What is Mechwarrior Online?
Mechwarrior Online is a free to play, PC based, online shooter produced by Piranha Games Interactive. MWO places you in the command seat of a heavily armed and armored walking battle machine that you pilot in team based matches against other Mechwarriors. At the end of each match you earn C-Bills, the in game currency that is used to buy more items and mechs, and experience that is used to enhance your piloting abilities of your mech. Between matches, you can customize your mech with a variety of engines, weapons, subsystem modules, and chassis enancements until you have your chosen mech tailored to your liking.
There are two game modes currently; Assault and Conquest. In Assault, you and your team attempt to either capture the enemy team's base without losing your own base, or eliminate the enemy team. Conquest is a traditional domination mode where you and your team are attempting to reach the point total first or eliminate the enemy team. Later in the year, Community Warfare will be introduced that will pit player based Merc Corps and PGI operated houses against each other for control of entire planets. We don't have much information about the Warfare mode yet, but the op will be updated with it as we find out more.
What about that old Mechwarrior Reboot trailer?http://www.youtube.com/watch?v=wzge4Wc3zfw
Basically this:
The initial incarnation of Piranha Games' MechWarrior reboot, which was revealed yesterday to have become the free-to-play PC exclusive MechWarrior Online, was stymied by "a Microsoft restriction" blocking a PlayStation 3 edition. This, according to Piranha, played a big part in publishers not wanting to pick the game up.
If you'd like to know more, Shacknews has the whole story:
http://www.shacknews.com/article/70879/mechwarrior-reboot-was-derailed-by-microsoft-blocking-ps3I played MechAssault for the Xbox and it was boring. Why should I care about this?
Yo
fuck MechAssault. No, really. That game was a bastardization of Mechwarrior that turned a quality series into a trashy arcade experience that changed a lot about the setting's mechanics for the worse. MechWarrior is a venerable PC franchise that dates back to 1989's Mechwarrior 1 which was based on the even older pen and paper wargame Battletech. Each game in the series was at the cutting edge of technology when it was released and each game has received massive amounts of praise for having fantastic gameplay and surprisingly quality plots. If you'd like to try out one of the older games Mechwarrior 4: Mercenaries is
FREE TO DOWNLOAD FOR EVERYONE! It's not a bad idea to play it at least a little bit before jumping into MWO so that you can get the hang of things against an AI before throwing down against real people.
The New Player's Guide to Getting Started in MWO
1.) Download the client at
http://www.mwomercs.com and install it.
2.) Before launching the game, click the "Visit Training Grounds" butting in the top right corner of the launcher. Watch those videos to get at least an initial grasp of what to expect. This game has a bit of a learning curve to it and while it's not super steep, it's definitely not just a jump in and click things until you win sort game. Be sure to watch the Weapon Grouping video as it'll do the most to help keep you alive. Chain fire is god.
2a.)
http://mwomercs.com/pennyarcade Penny Arcade also did some Pilot Safety Posters and while they're humorous, they do have some good information in them.
3.) When you start the game you will have access to four trial mechs that rotate out for new mechs every couple of weeks or so. These are non-customizable mechs with set loadouts based on their canon setups. After twentyfive matches you will have earned an extra 8 million C-Bills on top of your winnings and will easily be able to afford a proper mech of your own. When choosing a trial mech to start with, you will want to avoid the assault mechs at first because of the four, they're the hardest to drive. Their slow speed and tendency to get primaried instantly by the enemy team means tactics are paramount and for a rookie player they're kind of a death trap despite being the most heavily armed and armored.
4.) After each match you will earn some C-Bills, pilot xp, and general xp. C-Bills are the in game currency used to buy everything except cosmetic items. Pilot XP is specific to the mech you earned it on and is used to by piloting enhancements like faster torso rotation or faster turning. To unlock elite skills you will need to get all of the basic skills for at least three variants of a specific chassis. General XP can be used on any mech and is also used to unlock modules. Pilot XP can be converted into General XP by spending Mech Credits.
5.) Mech Credits (MC) are the in game currency that you purchase with real money in order to shortcut your way to a new mech. MC is also used to purchase premium account status and cosmetic items for your mech like new paint jobs and items to put in your cockpit like bobblehead dolls. MC CANNOT be converted into C-Bills or XP meaning everyone has to earn their arms and armor equally the same.
Additional Links and InfoMWOOSK! The official Oosik Irregulars Online Mechlab!Submit your mech builds here and browse other people's creations!http://mwowiki.org/wiki/Main_Page - Tons of useful information about most of the game's assets.
MW:O user Ohmwrecker's master list of all the information you're curious about (this will probably answer 99% of your questions once you understand how to read it)
Not happy with your framerate or graphics quality? Here are some tweaks and work-arounds you can try
List of confirmed battlemechs, with hardpoint layouts for each variant (Updated to include all playable variants)
Having technical issues? Try these things out!
1. A reinstall can do wonders if you're having problems with the bootstrap launcher (the patcher thing that pops up before you get the login window). Sometimes the uninstall goes wrong (because of course), so go here if it won't reinstall.
2. Try manually deleting the shader cache (MWO should do this automatically, but sometimes fails and it gets corrupted). The post in the link also gives steps to set up a batch script to force the deletion each time MWO loads.
3. This is a weird fix, but some people found that moving the install directory to another physical drive solves crashes. Literally cut/paste the directory and update shortcuts manually. Not sure if moving to another partition on the same drive helps.
4. Force your video card to stop power-save throttling and disable ambient occlusion. If ambient occlusion is listed "unsupported" for Nvidia cards, try this sub-post to import a fixed game profile for the control panel.
5. Force multi-threading, in case the game isn't using all available cores.
Hey I want one of those swanky Oosik Irregulars sigs! How do I get one?
PM
@TOGSolid
I Just Can't Get Enough Mech Stuff!MechCommanderMechCommander and
MechCommander 2 are
free. They're pretty fun; you basically load out your 'mechs and command them in battle. They're pretty good recreations of the MechWarrior games, actually. Certainly worth a look if you enjoy strategy and mechs.
MechWarrior 4
MechWarrior 4 is free too.
MekTek, which released tons of awesome mech "paks" and stuff for the game, has been given the rights to release it because Will Vanu loves MechWarrior and is smiling on us fans or something. The free version comes with MekPak 3.1 which adds even more stuff and adds the new 'mechs into single player. This is probably the best MechWarrior single player experience right now.
MechWarrior: Living LegendsLiving Legends is a kickass Crysis Wars MechWarrior mod. It's almost professional quality. The graphics are stupendous and they've done more than just add 'mechs: you get a bunch of the air vehicles and ground vehicles, too, plus Elementals if you're silly enough NOT to want to pilot a giant walking tank. The mod is multiplayer only and it even has Solaris arena matches in there. Definitely check this out if you have Crysis Wars, because it's free (as long as you own Crysis Wars, duh).
Here is the Penny Arcade forum thread for this game.
UPDATE: This mod is no longer being developed but is still available to play.
MechWarrior 2
MechWarrior 2 is not free but if you own a copy already (like, say, MW2: Mercenaries woooo) you can get it running on Windows XP (and Vista and 7?) with
MechVM. Install MechVM, put your CD in, and tell MechVM to install from the CD. Bada-bing, it runs fine. An alternative is to use
MW2hook which works pretty well but is a bit of work to figure out.
MechWarrior 3MechWarrior3.org should have everything you need to get up and running.
Odds and Ends- Steam Penny Arcade MechWarrior Group
- Our MechWarrior Tactics thread
- Our MechWarrior Living Legends thread
- Almost every MechWarrior 2 computer sound file, so that you can make your computer say "Shutting Down" when you shut down
- The all important REACTOR, ONLINE, SENSORS, ONLINE, WEAPONS, ONLINE, ALL SYSTEMS NOMINAL *purr* *beep* sound to complete the collection. You might actually want to rip that last one from this YouTube video because the direct download I've linked has a tiny bit of music at the end.
- MekTek.net, your net source for Mek Tek. This is where MechWarrior 4 is free to download
- Mech2.org forums that tell you how to run Mechwarrior 2, if you're nostalgic
- Ducan Fisher (Solaris VII announcer) outtakes. Hilarious. He does a great Homer Simpson voice. Part two.
- MechWarrior3.org, to make MechWarrior 3 work.
- Mechwarrior 2 Intro
- Mechwarrior 2: Mercenaries Intro
- Mechwarrior 3 Intro
- Mechwarrior 4 Intro
- Mechwarrior 4: Mercenaries Intro
Some of this OP was shamelessly copied from the old one
@TychoCelchuuu wrote.
Posts
And the MWO forums don't seem to be drowning under the force of a thousand complaints, so yeah. Well done, PGI.
oh... and Solaris has frozen over, i sold a mech! the COM-1B... and only because i couldnt fit the Deaths Knell next to the other 3 commandos in the bay.
http://www.youtube.com/watch?v=-W6as8oVcuM
If anyone has anything they feel should get added while I'm busy typing away at it, lemme know.
And we win.
the tears and lamentations of mechkiddies sustains me. OP just gets rebuked by lots of experienced players.
http://mwomercs.com/forums/topic/93331-future-role-of-light-mechs/
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
Edit: Thanks for keeping up this thread, seriously. I would have been all "fuck this game so much" long ago without PA people to help rise above the pubbies.
e: "How many Cbills/MC does (insert 'mech here) cost?" in the same section is also out of date, and the mwowiki has prices in Cbills and MC listed under each chassis.
Anyway. Was chasing a Streakmando earlier all over the place and dealing some damage. Dude sees me still on his ass after a minute of chasing, so he comes to a dead stop. This is actually not a bad idea; I'll do it myself around blind corners, sort of like how fighter pilots will dump airspeed to try and get an attacker to zip on by them. 99% of the time, it works and I end up the attacker instead of the defender. Unfortunately, since I use the move all the time, I knew what the guy was doing. Slammed on the brakes and ended up at a dead stop with the Commando's head about 5 feet away and belly-high, with him looking right at me. Surprisingly, he managed to survive the alpha strike, though at the cost of all his weapons. He managed to slip away under cover of his exploding cloud of debris, but a few seconds of chasing and a quarter-second touch of one MLAS put him down.
Also, jumpjets need to be a helluva lot punchier. Their vertical lift is basically nonexistent now. PGI really needs to change them so that they've got a much, much higher impulse and the extra jumpjets basically gives you that high-impulse "leap" for longer to climb higher. This stuff with hitting the jumpjets and it taking five second to climb 20 feet is just silly; about all they're good for right now aside from 180s is jamming your face into a hillside and "climbing" sheer surfaces using the jets.
However, me eating a Phract when I was just trying to be a diversion by capping the enemy base during an Assault match...well, that was just the icing on this evening's gaming cake.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
[edit]
Xaviar21 in game..
Their aim and weapons could have something to do with them not killing you, but the spider can't really come into its role with the speed end engine caps in the game, as well as shitty jump jets.
Battlemans: DiscoCabbage | Elite: Dangerous: Aleksandr Khabaj
Also, going to finally get back into this after my respite during the Steam sale. Looking forward to being able to hit light mechs :>
Jump on Vent. It's the easiest way to find people, and the in-game group communication tools are crap. There's a learning curve to MWO, but having a thinking team makes it a lot easier to manage.
BUG : When rear armor is gone, less damage than should be would be transferred to the front components. And if Arms and side torsos were already destroyed less of the damage that hit the destroyed component locations would transfer into the center torso.
NOTES : Thanks to the community (http://mwomercs.com/...w-in-this-patch) we were able to track down a pretty major issue. Less damage was being taken in the back essentially what this works out to with explosive weapons. And too much with lasers. We were able to fix the bug quickly once we found it, but it will take a while to see if our weapon balancing was based on bad results.
Also this issue has been there since the damage systems initial development.
Maybe I can ask Geth to ban lag armor, so that I can live a sober life.
Real post: That start-up sequence is HOT! I know it's asking a lot, but I hope they add an animation of my mech actually dropping in at some point. That would just give me the tickles every time.
Steam ID: Obos Vent: Obos
Man, makes you wonder what kind of testing they have going on and what kind of data feeds they have.
The thread he quotes is pretty awesome. The dev comments in a "SRMs are being weird" thread to clarify how explosive damage works and says there might be an issue. He tests by shooting an Atlas in the back at different ranges (posts his results), agrees something's off, and then fixes it. BOOM. Unicorn Moment.
He has damage feeds since he knew how many missiles hit, but his assessment was "It should take me x alphas to blow up the Atlas, but it took 5x. This is wrong."
All systems are nominal. So nice!
"Oh what a day, what a LOVELY DAY!"
Feels good, man.
Also, it probably bears mentioning that out of the dozen or so matches I played post-patch yesterday, I could count the number of non-trial-Spider lights on the fingers of one hand.
Lag armour, lag armour, lag armour!
So if it's true that SRMs are bugged at the moment, then I'm going to have such a ridiculously jolly time when they're fixed. The thought of sextuple SRM Kitties becomes even more terrifying though.
http://steamcommunity.com/id/pablocampy
Oh Happy Stompy Day!