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Critique is hard skill to master from both ends.
Why can't american television treat viewers as though they have any measure of intelligence like the BBC does?
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I'm not too impressed by anything at E3 yet. A new Mirrors Edge has piqued my interest. Mariokart/SSB looks like same old same old. And instead of a new Mario ala Galaxy or 64, we get a sequel to the 3DS version?? I liked that game, but it was on a handheld and I was kind of hoping for something more for Nintendo to reach for. It's nice that they're finally giving players 4 choices like in Super Mario 2...but why not just make a true spiritual successor to SMB2??
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At this point the last game that I bought and was super excited to play was Anti-chamber. I would say bioshock but I watched my BF play it rather than play it myself.
Mass Effect + Borderlands + MMO + Scifi with a touch of medeival design + gorgeous color theory = Yes please
It's good Nintendo is finally putting out games likely to sell some systems (although personally as someone who hasn't owned a non-handheld Nintendo device since the N64, just having all the existing Nintendo franchises finally show up on this device isn't likely to go out of my way to buy a Wii U, just as that didn't do anything for me with the last 2 hardware generations.)
What I find bizarre is that I still haven't seen anything from Nintendo or Microsoft that really sells the idea of the touchscreen gamepad or the Kinect. They both seem like ideas that could lead to some interesting stuff, but they keep hyping up how cool the hardware is without any real, tangible in-game demonstrations of why it makes for a superior game experience.
If you were to go back in time and tell the 8 year old me that this technology even existed, even just as just a prototype in a lab, much less in as a mass consumer product, I would hardly believe it; but I'd find it even harder to believe that the audience and the companies themselves seem to be ignoring it as much as possible, and the current lead in the race is the company not bothering with any of that shit (I know I'm personally leaning more towards the PS4 than the other two at this point.)
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BTW, thanks for bringing this to my attention; now I've got a new cool thing to have on in the background during my workday.
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It was kind of great.
Regarding E3, I wanted Microsoft to make me want an Xbox but then Sony made me want a ps4.
If they can avoid the Borderlands thing where 30 hours in you realize 25 hours of that time was spent farming for weapons to sell for cash to spend on slot machines to get weapons to sell for cash to spend on slot machines
and you can't progress the game because none of your friends are playing any more and the boss has 7 million hitpoints and how is this even fun
then yes, I will be very interested in Destiny. That game looks pretty cool.
And Assassin's Creed looks like the same old regurgitated shit. I mean, I enjoyed the naval battles in 4, but it only looks like they've added boarding features and ships of the line... oh, and more pistols.
1. The government watches us watch porn
2. So will Microsoft.
3. Guy gamers think there is no disparity in the representation of women in gaming.
4. That we can understand a man leaving his country, his career, and his possible freedom behind, but a pole dancing girlfriend? How?
http://www.youtube.com/watch?v=EWJD8DMasCU
I agree AoB, the lack of utilization of the mocap technology we have is incredibly disappointing to me. I haven't seen a single game get published that actually does something creative with it... it's all doing old shit more awkwardly and with less fidelity, with the exception of dancing games. Don't get me wrong, they are fun, but it seems like we could have some truly interesting things aaand we don't.
What gets me about E3 every year is how totally overblown the hyperbole is. No one can say "We've made a fun game, we think you'll like it." It's all:
Then they can say things like "Forza Motorsport 5 will redefine the expectations of racing fans" with a straight face, while promoting a game that is touting its ability to render bugs splatted on the bumper while still not having any weather effects or night driving. Fans have consistently, passionately clamored for them for 6 years. I guess when he says "redefine expectations" he means they'll continue to ignore ways to improve gameplay in favor of improving the stupid graphics.
Which is to say, I'm looking forward to using my PC through the next generation of consoles.
Its kind of funny but a lot of people in the industry kind of act rather apathetic about it. 'Oh its not that cool and you don't get to see that much.' or 'Its not as good as it use to be.' but going is basically a childhood dream of mine so I'm kind of giddy like... well like a little boy who grew up loving and dreaming about video games. I got into the industry on the east coast and it never made sense for me to spend all that money getting out here, but now I'm driving distance. Eeeeeeeeeee
Absolutely. I leave it on in the background because it is nice and long, fairly tame - I won't miss super-important plot details if I zone out hyperfocusing on work - and I learn things, which is more than I can say for a lot of television.
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As far as games go I guess I don't really have the most refined tastes. I like the tactical shootemups and what not.
And I have to say, AAA title games are getting me less and less excited, there's a few cool ones like Watch Dogs, Destiny and new Mirrors Edge that have piqued interest. But, like Iruka Indie games are really gettin' me lately. That's mostly what I've been playing besides DOTA for the last year or two. And on that note, if you all haven't played Gunpoint, you should. There's a free demo on Steam too if you just want to try it out.
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Oh yeah Elder Scrolls MMO, maybe?
Haha, this: https://www.youtube.com/watch?feature=player_embedded&v=71H69yDZ6W4
Lanterns are actually not from a boss but from one of those necromancer dicks in that selfsame level. There's other light sources too: the Sunlight Maggot helmet and the light spell Dusk of Oolacile sells if you have the Int to use it.
... God I am the biggest hugest Demon's/Dark Souls dork. And I agree that its lack of telling you what to do, passive storytelling and generous passing out of rope to hang yourself with is a huge part of its appeal.
Several racing series have night driving with headlights (endurance races primarily). And even cars which don't have headlights still feature night driving. NASCAR does it very often, and the F1 Singapore race is also in the night.
https://www.youtube.com/watch?v=_3RjGV-ewRg
Also, racing simulations have night driving as well. iRacing, rFactors 1 and 2, and Richard Burns Rally all have some night locations.
As for racing games, nearly every single car in Forza has headlights. From the prototypes to the GTs to the Ferrari and even the little Datsun, they're all equipped with some form of forward-facing light. The stock car is the only one I can think of that doesn't have them.
I think it's more of an issue of reworking the engine and the locations to allow for realistic night lighting.
P.S. The F1 games are about as unrealistic as the DiRT series. Same developer, similar arcade physics. The grip levels are way too high and the handling is much too non-linear and simple, even for those spaceships we call Formula 1 cars.
The first few hours of gameplay was me trying to get through the skeleton graveyard and getting completely destroyed, then trying to make it through the ghosts, then finally making it to the "correct" starting area. I really liked how everything is explained in the context of the world and not "this gives you +statboost".
Somehow I beat Ornstein and Smough on the first try, though I did unknowingly take the 'easier' route. I had like 1px sliver of health left too. Good times.
I really like this one:
http://www.youtube.com/watch?v=Ywyll7GUG5Q