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[Deadlands: Reloaded] IC Things are looking kind of grim...

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    Mikey CTSMikey CTS Registered User regular
    Haha! Yeah, I screwed that one up. It missed anyway so whatever.

    // PSN: wyrd_warrior // MHW Name: Josei //
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    NealnealNealneal Registered User regular
    I'm just surprised it returned anything other than an error.

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    Ken OKen O Registered User regular
    If it rerolled numbers over 0 how did it ever stop?

    Seeing the Mudman try to attack Rachel snaps Clayton back to his senses. He swings his rifle around and quickly lines up his shot on the offending creature.
    geth roll "1d8o8; 1d6o6" for shooting

    shooting:
    1d8o8 4 [1d8o8=4]
    1d6o6 1 [1d6o6=1]

    http://www.fingmonkey.com/
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    Mikey CTSMikey CTS Registered User regular
    Infidel is a smart dude... standard programming 101 is to prevent creative failsafes in case idiots like me creating an infinite loop. He put a lot work into that code so I bet he planned for exceptions, too.

    Still feeling the shakes Clayton somehow manages to overcome his fears and the shoot connects.

    Please roll for damage, @Ken O

    // PSN: wyrd_warrior // MHW Name: Josei //
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    Ken OKen O Registered User regular
    geth roll "2d10o10" Damage

    Damage:
    2d10o10 18 [2d10o10=13, 5]

    http://www.fingmonkey.com/
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    Mikey CTSMikey CTS Registered User regular
    edited August 2013
    Forgot to roll for the mud men in the back with Cheval to escape the entangle...

    Geth roll 2#1d6o6 for escaping entangle

    Clayton round bores through the mud man, partically blowing the monster's head clear off as bit of sands and ichor explode out in every direction.

    Up next... @Nealneal

    escaping entangle:
    2#1d6o6 2 # 8 [1d6o6=8] 5 [1d6o6=5]

    Mikey CTS on
    // PSN: wyrd_warrior // MHW Name: Josei //
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    NealnealNealneal Registered User regular
    edited August 2013
    Tennessee pulls back the hammer and tries to plant another bit of lead in the preacher.
    Geth roll "1d6o6; 1d6o6" for Shooting the preacher man.
    Geth roll 2d6+1 for Damage

    Shooting the preacher man:
    1d6o6 1 [1d6o6=1]
    1d6o6 2 [1d6o6=2]
    Damage:
    2d6+1 9 [2d6=3, 5]

    Nealneal on
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    Mikey CTSMikey CTS Registered User regular
    edited August 2013
    Care to spend a Fate Chip to make that re-roll, @Nealneal ?

    Also you can spellcast without mana, it's just a -1 penalty for each point you don't have while casting.

    Mikey CTS on
    // PSN: wyrd_warrior // MHW Name: Josei //
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    NealnealNealneal Registered User regular
    I think I'm either out of chips or down to one red, but my notes are at home.

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    Mikey CTSMikey CTS Registered User regular
    I know you have one Red one. It will give me a Fate Chip when you use it, but that is probably worth it

    // PSN: wyrd_warrior // MHW Name: Josei //
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    NealnealNealneal Registered User regular
    Hell, I'll spend it.
    Geth roll "1d6o6; 1d6o6" for Shooting
    Geth roll "2d6o6+1" for Damage

    Shooting:
    1d6o6 2 [1d6o6=2]
    1d6o6 5 [1d6o6=5]
    Damage:
    2d6o6+1 6 [2d6o6=3, 2]

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    Mikey CTSMikey CTS Registered User regular
    No need to re-roll damage. You can keep the previous one.

    // PSN: wyrd_warrior // MHW Name: Josei //
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    NealnealNealneal Registered User regular
    Cool cool. I wasn't sure.

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    Mikey CTSMikey CTS Registered User regular
    The possessed form of Father Cheval howls as the shot peirces his hide, capping him right in the knee. He struggles to find to footing as the wound leaves the body the mantiou has taken crippled. "Oh you'll pay for that you bloated cattle!"
    Father Cheval is Shaken

    Up next in the order... @Captain Carrott

    I'll allow a little time for the Cap to make a post.

    // PSN: wyrd_warrior // MHW Name: Josei //
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    Captain CarrotCaptain Carrot Alexandria, VARegistered User regular
    Yeah, sorry, not allowed to do non-work stuff at work, at least not while I'm starting out.

    "Cattle?!" Rachel exclaims indignantly. "We are human beings, sons and daughters of the LORD -- and He will not suffer your assaults on His people! Your very limbs will be palsied as you attempt to strike us!"
    geth roll "1d10o10; 1d6o6" for Drain Strength

    Drain Strength:
    1d10o10 7 [1d10o10=7]
    1d6o6 2 [1d6o6=2]

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    Ken OKen O Registered User regular
    Congrats on the new job Cap.

    http://www.fingmonkey.com/
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    JohnnyCacheJohnnyCache Starting Defense Place at the tableRegistered User regular
    sorry duders I lost my job and had to move...did you put an alternate in?

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    NealnealNealneal Registered User regular
    Nope. We just skipped you when you came up in turn order. Sorry to hear about the job and forced move. .

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    Ken OKen O Registered User regular
    Real life is way more important than games. Sorry to hear about the job Johnny. Hopefully things turn around quickly.

    http://www.fingmonkey.com/
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    Mikey CTSMikey CTS Registered User regular
    Geth roll "1d8o8; 1d6o6" for resisting Lower Trait effect

    resisting Lower Trait effect:
    1d8o8 5 [1d8o8=5]
    1d6o6 4 [1d6o6=4]

    // PSN: wyrd_warrior // MHW Name: Josei //
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    Mikey CTSMikey CTS Registered User regular
    His Strength is reduced by one die type, from a 1d10 to a 1d8.

    The figure that was once Father Cheval slumps over and snarls like a wound beast. "I'll have you entrails for my pies!"

    New action card order incoming...

    KC - Clayton
    9C - McKenna
    KS - Rachel
    8D - Tennessee
    2S - 2 Mud Men remaining
    AH - Father Cheval

    Up next... Father Cheval! Post incoming shortly.

    // PSN: wyrd_warrior // MHW Name: Josei //
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    Mikey CTSMikey CTS Registered User regular
    edited August 2013
    Geth roll "3#1d8o8; 1d6o6" for Bolts against Clayton, Rachel, Tennessee

    Geth roll "3#2d6o6" for damage against Clayton, Reachel, Tennessee

    Bolts against Clayton, Rachel, Tennessee:
    3#1d8o8 3 # 11 [1d8o8=11] 3 [1d8o8=3] 13 [1d8o8=13]
    1d6o0 362 [1d6o0=362]
    damage against Clayton, Reachel, Tennessee:
    3#2d6o6 3 # 4 [2d6o6=2, 2] 12 [2d6o6=3, 9] 9 [2d6o6=4, 5]

    Mikey CTS on
    // PSN: wyrd_warrior // MHW Name: Josei //
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    Mikey CTSMikey CTS Registered User regular
    Geth roll 1d6o6 for botched Wild Die roll

    botched Wild Die roll:
    1d6o6 7 [1d6o6=7]

    // PSN: wyrd_warrior // MHW Name: Josei //
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    Mikey CTSMikey CTS Registered User regular
    Geth roll "2#1d6o6" for bonus damage against for scoring Raises against Clayton and Tennessee

    bonus damage against for scoring Raises against Clayton and Tennessee:
    2#1d6o6 2 # 3 [1d6o6=3] 1 [1d6o6=1]

    // PSN: wyrd_warrior // MHW Name: Josei //
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    Mikey CTSMikey CTS Registered User regular
    edited August 2013

    @Ken O Clayton takes 7 damage from the Bolt attack.... he is unphased.

    @Captain Carrott Rachel takes 12 damage... she is Shaken and takes a Wound.

    @Nealneal Tennessee takes 10 damage... he is Shaken and takes a Wound.

    Before you ask, I included for your Protection spell in the final totals. Even with the +2 Toughness bonus, it's still enough to end up just like this. It does prevent Clayton from being affected by the damage, though.

    I spend the Fate Chip to remove the Shaken status from Father Cheval.

    The manitou howls angrily and forces the form its possessed back to its feet. Arcane fires errupt from its furious eyes as it releases a torrent of power against you all. Tennessee takes the blast to the face with a scream, stunning him as winces while clutching the searing hot wound. Poor Rachel takes the worst of it, the dark magics burning through her shirt and into her chest. Having regained his composure, Clayton manages to find his footing and though he takes the bolt in the calf he pushes on through the pain and readies another shot against this damned demon.

    Up next... @Ken O

    Mikey CTS on
    // PSN: wyrd_warrior // MHW Name: Josei //
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    Ken OKen O Registered User regular
    Gritting his teeth Clayton slams another round into the chamber. He forces himself forward, moving between the two remaining mudmen and Rachel. There was no time to properly line up a shot, Cheval had to be stopped.
    geth roll "1d8o8-2; 1d6o6-2" Reloading and Shootin.

    Reloading and Shootin.:
    1d8o8-2 1 [1d8o8=3]
    1d6o6-2 -1 [1d6o6=1]

    http://www.fingmonkey.com/
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    Ken OKen O Registered User regular
    Shit shit shit shit. I'm pretty sure I'm out of chips.

    http://www.fingmonkey.com/
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    Mikey CTSMikey CTS Registered User regular
    edited August 2013
    Pardon the delay, I had to do a little digging.

    Technically, you are correct, @Ken O. You have no Fate chips right now.... However, I fucked up. I should have rewarded you all at least one Fate Chip after the last fight. That was my bad.

    @Captain Carrott Gains a Green Fate Chip.
    @Nealneal gains a Green Fate Chip.
    @Ken O gains a Black (Legendary) Fate Chip.
    @JohnnyCache gains a Red Fate Chip.

    Ohh... now you have a bit of choice there, Ken O. If you spend it, you get the reroll AND you get to add a d6 to the roll. But if you hold on to it, it's worth an experience point. Since you know I already established this would be a short campaign, it's probably in your best interest just to spend it on the reroll.

    Mikey CTS on
    // PSN: wyrd_warrior // MHW Name: Josei //
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    Ken OKen O Registered User regular
    edited August 2013
    Yay! I'm going to spend the chip. You should have heard me swearing at poor Geth last night.

    geth roll "1d8o8; 1d6o6" for shooting.
    geth roll "1d6o6" for Legendary Chip

    shooting:
    1d8o8 11 [1d8o8=11]
    1d6o6 10 [1d6o6=10]
    Legendary Chip:
    1d6o6 4 [1d6o6=4]

    Ken O on
    http://www.fingmonkey.com/
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    Ken OKen O Registered User regular
    I forgot to add the -2 penalty. So that's a 13 on the hit. I'm guessing that hits with a raise, if not ignore the d6
    geth roll "2d10o10+1d6o6" Damage

    Damage:
    2d10o10+1d6o6 14 [2d10o10=8, 2] [1d6o6=4]

    http://www.fingmonkey.com/
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    Mikey CTSMikey CTS Registered User regular
    Possessed Father Cheval is now Shaken with two Wounds.

    Clayton's shot rang true thoughout the cavernous mines, tearing open the grotesque form's abdomen causing his innards to escape. The demon cried with shock and clutched desperately to hold the body's gizzards inside where they belonged. "Impossible! I will not be defeated by the likes of you ramble."

    Up next... @Nealneal @Captain Carrott @JohnnyCache may all act as they please. Rachel and Tennessee both owe me either a Spirit roll to overcome being Shaken or a Fate Chip to instantly overcome it.

    // PSN: wyrd_warrior // MHW Name: Josei //
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    NealnealNealneal Registered User regular
    Bloodied, and just damned tired of all of this, Tennessee decides the hell with it and calls on the manitou to play a hand of poker.

    Flourishing his cards in his left hand, he unleashes a hail of bolts.
    Spending a Fate Chip to overcome Shaken.
    I need a hand of 6 cards. Trying for 4 Power.

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    Mikey CTSMikey CTS Registered User regular
    Your hand of cards is...

    7H AD 8D 7D 8C j

    You lucky duck. You'll get the PP but you will suffer a backlash. I need a d20 roll on the Backlash chart after you've complete you're spell.

    // PSN: wyrd_warrior // MHW Name: Josei //
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    NealnealNealneal Registered User regular
    edited August 2013
    I'll take the Ace, 8s, and 7s as my hand. That'll give me two pair and I'm going to let the manitou keep that joker and not suffer the backlash. Taste Souls Preacher Man!

    Geth roll "1d8o8; 1d6o6" for Spellcasting two Soul Blasts
    Geth roll "2#3d6" for Damage

    Spellcasting two Soul Blasts:
    1d8o8 12 [1d8o8=12]
    1d6o6 5 [1d6o6=5]
    Damage:
    2#3d6 2 # 9 [3d6=6, 2, 1] 11 [3d6=4, 1, 6]

    Nealneal on
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    Mikey CTSMikey CTS Registered User regular
    Oooh... that is bad news since he's already Shaken. I owe you 1d6 for the Raise....

    Geth roll 1d6o6

    1d6o6 1 [1d6o6=1]

    // PSN: wyrd_warrior // MHW Name: Josei //
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    Mikey CTSMikey CTS Registered User regular
    edited August 2013
    The soul blasts Tennessee threw towards the manitou tears through him both physically and spiritually. An unhoyl howl of hundred of souls releasing from the tears in his flesh errupt in torrents of blue-white light that floods the cavern. The ground begins to shake beneath your feet and you all stumble blindly. Clayton reaches to protect Rachel from falling debris, covering her with his body. The shaking then stops and the dust begins to settle and the ruined body of Father Cheval litters the floor of the cave.

    As you each raise to your feet and dust yourselves off, you hear the sounds of drums again. You move to prepare yourselves for whatever horror comes next, but instead relax as you see Laughing Cow enter the cavern, banging his drum rhythmically. He laughs out loud as he kicks one of the dismembered limbs away from the copper heart of the mountain. "You pale faces sure do like to make messes," he chuckles. "Still you have done well. The manitou, though not destroyed, is banished back to the Deadlands. The spirit of the mountain is free to spread peace and prosperity throughout these lands again."

    He kneels next to the massive copper load and removing his loin clothe uses the leathers to polish the stone.
    The manitou that poisoned the land has been defeated.

    You each gain 2 EXP and another Black (Legendary) Fate Chip is added to the pot.

    Mikey CTS on
    // PSN: wyrd_warrior // MHW Name: Josei //
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    Captain CarrotCaptain Carrot Alexandria, VARegistered User regular
    Rachel sighs in relief, and sits back on the ground, her knees being rather shakier than she would prefer.

    "So the town will recover? That's wonderful news."

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    NealnealNealneal Registered User regular
    Tennessee collaspes into the dust. It's been a helluva day.
    Not sure what needs to be done about that Wound.

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    Mikey CTSMikey CTS Registered User regular
    You can either make a Healing skill check or Rachel can cast a heal spell. Either way, it must be done within the hour or you'll have to switch to slow healing - Vigor roll when you bed down.

    // PSN: wyrd_warrior // MHW Name: Josei //
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    Ken OKen O Registered User regular
    Clayton slowly reloads his rifle as he stands protectively over his friends. Sure the danger should be over, but the way things have been going he wasn't going to be taken by surprise if another monster suddenly appeared.

    http://www.fingmonkey.com/
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