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[Arkham Horror] Victory has come!

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  • DaemonisDaemonis Registered User regular
    ahboard7.jpg

  • SnowdownSnowdown Registered User regular
    Sister Mary will exit the plateau of Leng at the Black Cave, confirming her suspicions of satanic activity in that dank place.

  • SnowdownSnowdown Registered User regular
    According to what I read, I do not have to fight the Flying polyp unless I stay here next turn, and I can attempt to close the gate, yes?

  • ChrysisChrysis Registered User regular
    OK, as much as I want to kill these two I'm not in a position to do so. Luckily they're not scary or good at spotting things.

    So Upkeep as before, heal 1 Sanity, move Speed/Sneak to 3/3. We're going to try and move to the Boarding House.

    So, Evading Fire Vampire 1. 3 Dice, 2 Successes.
    So far so good.
    Evading Fire Vampire 2. 3 dice again, 1 Success.
    Excellent. I'll be back for you two later.

    We're going to slope off to the Boarding House, but I think we'll hire Thomas F. Malone rather than the Professor. The extra Fight, and a Spell is probably better than a point of Lore and circumventing Magical Resistance. If I get lucky and draw a Wither those Fire Vampires should be a piece of cake. Provided they don't bugger off into the sky again. Then I can start mopping up monsters.

    Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
  • jdarksunjdarksun Struggler CORegistered User regular
    Upkeep: Move Fight/Will to 3/0.
    Movement: Move to the red streets with the Fire Vampires
    Combat: Fire Vampire #1 -
    Cast Wither: 6d6t5 1, success (oops, forget Blessed - meh)
    3 Fight + 3 Wither = 6 Combat - 2 Fire Vampire = 4 dice
    Combat Check vs. Fire Vampire #1: 4d6t4 3, Fire Vampire #1 is dead.
    Combat: Fire Vampire #2 -
    Cast Shrivelling: 5d6t4 2, success
    3 Fight + 6 Shrivelling - 2 Fire Vampire = 7 dice
    Combat Check vs. Fire Vampire #2: 7d6t4 2, Fire Vampire #2 is dead.

  • PsychoLarry1PsychoLarry1 Registered User regular
    Fortunately for me, I can get rid of that Dark Young by closing this gate.
    Still moving my Lore/Luck to 4(5)/0

    Close gate: Lore 5 - 2
    Total Failure
    Extra Clue is no help

    Burn another clue for 5 rerolled dice, or just reroll the 4 dice?

  • TayrunTayrun Registered User regular
    Fortunately for me, I can get rid of that Dark Young by closing this gate.
    Still moving my Lore/Luck to 4(5)/0

    Close gate: Lore 5 - 2
    Total Failure
    Extra Clue is no help

    Burn another clue for 5 rerolled dice, or just reroll the 4 dice?

    Burn!

  • PsychoLarry1PsychoLarry1 Registered User regular
    Another failed clue
    Ok then, I'll reroll all 5.
    A cruel joke, 1 success
    A final clue gets it
    Alright, well that was an expensive gate right there.

  • jdarksunjdarksun Struggler CORegistered User regular
    Heh, well, it's closed now. And we have two Elder Signs just waiting for a different environment.

  • TayrunTayrun Registered User regular
    I'm not 100% sure on the rules but I'm somewhat worried about becoming Lost in Time and Space due to people closing gates before I'm back.

    So, note that I will be really mad at you if that ends up happening. :P

    I have faith that @mi-go hunter will warn people if it's likely to occur.

  • jdarksunjdarksun Struggler CORegistered User regular
    All the gates leading to your locations need to close. The only way to close a gate is to explore it first.

    You'll be fine. :)

  • SnowdownSnowdown Registered User regular
    edited March 2013
    Sister Mary decides to use muscle to close this gate with the assistance of Mr. Mountain (Closing gate @ Black Cave)

    Fight 5-1, Diff 4: 3 successes

    Snowdown on
  • DaemonisDaemonis Registered User regular
    Sorry for a mistake on the picture - the polyp should be in the sky. Hope it was not affected your decisions.

  • mi-go huntermi-go hunter Once again I'm back in the lab. Cleaning my knives, ready for stabs.Registered User regular
    Tayrun wrote: »
    I'm not 100% sure on the rules but I'm somewhat worried about becoming Lost in Time and Space due to people closing gates before I'm back.

    So, note that I will be really mad at you if that ends up happening. :P

    I have faith that @mi-go hunter will warn people if it's likely to occur.

    Don't worry, the only way you would die from LiTaS is when you exit from an OW and find no matching gate, OR if you are knocked unconscious or driven insane in an OW. Make sure to be in good health before you enter a gate, Yog-Sothoth really punishes you for going into gates unprepared.

    I think it would be a good idea to take a stab at reading the King in Yellow.

    Bump Lore/Luck to 4/2.

    Success! I'll gain 4 clue tokens, thank you very much.

    I'll use my remaining 3 movement to head to Arkham Asylum and top off my Sanity.


    Also @Daemonis, Chrysis should receive two Spells and choose one.

  • TayrunTayrun Registered User regular
    Yog-Sothoth really punishes you for going into gates unprepared.

    I did my best! The ground opened up under me!

    @Daemonis is gonna pull a horrible encounter for me now. *sadface gangster*

  • DaemonisDaemonis Registered User regular
    edited March 2013
    .

    Daemonis on
  • DaemonisDaemonis Registered User regular
    Thomas F. Malone offers you Enchant Weapon and Flesh Ward. @Chrysis to choose one

  • DaemonisDaemonis Registered User regular
    Gate to the Abyss closed - Dark Young and Flying Polyp were sucked into it

  • DaemonisDaemonis Registered User regular
    edited March 2013
    Arkham encounters:

    Mandy Thompson and Sister Mary check if they really closed the gates. Do not repeat Harvey's mistake!

    Harvey Walters is barbeques on Fire Vampires' remains

    Dexter Drake discusses with his new friend which spell is better - Enchant Weapon or Flesh Ward. @Chrysis to choose one

    Monterey Jack tells his shrink about the terrible book he has just read. And about his mother.

    OW encounters:

    Even Michael McGlen finds a quiet spot to rest and recuperate. Gain 1 Stamina.

    Daemonis on
  • ChrysisChrysis Registered User regular
    edited March 2013
    I guess I'll take Enchant Weapon, unless someone has a pressing need for Flesh Ward.

    So I'm thinking next turn or maybe the turn after, unless the Environment changes, Drake jumps into the Dreamlands gate at the Witch House. I can get a gate closed in two turns with Find Gate, and the Dreamlands should be easy. But I'd have to sneak past the Witch and probably the Ghost. I'll have 3 Sanity left at the start of next turn, and I have the sneaking suspicion (can't check at the moment) the Ghost has an awful terror check.

    Chrysis on
    Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
  • DaemonisDaemonis Registered User regular
    Mythos phase:
    Mythos34.png

    Environment stays!

    Gate opens at the Unnamable - Yuggoth. Maniac and Byakhee come to protect it.

    No clue.

    Monsters stay on their places.

    No one was lost.

    University is open again.

    Doom track: 7/12
    Monsters: 7/9
    Open gates: 3/6

  • DaemonisDaemonis Registered User regular
    ahboard8.jpg

  • TayrunTayrun Registered User regular
    How is it taking me so damn long to get off this plateau?!

  • DaemonisDaemonis Registered User regular
    You worked hard, now you just have a chance to rest in a nice safe place. Consider it a vacation.

  • TayrunTayrun Registered User regular
    Daemonis wrote: »
    You worked hard, now you just have a chance to rest in a nice safe place. Consider it a vacation.

    To be fair, it's pretty peaceful so far.

  • mi-go huntermi-go hunter Once again I'm back in the lab. Cleaning my knives, ready for stabs.Registered User regular
    Tayrun wrote: »
    Daemonis wrote: »
    You worked hard, now you just have a chance to rest in a nice safe place. Consider it a vacation.

    To be fair, it's pretty peaceful so far.

    It's a little chilly though, so hopefully you brought a jacket.

  • DaemonisDaemonis Registered User regular
    You can start your turn, btw

  • mi-go huntermi-go hunter Once again I'm back in the lab. Cleaning my knives, ready for stabs.Registered User regular
  • ChrysisChrysis Registered User regular
    So, I'm looking at potentially useful things I can do. As I see it, this turn there are two:
    1. Go kill the witch. This will bring the number of monsters down, but not enough to prevent a terror level increase if we surge. It will also clear the streets.
    2. Go kill the Maniac and Byakhee. This will bring the number of monsters down a lot, I can probably manage it without using Sanity, and I'll be able to try and close the gate next turn. Killing the Maniac before he super-charges is probably also a good idea. With only 3 Sanity going in though, the Other World encounter might kill Drake.

    I'm leaning towards number 2, but want some second opinions before committing.

    Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
  • jdarksunjdarksun Struggler CORegistered User regular
    Number 2 is a good plan. I can try to take out the witch.

  • PsychoLarry1PsychoLarry1 Registered User regular
    Upkeep: bump Lore/Luck to 3(4)/1, bump Fight/Will to 2/3

    Shooting a Maniac:
    No horror check

    Fight 2, +1 (Maniac), +3 (Enchanted Blade), +4 (.45)

    Shockingly, the Maniac dies

  • TayrunTayrun Registered User regular
    edited March 2013
    Oh, right, upkeep is a thing.

    No upkeep. :rotate:

    I believe this is when I move to the second half of the Other World, unless I've gotten confused about where I've been on what turn.

    Tayrun on
  • jdarksunjdarksun Struggler CORegistered User regular
    Bless Check: 1d6 5, pass.
    Move to French Quarter.
    Combat Witch.
    Cast Wither: 6d6t4 3, success
    3 Fight + (3/2=2) Wither - 3 Witch's Combat Rating = 2
    Combat Witch: 2d6t4 0, fail. Lose 2 Stamina.

    Dammit. Fine.

    Spend 1 Sanity to Cast Shrivelling: 6d6t4 2, success.

    3 Fight + 2 Wither + 3 Shrivelling - 3 Witch's Combat Rating = 5
    Combat Witch, round 2: 5d6t4 4, success. Witch is dead.

    Could use some Stamina if anybody has some to spare.

  • mi-go huntermi-go hunter Once again I'm back in the lab. Cleaning my knives, ready for stabs.Registered User regular
    Actually, I think I'll dive into a gate! Let me deal with the Byakhee and Maniac.

    Move Lore/Luck slider to 3/3.

    Move to the Unnamable and fight!

    First the Maniac: I've met dames who fought better!

    On to the Byakhee. Horror check: That's, uh, disturbing. Using Bravery to reroll: On second thought, it looks kinda cute.

    Combat: He put up a surprisingly good fight!

    Enter Yuggoth...

  • ChrysisChrysis Registered User regular
    I can't reliably Ghost bust yet, so we'll take a turn to recuperate.
    Upkeep, heal 1 Sanity, no change to sliders.
    Move to the Historical Society, pick up a clue, check out the old stuff.

    Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
  • jdarksunjdarksun Struggler CORegistered User regular
    I can get the ghost next turn.

  • TayrunTayrun Registered User regular
    edited March 2013
    I'm oddly nervous about my upcoming third(?) encounter in this Other World.

    Please no sanity loss please no sanity loss...

    Tayrun on
  • SnowdownSnowdown Registered User regular
    Sister Mary will head to do the ghost busting.

    Upkeep: Keep Bless (6)

    Move: Rivertown, the French Quarter, the Witch House.

    Fight: 3 (Base)+2 (The Mountain)+3 (Cross)-3 (Ghost)= Close One5d6 (1 success)

    Eat it, Ghost

    Then she's sucked through the Gate?

  • jdarksunjdarksun Struggler CORegistered User regular
    Don't you need to do a Horror Check against the Ghost?

  • SnowdownSnowdown Registered User regular
    edited March 2013
    (Sorry guys. Eager to kill summit > forgot in the frenzy.)

    Psh. Why would I have to make a horror check? The power of Christ compels him.

    Or not. -2 sanity. (5 left?)

    Snowdown on
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