Upkeep: Lore/Luck to 3/3
Movement: Stroll through the Dreamlands.
Fingers crossed for a different environment by the time I pop out, I've got just enough clue tokens.
Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
mi-go hunterOnce again I'm back in the lab.Cleaning my knives, ready for stabs.Registered Userregular
ARKHAM ENCOUNTERS:
Finn Edwards at Gilman House Hotel:
Joe Sargent is willing to give you a ride to Arkham in his bus, provided you haven't learned too much. If you have 3 or less Clue tokens, you may move to any location in Arkham and immediately have an encounter there. @stever777 can decide whether to hitch a ride to anywhere in Arkham or stay here and heal 1 Sanity or Stamina.
"Ashcan" Pete at River Docks: @Tayrun exchanges his gate trophy in exchange for a wad of cash from a shady dealer with a hooked hand.
Norman Withers at the Witch House:
You turn to see a small furry form dart quickly out of the room, making off with one of your possessions. Discard 1 item of your choice. If you have no items, then nothing happens. @Psycholarry1 must lose one of his items to the creature called "Brown Jenkins".
Daisy Walker at the Silver Twilight Lodge: @Daemonis closes the gate to Another Dimension! The Lloigor returns to the cup.
OW ENCOUNTERS:
Zoey Samaras in Dreamlands Area 2:
The stone face reveals to you one of the deepest secrets of the Dreamlands. Pass a Lore (-1) [2] check to gain 4 Clue tokens. If you fail the check, however, the sight claims your last shred of sanity. Lose all your Sanity. @Chrysis must overcome the ultimate challenge.
Tommy Muldoon in Plateau of Leng Area 2:
The colors are blinding. Pass a Lore (-1) check or stay here next turn. @Faraz to shield his eyes.
That is the worst. At least I'll replenish all the clue tokens I'll need to spend to keep alive.
Can I unveil the statues secrets with only 2 dice? almost.
The first clue: Does the trick.
That went well. Zoey is up 3 clue tokens, and more importantly didn't go batshit. Hopefully the environment changes.
Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
Upkeep: Lore/Luck to 4/2
Movement: Pop out of gate into the Unnameable.
Encounter: Try to close gate: Success.
Fling clue tokens at closing gate until it is Sealed.
That went far better than expected for an unplanned jaunt through dimensions.
Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
Move to Historical Society.
Pick up Clue. Map of Arkham: Movement phase: Exhaust to get 1 extra movement point.
Move to the Woods.
Sneak by Shoggoth. Success!
Move to Uptown Streets to shoot Festive Cultist (+1 Toughness). Super Dead!
Crap! I can't do all that!
(Combat & Clue pick-up end movement.)
I'll just kill the Cultist & end at Uptown Streets.
Zoey Samaras in the Unnamable: @Chrysis successfully seals the gate! The Nightgaunt returns to the cup and she collects the trophy. The number of Elder Signs is 2/6.
Daisy Walker at the Historical Society:
You encounter a friendly old professor from Miskatonic University. If you spend 1 gate trophy, he introduces himself as Professor Armitage and offers to join forces with you. Take his Ally card if it is available, otherwise draw 1 Unique Item.
Will @Daemonis accept his offer?
Tommy Muldoon in the Black Cave: @Faraz seals the gate to the Plateau of Leng! The Shoggoths are no more and he collects it as a trophy. the number of Elder Signs is 3/6.
Upkeep: I think we'll keep things where they are.
Movement: Move to the Science Building, and grab the clue.
The last trip was so successful, may as well get ready for the next one.
Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
0
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mi-go hunterOnce again I'm back in the lab.Cleaning my knives, ready for stabs.Registered Userregular
Posts
Innsmouth:
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
@Chrysis
@Tayrun
@Daemonis
@stever777
@Faraz
Perform Movement and Upkeep in any order!
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Move to docks and sell that Gate Trophy!
Movement: move to the Witch House
Return back to Silver Twilight Lodge, try to close the gate - (5+1-0)=6 - closed for a while
Movement: Stroll through the Dreamlands.
Fingers crossed for a different environment by the time I pop out, I've got just enough clue tokens.
Upkeep: SPEED/SNEAK: 4/4 > 5/3
Move to Gilman House Hotel.
Martial Law Check +1 - Close but I'm free!
CURRENT LOCATION: Gilman House Hotel
Stamina: 5/6
SPEED/SNEAK: 5/3
FIGHT/WILL: 2/1
LORE/LUCK: 2/3
MONEY: $8
CLUE TOKENS: 3
INVENTORY:
.45 Auto: Type: Physical weapon
Bonus: +4 Combat check
Map of Arkahm: Movement phase: Exhaust to get 1 extra movement point.
Whiskey: Discard to reduce any Sanity loss by 1.
SPELLS:
SKILLS:
SPECIALS:
ALLIES: John Legrasse: +2 Will - You can claim monsters with the Endless ability as trophies.
MONSTER TROPHIES:
GATE TROPHIES: Yuggoth -2
The Black Hole of Cygnus X-1
Finn Edwards at Gilman House Hotel:
Joe Sargent is willing to give you a ride to Arkham in his bus, provided you haven't learned too much. If you have 3 or less Clue tokens, you may move to any location in Arkham and immediately have an encounter there.
@stever777 can decide whether to hitch a ride to anywhere in Arkham or stay here and heal 1 Sanity or Stamina.
"Ashcan" Pete at River Docks:
@Tayrun exchanges his gate trophy in exchange for a wad of cash from a shady dealer with a hooked hand.
Norman Withers at the Witch House:
You turn to see a small furry form dart quickly out of the room, making off with one of your possessions. Discard 1 item of your choice. If you have no items, then nothing happens.
@Psycholarry1 must lose one of his items to the creature called "Brown Jenkins".
Daisy Walker at the Silver Twilight Lodge:
@Daemonis closes the gate to Another Dimension! The Lloigor returns to the cup.
OW ENCOUNTERS:
Zoey Samaras in Dreamlands Area 2:
The stone face reveals to you one of the deepest secrets of the Dreamlands. Pass a Lore (-1) [2] check to gain 4 Clue tokens. If you fail the check, however, the sight claims your last shred of sanity. Lose all your Sanity.
@Chrysis must overcome the ultimate challenge.
Tommy Muldoon in Plateau of Leng Area 2:
The colors are blinding. Pass a Lore (-1) check or stay here next turn.
@Faraz to shield his eyes.
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Get a ride to Science Building.
Pick up Clue.
Instead of Encounter, pay Yuggoth gate trophy to get 2 more Clues.
CURRENT LOCATION: Science Building
Stamina: 5/6
SPEED/SNEAK: 5/3
FIGHT/WILL: 2/1
LORE/LUCK: 2/3
MONEY: $8
CLUE TOKENS: 6
INVENTORY:
.45 Auto: Type: Physical weapon - Bonus: +4 Combat check
Map of Arkham: Movement phase: Exhaust to get 1 extra movement point.
Whiskey: Discard to reduce any Sanity loss by 1.
SPELLS:
SKILLS:
SPECIALS:
ALLIES:
John Legrasse: +2 Will - You can claim monsters with the Endless ability as trophies.
MONSTER TROPHIES:
GATE TROPHIES:
PERSONAL STORY:
The Black Hole of Cygnus X-1
Now lets hope the environment changes when I emerge. If not that 3 stamina/3 sanity hit would have been for nothing.
If the environment doesn't change (not saying it won't!), there's always the option of choosing not to close the gate and waiting for another turn.
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Can I unveil the statues secrets with only 2 dice? almost.
The first clue: Does the trick.
That went well. Zoey is up 3 clue tokens, and more importantly didn't go batshit. Hopefully the environment changes.
The sounds of rhythmic chants and the flurry of wings issued from the underground sewers.
A gate to the Great Hall of Celeano (Star, -1) opens in the Woods!
A Cultist and a Shoggoth appear! The Cultist moves to Uptown Streets.
The Deep One and the Star Spawn move to Merchant District Streets.
A clue token appears at the Historical Society and the doom track is now at 7/11.
The gate limit is almost reached! (5/6) Zhar is still deep in slumber.
The environment has been replaced.
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Innsmouth:
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
@Chrysis
@Tayrun
@Daemonis
@stever777
@Faraz
Perform Movement and Upkeep in any order!
Finn Edwards can also use his ability if he chooses to do so...
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Movement: Head to the General Store
I would also like to kill the Cultist for help in my Personal Story.
Anyone mind?
The Black Hole of Cygnus X-1
Cast Voice of Ra - still hear
Move to Historical Society, read Book of Dzyan - very interesting book!
Movement: Pop out of gate into the Unnameable.
Encounter: Try to close gate: Success.
Fling clue tokens at closing gate until it is Sealed.
That went far better than expected for an unplanned jaunt through dimensions.
Movement: Pop out of the gate at the Black Cave.
Encounter: Try to close gate: Success
Seal the gate with 5 clues.
That was a timely environment change.
Upkeep: FIGHT/WILL: 2/1 > 3/0
Move as a Moonie to MU Streets.
Move to Historical Society.
Pick up Clue.
Map of Arkham: Movement phase: Exhaust to get 1 extra movement point.
Move to the Woods.
Sneak by Shoggoth.
Success!
Move to Uptown Streets to shoot Festive Cultist (+1 Toughness).
Super Dead!
Crap! I can't do all that!
(Combat & Clue pick-up end movement.)
I'll just kill the Cultist & end at Uptown Streets.
CURRENT LOCATION: Uptown Streets
Stamina: 5/6
SPEED/SNEAK: 5/3
FIGHT/WILL: 3/0
LORE/LUCK: 2/3
MONEY: $8
CLUE TOKENS: 6
INVENTORY:
.45 Auto: Type: Physical weapon - Bonus: +4 Combat check
Map of Arkham: Movement phase: Exhaust to get 1 extra movement point.
Whiskey: Discard to reduce any Sanity loss by 1.
SPELLS:
SKILLS:
SPECIALS:
ALLIES:
John Legrasse: +2 Will - You can claim monsters with the Endless ability as trophies.
MONSTER TROPHIES:
Cultist: 1 Toughness
GATE TROPHIES:
PERSONAL STORY:
The Black Hole of Cygnus X-1
Move to Merchant District Streets
> Engage Deep One
Will check: Will (4) +Deep One (-2) = 2 dice.
2 dice: Fail.
Clue token: Success.
Four clue tokens remain.
Combat check [2]: Fight (3) + Rifle (5) + Deep One (-1) = 7 dice.
7 dice: Success.
Hack off a flipper, into the trophy bag.
> Man Up
> Engage Star Spawn
Will check: Will 4 + Star Spawn (-3) = 1 die.
1 die: Fail.
Clue token: Success.
Three clue tokens remain.
Combat check [3]: Fight (3) + Rifle (5) + Star Spawn (-3) = 5 dice.
5 dice: Hell. Yes.
Rip off the wings. Into the bag.
> Victorious Chewbacca impression.
The Black Hole of Cygnus X-1
E - And by the board I meant encounters, which will be up soon!
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Norman Withers in the General Store:
@Psycholarry1 has the option of purchasing these items: Tommy Gun, Lucky Cigarette Case, and Food
Zoey Samaras in the Unnamable:
@Chrysis successfully seals the gate! The Nightgaunt returns to the cup and she collects the trophy. The number of Elder Signs is 2/6.
Daisy Walker at the Historical Society:
You encounter a friendly old professor from Miskatonic University. If you spend 1 gate trophy, he introduces himself as Professor Armitage and offers to join forces with you. Take his Ally card if it is available, otherwise draw 1 Unique Item.
Will @Daemonis accept his offer?
Tommy Muldoon in the Black Cave:
@Faraz seals the gate to the Plateau of Leng! The Shoggoths are no more and he collects it as a trophy. the number of Elder Signs is 3/6.
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
The blackout was conveniently timed, and the old professor found himself excused out to the streets.
A gate to R'lyeh (Plus, -3) opens in the Unvisited Isle!
A Zombie and a Maniac appear!
A clue token appears at the Science Building and the doom track is now at 8/11.
The gate limit is at 4/6. Zhar is still resting.
The stores are closed for this turn! @Psycholarry1 is kicked out to the streets.
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Innsmouth:
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
@Chrysis
@Tayrun
@Daemonis
@stever777
@Faraz
Perform Movement and Upkeep in any order!
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Upkeep: SPEED/SNEAK: 5/3 > 4/4
Move to the Woods.
CURRENT LOCATION: Woods
Stamina: 5/6
SPEED/SNEAK: 4/4
FIGHT/WILL: 3/0
LORE/LUCK: 2/3
MONEY: $8
CLUE TOKENS: 6
INVENTORY:
.45 Auto: Type: Physical weapon - Bonus: +4 Combat check
Map of Arkham: Movement phase: Exhaust to get 1 extra movement point.
Whiskey: Discard to reduce any Sanity loss by 1.
SPELLS:
SKILLS:
SPECIALS:
ALLIES:
John Legrasse: +2 Will - You can claim monsters with the Endless ability as trophies.
MONSTER TROPHIES:
Cultist: 1 (+1) Toughness
GATE TROPHIES:
PERSONAL STORY:
The Black Hole of Cygnus X-1
Movement: Head to Hibb's Roadhouse
Ghost-
Horror Check: Auto Fail, lose 2 sanity
Use the holy water
Combat Check: Double dead ghost
Movement: Move to the Science Building, and grab the clue.
The last trip was so successful, may as well get ready for the next one.
Shoot! I forgot to give you a spell, @Daemonis
Here, have an Enchant Weapon.
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Move to Police Station.
Spend my gate trophy and become deputy of Arkham.