I would like Monster Hunter more if the games weren't still using a Playstation 2 engine and models that have been reskinned for the 8th time. Capcom refuses to make an actual new MH game when they can just recycle the same game endlessly and people will pay full price for it.
Uh, Tri was a whole new engine, with all new monsters. They rebuilt weapon/monster collision from the ground up.
Then why were players and many monsters still using the exact same animations, models, and sounds from the original Monster Hunter?
Lots of the repeat monsters have had reskins yes, but lots of them are not the same monsters
Take Rathian and Rathalos, they are in -EVERY- monster hunter game, yet each game in the series they've only gotten more abilities, not less.
Each new game to the series also introduces a new "Hard" version of them, by making them move faster, more moves then the normal default version, and sometimes brand new mechanics, sure, its just small tweaks to the monster, but given that its an incredibly difficult monster even today not much has to change.
Also this is why I skipped MH3U, and am waiting for Monster Hunter 4. MH3U only adds like two new monsters period, that and the PSP version plays better regardless (Better controls)
Lots of the repeat monsters have had reskins yes, but lots of them are not the same monsters
Take Rathian and Rathalos, they are in -EVERY- monster hunter game, yet each game in the series they've only gotten more abilities, not less.
Each new game to the series also introduces a new "Hard" version of them, by making them move faster, more moves then the normal default version, and sometimes brand new mechanics, sure, its just small tweaks to the monster, but given that its an incredibly difficult monster even today not much has to change.
Also this is why I skipped MH3U, and am waiting for Monster Hunter 4. MH3U only adds like two new monsters period, that and the PSP version plays better regardless (Better controls)
Thats pretty much my point, for nearly a decade now Capcom has refused to make a MH game using current generation hardware and just rehashes essentially the same game over and over. When making an actual new game using modern technology would result in higher screen resolution for less cramped UI and cumbersome menus, larger areas and maps, more gameplay options, etc.
But why should they when they can just give it a fresh coat of paint, slap on a new price tag and people will line up for it?
Lots of the repeat monsters have had reskins yes, but lots of them are not the same monsters
Take Rathian and Rathalos, they are in -EVERY- monster hunter game, yet each game in the series they've only gotten more abilities, not less.
Each new game to the series also introduces a new "Hard" version of them, by making them move faster, more moves then the normal default version, and sometimes brand new mechanics, sure, its just small tweaks to the monster, but given that its an incredibly difficult monster even today not much has to change.
Also this is why I skipped MH3U, and am waiting for Monster Hunter 4. MH3U only adds like two new monsters period, that and the PSP version plays better regardless (Better controls)
Thats pretty much my point, for nearly a decade now Capcom has refused to make a MH game using current generation hardware and just rehashes essentially the same game over and over. When making an actual new game using modern technology would result in higher screen resolution for less cramped UI and cumbersome menus, larger areas and maps, more gameplay options, etc.
But why should they when they can just give it a fresh coat of paint, slap on a new price tag and people will line up for it?
A better question is "DVD's are cheap as hell, why can't we just stick every monster from every monster hunter game onto one disk?"
Hell, the flash cart size for MH3U is only 1GB, and 3DS carts can be as big as 8GB
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
Video games are just like Books or Movies when it comes to attracting their audience. For gabe, he likes games, books, or movies that imeditly grab his attention. For Tycho, he's willing to look past the boring begining to see what the game/movie/book has to offer. I realy like MH but at least he understands that it's because of HIS likes and dislikes that he can't get into the game. Like i say all the time, If you only play CoD all day, then this game isn't for you.
I have never played any Call of Duty and I could not get into Monster Hunter.
I have also played Eve Online, and other MMOs extensively. I am well aware of the concept of doing something less fun in order to receive more fun later on.
Lots of the repeat monsters have had reskins yes, but lots of them are not the same monsters
Take Rathian and Rathalos, they are in -EVERY- monster hunter game, yet each game in the series they've only gotten more abilities, not less.
Each new game to the series also introduces a new "Hard" version of them, by making them move faster, more moves then the normal default version, and sometimes brand new mechanics, sure, its just small tweaks to the monster, but given that its an incredibly difficult monster even today not much has to change.
Also this is why I skipped MH3U, and am waiting for Monster Hunter 4. MH3U only adds like two new monsters period, that and the PSP version plays better regardless (Better controls)
But Portable 3rd never made it out of Japan, right?
I love me some Monster Hunting but I'm perfectly happy to concede it does a piss poor job of introducing itself.
The demo chucks you too far into the deep end instantly with no tutorial. And the full game takes far too fucking long to get to hunting the big beasts.
It's also an aquired taste and never going to be for everyone.
I have never played any Call of Duty and I could not get into Monster Hunter.
I have also played Eve Online, and other MMOs extensively. I am well aware of the concept of doing something less fun in order to receive more fun later on.
the question you should ask your self, is why you COULDN'T get into MH if you understand these consepts. Maby it has something to do with the combat it self sence EvE and MMO's have VARY different combat style than MH. It could be many or few reasons but you should always ask your self that question. Also, it was an example i was giving.
I would like Monster Hunter more if the games weren't still using a Playstation 2 engine and models that have been reskinned for the 8th time. Capcom refuses to make an actual new MH game when they can just recycle the same game endlessly and people will pay full price for it.
Uh, Tri was a whole new engine, with all new monsters. They rebuilt weapon/monster collision from the ground up.
Then why were players and many monsters still using the exact same animations, models, and sounds from the original Monster Hunter?
aren't essentially the same game and those first dinosaurs aren't just reskins?
Have they fixed the shit inventory system? Can you pause in single player? Is there split screen co-op?
If yes, then there is hope, and reason to make offerings to the small gods of the industry.
If no, thenit'stheexactsamethingasbeforefuckyoshitcapcom!
Also, adding a leveling system might not hurt. Filling a bar every now and then could help maintain interest while trying to hunt down a Rathalos for the seventeen-bijillionth time in a day.
Have they fixed the shit inventory system? Can you pause in single player? Is there split screen co-op?
If yes, then there is hope, and reason to make offerings to the small gods of the industry.
If no, thenit'stheexactsamethingasbeforefuckyoshitcapcom!
Also, adding a leveling system might not hurt. Filling a bar every now and then could help maintain interest while trying to hunt down a Rathalos for the seventeen-bijillionth time in a day.
Tri was a whole new engine, this is true... but it was a new engine for the Wii, which could handle 480p at maximum. It might as well have been a Gamecube or PS2.
The inventory is still pretty much the same, with marginal improvements (split inventory for blademaster/gunner, so you don't have to keep reorganizing what you are bringing to hunts when you switch to ranged/melee).
You could pause the game since the PSP versions. There is an actual pause game option, and the game pauses when you suspend the PSP/3DS anyway.
Monster Hunter Tri for the Wii had limited split screen co-op (certainly not campaign co-op). The amount of screen space you need to avoid getting blindsided by monsters, though, makes it much less conducive for a split screen co-op game. It can be done, I suppose, but you are probably going to get hit a lot.
They added a leveling system in Tri for multiplayer hunts. It was reviled among my gaming friends, because it got in the way of progressing quickly through the lower ranks of the game. In MH3U, you continue to "rank up" after reaching the top Guild Hall quests, if you so desire, but they removed the pre-requisite of having enough XP/Points to advance through the lower ranks, which is a good compromise.
Capcom did release a better version of Monster Hunter (in terms of graphics, content, etc.) that actually was an MMO for PC in Japan (called Monster Hunter Frontier), and the graphics scaled as high as you wanted with whatever PC graphics card you have. We'll never see it here, though.
The new Monster Hunter 3 Ultimate has quite a few nifty features, including 3DS/WiiU crossplay, and it allows you to finally experience some of the content from Monster Hunter Portable 3rd (which never made it out here). It's a great game for folks who really enjoyed Monster Hunter Tri or past Monster Hunter games. For the rest of you non-hunters, though, it's same-old/same-old. If you couldn't get into it before, you won't get into it now.
Posts
This is every monster fight in the game period
I don't care if I am not beating a monster in record time, that tail is a complete and utter nuisance, and it absolutely must go.
Some are easier to avoid then others, but like the last day of a store before it shuts down, they all absolutely must go.
Then why were players and many monsters still using the exact same animations, models, and sounds from the original Monster Hunter?
You're telling me that this:
and this
aren't essentially the same game and those first dinosaurs aren't just reskins?
Lots of the repeat monsters have had reskins yes, but lots of them are not the same monsters
Take Rathian and Rathalos, they are in -EVERY- monster hunter game, yet each game in the series they've only gotten more abilities, not less.
Each new game to the series also introduces a new "Hard" version of them, by making them move faster, more moves then the normal default version, and sometimes brand new mechanics, sure, its just small tweaks to the monster, but given that its an incredibly difficult monster even today not much has to change.
Also this is why I skipped MH3U, and am waiting for Monster Hunter 4. MH3U only adds like two new monsters period, that and the PSP version plays better regardless (Better controls)
Thats pretty much my point, for nearly a decade now Capcom has refused to make a MH game using current generation hardware and just rehashes essentially the same game over and over. When making an actual new game using modern technology would result in higher screen resolution for less cramped UI and cumbersome menus, larger areas and maps, more gameplay options, etc.
But why should they when they can just give it a fresh coat of paint, slap on a new price tag and people will line up for it?
A better question is "DVD's are cheap as hell, why can't we just stick every monster from every monster hunter game onto one disk?"
Hell, the flash cart size for MH3U is only 1GB, and 3DS carts can be as big as 8GB
I have never played any Call of Duty and I could not get into Monster Hunter.
I have also played Eve Online, and other MMOs extensively. I am well aware of the concept of doing something less fun in order to receive more fun later on.
But Portable 3rd never made it out of Japan, right?
So I'm glad we got 3U.
The demo chucks you too far into the deep end instantly with no tutorial. And the full game takes far too fucking long to get to hunting the big beasts.
It's also an aquired taste and never going to be for everyone.
the question you should ask your self, is why you COULDN'T get into MH if you understand these consepts. Maby it has something to do with the combat it self sence EvE and MMO's have VARY different combat style than MH. It could be many or few reasons but you should always ask your self that question. Also, it was an example i was giving.
I dunno, its the same response I had with Yahtzee when he only played the game for two hours and called it quits
Like I said, game only really starts to shine once you get to Royal Lundroth and Barroth, where all the lessons you learned prior come together.
If you just started the game ASAP on RL and Barroth you would claim the game is brutal unfair.
The game has a massive learning curve, which is what the first 6+ hours are, learning the game mechanics.
It also does a really poor job teaching the player.
It also takes far too long to progress. I am not paying a subscription, so don't give me a game paced like a MMO. Excessive grinding is fuckin' awful.
Have they fixed the shit inventory system? Can you pause in single player? Is there split screen co-op?
If yes, then there is hope, and reason to make offerings to the small gods of the industry.
If no, thenit'stheexactsamethingasbeforefuckyoshitcapcom!
Also, adding a leveling system might not hurt. Filling a bar every now and then could help maintain interest while trying to hunt down a Rathalos for the seventeen-bijillionth time in a day.
I don't know what the system was like in previous games
Yes. Just hit the Home button
Yes, there were split screen arena missions in Tri.
The inventory is still pretty much the same, with marginal improvements (split inventory for blademaster/gunner, so you don't have to keep reorganizing what you are bringing to hunts when you switch to ranged/melee).
You could pause the game since the PSP versions. There is an actual pause game option, and the game pauses when you suspend the PSP/3DS anyway.
Monster Hunter Tri for the Wii had limited split screen co-op (certainly not campaign co-op). The amount of screen space you need to avoid getting blindsided by monsters, though, makes it much less conducive for a split screen co-op game. It can be done, I suppose, but you are probably going to get hit a lot.
They added a leveling system in Tri for multiplayer hunts. It was reviled among my gaming friends, because it got in the way of progressing quickly through the lower ranks of the game. In MH3U, you continue to "rank up" after reaching the top Guild Hall quests, if you so desire, but they removed the pre-requisite of having enough XP/Points to advance through the lower ranks, which is a good compromise.
Capcom did release a better version of Monster Hunter (in terms of graphics, content, etc.) that actually was an MMO for PC in Japan (called Monster Hunter Frontier), and the graphics scaled as high as you wanted with whatever PC graphics card you have. We'll never see it here, though.
The new Monster Hunter 3 Ultimate has quite a few nifty features, including 3DS/WiiU crossplay, and it allows you to finally experience some of the content from Monster Hunter Portable 3rd (which never made it out here). It's a great game for folks who really enjoyed Monster Hunter Tri or past Monster Hunter games. For the rest of you non-hunters, though, it's same-old/same-old. If you couldn't get into it before, you won't get into it now.
MHWilds ID: JF9LL8L3