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[PATV] Wednesday, March 20, 2013 - Extra Credits Season 6, Ep. 2: Why Console Specs Don’t Matter
"Crushed" by the Wii? That's the kind of verb you use when a system sells double or triple its competitors. The Wii sold 30% higher than its competitors...so far. At the moment, the Wii has one foot in the grave at half its competitor's price, and those competitors are still kicking its butt right now. The 360 and PS3 will likely end up in the low to mid 80 million unit range before they reach the point the Wii is currently occupying.
I'm not as optimistic as Daniel is about improved broadband infrastructure. Bandwidth Caps have flourished in recent years and with large regions under the effective control of a single ISP there isn't much incentive for them to invest in the network and boast higher and cheaper speeds. I'd like to be wrong on this point however.
I do agree with the mad scramble to include social features without thought of why they succeed or fail.
The other consoles are catching up now, yes, but this wasn't the case a few years ago. Out of the gates the Wii stomped all over the competition, which was probably what EC was referring to.
I agree with RMS Oceanic but the problem (at least in the US) is NOT with the ISPs but the infrastructure itself. The phone system in many places is an antiquated train wreck (limiting DSL speeds) and the alternatives of wireless and cable tend to be expensive.
Regarding the 8 gigs being shared between the CPU and video that was how the Macintosh in the real early days (1980s) worked and there are trade offs compared to a video card-chip with its dedicated ram.
Actually no, since during that segment (@1:36), they cite recent sales figures.
And it doesn't really matter too much that it did. It started off better certainly, but it burned itself out mid-generation, and left Nintendo with a headache when because it left their sales weak at a critical juncture.
Like power, sales pf a console are not everything.
The problem with the new Move controls is that they're going to suck to actually use. It may be more sensitive or whatever, but holding a controller with both hands is NOT condusive to motion controls. Sure you can use it for gimmicky things like driving or flying... but they're just that - gimmicks. You have joysticks, and I don't really see any plausible reason to want three. I'm not even sure how good it will be for lightgun games, it seems like an awkward means of control.
And holding it with one hand isn't going to feel right at all. Bash the Wiimote all you want, but it really is mostly properly shaped for such tasks.
Gaikai just isn't the future. I know a lot of game designers magically believe it will work (or wish it will), but the truth is that there's just no reason to do it that way. Sure, it works fine for some applications, but really, having local hardware is really the way to go. It isn't just a matter of bandwidth (though bandwidth isn't a good thing), its a problem of the whole "games as a service" thing (which is terrible; there's a reason MMOs have been moving away from subscription fees), its a problem of launches causing horrible issues where people simply can't play (and these not only get extremely poor press but are deeply angering for players), its a problem of eating up your internet connection when you can presently do other things while playing single player games easily, and the whole servers thing really probably won't save much money in the long run.
@Mythmaker: Poor wording, perhaps, but the fact still remains that the Wii (despite increasingly dismal sales midway though) still won this last "console war" in terms of sales- and definitely in terms of profit for the respective company. Games? Hard to say. Depends on what you're into.
Perhaps "crushed" should have been used in the 3DS v Vita comparison. Sales for the Vita have jumped like crazy in Japan since the price cut, but still... ouch, man.
All in all, I agree with EC's conclusion on this. While it is certainly expected that the consoles will upgrade in power and tech each generation, it has been proven over and over that not only is "raw graphical power" the least important consideration in terms of what the consumer wants (hint: it's good and interesting games with high replay value) out of the product, but focusing solely on power can jack up the console's price and hurt sales. And yet, you will regularly see people (younger ones, I assume) rant and scream how their console of choice is "best" because it has "so much better graphics". I actually have an adult friend who thinks like that. It's pretty disappointing.
I'm primarily concerned with graphical capabilities so games like the Elder Scrolls series can continue to push the envelope of open world delights. It is as close to a holodeck as I may come in this lifetime.
@Titanium Dragon: In fact we just got a good look at the "problem of launches causing horrible issues where people simply can't play" with Diablo III last year and SimCity this year. The backlash from these messes should show that cloud gaming is more a dream then a reality. Furthermore, the huge anger over the SImCity mess has resulted in a Amazon 1 star downgrade not seen since Spore (EA's last PR disaster).
No one, not even the big names like EA can have those kind of disasters especially when they handle customer service like Slippy Fingers McGee handles a bottle of nitroglycerin
I have to agree with the Gaikai not being the future.
At the very least, it opens up the market for a -proper- console (stand alone box with physical games, at least for high digital size games) in places where high quality internet simply isn't possible. Garages, basements, and the expanding fringe of tech civilisation (power but no net).
At worst, the streams overload existing network capabilities and the service itself is unusable.
Really, you're more likely to see Steam take over the lounge room first with home networking. Download games to PC, push to a lightweight consolish box's hard drive in the lounge room, box loads games automatically, plays like a console and is portable too. At least I hope this is where we go, because PC is far more customisable than a propriety system, and so being able to drag anything into your lounge room seems more appealing to me than being able to drag only the Microsoft things. But you sacrifice ease-of-use, so who knows.
@Mythmaker: as you point out, a single number doesn't tell a story. Clearly, the Wii dominated the market in several ways...particularly the ones that matter to console makers. The Wii dominated for the first four years of it's life-cycle. The Xbox launched a year ahead of it and the PS3 launched a week early...and both were significantly more powerful and appealed to a more 'hardcore' demographic. The Wii was launched last, was less powerful and even had a silly name and a weak starting lineup....and within a year-and-a-half outsold the market leader (and totally trounced the PS3, which became the also-ran). The 360 wouldn't dominate monthly sales until four years after the Wii came out.
In terms of sales, the tale of the tape is even more significant. The best selling game in the US is CoD: Black Ops...if you count sales across all the consoles. But the best selling games worldwide are on the Wii. If you count ALL of Black Ops' sales as a single title, it would barely crack the top 10 of Wii title sales. CoD:BO sold around 14 million copies...Mario Kart: Wii has sold 34 million. Wii Sports Resort has sold 32 million. Wii Fit 22 million. Wii Fit Plus 20 million.
In terms of game success, the topic is up for debate. I own all three consoles and the 360 became the console of choice for me, with the Wii being a device to primarily play Nintendo exclusives and little else. But in terms of success, the Wii dominated the market. Sony sought to use the PS3 to win the BD/HDDVD war and it did...but at great cost to their video game business. Microsoft used the Xbox to conquer the living room and arguably was very successful at it. So all of them could be defined as having victories in their own spaces. But in terms of mind share and sales, it's pretty clear that Nintendo 'won' as much as anyone could be said to do so this time out.
@Mythmaker: as you point out, a single number doesn't tell a story. Clearly, the Wii dominated the market in several ways...particularly the ones that matter to console makers. The Wii dominated for the first four years of it's life-cycle. The Xbox launched a year ahead of it and the PS3 launched a week early...and both were significantly more powerful and appealed to a more 'hardcore' demographic. The Wii was launched last, was less powerful and even had a silly name and a weak starting lineup....and within a year-and-a-half outsold the market leader (and totally trounced the PS3, which became the also-ran). The 360 wouldn't dominate monthly sales until four years after the Wii came out.
In terms of sales, the tale of the tape is even more significant. The best selling game in the US is CoD: Black Ops...if you count sales across all the consoles. But the best selling games worldwide are on the Wii. If you count ALL of Black Ops' sales as a single title, it would barely crack the top 10 of Wii title sales. CoD:BO sold around 14 million copies...Mario Kart: Wii has sold 34 million. Wii Sports Resort has sold 32 million. Wii Fit 22 million. Wii Fit Plus 20 million.
In terms of game success, the topic is up for debate. I own all three consoles and the 360 became the console of choice for me, with the Wii being a device to primarily play Nintendo exclusives and little else. But in terms of success, the Wii dominated the market. Sony sought to use the PS3 to win the BD/HDDVD war and it did...but at great cost to their video game business. Microsoft used the Xbox to conquer the living room and arguably was very successful at it. So all of them could be defined as having victories in their own spaces. But in terms of mind share and sales, it's pretty clear that Nintendo 'won' as much as anyone could be said to do so this time out.
@CaspianRoach - ...and the gameplay recorder, and the background downloading system, and the social media aspect, and the required Move system. 8 gigs of RAM really isn't that much when you consider that PC's running eight gigs of RAM don't usually run half that much stuff while people game on them.
I'm primarily concerned with graphical capabilities so games like the Elder Scrolls series can continue to push the envelope of open world delights. It is as close to a holodeck as I may come in this lifetime.
Elder Scrolls is a perfect example of why specs don't matter, because the PS3 version of Skyrim was so abysmally bad. Even putting aside the fact that console players can't access mods, the PS3 version was far, far buggier. And when I played it on PS3, every single door meant a load time of 30 seconds or more. When I play it on my middle-of-the-road PC (which certainly loses to PS3 in terms of processing power) I never see a load time greater than 5 seconds. Graphics look better on my PC too. For how much more technically powerful the PS3 is than Xbox and PC, it has no excuse to lag behind in performance the way it so often does. Which I suppose has to do with what they said about the PS3 being hard to program for.
@RatherDashing89 - And the RAM thing. That's probably a major reason why loading took so long. Another big one is the DLC. They spent months trying to get the DLC to work. MONTHS. There is no way to sell Skyrim to anyone with another option, so long as "the DLC doesn't work" is all the forums and news sites were talking about. Even if you don't want the DLC, that's not going to be taken well.
I very much believe that Gaikai is going to end up being the Holy Grail that turned out to actually be a leaky tin cup. ISPs are doing everything they can to increase prices and download caps, not reduce them. They are also publicly standing up against improved infrastructure by doing things like claiming there is no public demand for products like Google fiber.
Also, I honestly do not see Sony implementing Gaikai in nearly as extensive ways that people are imagining. Sony has trouble updating and running the day to day operations of their existing PS3 store. As for using Gaikai for backwards compatibility, sure there will probably be some PS3 and older games you can play. If you buy them again, or pay a new subscription fee. I have heard people speculate that Sony could set the PS4 to read an old PS3 disk enough to acknowledge you own a copy, or check your PSN account to see that you bought a digital copy, and then give you access to the game streaming via Gaikai. Not gonna happen. In that scenario, Sony is incurring new expenses streaming you the game while making no new revenue. The warm feeling of giving you good customer service, or an intangible gain in goodwill towards the PS brand, is not going to be nearly enough for Sony to make a business decision that looks that bad on paper. And yes, the cost of streaming an individual game might be minor, but it adds up if thousands and thousands of people do it over the course of years. And trust me, companies like Sony try to run down even minute costs regardless.
So yeah, streaming might be the solution to backwards compatibility, but it is a solution that will include a new cost to play your old games.
@RatherDashing89 The PS3 is vastly underpowered compared to even mid-range modern PC's when it comes to everything required to run a game. This is obvious when you compare the graphics quality between console and PC versions of a game, where the latter is not just a lazy port. The CELL processor is really fast only with a specific type of load that requires a lot of tuning at compile time.
Overall, the specs on the new consoles may or may not matter for their relative success in the console market, but they matter a hell of a lot to PC gamers. For years now, the majority of games have been lazy console ports which don't take advantage of the superior rendering power of modern graphics cards. The new generation of consoles will allow even lazy ports to look better on PC's. The fact that both new consoles will be using AMD graphics also suggests that the days of nVidia-tuned games will probably come to an end.
Another fantastic episode! Made my mind race while stirring up warm feelings of nostalgia... I think I'll be dusting off my Master System as I eat breakfast today. As for the PS4 being Sony's last console, I think it's fair to say that they'll continue to pump out consoles every few years if there's money to be made. The 'share' function may very well prove enjoyable to a certain strata of gamer, but as someone who shut down her facebook page in the early years of the Bush administration, it holds very little appeal.
Eight gigs of RAM. That's... a lot of RAM. It'll be interesting to see how developers respond to this large-scale expansion. Still, though, I'll be staying with my trusty PC while curiously poking my head into the living room to observe my roommate play it, as he is seemingly obsessed with the prospect of the PS4.
Hmm... Microsoft's turn, I suppose. The trend outlined in the video would seem to indicate that they wouldn't need to make the Dr. Manhattan of consoles in terms of processing power or RAM in order to compete, but it's still highly possible that they'll wind up shooting themselves in the foot.
Time to sit back with some popcorn and watch it all unfold.
Man, TotalBiscuit would have a huge issue with your claim of that :P at least if you were to say "why console specs don't matter" in general. But your point "they don't matter between the consoles" is true.
As for the PS1 being less than N64? True, but the cartridge was the key difference. CDs > Cartridge for space at the time and that mattered a lot.
@Mythmaker 30% higher is still regarded as a crushing when it comes to competition that's on the same level as itself - in the realm of hundreds of millions of dollars of sales, that's 30% more hundreds of millions. On a macro level, even just 5-10% more than a competitor means you've done something very well that cannot be compared with.
If the Wii were to double or triple its sales compared to the PS3 and Xbox 360, they wouldn't be crushed, it's much more likely that they've been rendered almost totally irrelevant instead (e.g. Playstation 1 vs Sega Saturn).
But yes, those figures only count in initial sales, and the the novelty of the Wii is wearing rather thin. But to have that much of a boost to start with is significant, because it means that many more households have a Wii compared to others (and, like whitegoods, you generally only need one per household), so for Nintendo itself, it did very well, but it's harder to say for attracting game developers given how different it is than a standard control-pad console (and other limitations) - yes, its longevity is limited, meaning Nintendo would need to develop something newer sooner and somehow still attract developers to make games for it if they want to keep up.
Ahh, SNES vs Genesis (and NeoGeo). STILL my favorite generation and almost balanced in sales.
PS3 and 360 were even closer, but you have to ignore the elephant in the room.
Good news everyone, virtual and augmented reality is coming our way, and neither of them can tolerate delays incurred by even low-ping internet communication. So much for cloud gaming.
I hate the console wars, and I'm kind of upset that these wars are bleeding into the smartphone industry. I think we put way too much personal stock into the decisions of what console or (insert name of consumer electronics here) we purchase. I get that it's basically human nature, we defend our decisions because we know for the most part, after we make them, they can't be undone. The vitriol involved in how we discuss these decisions with others, however, should change. They are largely personal decisions, and how we convey them has little to do with the reality of the merits of said products. It's really a waste of time. We should spend our energy to convey how we feel about the stuff we have. We should be conveying to the companies who take our money how we think of their products in an objective way. What are the shortcomings and the strengths? Not defend every bit of our chosen console just because we bought it. Most people who spend any amount of extended time with consoles, probably makes the effort to afford both consoles, or at least spends enough time finding out which one they would prefer, which is totally fine. We should be following great games and the worthwhile experiences they provide, and critique them, and the systems they reside, on fairly.
You just can't do it. You just can't. There is a built-in lag no matter where your "server farm" is or how "fast" your internet connection is. The fastest ping I've gotten on a server (somewhere in my city, not on a LAN obviously) is 20ms. This might seem pretty fast, but guess what? When I press a button to jump, or to fire, or to do anything time-sensitive, THERE CAN NOT BE A DELAY. Even a 20ms (best case scenario) delay is way too much.
Anyone remember OnLive? That streaming game service? The one that laid off every. single. employee (just last August)? Why do you think they failed? They were the #1 game streaming service. Because streaming a game provides sluggish responsiveness, poor visuals, and high data usage.
This isn't even taking into account the fact that your family/friends will start downloading something on your shared connection and then, guess what?
Game Over
"After the launch in United Kingdom, Computer and Video Games remarked that, after one month of use, the service was "working" and was adequate for trying or renting a game, but that it was not a substitute for owning a game on another platform due to the limitations imposed by internet connections (lag, freezing and smeary visuals, as well as high data usage for those on capped connections)."
Maybe in the future, when we all have fiber optic connections, it might work. But not for the next 10 years, minimum. And it would require large infrastructure investments if you had millions of customers (think Google data centers).
@z64dan, there is a always some delay, though. Just by rendering at 30 FPS, you get an average latency of 17 ms. And rendering pipelines can introduce delays of as much as 4 frames between the moment you press a button and the moment you see the result. At 30 FPS, this is a sluggish 130 ms.
Things change when you try to implement augmented reality. Any delay over 20 ms between the moment you move your head and the moment you get visual feedback will feel unresponsive and headache-inducing. It is currently on the verge of possibility to get latencies this small even without placing the internet between the motion sensor and the display. So, cloud gaming will be a complete non-starter for augmented reality, no matter how good our connections become.
I liked the video, but the title misleads. That said, it'd be interesting to see your take on the Wii U and what you expect from the next Xbox, because, you know, it'd be fair.
@DanHibiki Not in a near future, yes. I think we will see the 9th generation before we move full speed to cloud gaming. Maybe even the 10th generation.
@Don Reba, That's a bad assumption. Your brain actually doesn't mind latency at all. However, your brain hates changes in latency. There is a different, but consistent, latency between your brain and every part of your body. Your brain doesn't care that it takes longer to get signal from your feet than from your hand or from your eye. It cares only when the signaling time changes, and things don't happen they way it is expecting them to happen. The lag between your seeing something happen and you being able to move your fingers to respond to it is about 150ms to 300ms. Your brain simply flubs the number to make it feel instant, and trys to anticipate events to appear to respond faster.
@medv4380, the 20 ms number is experimental, not theoretical. Valve and John Carmack have been looking into augmented and virtual reality recently and publishing their findings on their blogs. The fact that it takes us a while to react does not mean we are insensitive to latency. We can very well discern temporal differences between events and between our actions and their outcomes. Just think of Virtua Fighter players timing button presses to individual frames.
It's funny how, in this case, you consider running a game server side (which would require being always online) a good thing and when it comes to computers it's suddenly DRM bullshit. The problem here is not so much DRM but how by having to run a game server side you don't actually own the game (it's the same issue with Diablo 3 and Simcity) and weirdly you seem to support it on console but not on PC...
@ticklemonster Running a game server-side and requiring an always-on connection for a game that is easily running client-side (aka on your home machine) are two completely different beasts. The former allows you to access games far beyond your home machine's capabilities (hypothetically) while the latter just gets in the way of what your machine should be able to do on its own.
There are men who shoot, and then there is Shoot-Man!
@DanHibiki Not in a near future, yes. I think we will see the 9th generation before we move full speed to cloud gaming. Maybe even the 10th generation.
Aside from the fact that more then half of the owners of modern consoles don't have access to reliable high speed internet, the concept of Cloud Gaming is ultimately terrible for end users.
It takes away the ownership of the product from the game owner and turns them in to licensed content that you have to pay to see on a constant basis.
What happens to these games once the company providing them goes under? You lose everything.
What happens if you want to re-sell it? Can't. You don't own it.
What happens if they just say "we're no longer supporting this platform"? Lost forever.
With cloud computing there won't even be companies like GOG re-selling abandoned games, they'll just plain be lost forever.
As a consumer, you should be doing everything you can to fight always-on-line and cloud computing based content for your own sake.
Console specs DO MATTER. If you don't think they do then you are WILLFULLY IGNORANT.
Current console games have 1% to 2% budget for AI... That's why you have CRAPPY AI, and LIMITED MECHANICS.
The fact that as an engine dev I have to exclude NEW TYPES OF GAME MECHANICS because the consoles are so underpowered compared to PCs, should be enough to convince you that SPECS MATTER.
It takes a lot of money to build all new assets and gameplay to get the most out of each platform. Game studios want to reach the most market share, and they can't afford to re-do and re-test the whole game to get the best out of each platform.
So games like Witcher2 look identical on the PC vs Consoles, not because we can't make better games with more powerful hardware, but because we have to go with the lowest common denominator's SPECS!
That's right! The SPECS of consoles even matter MORE when you're talking cross platform games! You want fully destructable environments where ACID can be poured on any reactive surface, or to have models that actually have guts (not just hollow mesh shells)? You want to be able to figure out your own clever way past obstacles, like break a support beam and have a building fall on a convoy? Or play more abstract games with even stranger themo-dynamics based gameplay?! TOO BAD!!! The consoles don't have enough RAM, Hard Drive Space, or CPU/GPU power! It's sad that for the same price as a console you can build a PC that's 3 or 4 times better spec'd. Seriously, as a game engine developer I say: Low spec'd CONSOLES ARE STIFLING the game industry WAY MORE than you know.
James, I hate to say it, but you should stay silent about this since you clearly have NO IDEA what you're taking about... once again.
"It's better to keep your mouth shut and have folks think you're a fool, than to open your mouth and remove all doubt."
Now consider it's not just better AI, but new mechanics and EVERYTHING ELSE about games that can expand if we have more horsepower.
FOOL!
Edit: Hmm, I may be misunderstanding James. His video cites sales numbers.
Well, of course console specs matter little to marketing drone and holiday sales, but I thought we were talking about the impact to ACTUAL GAMEPLAY, not to some marketing numbers severely swayed by the vendor-lock-in revenue model... If James is talking the later, then yeah, who gives a crap about specs, the masses will play with Stone's lit by LEDs if you market it right. If we're not talking the effect specs have to gameplay, just sales: Then screw this topic, it's retarded.
Also, WRT: Dumb clients + "cloud computing": The 70's called, they want their paradigm back. There's a reason why we don't do that anymore. It's because it was just a crutch because we didn't have multi GHZ pocket computers back then... DERP!
Posts
I do agree with the mad scramble to include social features without thought of why they succeed or fail.
The other consoles are catching up now, yes, but this wasn't the case a few years ago. Out of the gates the Wii stomped all over the competition, which was probably what EC was referring to.
Regarding the 8 gigs being shared between the CPU and video that was how the Macintosh in the real early days (1980s) worked and there are trade offs compared to a video card-chip with its dedicated ram.
Actually no, since during that segment (@1:36), they cite recent sales figures.
And it doesn't really matter too much that it did. It started off better certainly, but it burned itself out mid-generation, and left Nintendo with a headache when because it left their sales weak at a critical juncture.
Like power, sales pf a console are not everything.
And holding it with one hand isn't going to feel right at all. Bash the Wiimote all you want, but it really is mostly properly shaped for such tasks.
Gaikai just isn't the future. I know a lot of game designers magically believe it will work (or wish it will), but the truth is that there's just no reason to do it that way. Sure, it works fine for some applications, but really, having local hardware is really the way to go. It isn't just a matter of bandwidth (though bandwidth isn't a good thing), its a problem of the whole "games as a service" thing (which is terrible; there's a reason MMOs have been moving away from subscription fees), its a problem of launches causing horrible issues where people simply can't play (and these not only get extremely poor press but are deeply angering for players), its a problem of eating up your internet connection when you can presently do other things while playing single player games easily, and the whole servers thing really probably won't save much money in the long run.
Perhaps "crushed" should have been used in the 3DS v Vita comparison. Sales for the Vita have jumped like crazy in Japan since the price cut, but still... ouch, man.
All in all, I agree with EC's conclusion on this. While it is certainly expected that the consoles will upgrade in power and tech each generation, it has been proven over and over that not only is "raw graphical power" the least important consideration in terms of what the consumer wants (hint: it's good and interesting games with high replay value) out of the product, but focusing solely on power can jack up the console's price and hurt sales. And yet, you will regularly see people (younger ones, I assume) rant and scream how their console of choice is "best" because it has "so much better graphics". I actually have an adult friend who thinks like that. It's pretty disappointing.
Warframe: TheBaconDwarf
No one, not even the big names like EA can have those kind of disasters especially when they handle customer service like Slippy Fingers McGee handles a bottle of nitroglycerin
At the very least, it opens up the market for a -proper- console (stand alone box with physical games, at least for high digital size games) in places where high quality internet simply isn't possible. Garages, basements, and the expanding fringe of tech civilisation (power but no net).
At worst, the streams overload existing network capabilities and the service itself is unusable.
Really, you're more likely to see Steam take over the lounge room first with home networking. Download games to PC, push to a lightweight consolish box's hard drive in the lounge room, box loads games automatically, plays like a console and is portable too. At least I hope this is where we go, because PC is far more customisable than a propriety system, and so being able to drag anything into your lounge room seems more appealing to me than being able to drag only the Microsoft things. But you sacrifice ease-of-use, so who knows.
Remember guys, to give the videos a thumbs up . Going to go through the backlog and +1 the videos I forgot to.
In terms of sales, the tale of the tape is even more significant. The best selling game in the US is CoD: Black Ops...if you count sales across all the consoles. But the best selling games worldwide are on the Wii. If you count ALL of Black Ops' sales as a single title, it would barely crack the top 10 of Wii title sales. CoD:BO sold around 14 million copies...Mario Kart: Wii has sold 34 million. Wii Sports Resort has sold 32 million. Wii Fit 22 million. Wii Fit Plus 20 million.
In terms of game success, the topic is up for debate. I own all three consoles and the 360 became the console of choice for me, with the Wii being a device to primarily play Nintendo exclusives and little else. But in terms of success, the Wii dominated the market. Sony sought to use the PS3 to win the BD/HDDVD war and it did...but at great cost to their video game business. Microsoft used the Xbox to conquer the living room and arguably was very successful at it. So all of them could be defined as having victories in their own spaces. But in terms of mind share and sales, it's pretty clear that Nintendo 'won' as much as anyone could be said to do so this time out.
In terms of sales, the tale of the tape is even more significant. The best selling game in the US is CoD: Black Ops...if you count sales across all the consoles. But the best selling games worldwide are on the Wii. If you count ALL of Black Ops' sales as a single title, it would barely crack the top 10 of Wii title sales. CoD:BO sold around 14 million copies...Mario Kart: Wii has sold 34 million. Wii Sports Resort has sold 32 million. Wii Fit 22 million. Wii Fit Plus 20 million.
In terms of game success, the topic is up for debate. I own all three consoles and the 360 became the console of choice for me, with the Wii being a device to primarily play Nintendo exclusives and little else. But in terms of success, the Wii dominated the market. Sony sought to use the PS3 to win the BD/HDDVD war and it did...but at great cost to their video game business. Microsoft used the Xbox to conquer the living room and arguably was very successful at it. So all of them could be defined as having victories in their own spaces. But in terms of mind share and sales, it's pretty clear that Nintendo 'won' as much as anyone could be said to do so this time out.
Elder Scrolls is a perfect example of why specs don't matter, because the PS3 version of Skyrim was so abysmally bad. Even putting aside the fact that console players can't access mods, the PS3 version was far, far buggier. And when I played it on PS3, every single door meant a load time of 30 seconds or more. When I play it on my middle-of-the-road PC (which certainly loses to PS3 in terms of processing power) I never see a load time greater than 5 seconds. Graphics look better on my PC too. For how much more technically powerful the PS3 is than Xbox and PC, it has no excuse to lag behind in performance the way it so often does. Which I suppose has to do with what they said about the PS3 being hard to program for.
Also, I honestly do not see Sony implementing Gaikai in nearly as extensive ways that people are imagining. Sony has trouble updating and running the day to day operations of their existing PS3 store. As for using Gaikai for backwards compatibility, sure there will probably be some PS3 and older games you can play. If you buy them again, or pay a new subscription fee. I have heard people speculate that Sony could set the PS4 to read an old PS3 disk enough to acknowledge you own a copy, or check your PSN account to see that you bought a digital copy, and then give you access to the game streaming via Gaikai. Not gonna happen. In that scenario, Sony is incurring new expenses streaming you the game while making no new revenue. The warm feeling of giving you good customer service, or an intangible gain in goodwill towards the PS brand, is not going to be nearly enough for Sony to make a business decision that looks that bad on paper. And yes, the cost of streaming an individual game might be minor, but it adds up if thousands and thousands of people do it over the course of years. And trust me, companies like Sony try to run down even minute costs regardless.
So yeah, streaming might be the solution to backwards compatibility, but it is a solution that will include a new cost to play your old games.
Overall, the specs on the new consoles may or may not matter for their relative success in the console market, but they matter a hell of a lot to PC gamers. For years now, the majority of games have been lazy console ports which don't take advantage of the superior rendering power of modern graphics cards. The new generation of consoles will allow even lazy ports to look better on PC's. The fact that both new consoles will be using AMD graphics also suggests that the days of nVidia-tuned games will probably come to an end.
Eight gigs of RAM. That's... a lot of RAM. It'll be interesting to see how developers respond to this large-scale expansion. Still, though, I'll be staying with my trusty PC while curiously poking my head into the living room to observe my roommate play it, as he is seemingly obsessed with the prospect of the PS4.
Hmm... Microsoft's turn, I suppose. The trend outlined in the video would seem to indicate that they wouldn't need to make the Dr. Manhattan of consoles in terms of processing power or RAM in order to compete, but it's still highly possible that they'll wind up shooting themselves in the foot.
Time to sit back with some popcorn and watch it all unfold.
As for the PS1 being less than N64? True, but the cartridge was the key difference. CDs > Cartridge for space at the time and that mattered a lot.
If the Wii were to double or triple its sales compared to the PS3 and Xbox 360, they wouldn't be crushed, it's much more likely that they've been rendered almost totally irrelevant instead (e.g. Playstation 1 vs Sega Saturn).
But yes, those figures only count in initial sales, and the the novelty of the Wii is wearing rather thin. But to have that much of a boost to start with is significant, because it means that many more households have a Wii compared to others (and, like whitegoods, you generally only need one per household), so for Nintendo itself, it did very well, but it's harder to say for attracting game developers given how different it is than a standard control-pad console (and other limitations) - yes, its longevity is limited, meaning Nintendo would need to develop something newer sooner and somehow still attract developers to make games for it if they want to keep up.
PS3 and 360 were even closer, but you have to ignore the elephant in the room.
You just can't do it. You just can't. There is a built-in lag no matter where your "server farm" is or how "fast" your internet connection is. The fastest ping I've gotten on a server (somewhere in my city, not on a LAN obviously) is 20ms. This might seem pretty fast, but guess what? When I press a button to jump, or to fire, or to do anything time-sensitive, THERE CAN NOT BE A DELAY. Even a 20ms (best case scenario) delay is way too much.
Anyone remember OnLive? That streaming game service? The one that laid off every. single. employee (just last August)? Why do you think they failed? They were the #1 game streaming service. Because streaming a game provides sluggish responsiveness, poor visuals, and high data usage.
This isn't even taking into account the fact that your family/friends will start downloading something on your shared connection and then, guess what?
Game Over
"After the launch in United Kingdom, Computer and Video Games remarked that, after one month of use, the service was "working" and was adequate for trying or renting a game, but that it was not a substitute for owning a game on another platform due to the limitations imposed by internet connections (lag, freezing and smeary visuals, as well as high data usage for those on capped connections)."
Maybe in the future, when we all have fiber optic connections, it might work. But not for the next 10 years, minimum. And it would require large infrastructure investments if you had millions of customers (think Google data centers).
Let me just cut to the chase: not going to happen.
Things change when you try to implement augmented reality. Any delay over 20 ms between the moment you move your head and the moment you get visual feedback will feel unresponsive and headache-inducing. It is currently on the verge of possibility to get latencies this small even without placing the internet between the motion sensor and the display. So, cloud gaming will be a complete non-starter for augmented reality, no matter how good our connections become.
"I am compelled to shoot!"
It takes away the ownership of the product from the game owner and turns them in to licensed content that you have to pay to see on a constant basis.
What happens to these games once the company providing them goes under? You lose everything.
What happens if you want to re-sell it? Can't. You don't own it.
What happens if they just say "we're no longer supporting this platform"? Lost forever.
With cloud computing there won't even be companies like GOG re-selling abandoned games, they'll just plain be lost forever.
As a consumer, you should be doing everything you can to fight always-on-line and cloud computing based content for your own sake.
Current console games have 1% to 2% budget for AI... That's why you have CRAPPY AI, and LIMITED MECHANICS.
The fact that as an engine dev I have to exclude NEW TYPES OF GAME MECHANICS because the consoles are so underpowered compared to PCs, should be enough to convince you that SPECS MATTER.
It takes a lot of money to build all new assets and gameplay to get the most out of each platform. Game studios want to reach the most market share, and they can't afford to re-do and re-test the whole game to get the best out of each platform.
So games like Witcher2 look identical on the PC vs Consoles, not because we can't make better games with more powerful hardware, but because we have to go with the lowest common denominator's SPECS!
That's right! The SPECS of consoles even matter MORE when you're talking cross platform games! You want fully destructable environments where ACID can be poured on any reactive surface, or to have models that actually have guts (not just hollow mesh shells)? You want to be able to figure out your own clever way past obstacles, like break a support beam and have a building fall on a convoy? Or play more abstract games with even stranger themo-dynamics based gameplay?! TOO BAD!!! The consoles don't have enough RAM, Hard Drive Space, or CPU/GPU power! It's sad that for the same price as a console you can build a PC that's 3 or 4 times better spec'd. Seriously, as a game engine developer I say: Low spec'd CONSOLES ARE STIFLING the game industry WAY MORE than you know.
James, I hate to say it, but you should stay silent about this since you clearly have NO IDEA what you're taking about... once again.
"It's better to keep your mouth shut and have folks think you're a fool, than to open your mouth and remove all doubt."
You don't have to just take my word for it, go listen to the AI Dev Rants on GDC if you don't believe me:
http://www.gdcvault.com/play/1014586/Turing-Tantrums-AI-Developers-Rant
Now consider it's not just better AI, but new mechanics and EVERYTHING ELSE about games that can expand if we have more horsepower.
FOOL!
Edit: Hmm, I may be misunderstanding James. His video cites sales numbers.
Well, of course console specs matter little to marketing drone and holiday sales, but I thought we were talking about the impact to ACTUAL GAMEPLAY, not to some marketing numbers severely swayed by the vendor-lock-in revenue model... If James is talking the later, then yeah, who gives a crap about specs, the masses will play with Stone's lit by LEDs if you market it right. If we're not talking the effect specs have to gameplay, just sales: Then screw this topic, it's retarded.
Also, WRT: Dumb clients + "cloud computing": The 70's called, they want their paradigm back. There's a reason why we don't do that anymore. It's because it was just a crutch because we didn't have multi GHZ pocket computers back then... DERP!