The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.
Sequel to the popular flash game Avalanche, Super Avalanche is a game that’s just pure undiluted fun. Creator Chris Peterson presents a game which expands on the original while preserving the core gameplay that made the first one so addicting. Inspired by popular modern rougelikes such as Spelunky and Binding of Isaac; every game is different. The game is built around replayability featuring challenging missions, combinable powerups with over 70,000 combinations, and collectible badges that modify the parameters of the game itself.
BADLAND is an award-winning atmospheric side-scrolling action adventure taking place in a gorgeous forest. Although the forest looks like it is from some beautiful fairytale, there seems to be something terribly wrong. The player controls one of the forest’s inhabitants to discover what is going on. BADLAND takes you to an immersive single player experience with over fifty unique levels combined with a local multiplayer for up to four players playing with the same device. BADLAND has been developed fully independently by Frogmind - a two-man indie studio. It has been downloaded by millions of players since its launch in April 4th, 2013.
In this sequel to 2011’s critically acclaimed puzzle platformer, the goat and mouse are back, ready to take on a new world with all new puzzles, traps, machinery, and of course, magic hats. A custom physics engine powers this collection of rooms where you must use the environment to your advantage to succeed. The Escape Goat universe has been reimagined in HD and hand illustrated by artist Randy O’Connor.
Gunpoint is a stealth puzzle game that lets you rewire its levels to trick people. You play a freelance spy, breaking into high security buildings with a device called the Crosslink. It lets you link electronic devices to each other to make them do whatever you want: link a lightswitch to a trapdoor, then flick it to send a guard falling to his death.
Lovers in a Dangerous Spacetime is a co-op micro-platformer for 2 or 1 players set inside a neon spaceship locked in battle with hordes of space baddies. Players work together running back and forth between ship control rooms, manning turrets, lasers, shields and thrusters to rack up points and stave off a vacuumy demise. Death may be a given, but at least you don’t have to face it alone!
You control Otus, an owl with the power of flight. Explore an open world where a sinister plot is brewing. Gain helpers with powerful abilities while acquiring powers of your own to help you through the game’s many massive dungeons, each containing monsters, puzzles, secrets, and enormous bosses. Visit the world’s towns, meet it’s inhabitants, and piece together it’s perilous history. Can you discover the great secrets left behind by your ancestors?
TowerFall is an archery combat platformer for up to 4 players. It’s a local party game centering around hilarious, intense versus matches. The core mechanics are simple and accessible, but combat is fast and fierce. The focus is on player mastery and friendly rivalry. Inspired by long afternoons and all-nighters squaring off in the local multiplayer classics of my youth, TowerFall aims to recreate that childlike joy. It’s best played competitively with friends, cross-legged on the floor within punching distance of each other.
Gunpoint looks really cool. Well, they all look really cool, but a 2D stealth game with technology and tackling stick figures out a 3 story window looks like it'll be very very satisfying to play.
I also love how most of these games are already released. It's been frustrating the past couple years to have to sign up for mailing lists to be notified when the games are released. If I didn't bookmark the developer's pages and go back to them on occasion, I never would have found out that they were available for purchase.
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I also love how most of these games are already released. It's been frustrating the past couple years to have to sign up for mailing lists to be notified when the games are released. If I didn't bookmark the developer's pages and go back to them on occasion, I never would have found out that they were available for purchase.