Are you sure you used the right recipe for the watering can? It uses stone, not cobblestone
Hunger is certainly kicking in a lot faster with 1.6. I don't think it's anything mod related. I'm actually wanting to put in Hunger Overhaul which will actually make hunger bite even harder, but I'll need to playtest it before I'll deploy it because that developer seems like one of those HC SoBs. General rule for hunger in 1.6 so far: Get a farm up and running before you go off and mine out the world.
Are you sure you used the right recipe for the watering can? It uses stone, not cobblestone
Hunger is certainly kicking in a lot faster with 1.6. I don't think it's anything mod related. I'm actually wanting to put in Hunger Overhaul which will actually make hunger bite even harder, but I'll need to playtest it before I'll deploy it because that developer seems like one of those HC SoBs. General rule for hunger in 1.6 so far: Get a farm up and running before you go off and mine out the world.
Spent a while reading the in-game documentation for Rotarycraft... looks rather interesting though the hydro generator is a bit... lack lustre. It needs a 64 height waterfall for maximum power but I'll see what it's like with 30 block high waterfalls... Each hydro generator needs a 3x3 space to place, it needs to be placed such that the water falls through the left hand side (so it spins anti-clockwise) and do NOT enter the 3x3 space around the hub of the generator. Those blades hurt. They're also bloody loud so a sound muffler from Extra Utilities is highly advisable.
Now to see if I can have a fully green energy powered base using Factorisation as well...
I just made my first Tinker's Construct UberHammer. Manyullyn head and rod plus two Cobalt plates. Then I added an Obsidian Plate because hey, Reinforced 3, right? and then I added a bunch of redstone because duh, and topped it off with an Emerald. 31488 durability. I was going to add one of those leadstone cells or whatever when it got near to breaking, but I don't think that will be necessary. I don't think this hammer is ever going to break.
Next up is a sword, gonna call it "Reasonable Discourse." I don't think it can possibly compare to The Obliterator though. In fact, "The Obliterator" just doesn't seem adequately absurd.
Spent a while reading the in-game documentation for Rotarycraft... looks rather interesting though the hydro generator is a bit... lack lustre. It needs a 64 height waterfall for maximum power but I'll see what it's like with 30 block high waterfalls... Each hydro generator needs a 3x3 space to place, it needs to be placed such that the water falls through the left hand side (so it spins anti-clockwise) and do NOT enter the 3x3 space around the hub of the generator. Those blades hurt. They're also bloody loud so a sound muffler from Extra Utilities is highly advisable.
Now to see if I can have a fully green energy powered base using Factorisation as well...
Is a waterfall just a source block placed really high up? Or is it harder to set up than that?
Spent a while reading the in-game documentation for Rotarycraft... looks rather interesting though the hydro generator is a bit... lack lustre. It needs a 64 height waterfall for maximum power but I'll see what it's like with 30 block high waterfalls... Each hydro generator needs a 3x3 space to place, it needs to be placed such that the water falls through the left hand side (so it spins anti-clockwise) and do NOT enter the 3x3 space around the hub of the generator. Those blades hurt. They're also bloody loud so a sound muffler from Extra Utilities is highly advisable.
Now to see if I can have a fully green energy powered base using Factorisation as well...
Couldn't you just put the waterfalls below the surface and have the turbines near bedrock, then tesseract the energy to the surface so the noise isn't a bother?
Waterfalls are just water blocks with x amount of free fall before they hit another block. There's also a lot more 'elegant' methods of getting max height waterfalls without hiding them or having some floating eyesore.
On the server, behind my house is a large mountain. I'm planning on building a water fall there, then digging a drop through the rock to hit the turbines around sea level. Muffle the noise, then build a water outflow into the sea so it looks all natural. Except for the whole massive waterfall with no obvious source for the amount of water that's actually flowing. As standard in Minecraft.
There is one annoying... flaw? with Rotarycraft: It uses Bedrock as a resource.
I normally set the world generation to use flat bedrock, so for Rotarycraft to need to consume bedrock to generate a resource... yeah...
I have two options:
Leave bedrock generation as expected of vanilla Minecraft, and hence mandate the use of Rotarycraft's bedrock grinder to flatten the world (and possibly open the void)
Say screw that, keep flat bedrock generation and set up a server vendor in New Moskau to trade diamonds or emeralds or both for bedrock dust.
Also did some testing with Rotarycraft's Hydrokinetic Engine: You can have multiple series of engines on the same waterfall with no impact on each other. It's just a royal pain in the ass to transfer the energy due to how Rotarycraft has designed its energy transfer mechanism.
A Hydrokinetic Engine generates the equivalent of 9.3MJ/t when operating at maximum capacity.
Speaking of power. Initial analysis of the new BC steam boilers has been done and the main takeaway points are:
No more heat up phase. Instead, you'll get a proportion of the maximum output of the boiler up until it reaches 100% heat.
LP boilers are far more efficient fuel wise compared to the HP boilers. HP for energy density, LP if you need to operate on a fuel budget.
Liquid boilers are horrible at the moment.
My house has a TiCo smelter outside and a Tool Forge (the upgraded tool bench) inside, if anyone wants to use it to make their own TiCo tools.
The chest next to the smelter has casts to make the basic pickaxe, shovel and axe, and THE HAMMER OF DOOM.
Just bring your own mats, since we haven't broken singularity yet.
I just dug a tunnel from spawn to my house. Look for the big hole surrounded by a fence next to the skeletal super sized building with all the torches.
Sadly my computer cant handle the server. Worst part is I have more ram available but 32 bit java is stupid and don't have a 64 bit OS. Guess it was worth a shot though.
Creeper server stuff..
2013-12-16 19:23:20 [INFO] <Xenofungus> this map is really awesome, i kind of wish takel wasnt so quick to dump it
That map was generated using BoP + Natura using a known seed. The seed is actually the same as the previous 1.5x map seed. Unless I find a different nice map seed, that's going to be the same map seed for the permanent pack.
Also:
CPU Model: Intel(R) Xeon(R) CPU L5520 @ 2.27GHz
CPU Cores: 2
CPU Usage: 9.17%
RAM Usage: 953MB remaining (1093MB used)
HDD Usage: 4%
I dunno about you, but I can get used to 4 day uptimes without needing to restart the server and it's still running fine >.>
The only machines in Horizon are TE, Rotarycraft and AE. Which is why we'll never hit singularity on Horizon. There's no mass automated farming methods or mining methods. Yes, we can grow resources using Magic Crops, but that'll be a totally manual affair.
Most likely, yes. It adds decorative blocks (metal bricks) and that's OK in my books. Even if stuff like Damascus Steel is pointless because of the very very easy Steel recipe (Cook Iron in a smelter. Done!) which will probably be the first recipe I'll directly nerf.
Where is everyone? Anyhow, started the terraforming project on the mountain behind my house. Unfortunately the waterfall starts at y=112ish so I'll be loosing some power in order to maintain a 'natural' look to the whole endeavour when it's all done. Not that it really matters in the end...
As a side note: The stream that's irrigating my farmland is also artificial. The general shape of the land, however, is natural.
Edit:
Also FYI: Horizons has been updated to 1.0.7. Do not update. I have no idea what's in the update, so until the changelog is released, the server isn't budging.
Where is everyone? Anyhow, started the terraforming project on the mountain behind my house. Unfortunately the waterfall starts at y=112ish so I'll be loosing some power in order to maintain a 'natural' look to the whole endeavour when it's all done. Not that it really matters in the end...
As a side note: The stream that's irrigating my farmland is also artificial. The general shape of the land, however, is natural.
Edit:
Also FYI: Horizons has been updated to 1.0.7. Do not update. I have no idea what's in the update, so until the changelog is released, the server isn't budging.
I can't speak for everyone, but I think I'm staying away from the server too much to prevent burn out of epic scales.
Actually fuck it. Getting on.
I've been kidnapped by New Vegas (hi 2011!), send help but I'll probably be around again some time. Is Horizons going to be the chosen 1.6 pack, or the 1.6 successor to Unleashed? I don't mind either way.
Where is everyone? Anyhow, started the terraforming project on the mountain behind my house. Unfortunately the waterfall starts at y=112ish so I'll be loosing some power in order to maintain a 'natural' look to the whole endeavour when it's all done. Not that it really matters in the end...
As a side note: The stream that's irrigating my farmland is also artificial. The general shape of the land, however, is natural.
Edit:
Also FYI: Horizons has been updated to 1.0.7. Do not update. I have no idea what's in the update, so until the changelog is released, the server isn't budging.
I can't speak for everyone, but I think I'm staying away from the server too much to prevent burn out of epic scales.
Actually fuck it. Getting on.
I was on a lot earlier this week -- server is running great. Started to catch the burnouts, so I decided I'd wait till the long-term map, then burn out there instead.
I'd like to see something similar to the Hunger Overhaul mod that occasionally gives you "cravings" for specific foods. The cravings could slow you down just a little bit (either in terms of movement or in terms of mining) until sated.
It would add a sense of purpose to mods like HarvestCraft -- mods which I already enjoy, granted, but seem difficult to justify when I could be tending productive bees of some kind, or similar.
Alternatively, introduce a "Restaurant" block which temporarily spawns villagers at noon every in-game day. These villagers would be requesting HarvestCraft dishes in exchange for rare resources like emeralds and Silverwood saplings.
Basically, I want a reason to make Deluxe Cheeseburgers with Pickles.
I need server info. I kinda bowed out from the internet until finals were over. Now I'm ready to hop in and do dumb shit.
0
AkimboEGMr. FancypantsWears very fine pants indeedRegistered Userregular
edited December 2013
Could someone elaborate on HarvestCraft? The documentation on the forum thread is less than great.
How compatible is it with cross-mod play (especially Thaumcraft golems), what's the progress curve like, etc'.
AkimboEG on
Give me a kiss to build a dream on; And my imagination will thrive upon that kiss; Sweetheart, I ask no more than this; A kiss to build a dream on
Could someone elaborate on HarvestCraft? The documentation on the forum thread is less than great.
How compatible is it with cross-mod play (especially Thaumcraft golems), what's the progress curve like, etc'.
I think HarvestCraft adds variety for its own sake and doesn't have much of a progress curve. You can grow all different kinds of plants and prepare them in your home kitchen using blocks like a chopping board. I like it but also hate it -- the basic inventory is so small, and there are SO MANY different seeds.
edit: not-so-thorough google search suggests it doesn't play well with TC golems.
Harvest craft adds a whole bunch of new crops/fruit to the game. It also adds a few items like bakeware which is needed to craft food items. There really isn't a progress curve, you gather seeds, harvest fruits, and use them to make food. Not sure if the it interacts with other mods much at all.
Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
HarvestCraft doesn't have a progression curve. It's completely flat 'vanilla' style stuff. It adds a bunch of growable crop resources which you can then use to craft foods/meals.
If you want to incorporate it into game mechanics, you do need something harsh like Hunger Overhaul to make the effort of broadening your crop base to make meals worth it.
Agriculture does similar things but adds workstations instead/in addition to crafting catalysts. I do wish Agriculture and HarvestCraft had better interactions because the idea of using an oven for HarvestCraft would be nice. (And it gives me an excuse to plan an expansion wing on my house for the kitchen and overhead locker/cupboard storage.
HarvestCraft in general doesn't play nicely with being able to automate it. This may be intentional, or just because the author didn't use the appropriate inter-mod APIs.
Server address is PAUnleashed.playat.ch
Pack is currently Horizon 1.0.6
This is a temporary pack until the 'full featured' pack is released, then I'm going to go Frankenstein on it and add/remove mods to that pack.
Do items still have aspects in the new Thaumcraft? Because one way that I got some extra purpose from Harvestcraft was adding various aspects to the crops via configs. It seemed like a logical extension of the general mindset behind both mods.
Methinks the new version of Thermal Expansion might have been released a bit too soon. My Leadstone Energy Cell won't accept power from on top (and yes, I tried switching the mode on the top side) and the Induction Smelter is completely busted. It reorganized my inventory when I placed it, I can't right click it, and I can't break it to pick it up, with pickaxe or crescent hammer.
EDIT: Relogged, and the Smelter was completely gone. Cheated myself a replacement one and it seems to work, but now I'm just confused.
Terrendos on
0
AkimboEGMr. FancypantsWears very fine pants indeedRegistered Userregular
Methinks the new version of Thermal Expansion might have been released a bit too soon. My Leadstone Energy Cell won't accept power from on top (and yes, I tried switching the mode on the top side) and the Induction Smelter is completely busted. It reorganized my inventory when I placed it, I can't right click it, and I can't break it to pick it up, with pickaxe or crescent hammer.
EDIT: Relogged, and the Smelter was completely gone. Cheated myself a replacement one and it seems to work, but now I'm just confused.
You're not trying to feed the Energy Cell with MJ, right? TE3 has its own energy (Redstone Flux), and TE machines won't accept MJ power.
The other way around does work, however. Plugging a source of RF (conduits) to a MJ-enabled machine will automatically convert.
Give me a kiss to build a dream on; And my imagination will thrive upon that kiss; Sweetheart, I ask no more than this; A kiss to build a dream on
Do items still have aspects in the new Thaumcraft? Because one way that I got some extra purpose from Harvestcraft was adding various aspects to the crops via configs. It seemed like a logical extension of the general mindset behind both mods.
Yep. The first time you scan an item, you get aspect points for the research game. Idea is it forces you to keep exploring and crafting and finding new kinds of block.
I haven't been around much due to being exceedingly busy and this map being relatively short-lived. I did log on briefly a couple times, and expanded the temporary farm at whoever's place is below spawn, and tossed some found plant things in the storage crates.
Do items still have aspects in the new Thaumcraft? Because one way that I got some extra purpose from Harvestcraft was adding various aspects to the crops via configs. It seemed like a logical extension of the general mindset behind both mods.
Yep. The first time you scan an item, you get aspect points for the research game. Idea is it forces you to keep exploring and crafting and finding new kinds of block.
Ooooh, so I could add aspects to all the different food items (all 15,000 of them or whatever) and there would then be a cross-mod motivation for complex cooking?
Methinks the new version of Thermal Expansion might have been released a bit too soon. My Leadstone Energy Cell won't accept power from on top (and yes, I tried switching the mode on the top side) and the Induction Smelter is completely busted. It reorganized my inventory when I placed it, I can't right click it, and I can't break it to pick it up, with pickaxe or crescent hammer.
EDIT: Relogged, and the Smelter was completely gone. Cheated myself a replacement one and it seems to work, but now I'm just confused.
You're not trying to feed the Energy Cell with MJ, right? TE3 has its own energy (Redstone Flux), and TE machines won't accept MJ power.
The other way around does work, however. Plugging a source of RF (conduits) to a MJ-enabled machine will automatically convert.
Yeah, I was using one of the TE Steam Engines, so no confusion there. It's definitely the mod being bugged.
Accordingly, the ore spawn rates for some resources are far too low. Certus Quartz being one of the big ones. Here's someone doing a 100 chunk quarrying of the Direwolf20 pack, which uses similar configs to Horizons with Metallurgy being the big missing mod in comparison.
Edit:
And yes, that will imply that for every 100 iron ore, and hence 200 iron and about 100 Redstone, you'll get 17 pieces of Certus Quartz. Gold is also rather scarce come to think of it.
Posts
I've tried to make it today and it wont let me. Did you actually make it or did you spawn it in?
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Hunger is certainly kicking in a lot faster with 1.6. I don't think it's anything mod related. I'm actually wanting to put in Hunger Overhaul which will actually make hunger bite even harder, but I'll need to playtest it before I'll deploy it because that developer seems like one of those HC SoBs. General rule for hunger in 1.6 so far: Get a farm up and running before you go off and mine out the world.
yep
I used 4 smooth stone, bowl, and bonemeal.
Now to see if I can have a fully green energy powered base using Factorisation as well...
Next up is a sword, gonna call it "Reasonable Discourse." I don't think it can possibly compare to The Obliterator though. In fact, "The Obliterator" just doesn't seem adequately absurd.
Is a waterfall just a source block placed really high up? Or is it harder to set up than that?
@Takel
Couldn't you just put the waterfalls below the surface and have the turbines near bedrock, then tesseract the energy to the surface so the noise isn't a bother?
Does that make me King of Fishermen?
On the server, behind my house is a large mountain. I'm planning on building a water fall there, then digging a drop through the rock to hit the turbines around sea level. Muffle the noise, then build a water outflow into the sea so it looks all natural. Except for the whole massive waterfall with no obvious source for the amount of water that's actually flowing. As standard in Minecraft.
Which is quite a surprise the first time you see it.
I normally set the world generation to use flat bedrock, so for Rotarycraft to need to consume bedrock to generate a resource... yeah...
I have two options:
Leave bedrock generation as expected of vanilla Minecraft, and hence mandate the use of Rotarycraft's bedrock grinder to flatten the world (and possibly open the void)
Say screw that, keep flat bedrock generation and set up a server vendor in New Moskau to trade diamonds or emeralds or both for bedrock dust.
Also did some testing with Rotarycraft's Hydrokinetic Engine: You can have multiple series of engines on the same waterfall with no impact on each other. It's just a royal pain in the ass to transfer the energy due to how Rotarycraft has designed its energy transfer mechanism.
A Hydrokinetic Engine generates the equivalent of 9.3MJ/t when operating at maximum capacity.
Speaking of power. Initial analysis of the new BC steam boilers has been done and the main takeaway points are:
No more heat up phase. Instead, you'll get a proportion of the maximum output of the boiler up until it reaches 100% heat.
LP boilers are far more efficient fuel wise compared to the HP boilers. HP for energy density, LP if you need to operate on a fuel budget.
Liquid boilers are horrible at the moment.
The chest next to the smelter has casts to make the basic pickaxe, shovel and axe, and THE HAMMER OF DOOM.
Just bring your own mats, since we haven't broken singularity yet.
I just dug a tunnel from spawn to my house. Look for the big hole surrounded by a fence next to the skeletal super sized building with all the torches.
2013-12-16 19:23:20 [INFO] <Xenofungus> this map is really awesome, i kind of wish takel wasnt so quick to dump it
That map was generated using BoP + Natura using a known seed. The seed is actually the same as the previous 1.5x map seed. Unless I find a different nice map seed, that's going to be the same map seed for the permanent pack.
Also:
I dunno about you, but I can get used to 4 day uptimes without needing to restart the server and it's still running fine >.>
1.6 in general has the full gamut available.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
As a side note: The stream that's irrigating my farmland is also artificial. The general shape of the land, however, is natural.
Edit:
Also FYI: Horizons has been updated to 1.0.7. Do not update. I have no idea what's in the update, so until the changelog is released, the server isn't budging.
I can't speak for everyone, but I think I'm staying away from the server too much to prevent burn out of epic scales.
Actually fuck it. Getting on.
I was on a lot earlier this week -- server is running great. Started to catch the burnouts, so I decided I'd wait till the long-term map, then burn out there instead.
It would add a sense of purpose to mods like HarvestCraft -- mods which I already enjoy, granted, but seem difficult to justify when I could be tending productive bees of some kind, or similar.
Alternatively, introduce a "Restaurant" block which temporarily spawns villagers at noon every in-game day. These villagers would be requesting HarvestCraft dishes in exchange for rare resources like emeralds and Silverwood saplings.
Basically, I want a reason to make Deluxe Cheeseburgers with Pickles.
How compatible is it with cross-mod play (especially Thaumcraft golems), what's the progress curve like, etc'.
I think HarvestCraft adds variety for its own sake and doesn't have much of a progress curve. You can grow all different kinds of plants and prepare them in your home kitchen using blocks like a chopping board. I like it but also hate it -- the basic inventory is so small, and there are SO MANY different seeds.
edit: not-so-thorough google search suggests it doesn't play well with TC golems.
If you want to incorporate it into game mechanics, you do need something harsh like Hunger Overhaul to make the effort of broadening your crop base to make meals worth it.
Agriculture does similar things but adds workstations instead/in addition to crafting catalysts. I do wish Agriculture and HarvestCraft had better interactions because the idea of using an oven for HarvestCraft would be nice. (And it gives me an excuse to plan an expansion wing on my house for the kitchen and overhead locker/cupboard storage.
HarvestCraft in general doesn't play nicely with being able to automate it. This may be intentional, or just because the author didn't use the appropriate inter-mod APIs.
Server address is PAUnleashed.playat.ch
Pack is currently Horizon 1.0.6
This is a temporary pack until the 'full featured' pack is released, then I'm going to go Frankenstein on it and add/remove mods to that pack.
EDIT: Relogged, and the Smelter was completely gone. Cheated myself a replacement one and it seems to work, but now I'm just confused.
The other way around does work, however. Plugging a source of RF (conduits) to a MJ-enabled machine will automatically convert.
Yep. The first time you scan an item, you get aspect points for the research game. Idea is it forces you to keep exploring and crafting and finding new kinds of block.
Ooooh, so I could add aspects to all the different food items (all 15,000 of them or whatever) and there would then be a cross-mod motivation for complex cooking?
Eeeeexcellent.
Yeah, I was using one of the TE Steam Engines, so no confusion there. It's definitely the mod being bugged.
Edit:
And yes, that will imply that for every 100 iron ore, and hence 200 iron and about 100 Redstone, you'll get 17 pieces of Certus Quartz. Gold is also rather scarce come to think of it.