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If the Japanese made an FPS...

emnmnmeemnmnme Registered User regular
edited March 2007 in Games and Technology
Lord knows why FPS games haven't penetrated the Japanese market more. Some well-known professional gamers are Japanese but, generally, Japan just doesn't care for the genre. So what would happen if any large Japanese publisher went a little crazy and both funded and pushed a new FPS project hard? What would Japanese minds bring to the table?

I haven't played Maken X or Breakdown so I can't comment there but I think that if the Japanese created a big FPS, they'd go down the path of innovation instead of the standard 'shoot it 'til it dies' gameplay. Remember TRON 2.0, where a big part of the game was deflecting enemy attacks with your disc? Well, the Japanese would take it a step further amd say you have no ammo and can only attack enemies at a distance with their own projectiles. Maybe an archer fires an arrow at your character and you're required to catch it mid-flight and then fire it back...I dunno. Something different, at least.

And yes, there is a difference between third-person and first-person shooters.

emnmnme on
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Posts

  • PheezerPheezer Registered User, ClubPA regular
    edited March 2007
    uhhh what?

    Pheezer on
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  • StericaSterica Yes Registered User, Moderator mod
    edited March 2007
    It's culutural differences. I'm sure there's something big in Japan that we're rather lukewarm to here in North America.

    Sterica on
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  • CouscousCouscous Registered User regular
    edited March 2007
    The Japanese lack innovation just like the west does.

    Couscous on
  • LockeColeLockeCole Registered User regular
    edited March 2007
    Rorus Raz wrote: »
    It's culutural differences. I'm sure there's something big in Japan that we're rather lukewarm to here in North America.

    Dating Sims for one, but there is a long list on both sides that doesn't cross over very well.

    LockeCole on
  • MordrackMordrack Registered User regular
    edited March 2007
    Rorus Raz wrote: »
    It's culutural differences. I'm sure there's something big in Japan that we're rather lukewarm to here in North America.
    What, like dating sims?
    Edit: Hi-five Cole.

    Mordrack on
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  • emnmnmeemnmnme Registered User regular
    edited March 2007
    People, this is a 'What if...' kind of thread. I know there will never be an excellent Japanese FPS just as there will never be a Western fighting game that trumps Soul Calibur....but .... what if?

    emnmnme on
  • JelloblimpJelloblimp Registered User regular
    edited March 2007
    Is there not a version of CS named "CounterStrike Neo" in Japan and a Half-Life 2 arcade cabinet?

    Jelloblimp on
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  • tardcoretardcore Registered User regular
    edited March 2007
    Japanese FPS would consist of tentacles and giggling school girls, so yeah.

    tardcore on
  • RookRook Registered User regular
    edited March 2007
    I'm willing to bet it would have a lot of random encounters in it.

    Rook on
  • BigDesBigDes Registered User regular
    edited March 2007
    Aren't the Japanese more prone to motion sickness? i read somewhere that this was the reason that FPS' aren't as popular over there.

    BigDes on
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  • CokomonCokomon Our butts are worth fighting for! Registered User regular
    edited March 2007
    Rook wrote: »
    I'm willing to bet it would have a lot of random encounters in it.

    In addition stats for every part of your gun, how well you aim, etc that gain experience as you shoot guys. All of this has no real impact on how you play the game, only making the early parts that you have to backtrack through incredibly easy and tedious.

    Cokomon on
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  • emnmnmeemnmnme Registered User regular
    edited March 2007
    tardcore wrote: »
    Japanese FPS would consist of tentacles and giggling school girls, so yeah.

    You have given me a great desire to use a BFG on a group of giggling school girls.

    emnmnme on
  • SrazekSrazek Registered User regular
    edited March 2007
    BigDes wrote: »
    Aren't the Japanese more prone to motion sickness? i read somewhere that this was the reason that FPS' aren't as popular over there.

    Interesting, my best friends girlfriend is Japanese and she literally got sick watching him play an FPS.

    But she's only one.

    Srazek on
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  • NevaNeva Registered User regular
    edited March 2007
    Srazek wrote: »
    BigDes wrote: »
    Aren't the Japanese more prone to motion sickness? i read somewhere that this was the reason that FPS' aren't as popular over there.

    Interesting, my best friends girlfriend is Japanese and she literally got sick watching him play an FPS.

    But she's only one.

    Only problem I've had with motion sickness in a game was HL2s airboat levels. But I do work a gaming lan where FPS are being played all the time, and it doesn't seem to bother me much anymore.

    Neva on
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  • CouscousCouscous Registered User regular
    edited March 2007
    Srazek wrote: »
    BigDes wrote: »
    Aren't the Japanese more prone to motion sickness? i read somewhere that this was the reason that FPS' aren't as popular over there.

    Interesting, my best friends girlfriend is Japanese and she literally got sick watching him play an FPS.

    But she's only one.

    The Shin Megami games did switch from the first person perspective because of complaints of motion sickness.

    Couscous on
  • augustaugust where you come from is gone Registered User regular
    edited March 2007
    I just got off this crazy Japanese Tribes server that shows up occasionally.

    august on
  • KamiKami Registered User regular
    edited March 2007
    BigDes wrote: »
    Aren't the Japanese more prone to motion sickness? i read somewhere that this was the reason that FPS' aren't as popular over there.

    Ryan Payton actually spoke of this on a Kojima Productions podcast. Since the genre never really blossomed overseas, the culture isn't used to the syncing, screen-shake, and point-of-view, so they're a bit more uncomfortable with the displays on-screen.

    It's a bit of circular reasoning, though: FPS never got big in Japan, because the average Japanese gamer isn't used to the genre, so that's why the FPS isn't big in Japan. :lol:

    Kami on
  • DralloDrallo Registered User regular
    edited March 2007
    *Motions vaguely in the direction of Killer 7*

    Drallo on
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  • DarkPrimusDarkPrimus Registered User regular
    edited March 2007
    Don't lightgun games count? Or is it because they're on rails, they don't count?

    DarkPrimus on
  • augustaugust where you come from is gone Registered User regular
    edited March 2007
    DarkPrimus wrote: »
    Don't lightgun games count? Or is it because they're on rails, they don't count?

    Yeah, I think that's why they don't. Navigating space is just as important to the fps as shooting things.

    august on
  • ArugulaZArugulaZ Registered User regular
    edited March 2007
    emnmnme wrote: »
    I haven't played Maken X or Breakdown so I can't comment there but I think that if the Japanese created a big FPS, they'd go down the path of innovation instead of the standard 'shoot it 'til it dies' gameplay.

    Coded Arms suggests otherwise.

    ArugulaZ on
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  • PeewiPeewi Registered User regular
    edited March 2007
    I believe that Metroid Prime is an FPS that comes from Japan.

    Peewi on
  • ZephosZephos Climbin in yo ski lifts, snatchin your people up. MichiganRegistered User regular
    edited March 2007
    Peewi wrote: »
    I believe that Metroid Prime is an FPS that comes from Japan.


    the developer retro studios in austin texas begs to differ.

    Zephos on
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  • BigDesBigDes Registered User regular
    edited March 2007
    That's Texas, Japan.

    BigDes on
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  • CouscousCouscous Registered User regular
    edited March 2007
    ArugulaZ wrote: »
    emnmnme wrote: »
    I haven't played Maken X or Breakdown so I can't comment there but I think that if the Japanese created a big FPS, they'd go down the path of innovation instead of the standard 'shoot it 'til it dies' gameplay.

    Coded Arms suggests otherwise.

    And that one Ghost in the Shell PSP game.

    Couscous on
  • mntorankusumntorankusu I'm not sure how to use this thing.... Registered User regular
    edited March 2007
    Peewi wrote: »
    I believe that Metroid Prime is an FPS that comes from Japan.
    It's not, however, it is heavily inspired by and part of a series of mostly-Japanese-developed games (and also, supervised by a Japanese company), so it does feel more like something that would come out of Japan.

    mntorankusu on
  • core tacticcore tactic Registered User regular
    edited March 2007
    Wasn't Dirge of Cerebrus supposed to be an FPS but supposedly they got motion sickness from playing it?

    core tactic on
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  • PeewiPeewi Registered User regular
    edited March 2007
    Zephos wrote: »
    Peewi wrote: »
    I believe that Metroid Prime is an FPS that comes from Japan.


    the developer retro studios in austin texas begs to differ.

    Well I didn't perform research, and I haven't even played the game. Ever.

    Peewi on
  • VeeveeVeevee WisconsinRegistered User regular
    edited March 2007
    Peewi wrote: »
    Zephos wrote: »
    Peewi wrote: »
    I believe that Metroid Prime is an FPS that comes from Japan.


    the developer retro studios in austin texas begs to differ.

    Well I didn't perform research, and I haven't even played the game. Ever.

    If you have no clue about what your talking about, then I'd have to recommend not saying anything.

    Veevee on
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited March 2007
    Veevee wrote: »
    Peewi wrote: »
    Zephos wrote: »
    Peewi wrote: »
    I believe that Metroid Prime is an FPS that comes from Japan.


    the developer retro studios in austin texas begs to differ.

    Well I didn't perform research, and I haven't even played the game. Ever.

    If you have no clue about what your talking about, then I'd have to recommend not saying anything.

    But then the internet would be devoid of life.

    Axen on
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  • MinionOfCthulhuMinionOfCthulhu Registered User regular
    edited March 2007
    If the Japanese made an FPS...
    Then Katchem_ash's head might explode.

    MinionOfCthulhu on
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  • Captain KCaptain K Registered User regular
    edited March 2007
    I guess this doesn't really count:


    halflifearcaderj9.jpg


    but it sure looks neat.

    Captain K on
  • MinionOfCthulhuMinionOfCthulhu Registered User regular
    edited March 2007
    So they really do have HL2 arcade cabinets? That does look neat, but why as an arcade game?

    MinionOfCthulhu on
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  • DralloDrallo Registered User regular
    edited March 2007
    So...how about that Killer 7...

    Drallo on
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  • Captain KCaptain K Registered User regular
    edited March 2007
    So they really do have HL2 arcade cabinets? That does look neat, but why as an arcade game?

    Because Japan is crrrrazy?


    I mean, I dunno.

    Captain K on
  • lazerbeardlazerbeard Registered User regular
    edited March 2007
    they would bring spiky hair to the genre.

    lazerbeard on
  • Calamity JaneCalamity Jane That Wrong Love Registered User regular
    edited March 2007
    I think it's a difference of play styles. I don't want to use broad strokes logic but a damn lot of Japanese games seem to combo/lock-on centric (obviously excluding RPGs), whereas in Western games it's more a matter of accuracy and a lower end lock-on emphasis (your GTAs and what have you).

    The best way I could illustrate this is juxtaposing Breakdown and Chronicles of Riddick: Escape from Butcher Bay. Slightly simliar in premise and functionality, both have you escaping a facility by use of small arms and hand-to-hand combat. Riddick's gameplay is intuitive and visceral, while Breakdown is full of disorienting and awkward. I can lay waste to aliens and guards with ease with Riddick's aim...while in Breakdown I use a dogshit locking-on mechanism that makes killing multiple enemies an exercise in futility. Keep in mind that there is quite a span of time between the two games, but the execution of both in terms of gameplay starkly contrast.

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  • VashinVashin Registered User regular
    edited March 2007
    lazerbeard wrote: »
    they would bring spiky hair to the genre.


    just what i was thinking!

    seriously i think they just leave the genre to the west. kinda like an import to the ones who do like them in japan.

    Vashin on
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  • tofutofu Registered User regular
    edited March 2007
    Drallo wrote: »
    So...how about that Killer 7...

    Killer 7 isn't a FPS?

    tofu on
  • SonosSonos Registered User regular
    edited March 2007
    dirge of cerebus

    Sonos on
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