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Mechwarrior Online: THIS IS THE OLD THREAD. GO AWAY.

TOGSolidTOGSolid Drunk sailorSeattle, WashingtonRegistered User regular
edited April 2013 in Games and Technology
Our Anthem

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Inner Sphere News, the twitter feed for all your official MechWarrior needs


Welcome pilot to the new Mechwarrior Online OP. I understand that while some of you are seasoned veterans who know better, a decent lot of you think a futuristic, sci-fi, guided missile should be able to go further than a kilometer. Well rookie, I'm glad you're here because in this thread, common sense is lostech.

What is Mechwarrior Online?
Mechwarrior Online is a free to play, PC based, online shooter produced by Piranha Games Interactive. MWO places you in the command seat of a heavily armed and armored walking battle machine that you pilot in team based matches against other Mechwarriors. At the end of each match you earn C-Bills, the in game currency that is used to buy more items and mechs, and experience that is used to enhance your piloting abilities of your mech. Between matches, you can customize your mech with a variety of engines, weapons, subsystem modules, and chassis enancements until you have your chosen mech tailored to your liking.
There are two game modes currently; Assault and Conquest. In Assault, you and your team attempt to either capture the enemy team's base without losing your own base, or eliminate the enemy team. Conquest is a traditional domination mode where you and your team are attempting to reach the point total first or eliminate the enemy team. Later in the year, Community Warfare will be introduced that will pit player based Merc Corps and PGI operated houses against each other for control of entire planets. We don't have much information about the Warfare mode yet, but the op will be updated with it as we find out more.

What about that old Mechwarrior Reboot trailer?
http://www.youtube.com/watch?v=wzge4Wc3zfw
Basically this:
The initial incarnation of Piranha Games' MechWarrior reboot, which was revealed yesterday to have become the free-to-play PC exclusive MechWarrior Online, was stymied by "a Microsoft restriction" blocking a PlayStation 3 edition. This, according to Piranha, played a big part in publishers not wanting to pick the game up.
If you'd like to know more, Shacknews has the whole story: http://www.shacknews.com/article/70879/mechwarrior-reboot-was-derailed-by-microsoft-blocking-ps3

I played MechAssault for the Xbox and it was boring. Why should I care about this?
Yo fuck MechAssault. No, really. That game was a bastardization of Mechwarrior that turned a quality series into a trashy arcade experience that changed a lot about the setting's mechanics for the worse. MechWarrior is a venerable PC franchise that dates back to 1989's Mechwarrior 1 which was based on the even older pen and paper wargame Battletech. Each game in the series was at the cutting edge of technology when it was released and each game has received massive amounts of praise for having fantastic gameplay and surprisingly quality plots. If you'd like to try out one of the older games Mechwarrior 4: Mercenaries is FREE TO DOWNLOAD FOR EVERYONE! It's not a bad idea to play it at least a little bit before jumping into MWO so that you can get the hang of things against an AI before throwing down against real people.
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The New Player's Guide to Getting Started in MWO
1.) Download the client at http://www.mwomercs.com and install it.
2.) Before launching the game, click the "Visit Training Grounds" butting in the top right corner of the launcher. Watch those videos to get at least an initial grasp of what to expect. This game has a bit of a learning curve to it and while it's not super steep, it's definitely not just a jump in and click things until you win sort game. Be sure to watch the Weapon Grouping video as it'll do the most to help keep you alive. Chain fire is god.
2a.) http://mwomercs.com/pennyarcade Penny Arcade also did some Pilot Safety Posters and while they're humorous, they do have some good information in them.
3.) When you start the game you will have access to four trial mechs that rotate out for new mechs every couple of weeks or so. These are non-customizable mechs with set loadouts based on their canon setups. After twentyfive matches you will have earned an extra 8 million C-Bills on top of your winnings and will easily be able to afford a proper mech of your own. When choosing a trial mech to start with, you will want to avoid the assault mechs at first because of the four, they're the hardest to drive. Their slow speed and tendency to get primaried instantly by the enemy team means tactics are paramount and for a rookie player they're kind of a death trap despite being the most heavily armed and armored.
4.) After each match you will earn some C-Bills, pilot xp, and general xp. C-Bills are the in game currency used to buy everything except cosmetic items. Pilot XP is specific to the mech you earned it on and is used to by piloting enhancements like faster torso rotation or faster turning. To unlock elite skills you will need to get all of the basic skills for at least three variants of a specific chassis. General XP can be used on any mech and is also used to unlock modules. Pilot XP can be converted into General XP by spending Mech Credits.
5.) Mech Credits (MC) are the in game currency that you purchase with real money in order to shortcut your way to a new mech. MC is also used to purchase premium account status and cosmetic items for your mech like new paint jobs and items to put in your cockpit like bobblehead dolls. MC CANNOT be converted into C-Bills or XP meaning everyone has to earn their arms and armor equally the same.
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Additional Links and Info
MWOOSK! The official Oosik Irregulars Online Mechlab!
Submit your mech builds here and browse other people's creations!
http://mwowiki.org/wiki/Main_Page - Tons of useful information about most of the game's assets.
MW:O user Ohmwrecker's master list of all the information you're curious about (this will probably answer 99% of your questions once you understand how to read it)
Not happy with your framerate or graphics quality? Here are some tweaks and work-arounds you can try
List of confirmed battlemechs, with hardpoint layouts for each variant (Updated to include all playable variants)



Having technical issues? Try these things out!
1. A reinstall can do wonders if you're having problems with the bootstrap launcher (the patcher thing that pops up before you get the login window). Sometimes the uninstall goes wrong (because of course), so go here if it won't reinstall.

2. Try manually deleting the shader cache (MWO should do this automatically, but sometimes fails and it gets corrupted). The post in the link also gives steps to set up a batch script to force the deletion each time MWO loads.

3. This is a weird fix, but some people found that moving the install directory to another physical drive solves crashes. Literally cut/paste the directory and update shortcuts manually. Not sure if moving to another partition on the same drive helps.

4. Force your video card to stop power-save throttling and disable ambient occlusion. If ambient occlusion is listed "unsupported" for Nvidia cards, try this sub-post to import a fixed game profile for the control panel.

5. Force multi-threading, in case the game isn't using all available cores.

Hey I want one of those swanky Oosik Irregulars sigs! How do I get one?
PM @TOGSolid
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I Just Can't Get Enough Mech Stuff!

MechCommander
MechCommander and MechCommander 2 are free. They're pretty fun; you basically load out your 'mechs and command them in battle. They're pretty good recreations of the MechWarrior games, actually. Certainly worth a look if you enjoy strategy and mechs.
By popular request:
http://www.youtube.com/watch?v=t8mOiRLQB6E

MechWarrior: Living Legends
Living Legends is a kickass Crysis Wars MechWarrior mod. It's almost professional quality. The graphics are stupendous and they've done more than just add 'mechs: you get a bunch of the air vehicles and ground vehicles, too, plus Elementals if you're silly enough NOT to want to pilot a giant walking tank. The mod is multiplayer only and it even has Solaris arena matches in there. Definitely check this out if you have Crysis Wars, because it's free (as long as you own Crysis Wars, duh). Here is the Penny Arcade forum thread for this game.
UPDATE: This mod is no longer being developed but is still available to play.

MechWarrior 2
MechWarrior 2 is not free but if you own a copy already (like, say, MW2: Mercenaries woooo) you can get it running on Windows XP (and Vista and 7?) with MechVM. Install MechVM, put your CD in, and tell MechVM to install from the CD. Bada-bing, it runs fine. An alternative is to use MW2hook which works pretty well but is a bit of work to figure out.

MechWarrior 3
MechWarrior3.org should have everything you need to get up and running.
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Odds and Ends
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Some of this OP was shamelessly copied from the old one @TychoCelchuuu wrote.

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TOGSolid on
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Posts

  • MechMantisMechMantis Registered User regular
    You really, REALLY should clear out the MekTek link from the OP, since not only does MekTek not even do anything with MechWarrior anymore, MW4:Mercs isn't even available for free due to licensing bullshit with Microsoft.

  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    MechMantis wrote: »
    You really, REALLY should clear out the MekTek link from the OP, since not only does MekTek not even do anything with MechWarrior anymore, MW4:Mercs isn't even available for free due to licensing bullshit with Microsoft.

    Yeah, I keep forgetting to do that. I'll get it done now. In related news, Mektek's website has something rather...interesting on it now.

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  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    so with lights actually being able to be killed again... what roll/purpose will they have in game?

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  • AvalonGuardAvalonGuard Registered User regular
    Old thread is now dead
    TOGSolid starts a new one
    Nerds discuss robots

  • MechMantisMechMantis Registered User regular
    TOGSolid wrote: »
    MechMantis wrote: »
    You really, REALLY should clear out the MekTek link from the OP, since not only does MekTek not even do anything with MechWarrior anymore, MW4:Mercs isn't even available for free due to licensing bullshit with Microsoft.

    Yeah, I keep forgetting to do that. I'll get it done now. In related news, Mektek's website has something rather...interesting on it now.

    Heavy Gear :D

  • Forbe!Forbe! Registered User regular
    so with lights actually being able to be killed again... what roll/purpose will they have in game?

    Did they add in collision again?

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  • AvalonGuardAvalonGuard Registered User regular
    so with lights actually being able to be killed again... what roll/purpose will they have in game?

    INFINITE LUDICROUS SPEED

    itty bitty little hitboxes

    Also, capping.

  • DarkewolfeDarkewolfe Registered User regular
    I hope we can apply custom camo schemes to our coolant flush system tanks, and that the custom camo schemes are account-wide and not mech specific.

    What is this I don't even.
  • altmannaltmann Registered User regular
    I really wish they'd decrease the price on shit for your cockpit to be like 10-100mc. I'm never gonna pay 250+ for any of that crap.

    Imperator of the Gigahorse Jockeys.

    "Oh what a day, what a LOVELY DAY!"

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  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited March 2013
    Lights can still mount ECMs and zoom around the map capping and scouting.

    WHICH IS WHAT THEY ARE FOR. The whole "lights as mechs in the middle of the brawl" thing is so stupid and not what light mechs are meant for.

    3cl1ps3 on
  • GogDogGogDog Registered User regular
    So....cap points now. Cool: the actual bases are animated...drilling away, electrical surges and whatnot. Bad: there is an annoying pentagon or hexagon (forget how many points there are) that is floating at eye level around the cap point blinding me with a green laser...kind of offputting.

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  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    3clipse wrote: »
    Lights can still mount ECMs and zoom around the map capping and scouting.

    WHICH IS WHAT THEY ARE FOR. The whole "lights as mechs in the middle of the brawl" thing is so stupid and not what light mechs are meant for.

    oh... sorry. got too used to the assault lights running around.

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  • shdwcastershdwcaster South DakotaRegistered User regular
  • tuxkamentuxkamen really took this picture. Registered User regular
    I think I've been using torso-mounted main weapons as a crutch. I can't aim my arm lasers for the life of me, though being in a Dragon chassis probably doesn't help any.


    Games: Ad Astra Per Phalla | Choose Your Own Phalla
    Thus, the others all die before tuxkamen dies to the vote. Hence, tuxkamen survives, village victory.
    3DS: 2406-5451-5770
  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    tuxkamen wrote: »
    I think I've been using torso-mounted main weapons as a crutch. I can't aim my arm lasers for the life of me, though being in a Dragon chassis probably doesn't help any.

    took me some time to get use to the dragons arm. its great once you get the hang of it though.

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  • DiplominatorDiplominator Hardcore Porg Registered User regular
    Is this the patch where we could tinker with colors on Hero 'Mechs? Anything cool for the Flame?

  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    I actually wouldn't call relying on torso-mounted weapons as a "crutch". Arm-mounted weapons have finicky firing angles; it can take quite some time to adjust to them in any chassis, particularly if it's anything but lasers. And even lasers take some adjustment to get used to their offset.

  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    whats this i hear about new laser sounds???

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  • tuxkamentuxkamen really took this picture. Registered User regular
    The sounds are a little wacky.


    Games: Ad Astra Per Phalla | Choose Your Own Phalla
    Thus, the others all die before tuxkamen dies to the vote. Hence, tuxkamen survives, village victory.
    3DS: 2406-5451-5770
  • GogDogGogDog Registered User regular
    So....srm artemis. I could be completely wrong, but it seems to me that the spread maintains a tightness for quite a while, but never pinches to a point during flight. And....it wasn't a pointpoint on launch either...basically, think of it like the pattern is a square with a random distribution of missles in the square, and it goes out from your mech and the square might only marginally increase in flight.

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  • GogDogGogDog Registered User regular
    So....srm artemis. I could be completely wrong, but it seems to me that the spread maintains a tightness for quite a while, but never pinches to a point during flight. And....it wasn't a pointpoint on launch either...basically, think of it like the pattern is a square with a random distribution of missles in the square, and it goes out from your mech and the square might only marginally increase in flight.

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  • MvrckMvrck Dwarven MountainhomeRegistered User regular
    GogDog wrote: »
    So....srm artemis. I could be completely wrong, but it seems to me that the spread maintains a tightness for quite a while, but never pinches to a point during flight. And....it wasn't a pointpoint on launch either...basically, think of it like the pattern is a square with a random distribution of missles in the square, and it goes out from your mech and the square might only marginally increase in flight.

    This should be how it is. The pinch was a bug, and was one of the things that made SplatCats and Shotgun Stalkers so powerful.

  • SyngyneSyngyne Registered User regular
    tuxkamen wrote: »
    The sounds are a little wacky.

    So, business as usual.

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  • KashaarKashaar Low OrbitRegistered User regular
    OMG, HSR is so awesome. My Quadapult loooves it! :D

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  • VizziniVizzini Unintelligible at any speed. Maryland, USARegistered User regular
    the laser recharging sound - I thought something had gone wrong with one of my case fans

  • GogDogGogDog Registered User regular
    Yeah....laser sounds ...not liking them. whhiirrrrwwheeeee. low to high pitch sound....doesn't fit in quite right.

    Also, loving the testing grounds. Definitely easier to see hitbox problems, mainly the head. Shows how easy it is to hit a catapult cockpit, ..and for the love of me I couldn't damage a cataphract cockpit with my lasers....I'll try again later. Hit all around the glass areas and never once touched it.

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  • TheCanManTheCanMan GT: Gasman122009 JerseyRegistered User regular
    so with lights actually being able to be killed again... what roll/purpose will they have in game?

    INFINITE LUDICROUS SPEED

    itty bitty little hitboxes

    Also, capping.

    I just wanted you to know that I got the reference. :^:

  • shdwcastershdwcaster South DakotaRegistered User regular
    My main complaint about the new laser recharge sounds is that for Large Lasers, at least, the sound seems to end a little before the laser is ready to fire again. I want to be able to cue off of when the sound ends to know when to fire again.

    No one has mentioned the stats much. I think this may be my new addiction. I don't care about K/D or overall damage done for epeen numbers, but telling me my accuracy ratings with each weapon? W/L per mech? W/L per map? Love it so much. Finally, empirical evidence to back up "I feel like I do so much better in Mech X with Loadout Y instead of Mech A with Loadout B."

  • TheCanManTheCanMan GT: Gasman122009 JerseyRegistered User regular
    GogDog wrote: »
    Yeah....laser sounds ...not liking them. whhiirrrrwwheeeee. low to high pitch sound....doesn't fit in quite right.

    Also, loving the testing grounds. Definitely easier to see hitbox problems, mainly the head. Shows how easy it is to hit a catapult cockpit, ..and for the love of me I couldn't damage a cataphract cockpit with my lasers....I'll try again later. Hit all around the glass areas and never once touched it.

    It's a single panel of glass right in the middle. It's so impossible to hit it almost makes me want to strip my Phract's head armor.

  • GogDogGogDog Registered User regular
    Ok...
    It's a single panel of glass right in the middle. It's so impossible to hit it almost makes me want to strip my Phract's head armor.

    I was able to reload and focused on that middle pan of glass....was able to get some headshots.

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  • TheCanManTheCanMan GT: Gasman122009 JerseyRegistered User regular
    GogDog wrote: »
    Ok...
    It's a single panel of glass right in the middle. It's so impossible to hit it almost makes me want to strip my Phract's head armor.

    I was able to reload and focused on that middle pan of glass....was able to get some headshots.

    This thread is very informative.

    http://mwomercs.com/forums/topic/96395-guide-hit-box-localisation/

  • GogDogGogDog Registered User regular
    Loving the new weapon stats pages...->

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    Of course....need some more "seeding" stats, but this is what is really going to determine how I should loadout my mechs. Its not DPS anymore with weapons...its ADPS ("accuracy damage per second").

    If I'm in my jenner and I can't get my srms to hit against other lights, but my medium lasers will hit for X points of damage on average per shot, then maybe I'll take my jenner -f instead of jenner-d.

    The stats on lasers are off though.....I think are they indicating a "hit" if my medium laser so much as glanced on the enemy mech. My real accuracy is ->

    fired: 187
    potential "full hit" damage: 935
    damage: 599

    real "on target" damage percentage: 64%

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  • KashaarKashaar Low OrbitRegistered User regular
    By the way, Testing Grounds seems to be bugged in that it doesn't take your unlocked efficiencies into account. Overheating after 3 volleys of lasers is a bit useless... could also do with more information about the dummy targets, such as what made them die.

    Also, repainting hero mechs isn't in yet.

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    I'm working on a cute little video game! Here's a link for you.
  • GogDogGogDog Registered User regular
    also unfortunately...that is weapon statistics aggregated against all mechs. Would be nice to have it show individual weapon statistics per mech...so I load my jenner and it shows all statistics based on that mech.

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  • TheCanManTheCanMan GT: Gasman122009 JerseyRegistered User regular
    Kashaar wrote: »
    By the way, Testing Grounds seems to be bugged in that it doesn't take your unlocked efficiencies into account. Overheating after 3 volleys of lasers is a bit useless... could also do with more information about the dummy targets, such as what made them die.

    Also, repainting hero mechs isn't in yet.

    Patch notes said that the efficiencies in the TG not working is a known issue and will be patched up later.

  • KashaarKashaar Low OrbitRegistered User regular
    TheCanMan wrote: »
    Kashaar wrote: »
    By the way, Testing Grounds seems to be bugged in that it doesn't take your unlocked efficiencies into account. Overheating after 3 volleys of lasers is a bit useless... could also do with more information about the dummy targets, such as what made them die.

    Also, repainting hero mechs isn't in yet.

    Patch notes said that the efficiencies in the TG not working is a known issue and will be patched up later.

    Ah, alright. I missed that part. Besides that, it's a nice feature to look for those elusive cockpit hitboxes... mmh. Oneshotting an Atlas in the cockpit with the AC/20 Flame is pretty fun in practice :D

    But I switched back to my 4 LLAS Flame for now. Fully movable arms and perfect hit accuracy? YES PLEASE.

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    Unreal Engine 4 Developers Community.

    I'm working on a cute little video game! Here's a link for you.
  • KashaarKashaar Low OrbitRegistered User regular
    GogDog wrote: »
    The stats on lasers are off though.....I think are they indicating a "hit" if my medium laser so much as glanced on the enemy mech. My real accuracy is ->

    fired: 187
    potential "full hit" damage: 935
    damage: 599

    real "on target" damage percentage: 64%

    Keep in mind that there's a damage falloff after 270m for MLAS. They might not be misses, but simply hits beyond optimal range. I'm also curious about how they calculate it, though.

    In any case, it bears saying again: This patch was the biggest laser buff ever! I'm sooo loving it! :D Finally, aiming skill is rewarded!

    Indie Dev Blog | Twitter | Steam
    Unreal Engine 4 Developers Community.

    I'm working on a cute little video game! Here's a link for you.
  • GogDogGogDog Registered User regular
    Keep in mind that there's a damage falloff after 270m for MLAS. They might not be misses, but simply hits beyond optimal range. I'm also curious about how they calculate it, though.

    You are right...I did not think about that one either. Hmm...I wonder how they are calculating accuracy percentage then with the lasers. I don't think I was that awesomely on target with a 140 kph jenner during those 4 matches...

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  • CapsaicinCapsaicin I asked my 2 y/o son to draw a pic of my German mom, and thats what we got. Registered User regular
    edited March 2013
    If you're referring to how they calculate fall off damage, its something like this:

    The MLas does 100% damage from 0m to it's optimal 270m.
    The damage drop off is a linear slope from 270m to its max range of 540m where the damage is 0.

    0-270m = 5 damage (over time as we all know but we're assuming 100% hits)
    270-540m = 5 - 0.01851851851851851851851851851852(x - 270) - where x is the actual range between 270 and 540m)
    540m+ = 0

    Capsaicin on
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  • VedicIntentVedicIntent Registered User regular
    GogDog wrote: »
    Keep in mind that there's a damage falloff after 270m for MLAS. They might not be misses, but simply hits beyond optimal range. I'm also curious about how they calculate it, though.

    You are right...I did not think about that one either. Hmm...I wonder how they are calculating accuracy percentage then with the lasers. I don't think I was that awesomely on target with a 140 kph jenner during those 4 matches...

    Since lasers are a hitscan that pulses for damage X times over their shot duration, I assumed they'd do accuracy based off the number of pulses that hit.

    I'm dying to get home to geek out on (and be disappointed by) my stats!! Arghhhh...

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