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Lord knows why FPS games haven't penetrated the Japanese market more. Some well-known professional gamers are Japanese but, generally, Japan just doesn't care for the genre. So what would happen if any large Japanese publisher went a little crazy and both funded and pushed a new FPS project hard? What would Japanese minds bring to the table?
I haven't played Maken X or Breakdown so I can't comment there but I think that if the Japanese created a big FPS, they'd go down the path of innovation instead of the standard 'shoot it 'til it dies' gameplay. Remember TRON 2.0, where a big part of the game was deflecting enemy attacks with your disc? Well, the Japanese would take it a step further amd say you have no ammo and can only attack enemies at a distance with their own projectiles. Maybe an archer fires an arrow at your character and you're required to catch it mid-flight and then fire it back...I dunno. Something different, at least.
And yes, there is a difference between third-person and first-person shooters.
People, this is a 'What if...' kind of thread. I know there will never be an excellent Japanese FPS just as there will never be a Western fighting game that trumps Soul Calibur....but .... what if?
I'm willing to bet it would have a lot of random encounters in it.
In addition stats for every part of your gun, how well you aim, etc that gain experience as you shoot guys. All of this has no real impact on how you play the game, only making the early parts that you have to backtrack through incredibly easy and tedious.
Aren't the Japanese more prone to motion sickness? i read somewhere that this was the reason that FPS' aren't as popular over there.
Interesting, my best friends girlfriend is Japanese and she literally got sick watching him play an FPS.
But she's only one.
Only problem I've had with motion sickness in a game was HL2s airboat levels. But I do work a gaming lan where FPS are being played all the time, and it doesn't seem to bother me much anymore.
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Aren't the Japanese more prone to motion sickness? i read somewhere that this was the reason that FPS' aren't as popular over there.
Ryan Payton actually spoke of this on a Kojima Productions podcast. Since the genre never really blossomed overseas, the culture isn't used to the syncing, screen-shake, and point-of-view, so they're a bit more uncomfortable with the displays on-screen.
It's a bit of circular reasoning, though: FPS never got big in Japan, because the average Japanese gamer isn't used to the genre, so that's why the FPS isn't big in Japan.
I haven't played Maken X or Breakdown so I can't comment there but I think that if the Japanese created a big FPS, they'd go down the path of innovation instead of the standard 'shoot it 'til it dies' gameplay.
I haven't played Maken X or Breakdown so I can't comment there but I think that if the Japanese created a big FPS, they'd go down the path of innovation instead of the standard 'shoot it 'til it dies' gameplay.
Coded Arms suggests otherwise.
And that one Ghost in the Shell PSP game.
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I believe that Metroid Prime is an FPS that comes from Japan.
It's not, however, it is heavily inspired by and part of a series of mostly-Japanese-developed games (and also, supervised by a Japanese company), so it does feel more like something that would come out of Japan.
I think it's a difference of play styles. I don't want to use broad strokes logic but a damn lot of Japanese games seem to combo/lock-on centric (obviously excluding RPGs), whereas in Western games it's more a matter of accuracy and a lower end lock-on emphasis (your GTAs and what have you).
The best way I could illustrate this is juxtaposing Breakdown and Chronicles of Riddick: Escape from Butcher Bay. Slightly simliar in premise and functionality, both have you escaping a facility by use of small arms and hand-to-hand combat. Riddick's gameplay is intuitive and visceral, while Breakdown is full of disorienting and awkward. I can lay waste to aliens and guards with ease with Riddick's aim...while in Breakdown I use a dogshit locking-on mechanism that makes killing multiple enemies an exercise in futility. Keep in mind that there is quite a span of time between the two games, but the execution of both in terms of gameplay starkly contrast.
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Dating Sims for one, but there is a long list on both sides that doesn't cross over very well.
I am a freaking nerd.
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Electronic composer for hire.
In addition stats for every part of your gun, how well you aim, etc that gain experience as you shoot guys. All of this has no real impact on how you play the game, only making the early parts that you have to backtrack through incredibly easy and tedious.
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You have given me a great desire to use a BFG on a group of giggling school girls.
Interesting, my best friends girlfriend is Japanese and she literally got sick watching him play an FPS.
But she's only one.
Only problem I've had with motion sickness in a game was HL2s airboat levels. But I do work a gaming lan where FPS are being played all the time, and it doesn't seem to bother me much anymore.
"Everyone who is capable of logical thought should be able to see why you shouldn't sell lifetime subscriptions to an MMO. Cell phone companies and drug dealers don't offer lifetime subscriptions either, guess why?" - Mugaaz
The Shin Megami games did switch from the first person perspective because of complaints of motion sickness.
Ryan Payton actually spoke of this on a Kojima Productions podcast. Since the genre never really blossomed overseas, the culture isn't used to the syncing, screen-shake, and point-of-view, so they're a bit more uncomfortable with the displays on-screen.
It's a bit of circular reasoning, though: FPS never got big in Japan, because the average Japanese gamer isn't used to the genre, so that's why the FPS isn't big in Japan.
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Yeah, I think that's why they don't. Navigating space is just as important to the fps as shooting things.
Coded Arms suggests otherwise.
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the developer retro studios in austin texas begs to differ.
And that one Ghost in the Shell PSP game.
Well I didn't perform research, and I haven't even played the game. Ever.
If you have no clue about what your talking about, then I'd have to recommend not saying anything.
But then the internet would be devoid of life.
Then Katchem_ash's head might explode.
but it sure looks neat.
Because Japan is crrrrazy?
I mean, I dunno.
The best way I could illustrate this is juxtaposing Breakdown and Chronicles of Riddick: Escape from Butcher Bay. Slightly simliar in premise and functionality, both have you escaping a facility by use of small arms and hand-to-hand combat. Riddick's gameplay is intuitive and visceral, while Breakdown is full of disorienting and awkward. I can lay waste to aliens and guards with ease with Riddick's aim...while in Breakdown I use a dogshit locking-on mechanism that makes killing multiple enemies an exercise in futility. Keep in mind that there is quite a span of time between the two games, but the execution of both in terms of gameplay starkly contrast.
just what i was thinking!
seriously i think they just leave the genre to the west. kinda like an import to the ones who do like them in japan.
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Killer 7 isn't a FPS?
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