to be substituted for current improvements. Improvement, always advancing when the opportunities present themselves and doing so for the purpose of becoming as good a protector of Aronas as the rest of his non-flawed kin, is Wandering Iron's sole concern.
Questions
If you had the chance to shape your own society, what would you emphasize?
Innovation and improvement over all else. The pursuit of knowledge for the purposes of invention and creation. This is the only way that the Guardians of Aronas can effectively protect their masters over time's inevitable push onward.
What would you exhume from your world?
Ignorance, above all. Those who will not learn shall be purged, lest their influence spread and corrupt the tireless engineers of our society. Those too stubborn to accept change must be made to see the benefit of technological advancement.
What values would you stand for?
Protection of the innocent. Protection of the stores of knowledge that drive our society. Fostering curiousity wherever it might bloom even in the darkest minds, yet stamping out the corrupting influences of ignorance to safeguard our home.
Other Stuff
I DM Vale of Buried Shadows currently and play in Dragonslayers at the moment, but that's about it. Otherwise I'm available to post regularly and have a good foundation in building 4e stuff.
CB Summary:
Wandering Iron, level 1
Warforged, Paladin
Incomplete Creation (+2 to Endurance)
Theme: Ironwrought
FINAL ABILITY SCORES
STR 19, CON 15, DEX 10, INT 12, WIS 8, CHA 14
STARTING ABILITY SCORES
STR 17, CON 13, DEX 10, INT 12, WIS 8, CHA 14
AC: 20 Fort: 15 Ref: 14 Will: 14
HP: 30 Surges: 12 Surge Value: 7
TRAINED SKILLS
Endurance +9, History +6, Intimidate +9, Religion +6
UNTRAINED SKILLS
Acrobatics –3, Arcana +1, Athletics +2, Bluff +2, Diplomacy +2, Dungeoneering –1, Heal –1, Insight –1, Nature –1, Perception –1, Stealth –3, Streetwise +2, Thievery –3
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Ironwrought Attack: Inevitable Strike
Warforged Racial Power: Warforged Resolve
Paladin Feature: Divine Mettle
Paladin Feature: Divine Strength
Paladin Feature: Divine Challenge
Paladin Feature: Lay on Hands
Paladin Attack 1: Ardent Strike
Paladin Attack 1: Vengeance Strike
Paladin Attack 1: Radiant Smite
Paladin Attack 1: Blazing Brand
FEATS
Level 1: Devout Protector Expertise
Level 1: Armor Proficiency: Full Plate
ITEMS
Adventurer's Kit
Holy Symbol x1
Full Plate x1
Floating Shield Heavy Shield x1
Battleaxe x1
====== End ======
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
Patrin Darkscale - DragonBorn Bard
Character Builder (Orokos Sheet)
Patrin DarkScale, level 1
Dragonborn, Bard
Build: Valorous Bard
Bardic Virtue Option: Virtue of Valor
Arcane Implement Proficiency Option: Arcane Implement Proficiency (heavy blade group)
Dragonborn Racial Power Option: Dragon Breath
Dragon Breath Key Ability: Dragon Breath Constitution
Dragon Breath Damage Type: Dragon Breath Fire
Early Life - Lost Everything (+2 to Endurance)
FINAL ABILITY SCORES
STR 14, CON 16, DEX 10, INT 12, WIS 9, CHA 18
STARTING ABILITY SCORES
STR 14, CON 14, DEX 10, INT 12, WIS 9, CHA 16
AC: 17 Fort: 14 Ref: 13 Will: 16
HP: 28 Surges: 10 Surge Value: 10
TRAINED SKILLS
Arcana +6, Athletics +7, Diplomacy +9, Intimidate +11, Perception +4
UNTRAINED SKILLS
Acrobatics +1, Bluff +5, Dungeoneering +0, Endurance +6, Heal +0, History +4, Insight +0, Nature +0, Religion +2, Stealth +1, Streetwise +5, Thievery +1
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Dragonborn Racial Power: Dragon Breath
Bard Feature: Majestic Word
Bard Feature: Words of Friendship
Bard Attack 1: Guiding Strike
Bard Attack 1: Staggering Note
Bard Attack 1: Shout of Triumph
Bard Attack 1: Stirring Shout
FEATS
Level 1: Armor Proficiency: Scale
Level 1: Ritual Caster
Level 1: Arcane Implement Proficiency
ITEMS
Ritual Book
Glib Limerick
Tenser's Floating Disk
Longsword x1
Scale Armor x1
Adventurer's Kit
Amulet of Protection +1 x1
Drum
====== End ======
Motivations
Driven by the death of his clan, the thing that sustained him during the long years after was the traditional chants of his family and clan history. These gave him the courage to continue to carry on, no matter how bleak. He currently seeks out epics of various races, his belief being that the things that truly endure are the racial histories of the ages, passed down through song, chant, and other musical means. He looks forward to the day when he can bring retribution to those that shattered his life, and add this triumph to his personal song.
Mannerisms
Cutting a dashing figure, Patrin gives the impression of the solidness of a great stone wall, his movements measured and calculated. Things change when he speaks though, a rich rolling baritone, people can't help but pay attention. During combat he will begin chanting and moving, changing from a great stone wall to a lithe and flexible willow. His body moving and flowing to the hidden song of combat. His chant is a deep almost subsonic sound, yet a sound so voluminous in its size and breadth that when his allies hear him they can't help but be bolstered by an unwavering confidence in their ability to overcome all odds. When Patrin's foes hear his chant though, they feel their confidence eroding, like great mountains brought low by time and weather.
Quirks
Patrin has a natural disdain for most material goods that are of no direct use to him, forming no attachments to personal belongings. The one exception being his family drum, passed down through generations, that he was able to escape with. Many a pick pocket has felt the blade of Patrin's sword when they tried to lift the drum from his pack. If he hears a musician of particular talent or a ballad that he has never heard before his whole demeanor will change, becoming animated with a spark of excitement in his eye.
Questions
If you had the chance to shape your own society, what would you emphasize?
I would emphasize family and tradition. Not forgetting your roots in the race to advance. A society with a rich oral tradition, passed down from parents to children.
What would you exhume from your world?
Barbarism and the shattered songs of the lives and peoples broken by their violence.
What values would you stand for?
Honor, Tradition and Family. Strengthening the bonds that hold society together.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
So instead you get Henri Felwynne: Atrocious Alchemist.
Updated my first post in the thread, and will add more later. Druid's "Beast Form" mechanics will be used to simulate a Dr. Jekyll/Mr. Hyde style character. (No changes to mechanics, only the descriptions)
Chicago Megagame group
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Controller:
Henri Felwynne, Elf Druid - Leper
Leader:
Patrin Darkscale, Dragonborn Bard - webguy20
Defender:
Kriv, Dragonborn Paladin - DevoutlyApathetic
Wandering Iron, Warforged Paladin - Aegis
Keep 'em coming!
Chicago Megagame group
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Urlonn Onceborn
(Half-orc Vestige Warlock)
Struggle. Turmoil. Change. Such petty concerns are below the Conclave of Tansos, they who stand vigil over Aronas and time itself. When Urlonn was initiated he was eager to serve his eternal masters, training his body and mind to perfection in order to understand their teachings. Over the decades he was given their secrets, their sight but when they offered him a place among them he knew he did not understand. He would not be a simple conduit for them to cling to existence.
That night he gathered up his shadow and stole into the night. In the cool sea air he realised that for all his training and knowledge he had never had to survive in the world. He relished the thought.
-If you had the chance to shape your own society, what would you emphasize?
Overcoming danger and adversity are the measures of a life well-lived. Only a society that challenges and tests itself relentlessly will avoid falling prey to stagnation.
-What would you exhume from your world?
Tradition and the tethers of the past. History has it's place, but it will always be viewed through the eyes of those who have written it.
-What values would you stand for?
Pragmatism. Take whatever is useful from the past and present, then use it to build the future.
CB Summary:
Urlonn Onceborn, level 1
Half-Orc, Warlock
Eldritch Strike: Eldritch Strike Constitution
Eldritch Pact: Vestige Pact
FINAL ABILITY SCORES
Str 8, Con 20, Dex 13, Int 14, Wis 10, Cha 10.
STARTING ABILITY SCORES
Str 8, Con 18, Dex 11, Int 14, Wis 10, Cha 10.
AC: 15 Fort: 15 Reflex: 14 Will: 11
HP: 32 Surges: 11 Surge Value: 8
TRAINED SKILLS
Thievery +7, Intimidate +7, Arcana +7, History +7
UNTRAINED SKILLS
Acrobatics +1, Bluff, Diplomacy, Dungeoneering, Endurance +7, Heal, Insight, Nature, Perception, Religion +2, Stealth +1, Streetwise, Athletics -1
FEATS
Feat User Choice: Rod Expertise
Level 1: Vestige Adept
POWERS
Eldritch Blast: Eldritch Strike
Warlock encounter 1: Clarion Call
Warlock daily 1: Vestige of Mount Vaelis
ITEMS
Rod Implement, Leather Armor, Adventurer's Kit, Burglar's Gloves (heroic tier)
============
Omil Tesserin
(Elf Shaper Psion)
Nestled amidst the Tianese mountains, the Transcendant Forest is a haven to those who seek enlightenment among the Luminous. To Omil, the youngest of the tenders, it is a graveyard. The men and women who come to meditate on the perfection of the gods and the universal truths strive to train their bodies and minds, becoming paragons in every field. Under the golden boughs they attain perfection and, touched by divine truth, become one with the trees.
This is not a fate Omil desires. Though his elders may dismiss them as youthful musings, he sees that imperfection is the driving force in the universe- a tree shaped imperfectly grows to compensate, finding a new way. His elders are less blasé about him using the trees under his care for these 'examples'.
If you had the chance to shape your own society, what would you emphasize?
Change and diversity are the essence of life and necessary to growth. Shake things up, move things around, just so long as it keeps reacting and growing.
What would you exhume from your world?
Though it is a fine goal, perfection is death. It is stagnation and satisfaction, both enemies of a healthy society.
What values would you stand for?
Humility. The wisest know that they do not know everything.
CB Summary:
Omil Tesserin, level 1
Elf, Psion
Build: Shaper Psion
Discipline Focus: Shaper Focus
Elf Subrace: Standard Elf Racial Traits
Background: Heretic (Stealth class skill)
FINAL ABILITY SCORES
Str 10, Con 10, Dex 13, Int 20, Wis 14, Cha 8.
STARTING ABILITY SCORES
Str 10, Con 10, Dex 11, Int 18, Wis 14, Cha 8.
AC: 15 Fort: 10 Reflex: 15 Will: 14
HP: 22 Surges: 6 Surge Value: 5
TRAINED SKILLS
Dungeoneering +7, Arcana +10, Perception +10, Stealth +6
UNTRAINED SKILLS
Acrobatics +1, Bluff -1, Diplomacy -1, Endurance, Heal +2, History +5, Insight +2, Intimidate -1, Nature +4, Religion +5, Streetwise -1, Thievery +1, Athletics
FEATS
Psion: Ritual Caster
Feat User Choice: Orb Expertise
Level 1: Discipline Adept
POWERS
Psion at-will 1: Kinetic Trawl
Psion at-will 1: Dimensional Scramble
Psion daily 1: Living Missile
ITEMS
Ritual Book, Cloth Armor (Basic Clothing), Adventurer's Kit, Orb Implement, Headband of Perception (heroic tier)
RITUALS
Make Whole, Sending, Silent Image
====== ======
I'm a player in the two Dungeon World games (Coldkeep and Die, Monster!), Jdark's MHR (Tale of Two Worlds) and I'm running the Dragonslayers 4e game (which I should be updating right now). That said, I can easily post several times a day.
Thinking pixie vampire just because it's hilarious but I don't know how the luminous would react to someone that kinda needs to feed on sentients to exist?
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
"Beautiful, isn't she?"
"He doesn't exist, that is all you need know of him."
Cassius was born hundreds of years ago to an Aronian family in what is now the kingdom of Atragal, son of a farmer and no one special. During his twenty-third year of life, he met someone who claimed to be one of the fabled Luminous. Shortly after that, he was killed and Cassius Constantine was born. He was taken to his sire's home in the lands beyond his former reckoning. His memories of his former life have all but faded, leaving only the one of the day he was killed as the only proof that he was ever human.
Current
"Yours shall be an abstract, it matches your personality and will prove quite exquisite. Come, lay here, then we shall begin."
Cassius is part of a wealthy sect of vampires that trade their powers for a "draining", taking a small amount of blood from a creature so that they may feed and nourish themselves in exchange for using their powers of persuasion and illusion to whisk the customer away to their dreams for an hour of pure bliss. It has been his life for as long as he can remember, and the business has been very lucrative, allowing Cassius to begin branching out into using the excess blood of the customers to paint portraits and other such things. After a few years, the practice has become their main source of providing for their sect, and Cassius wishes to strike out on his own to research and find new techniques to providing sustenance for his "family", either through more efficient draining or finding a new use for his artistic skills.
Personality
"A chat? Very well, have a seat and we will talk of things you could only dream of."
Cassius is well spoken in the manner of most nobles and high born creatures, and he keeps calm during even the most stressful situations that would break others. He has learned over his un-life that most things are not worth worrying about, for he will always continue forward no matter the outcome. His "brothers" and "sisters" would say that he is the most stoic and reserved of all of the "family" and never shirks his responsibility to the sect.
If you had the chance to shape your own society, what would you emphasize?
"The individual's soul. It is everything that makes a being what they are, who they are. Everything else is ultimately irrelevant and thus not worth the time."
What would you exhume from your world?
"The mortal coil that binds us to this reality. Once we are free of that, then we shall truly know our own potential."
What values would you stand for?
"Individualism. I am the only being that I truly know. Just as you are the only that you truly know. Take that away and we become nothing."
Edit - I am available to post just about any time after 2pm EST, and can make as many posts as is relevant for my character. I'm a DM for my RL group so I know the rules pretty well, though I rarely get a chance to be a player.
R*SC: BladeCruiser
Check out my GTAV-PC custom race tracks inspired by real life racing circuits!