If I'm missing anything, PM me and I'll add it to the OP.
Once upon a time, there was a soldier who was really freaking awesome at his job. He was big, he was stealthy, he was a boss.
Like all awesome heroes he prevented a nuclear war, twice, got tortured a lot, and pissed off just about everyone. Then he went rogue. Obviously the best way to deal with a rogue agent is to develop a super soldier program based on his DNA, and so the Sons of Big Boss were born.
This being the 80s, David AKA Solid Snake, hunted down his tragically evil father and killed him (sort of). Sadly, Snake's problems were just beginning, as the A.I. Illuminati his father fought took over the world in his absence. With the help of an anime nerd, a hot gunslinger lady, a war orphan cyborg, and a little girl hacker, the world was saved... but for how long?
This, is
METAL GEAR SOLID. Pioneer of tactical espionage action, long cutscenes, and really fun gameplay.
Complete list of "official" games:
Metal Gear
Metal Gear 2: Solid Snake
Metal Gear Solid
Metal Gear Solid 2: Sons of Liberty
Metal Gear Solid 3: Snake Eater
Metal Gear Solid 4: Guns of the Patriots
Metal Gear Solid: Portable Ops
Metal Gear Solid: Peace Walker
Metal Gear Rising: Revengeance
Metal Gear Solid V: The Phantom Pain
Trailers!
Metal Gear Solid: The Legacy Collection
http://www.youtube.com/watch?feature=player_embedded&v=J5RZq7rD-gk
Metal Gear Solid 4: Guns of the Patriots
http://www.youtube.com/watch?v=Tby1E9LP5rQ
Metal Gear Rising: Revengeance
http://www.youtube.com/watch?v=Op8mjKZxccM
Metal Gear Solid V: The Phantom Pain
http://www.youtube.com/watch?v=xw5t45tEPWQ
Metal Gear Solid V: E3 2013 extended trailer
http://www.youtube.com/watch?v=lQ8TZ4fRxFw&feature=player_embedded
Hideo Kojima Interview regarding the HD Collection:
PlayStation.Blog: Metal Gear Solid: Peace Walker was designed for PSP — a portable device. What changes did Kojima Productions make to the upcoming PS3 version so it could be enjoyed on a high-definition home console?
Hideo Kojima, Director, Kojima Productions: The PSP obviously has fewer buttons than the PS3 controller, and it had some limitations when it comes to control. Using the DualShock 3, movement of many things improved…as did, of course, [the addition of] rumble support.
On the PSP, it was also hard to tell some textures apart. Now, rendered in HD, they are much easier to see. The in-game text is also easier to read.
PSB: Your process of “transfarring” will allow PSP players to take their Peace Walker save files from one console to another, and we will also see similar cross-play support with the PS Vita and Metal Gear Solid HD Collection. Is this the future of gaming, and would you like to explore beyond what already has been announced?
Kojima: Peace Walker is the first step. It is a PSP game in HD that lets one go back and forth between one PSP and a PSP. The next step is to take PS2-quality games, such as Metal Gear Solid 2 and Metal Gear Solid 3, to HD and then to take them to Vita transfarring.
My next step is games that will come out for the PS3 from now on, so I can take advantage of this technology with the Vita with content that is exactly the same. I hope that cloud service is available now, and it would be ideal for me if transfarring were to serve as a bridge between the two services.
PSB: Just before E3, a glimpse of what will be its new graphic engine (FOX Engine) was shown. What would you say are their greatest visual benefits? Is there anything that stands out in this technology that you can tell us about?
Kojima: For now, FOX Engine has high performance in developing games on multiple platforms; I think that is the most prominent feature. At this point, it is not an engine that has anything particularly prominent when compared to what’s on the market. From now on, we hope to add features and functions that stand out from other engines.
PSB: Okay, PS Vita has already been revealed. Are you interested in the console? What are the features that draw your attention most to a portable device?
Kojima: As for the multitouch pad on the back of the console, I do not want to force users to use it. The PS Vita has cutting-edge technology and it’s the best there is – especially with integration with the PS3 – and I am very pleased I can offer it to users.
PSB: With the commercial success of L.A. Noire, and the return of cyberpunk with Deus Ex: Human Revolution, do you believe that there is a market for a new Snatcher game?
Kojima: L.A. Noire is a game that I really like, but unfortunately I have not played it. I think it is coming out in Japan today, so when I return, I intend to play it. This idea of an open world in 3D is very good, and I would love to do something like Snatcher, but I do not have the time or the means to do so. But if anyone else would like to develop it, I would love it.
NOTE: A few hours after this interview, Hideo Kojima, in collaboration with Suda 51 and Akira Yamaoka, announced a radio drama called “Sdatcher” based on Snatcher.
PSB: What qualities do you think a game designer needs to be hired in today’s industry?
Kojima: Right now, it’s very similar to movies: You need a lot of money. So rather than doing what you want, doing what you like, you must have a clear idea of marketing and sales. That’s what’s happening to us with FOX Engine; you do not need be an expert in programming to develop a game, but if you have a question, you still need an expert on-hand to provide an answer.
As for expression, that has reached a high level. Video games are trying to reach the peak of entertainment, so game makers should be clear that things like emotion and sound are among the many things that have to be involved.
PSB: How has your perspective from your business point of view and as a game developer changed, now that you are Vice President of Konami Digital?
Kojima: I would like to not change. My priority continues to be to create and produce my own games. Now that I can do this well, I can generate more time to help in other company products, especially in creative ways.
HD Collection Achievements!
Metal Gear Solid HD Collection:
* Down in Smoke – 10
Disorient an enemy with a cloud of smoke from a fire extinguisher
* Sexting – 10
Send Otacon a picture of the marine with no pants
* I Think You Need a Hug, E – 10
Find Emma Emmerich
* Don’t Taze Me, Bro – 10
Tranquilize 100 enemies
* Nothing Personal – 10
Break the neck of 30 enemies
* Rent Money – 10
Beat 30 enemies unconscious
* Piece of Cake – 10
Complete a VR or Alternative mission
* Johnny on the Spot – 10
Hear Johnny’s bowel noises in two locations
* Kissing Booth – 10
Kiss a poster in a locker
* Snake Beater – 10
Get caught by Otacon stimulating yourself
* Spaghetti Cinema – 10
Meet Revolver
* Steel Grip – 10
Attain grip level 3
* Lights Out – 15
Defeat Olga Gurlukovich
* Party’s Over – 15
Defeat Fatman
* No-Fly Zone – 15
Destroy the AV-88 Harrier II
* No Ray, José – 15
Defeat Metal Gear RAY
* Another Snake Bites the Dust – 15
Defeat Solidus Snake
* Vampire Slayer – 15
Defeat Vamp
* Who Ya Gonna Call? – 20
Take a clear photograph of the ghost image in Hold No. 2
* No Boss of Mine – 30
Complete Boss Survival
* Tell Me a Tale – 30
Complete all Snake Tales
* Great Dane – 80
Collect all dog tags
* A Cut Above – 50
Beat the Tanker and Plant chapters on any difficulty
* Virtually Impossible – 80
Complete all VR and Alternative missions
* Young Gun – 10
Submit Ocelot
* Pain Relief – 10
Defeat The Pain
* If It Bleeds, We Can Kill It – 10
Defeat The Fear
* The End – 10
Defeat The End
* Houston, We HAD a Problem – 10
Defeat The Fury
* River of Pain – 10
Defeat The Sorrow
* Shagadelic – 10
Defeat Shagohod
* Grounded – 10
Defeat Volgin in a fist fight
* The Patriot – 10
Defeat The Boss
* Mama Said – 10
CQC Slam a guard and knock him out
* Like He Just Doesn’t Care – 10
CQC Hold up an enemy
* Close Shave – 10
CQC Slit an enemy’s throat
* Snake Eyes – 10
See all of the first-person views that are not indicated by the RB button icon
* Ralph Called – 10
Make Snake throw up
* Can I Keep It? – 10
Capture any animal alive
* Snake Eater – 10
Eat a snake of any type
* A Good Man Is Hard to Find – 10
Achieve a camouflage index of 100%
* Problem Solved, Series Over – 10
Create the Ocelot Time Paradox
* Believe It or Not – 20
Catch a Tsuchinoko (mythical serpent)
* Fashionista – 20
Find every type of camouflage
* Only Skin Deep – 20
Find every type of face paint
* The Early End – 20
Kill The End before the boss battle
* King of the Jungle – 80
Obtain title of MARKHOR
* It Ain’t Easy Being Green – 80
Find all 64 Kerotans
* Like a Boss – 50
Finish the game on any difficulty
* PEACE WALKER – 30
Finish game without killing anyone
MGS: Peace Walker achievements:
* Vic Boss – 50
Clear every achievement
* MAIN OPS All Rank S – 30
Clear all MAIN OPS missions at Rank S
* EXTRA OPS All Cleared – 20
Clear all EXTRA OPS missions.
* EXTRA OPS All Rank A – 30
Clear all EXTRA OPS missions at Rank A or higher.
* EXTRA OPS All Rank S – 50
Clear all EXTRA OPS missions at Rank S.
* Big Boss – 50
Clear all MAIN OPS and EXTRA OPS missions at Rank S.
* Fulton Recovery Veteran – 10
Reach 300 or more Fulton recoveries.
* Hold-Up Artist – 10
Reach at least 100 hold-ups.
* Lethal Enforcer – 10
Reach at least 100 kills.
* Stun Specialist – 10
Reach at least 100 stun attacks.
* Costume Collector – 30
Obtain every costume.
* Special Staff Recruiter – 20
Assemble all special staff members.
* Hideo Kojima – 10
Recruit Hideo Kojima.
* Mech Catcher – 10
Capture a mech.
* Paz’s Thoughts – 20
Read all of Paz’s diary.
* Huey’s Thoughts – 10
Read Huey’s love letter.
* Strangelove’s Thoughts – 10
Read all of Strangelove’s memoirs.
* Monster Hunter – 20
Clear all hunting quests.
* CQC Six Shot – 20
Perform CQC six times in a row.
* Leap of Faith – 10
Perform a Leap of Faith and obtain the Assassin’s Straw Box.
* I feel… safe – 10
Put on a cardboard box.
* Indirect Attack – 10
Attack enemy soldiers by blowing up an oil drum or truck (single player only).
* OUTER OPS Sortie – 10
Carry out a mission in OUTER OPS.
* Elite Forces – 30
Clear “Capture the Enemy Base 06″ in OUTER OPS using only soldiers.
* Trader – 10
Carry out a trade.
* Deliverer – 20
Exchange items back and forth with another player using Delivery.
* Paz Mania – 20
Obtain Rank S on a date with Paz.
* Kaz Mania – 20
Obtain Rank S on a date with Kaz.
* That looks tasty! – 10
Nicely cook a ration.
* VERSUS OPS All Rules – 10
Play using all of the rules in VERSUS OPS.
* Divine Wind – 20
Collect a soldier using a divine wind.
* 19 Secret Achievements
Tips!
Doktor says: Revengeance has a lock on button!
R2/RB.
Posts
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
Good step in the right direction.
So this is all one full-on game, and not two separate releases, right?
Yes.
But it was obvious The Phantom Pain was MGS5 minutes into the reveal for any MGS fan. The fact that MGS characters were in it was a big tell. And that the studio didn't actually exist. And the Logo had cut outs directly where "Metal Gear Solid 5" would fit nearly exactly as shown as in the MGS5 trailer. :P
It is a surprise that they Announced Ground Zeroes, then The Phantom Pain, and here go 'oh hey, they're the same game'.
// Switch: SW-5306-0651-6424 //
Awww yeeaah.
This game looks fucking incredible.
Where's my B movie dammit! I'm not going to be able to take this game seriously anymore!
Anyone mind telling me what the fuck I just watched? Cause it was awesome.
About as obvious as all those "number 23" conspiracies. Plus that cutout logo only worked with "Metal Gear Solid V", in a series that up till now never used roman numerals.
...Which is exactly what they're doing. All it proves is that hindsight can be a fucking bitch sometimes.
Then there's three beds in the intro but we don't see who's on the third when Miller asks 'what about him?'.
And when Big Boss asks "Ishmael" who he is, Ishmael points back at Big Boss.
And Big Boss's robot hand is either Galvez's or based upon Galvez's.
// Switch: SW-5306-0651-6424 //
I'm more excited for this than the game.
// Switch: SW-5306-0651-6424 //
Does Big Boss even know Solid exists yet?
Galvez's was on his right hand I think. Either way, we MUST have the thumb lighter and "Rocket Peace!" in MGSV. No reason for the game to lose its B-movie campiness just cause we now have proper Western dialogue pacing.
The clones were made two years before Peace Walker starts. It's the ending credits conversation. And 9 years after Snake "kills" Big Boss in MG2 fits the timeline perfectly.
You are correct. Wrong hand, but it looks exactly the same and Big Boss did take the hand. It's most likely modified from a righty to a lefty.
// Switch: SW-5306-0651-6424 //
https://mobile.twitter.com/DavidBHayter/status/317002108115234816
Then he goes on to insist that it isn't just misdirection, he is out.
Which is even weirder even I think about live action Hayter in the weird MGS4 fake commercials
*salutes*
For Big Boss, his white whale was the Patriots, AKA
Add in the not so subtle giant whale seen in the trailer, Moby Dick studios, massive PTSD and it seems likely this is where Big Boss the hero finally dies...
If theres some crazy moment where he meets Solid, they probably wouldn't want it to be just Hayter talking to Hayter. Although I would love that.
The whole game takes place in Big Boss' head?
V has come to...maybe they put him in some sort of weird VR experiement where he's living an alternate future from the one we know he lives while they poke and prod him.
V, possible code name for a new Snake figure? Viper?
Feel free to pretty much throw any crazy theory you might have out there, guys. It's a Metal Gear game so just about anything and everything is insanely possible.
Who the hell was Joakim Mogren?
Joakim = Kojima.
"Everybody shut up! I just want to drink my OJ and play super nintendo! God.."
The best thing about this is that it took that GAF CGI thread about a million years before someone pointed this out.
In fact, that whole CGI poll thing was mortifying on all accounts. Whole lot of shut ins that can't tell a real human face from a fake on up in there. Oh dear oh dear.
But there's no way kojima did the interview. So who was that?
Rocket Peace!