"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
I’m at the point now where I am trying to figure out a chicken slash egg scenario: specifically, which has primacy. Are the kids that we have making games because
1. They see us making and playing them?
2. They play games where modifying them is the game?
3. It’s fun, and… they want to?
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I bet it's a combination of all three. It definitely shouldn't be assumed that they are just picking things up from us. It's more likely that the exposure is simply giving spark to the creative tinders that are already present in their imaginations. I say this because I was exposed to DnD and games like Final Fantasy when I was a kid, and as young as 9 or 10 I was already spending way too much time designing RPG videogames on notebook paper.
Every time I see more about this game I grow more ravenous in my desire, nay, my need to play it.
Maybe daggerman is an old colloquialism for their order from a bygone age that has sort of become their official name over time. Now they are all still called daggermen even though women are now not excluded from combat roles. Like how if a woman outranks you irl you still call her Sir. The idea being that ma'am is for civilians and denotes respect, but sir denotes that they are above you regardless of gender or even the branch of the military you both belong to.
Maybe daggerman is an old colloquialism for their order from a bygone age that has sort of become their official name over time. Now they are all still called daggermen even though women are now not excluded from combat roles. Like how if a woman outranks you irl you still call her Sir. The idea being that ma'am is for civilians and denotes respect, but sir denotes that they are above you regardless of gender or even the branch of the military you both belong to.
Also, "Daggerperson" just doesn't have the same impact. Its one of those words that can't be de-gendered without sounding lame, unlike: Fireman (fire fighter), Policeman (police officer), Ninjaman (ninja assassin).
Every time I see more about this game I grow more ravenous in my desire, nay, my need to play it.
Maybe daggerman is an old colloquialism for their order from a bygone age that has sort of become their official name over time. Now they are all still called daggermen even though women are now not excluded from combat roles. Like how if a woman outranks you irl you still call her Sir. The idea being that ma'am is for civilians and denotes respect, but sir denotes that they are above you regardless of gender or even the branch of the military you both belong to.
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@Goose! I need you!
So I'm guessing he's your...co-pilot this week?
-Antje Jackelén, Archbishop of the Church of Sweden
I’m at the point now where I am trying to figure out a chicken slash egg scenario: specifically, which has primacy. Are the kids that we have making games because
1. They see us making and playing them?
2. They play games where modifying them is the game?
3. It’s fun, and… they want to?
---
I bet it's a combination of all three. It definitely shouldn't be assumed that they are just picking things up from us. It's more likely that the exposure is simply giving spark to the creative tinders that are already present in their imaginations. I say this because I was exposed to DnD and games like Final Fantasy when I was a kid, and as young as 9 or 10 I was already spending way too much time designing RPG videogames on notebook paper.
What country's military does that?
The United States.