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[TRENCHES] Tuesday, February 5, 2013 - Anachronism

GethGeth LegionPerseus VeilRegistered User, Moderator, Penny Arcade Staff, Vanilla Staff vanilla
edited February 2013 in The Penny Arcade Hub
Anachronism


Anachronism
http://trenchescomic.com/comic/post/anachronism

Fourth Time

Anonymous

There was a time when I thought being selected to test video games was an honor. What wasn’t to like? You went to a studio or a headquarters, banged around on a yet-to-be-released triple A title and got paid to go and do it. Two summers ago, I had been selected through an agency that specializes in this kind of thing to test a new rhythm game that was to be shipping later in the year.

Little did I know…

I had considered myself pretty good at rhythm games, having made a fool of myself at parties for ages hammering away at plastic instruments while my friends drunkenly sang around me. This assignment was supposed to be cake: test the near-gold version of the game for final bugs. I had agreed to play on the “Expert” setting for this test. It was important, they told me.

My assignment was for eight hours a day for seven days.

The first day, I learned what we were doing. The Beginner, Normal, and Hard players were to be playing through the “career” mode of the game to determine if everything worked all right. A small handful of the Expert players were doing the same. Five of us “Experts” were selected for the “special assignment.” We were to play through a song and gain a perfect score.

Four times.

The same song, over and over, until we managed perfection four times. Then we would move on to the next one.

The test lead insisted that they encountered severe bugs pertaining to this test. I still think he was lying to us. I sincerely believe he wanted us to suffer.

The five of us were locked in a room, basically, and told to play. One slip, one single mistake, and you started over. After you achieved perfection to the fourth power, you moved on to the next one. I could hear the songs in my sleep, play the game with my eyes closed. My fingers hated me more than I hated myself.

At the end of the assignment, I had my ill-gotten gains but nothing more to show for it. I see this game on the shelves now and I can’t even bring myself to buy it despite the fact that I love it.

It’s hard to shell out money for something you’ve already perfected.

Four times.


Geth on

Posts

  • King RiptorKing Riptor Registered User regular
    Cora's being horrible is genetic.

    It makes so much sense!

    I have a podcast now. It's about video games and anime!Find it here.
  • drudgedrudge Registered User new member
    edited February 2013
    IRT to the Tale:

    I assume this was one of the "Stringed Instrument Champion" genre of games...

    It is within my greatest hope that even though the tester may have flubbed up on a few notes early on -- or even partway through -- the song... that they continued playing to the finale of the number... else they may have been testing in an ill-conceived manner --

    If one restarts the "level" as soon as one encounters an erroneous note, then one does not learn the encounter equally.. One would benefit from attempting the entire "level" as to familiarize oneself with the entirety of the encounter.

    Otherwise, one would clear the earlier sections of the "level" with relative ease, whilst struggling with the "end boss".

    Meme-ified:

    http://i.imgur.com/8FXWHOw.jpg

    drudge on
  • bruceskibruceski Registered User regular
    That tale makes me curious; how many paid testers wind up buying the games they tested? Even for the good big-name games, you're seeing it at its worst, and that has to wear on a person's perception. I mean, it's the same reason closed alphas/betas have such strict NDAs; they don't want anything from that part hitting the internet as "what the game looks like."

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  • TubeTube Registered User admin
    Zero percent

  • BursarBursar Hee Noooo! PDX areaRegistered User regular
    Above zero percent, but only because some studios are so cheap that they don't give free copies to the people who worked on them.

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  • Peter EbelPeter Ebel CopenhagenRegistered User regular
    I like that the GRRM stand in goes into thousand yard stare mode at the end.

    Fuck off and die.
  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    It seems they got tycho to write this strip. I loved it.

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  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    What is the "Stringed Instrument Champion" genre of games? Guitar hero? that's a baby's toy compared to Rocksmith

    But I can understand why someone would feel like they are in hell testing the same song over and over till they got it right even with the bugs

  • Peter EbelPeter Ebel CopenhagenRegistered User regular
    Is the comic implying that the father dug himself and another man into a literal fox den and slit his throat there?

    That, that is a shift in tone I had not expected.

    Fuck off and die.
  • DarkewolfeDarkewolfe Registered User regular
    If I'd written a serious series of books that I was passionate about, I'd slit the throat of anyone trying to make an energy-based f2p game off it too, to be fair.

    "You are at Khal's wedding. Invite ten friends to give the Khal your wedding gift!"

    "You have reached Mount Doom. Proceed to throw the ring in? Sorry, you're out of energy. Buy an energy pack!"

    What is this I don't even.
  • GaslightGaslight Registered User regular
    Cora's dad appears to be slightly psychotic, and I appreciate it.

  • theResetButtontheResetButton Registered User regular
    Wouldn't there be some way to create a bot to test that sort of thing? They had AI opponents in Guitar Hero 3. I'd think it wouldn't be too crazy to create an AI to play a perfect game, right?

    Keep honking: I'm also honking.
  • PonyPony Registered User regular
    literally none of the testers i know personally play any of the games they tested

    it's the chocolate factory problem

  • KilroggKilrogg Registered User new member
    Man that reminds me of when I used to work in an outsourcing company testing one of the American Idol karaoke games for X360/PS3, and as is standard practice for Microsoft certification (at the end of the project), you have to get a gamer profile with all achievements unlocked to Microsoft since they (understandably) do not have time to do this themselves during testing.

    One of the achievements was to get something like 25 million points. A perfect song got you 250,000 points. The way we went about this is to pick the shortest song in the game and try to get perfect on it over and over (on the same profile).

    This meant someone had to sing a shitty cover version of 'Time of the Season' 100+ times.

  • WybornWyborn GET EQUIPPED Registered User regular
    Cora's dad is the best character in this comic.

    Bar none.

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  • Jam WarriorJam Warrior Registered User regular
    There is no better way to ruin an enjoyable hobby then to turn it into a paid job.

    MhCw7nZ.gif
  • theResetButtontheResetButton Registered User regular
    Kilrogg wrote: »
    This meant someone had to sing a shitty cover version of 'Time of the Season' 100+ times.

    Testing music games sounds genuinely haunting.

    Keep honking: I'm also honking.
  • KilroggKilrogg Registered User new member
    edited February 2013
    We did a bunch of them, including intrument-based ones and yeah, it sucks. It's super fun at first but it gets old very quickly, and the equipment degrades very quickly as well. On karaoke games (at least in a test center setting), the biggest problem is spreading cold/flu through the mics. You can try to clean the mic to the best of your ability, but as soon as one person got sick, everyone else did because they were all sharing mics.

    The only fun I've had testing music games was a special assignment on Guitar Hero Metallica that only lasted one week. It was me and a team of 4 Guitar Hero expert testers alone in a large empty room of our office that was being renovated, with a huge 7.1 sound system turned way up and a 42 inch screen. That was the most fun week I've had there.

    Kilrogg on
  • PonyPony Registered User regular
    also this is the funniest trenches strip ever as far as i am concerned and i laughed pretty hard at it, and the most the comic tends to get out of me is a mild chuckle (i read the tales mostly)

  • GaslightGaslight Registered User regular
    There is no better way to ruin an enjoyable hobby then to turn it into a paid job.

    The flip side of the coin to the oft-repeated "Find what you love, then do that for a living" canard.

  • A Dabble Of TheloniusA Dabble Of Thelonius It has been a doozy of a dayRegistered User regular
    Cora's being horrible is genetic.

    It makes so much sense!

    Wait. What?

  • GaslightGaslight Registered User regular
    Cora has been kind of horrible at times, like pretty much everybody else in the main cast.

    Cora's dad so far is a total boss.

  • SkunkapeSkunkape Registered User regular
    Bursar wrote: »
    Above zero percent, but only because some studios are so cheap that they don't give free copies to the people who worked on them.

    Why would the studio give out free copies? Unless the testers were not paid to work on them , they were compensated for their work. It would be nice if they gave them free copies, but that does not make them cheap if they don't. Also how many people would even play the game after testing it? Sounds like a waste to hand out free games to people who have already been paid to play them to death....

  • NinjaGnatNinjaGnat Registered User regular
    How little do they pay these guys that it wasn't worth it for the developers to code a 'perfection' bot? Maybe I don't want to know.

  • HardtargetHardtarget There Are Four Lights VancouverRegistered User regular
    heh, Cora's dad continues to be amazing

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  • DarkewolfeDarkewolfe Registered User regular
    Skunkape wrote: »
    Bursar wrote: »
    Above zero percent, but only because some studios are so cheap that they don't give free copies to the people who worked on them.

    Why would the studio give out free copies? Unless the testers were not paid to work on them , they were compensated for their work. It would be nice if they gave them free copies, but that does not make them cheap if they don't. Also how many people would even play the game after testing it? Sounds like a waste to hand out free games to people who have already been paid to play them to death....

    As you said, after testing it isn't worth buying for most of them. However, you always want the viral marketing of players, so giving free copies to your employees increases the chance they'll at least play some, and maybe thereby sucker some friends and family into playing. Otherwise, your staff probably won't bother to buy the game at all.

    What is this I don't even.
  • BursarBursar Hee Noooo! PDX areaRegistered User regular
    Darkewolfe wrote: »
    Skunkape wrote: »
    Bursar wrote: »
    Above zero percent, but only because some studios are so cheap that they don't give free copies to the people who worked on them.

    Why would the studio give out free copies? Unless the testers were not paid to work on them , they were compensated for their work. It would be nice if they gave them free copies, but that does not make them cheap if they don't. Also how many people would even play the game after testing it? Sounds like a waste to hand out free games to people who have already been paid to play them to death....

    As you said, after testing it isn't worth buying for most of them. However, you always want the viral marketing of players, so giving free copies to your employees increases the chance they'll at least play some, and maybe thereby sucker some friends and family into playing. Otherwise, your staff probably won't bother to buy the game at all.


    When I tested games, the companies fostered (or tried to, anyway) a feeling of camaraderie among the staff, that everyone, from the accountants to the testers, was pitching in to produce something. At the end of projects, instead of giving people bonuses, the companies would eat the $10 - $15 profit from a game sale and give those who worked on the games a copy. I don't know if, say, the people who run HR for Activision are being buried in mounds of games just because they happen to work there. But for those who did participate in a project, it's nice to be given a copy even if it's never opened, just to keep in your collection and say "Here's a thing I helped make."

    I'm not saying that people who test games are owed one by the corporation, but it was certainly a tradition that many people from different companies were familiar with. Perhaps my use of the word "cheap" here was inflammatory, and for that I apologize, but there was a sense that if you didn't get one, it's because the company was more concerned with cost-cutting than with that team spirit stuff that was being crammed down your throat during crunch time.

    The company I'm currently with does not offer free games to testers (full-time staff do get them, though). Instead, part-time staff are given the option of buying the game at wholesale, and yes, testers do purchase the games they've worked on, even after hundreds of hours of working on them. How many of those end up on Ebay or sold to GameStop is less than 100%.

    GNU Terry Pratchett
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    Hit me up on BoardGameArena! User: Loaded D1
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  • Ori KleinOri Klein Registered User regular
    Pony wrote: »
    literally none of the testers i know personally play any of the games they tested

    it's the chocolate factory problem

    Indeed. I worked at a bakery once. After laboring hours on end all day long making Pitas at the factory manufacture line I couldn't stand Pitas anymore.
    For a whole month afterwards the mere sight of one made me recall the intense scent of flour and induce heavy vomiting.

  • TaramoorTaramoor Storyteller Registered User regular

    Because BioWare got bought by EA during development, I had to buy my own copy of Mass Effect after work was completed. Which I did. I also played it countless times despite having worked on the game because MASS EFFECT.

    Other than that though, I received a copy of pretty much every game I worked on. The only one I never got around to playing after the fact was Halo 3, probably.

  • FramlingFramling FaceHead Geebs has bad ideas.Registered User regular
    Ori Klein wrote: »
    Pony wrote: »
    literally none of the testers i know personally play any of the games they tested

    it's the chocolate factory problem

    Indeed. I worked at a bakery once. After laboring hours on end all day long making Pitas at the factory manufacture line I couldn't stand Pitas anymore.
    For a whole month afterwards the mere sight of one made me recall the intense scent of flour and induce heavy vomiting

    I don't know, I worked at a Domino's for a while and I still like Domino's.

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  • TubeTube Registered User admin
    That probably means it drove you insane. No normal human being should be able to ingest Domino's pizza

  • jothkijothki Registered User regular
    Tube wrote: »
    That probably means it drove you insane. No normal human being should be able to ingest Domino's pizza

    Well, sure, if you order it with cheese. But why would you ever do that with a pizza anyway?

  • This content has been removed.

  • ArbitraryDescriptorArbitraryDescriptor Registered User regular
    edited February 2013
    Gaslight wrote: »
    There is no better way to ruin an enjoyable hobby then to turn it into a paid job.

    The flip side of the coin to the oft-repeated "Find what you love, then do that for a living" canard.

    The unspoken caveat is that the thing you love is probably not inherently profitable. Building a sustainable business model around that thing you love, or working for someone who has, may require quite a lot of things you will not love and are probably terrible at. The real trick is finding a COO Khoo to make all that shit happen so you can focus on what you love. And, ideally, "making that shit happen" will be the thing that they love.

    ArbitraryDescriptor on
  • vsovevsove ....also yes. Registered User regular
    I think the best I've ever done is make it halfway through ME2 after launch.

    When you see how the sausage is made, though, you kind of feel like going vegetarian might not be a bad idea.

    WATCH THIS SPACE.
  • WybornWyborn GET EQUIPPED Registered User regular
    vsove wrote: »
    I think the best I've ever done is make it halfway through ME2 after launch.

    When you see how the sausage is made, though, you kind of feel like going vegetarian might not be a bad idea.

    You don't think you'll be able to play through DA3 after launch?

    dN0T6ur.png
  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    Framling wrote: »
    Ori Klein wrote: »
    Pony wrote: »
    literally none of the testers i know personally play any of the games they tested

    it's the chocolate factory problem

    Indeed. I worked at a bakery once. After laboring hours on end all day long making Pitas at the factory manufacture line I couldn't stand Pitas anymore.
    For a whole month afterwards the mere sight of one made me recall the intense scent of flour and induce heavy vomiting

    I don't know, I worked at a Domino's for a while and I still like Domino's.

    I worked at Cheeburger Cheeburger, and I still go back there for hamburgers.

    Humor can be dissected as a frog can, but dies in the process.
  • ScooterScooter Registered User regular
    I worked at a movie theater like five years ago, I'm not sure I've had popcorn since.

    Fortunately the software I write these days gets seen and used by, like, maybe ten people on the entire planet, so it doesn't affect me much

  • OptyOpty Registered User regular
    Tube wrote: »
    Zero percent

    I can say this isn't true with 100% certainty, because I tested Wario Land: Shake It and not only did I buy the game when it came out, I got 100% on it. I loved the fuck out of that game.

  • ArakonArakon Registered User regular
    Same. I actually bought a small handful of the games I tested, simply because I put a shitload of work into them and they turned out good, and I enjoyed them.

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