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[Roleplaying Games] Play Everything, Only GM the Games You Want To

VanguardVanguard But now the dream is over. And the insect is awake.Registered User, __BANNED USERS regular
edited August 2014 in Critical Failures
446163485_KDmsE-L-2.jpg

This is the thread where we talk about getting sweaty with dice and pretending to be Elves.

If you've never pretended to be an Elf, we will tell you the correct way to do so.

Maybe you've been dreaming of escape from the Gygaxian torture chamber you've been trapped in since 1974.

We know the way out.

Maybe you've been dreaming about better ways to use the Gygaxian torture chamber.

We know that, too.

Here are some of our favorite tools:

Burning Wheel
Burning Wheel is a fantasy roleplaying game first published in 2002. Since then, the game and its supplements have gone on to win critical notoriety, a handful of awards and respect from the RPG community. In 2011, we published the latest edition, Burning Wheel Gold. There are 3200 copies of the current edition of Burning Wheel in print, but over 12,000 copies of the game overall. There are three supplements for Burning Wheel: the Monster Burner, the Magic Burner and the Adventure Burner. There are also two setting books, Jihad — an homage to Dune — and The Blossoms Are Falling — an historic setting for Heian Era Japan.

Burning Wheel uses a simple D6 die pool system at its core. Grab a handful of dice equal to your skill or stat. Roll the dice. Any 4s, 5s or 6s that result are considered successes. You need a certain number of successes to pass tests. The system builds on that simple core to create deep, dynamic results.

During play, the GM challenges a player’s Beliefs. The player overcomes these challenges and drives the story by testing his character’s abilities. A test can be resolved in a single roll or decided in an extended conflict, social or martial. The GM doles out the consequences for failure based on what the player was trying to accomplish. You want to find a woodsman to guide you through the forest — make a Circles test. If you fail he’s suspicious of thieves so he’s shooting first and asking questions later. You want to get some gear — make a Resources test. If you fail you can’t afford it but your rival comes forward with the offer of a loan and a suppressed smirk. You want to convince your enemy to let your friends go — engage him in a Duel of Wits. Structure your argument well, because if you fail, he might just convince you to take the place of your friends in exchange for their freedom. You want that bastard dead? Draw your sword and take him out in a blow-by-blow melee — Fight! Don’t fail this time, though, because it might be your last. You the player decide how far to take it. You reap the rewards and weather the consequences.

In this game, the consequences for failure lead to the next conflict. There are no dead-ends in Burning Wheel, unless it’s a dead-end alley with your enemies lying in wait. The story told is about the path that gets you to your goals. Whether the game is political, military, or a classic sword and sorcery adventure, you decide. You write your own Beliefs about what you want and Instincts that describe how you react. You advance your skills to help you get there and you earn traits that describe how you come out on the other side. One way or another, when you play Burning Wheel, you’re playing with fire.

Shadowrun
There are cracks in the world. They’re slender, dark, and often cold, but they are the only things that keep you hidden. Keep you alive. They are the shadows of the world, and they are where you live.

You are a shadowrunner, thriving in the margins, doing the jobs no one else can. You have no office, no permanent home, no background to check. You are whatever you make yourself. Will you seek justice? Sow seeds of chaos? Sell out to the highest bidder? It’s up to you, but this much is certain—if you do nothing, the streets will eat you alive.

You can survive—even flourish—as long as you do what it takes. Sacrifice part of your soul for bleeding-edge gear. Push the limits of your will learning new and dangerous magic. Wire yourself into the Matrix, making your mind one with screaming streams of data. It’ll cost you something—everything does—but you can make it worth the price.

13th Age
About 13th Age
In the 13th Age of the world, adventurers seek their fortunes in the Dragon Empire while powerful individuals known as Icons pursue goals that may preserve the empire from chaos, or send it over the edge.
Players decide which Icons their characters ally with, and which ones they oppose. These relationships, along with a personal history and a unique trait chosen during character creation, help define an adventurer’s place in the world of 13th Age and lay the groundwork for epic stories that emerge through play.
There are also fun new rules for hitting orcs and making them go splat.

DCC RPG
You’re no hero.

You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.

Return to the glory days of fantasy with the Dungeon Crawl Classics Role Playing Game. Adventure as 1974 intended you to, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the page...

Fate
Grab your plasma rifles, spell components, and jetpacks! Name your game; Fate Core is the foundation that can make it happen. Fate Core is a flexible system that can support whatever worlds you dream up. Have you always wanted to play a post-apocalyptic spaghetti western with tentacle monsters? Swords and sorcery in space? Wish there was a game based on your favorite series of books, film, or television, but it never happened? Fate Core is your answer.

Fate Core is a tabletop roleplaying game about proactive, capable people who lead dramatic lives. The type of drama they experience is up to you. But wherever they go, you can expect a fun storytelling experience full of twists…of fate.

Torchbearer
Adventurer is a dirty word. You’re a scoundrel, a villain, a wastrel, a vagabond, a criminal, a sword-for-hire, cutthroat. Respectable people belong to guilds, the church or are born into nobility. Or barring all that, they’re salt of the earth and till the land for the rest of us. Your problem is that you’re none of that. You’re a third child or worse. You can’t get into a guild—too many apprentices already. You’re sure as hell not nobility—even if you were, your older brothers and sisters have soaked up the inheritance. The churches—they’ll take you, but they have so many acolytes, they hand you kit and a holy sign and send you right out the door again: Get out there and preach the word and find something nice for mother church. And if you ever entertained romantic notions of farming, think again. You’d end up little more than a slave to a wealthy noble.

So there’s naught for us but to make our own way. There’s a certain freedom to it, but it’s a hard life. Cash flows out of our hands as easily as the blood from our wounds. But at least it’s our life. And if we’re lucky, smart and stubborn, we might come out on top. There’s a lot of lost loot out there for the finding. And salvage law is mercifully generous. We find it, it’s ours to spend, sell or keep.

Torchbearer is a riff on the early model of fantasy roleplaying games. In it, you take on the role of an adventurer seeking his or her fortune. To earn that fortune, you must explore fornlorn ruins, brave terrible monsters and retreive forgotten treasures. However, this game is not about being a hero. It is not about fighting for what you believe. This game is about exploration and survival. You may become a hero. You might have to fight for your ideals. But to do either of those things, you must prove yourself in the wilds. Because there are no jobs, no inheritance, no other opportunities for our deadbeat adventurers. This life is their only hope to prosper in this world.

Star Wars: Edge of the Empire
Participate in grim and gritty adventures in places where morality is gray and nothing is certain. Ply your trade as a smuggler in the Outer Rim, collect bounties on the scum that live in the shadows of Coruscant, or try to establish a new colony on a planet beneath the Empire’s notice.

New World of Darkness
The world is not what you think. Beneath skyscrapers' leering gargoyles, factories belching smoke and streets packed with the human throng lurk things we are not meant to see. Creatures dwell in the shadows and hidden places. They watch you, stalk you and prey upon your body and soul. The life you lead is a lie. Your darkest fears aren't make-believe.
They're real.

In the World of Darkness, there are urban legends whispered into the ears of autistic children by invisible spiders.

What Is The World Of Darkness?

We can’t know when humans first started telling stories, or why. But it’s a safe bet that the first tale tellers used their craft to explain the mysteries going on around them. Indeed, some of the most ancient stories that are still told today grapple with the biggest mysteries of all — life, death, creation, redemption and the ongoing struggle of good versus evil. The World Of Darkness is a Storytelling game, because it’s an opportunity for you to participate in the deeply human endeavor of telling stories.

The stories told in this game are set in the World of Darkness. It’s a place very much like our world, sharing the same history, culture and geography. Superficially, most people in this fictional world live the same lives we do. They eat the same food, wear the same clothes, and waste time watching the same stupid TV shows. And yet, in the World of Darkness, shadows are deeper, nights are darker, fog is thicker. If, in our world, a neighborhood has a rundown house that gives people the creeps, in the World of Darkness, that house emits strange sighs on certain nights of the year, and seems to have a human face when seen from the corner of one’s eye. Or so some neighbors say. In our world, there are urban legends. In the World of Darkness, there are urban legends whispered into the ears of autistic children by invisible spiders.

Old World of Darkness
The world is more corrupt, the people are spiritually bankrupt, and escapism often replaces hope.

Superficially, the World of Darkness is like the “real” world we all inhabit. The same bands are popular, violence still plagues the inner city, graft and corruption infest the same governments, and society still looks to the same cities for its culture. The World of Darkness has a Statue of Liberty, an Eiffel Tower and a CBGB’s. More present than in our world, though, is the undercurrent of horror - our world’s ills are all the more pronounced in the World of Darkness. Our fears are more real. Our governments are more degenerate. Our ecosystem dies a bit more each night. And monsters exist.

“Gothic-Punk” is perhaps the best way to describe the physical nature of the World of Darkness. The environment is a clashing mixture of styles and influences, and the tension caused by the juxtaposition of ethnicities, social classes and subcultures makes the world a vibrant, albeit dangerous, place.

The Gothic aspect describes the ambience of the World of Darkness. Buttressed buildings loom overhead, bedecked with classical columns and grimacing gargoyles. Residents are dwarfed by the sheer scale of architecture, lost amid the spires that seem to grope toward Heaven in an effort to escape the physical world. The ranks of the Church swell, as mortals flock to any banner that offers them a hope of something better in the hereafter. Likewise, cults flourish in the underground, promising power and redemption. The institutions that control society are even more staid and conservative than they are in our world, for many in power prefer the evil of the world they know to the chaos engendered by change. It is a divisive world of have and have not, rich and poor, excess and squalor.

The Punk aspect is the lifestyle that many denizens of the World of Darkness have adopted. In order to give their lives meaning, they rebel, crashing themselves against the crags of power. Gangs prowl the streets and organized crime breeds in the underworld, reactions to the pointlessness of living “by the book.” Music is louder, faster, more violent or hypnotically monotonous, and supported by masses who find salvation in its escape. Speech is coarser, fashion is bolder, art is more shocking, and technology brings it all to everyone at the click of a button. The world is more corrupt, the people are spiritually bankrupt, and escapism often replaces hope.

Gothic-Punk is a mood and setting conveyed during the course of the game. The greatest share of creating this ambience falls upon the Storyteller, but players should consider their characters’ stake in it as well. The ambience is also a matter of taste. Some troupes may prefer more Gothic than Punk, while others may want equal amounts of both elements, or little of either. In the end, it’s your game, and you are free to make of it what you will. Simply bear in mind that experiencing the world is a shared endeavor, and everything the players and Storyteller do helps make that world more believable. Actions, settings, characters and descriptions all convey the Gothic-Punk aesthetic.

Vampire: The Requiem
Since time immemorial, the Kindred - vampires - have stalked their prey, unseen by the mortal masses. Their world is a xenophobic nightmare, populated by tyrannical despots, wildeyed heretics, bloodthirsty rogues and scheming manipulators, all unified by the mysterious curse of vampirism. And you would join them? You would live forever? To play the lusts of mortals like a violinist plays the strings? Then beware, the price is steep to enter the neofeudal hell that the Damned have wrought.

Welcome to Undeath

Join the revival of the Storytelling tradition. Vampire: The Requiem invites you to tell your own stories set within the world of the Kindred.

Werewolf: The Forsaken
Full Moon Rising

The world is in shadow. To one side stretches the forest, to the other the city. Your claws are stained with blood. Your senses whisper of prey that runs before you, and of predators who stalk even the likes of you. You hear the howls of your brothers and sisters. Luna rises. Your blood boils. It is time to hunt.

Wolves at the Door

Werewolf: The Forsaken - the game of bestial violence and supernatural terror - is the second core setting sourcebook intended for use with White Wolf's new Storytelling System . Werewolves are creatures of original sin, tainted by ancestral crimes and driven to hunt by the shame of being abandoned.

Mage: The Awakening
magecover.jpg
Magic exists. Once upon a time, it was the driving force behind ancient societies, and was wildly practiced in public and secret alike.

However, something went wrong. A select few aspired for more, and attained powers beyond earthly comprehension. In so doing, they left the mortal planes torn asunder.

The few who ascended gained godlike powers and rose to the station of The Exarchs. Shortly after ascending, they cast the rest of humanity down into the fallen world. Separating the fallen and the higher realms is a vast maw called The Abyss; where shadows, beasts, and all manner of unclean entities reside.

Anyone practicing magic in the fallen world without proper regard for the limitations of normalcy and reality can expect to get backhanded by a nasty force from The Abyss known as Paradox.


This means magic, once widespread amongst all, is now only practiced by a scarce few, and has to be done largely in secret. Worse, the servants of The Exarchs are many, and seek to keep magic away from the common people. These servants, known as the Seers of the Throne, believe common people are sheep and lack both the right and capacity to use magic.

Player characters take up the role of Pentacle Mages; those who were left behind when The Exarchs ascended, and want magic to be brought back to the common people.

This is no easy feat, of course, since Pentacle Mages not only have to contend with the machinations of the Seers and a magic-ignorant populace, but also the ever-present threat of Paradox, the Abyss, fallen Mages known as Scelesti, and all manner of unknown mystical threats.

Microscope
Humanity spreads to the stars and forges a galactic civilization...

Fledgling nations arise from the ruins of the empire...

An ancient line of dragon-kings dies out as magic fades from the realm...

These are all examples of Microscope games. Want to explore an epic history of your own creation, hundreds or thousands of years long, all in an afternoon? That's Microscope.

You won't play the game in chronological order. You can defy the limits of time and space, jumping backward or forward to explore the parts of the history that interest you. Want to leap a thousand years into the future and see how an institution shaped society? Want to jump back to the childhood of the king you just saw assassinated and find out what made him such a hated ruler? That's normal in Microscope.

You have vast power to create... and to destroy. Build beautiful, tranquil jewels of civilization and then consume them with nuclear fire. Zoom out to watch the majestic tide of history wash across empires, then zoom in and explore the lives of the people who endured it.

Mock chronological order.
Defy time and space.
Build worlds and destroy them.

Lady Blackbird
Lady Blackbird is on the run from an arranged marriage to Count Carlowe. She hired a smuggler skyship, The Owl, to take her from her palace on the Imperial world of Ilysium to the far reaches of the Remnants, so she could be with her once secret lover: the pirate king Uriah Flint.

HOWEVER, just before reaching the halfway point of Haven, The Owl was pursued and captured by the Imperial cruiser Hand of Sorrow, under charges of flying a false flag.

EVEN NOW, Lady Blackbird, her bodyguard, and the crew of The Owl are detained in the brig, while the Imperial commander runs the smuggler ship’s registry over the wireless. It’s only a matter of time before they discover the outstanding warrants and learn that The Owl is owned by none other than the infamous outcast, Cyrus Vance.

How will Lady Blackbird and the others escape the Hand of Sorrow?

What dangers lie in their path?

Will they be able to find the secret lair of the pirate king? if they do, will Uriah Flint accept Lady Blackbird as his bride? By the time they get there, will she want him to?

Go. Play. And find out.

http://www.onesevendesign.com/ladyblackbird/

Tenra Bansho Zero
TENRA BANSHO ZERO is a Japanese Storytelling Game of "Hyper-Asian Fantasy", in the author's own words. Conceived, designed and illustrated by famous manga author Junichi Inoue (and featuring gorgeous art from illustrators Hiroyuki Ishida, Rasenjin Hayami and others), Tenra Bansho Zero is one of the most recognized "Made in Japan" tabletop role-playing games.

On a distant world in the far future, the Sengoku (Feudal/Warring States) period of Japan is happening all over again- But this time with high-tech weapons, magically powered mecha, taoist magic masters and super-powered samurai.

The focus of the game is on acting out the characters, their backgrounds and, and their destiny in the world of Tenra. The players get bonus points by acting in character and entertaining the other players, which can be spent to boost powers and gain abilities. Creativity, energy, and comraderie is physically rewarded in the game. Spend these gains recklessly, though, and you lose control of your character as they spiral down the Path of the corrupt Asura.

Finally, TBZ is a fast RPG. It was designed to play out like a theatrical production, complete with Scenes, Acts, Intermissions and Coming Attractions. And like a play or movie, an entire story or campaign can play out in its entirety within one 4-6 hour gaming session.

TENRA BANSHO ZERO is one of the first fantasy Role-Playing Games to be translated from Japanese and released in English! It was created, designed, written, and largely illustrated by the popular game designer Junichi Inoue and F.E.A.R. It is currently being translated into English and published by Kotodama Heavy Industries, in cooperation with F.E.A.R. Stay tuned to the Blog for updated release information and news.

Eclipse Phase
Your mind is software. Program it.
Your body is a shell. Change it.
Death is a disease. Cure it.
Extinction is approaching. Fight it.

Eclipse Phase is a game about Transhumanity and the horrors, conspiracies, and hard times that your character lives in. Set in a place where people have abandoned Earth thanks to the nanobots called Titans, you now spend your days living on space stations, colonized planets, and space ships. Usually you are called to help some shadowy organization called Firewall protect the solar system from some terrible threat, but you may also belong to another organization that wants something else. And when you are tasked to do something that may pit you against one organization or another, the game really gets interesting.

You are really made of two parts, one is called your Ego and it's your personality and all the things that make up you. The other part is your Morph, which is your body. In EP, death is not final for your character, however, it isn't without penalty. Anything you have done since your last "save" could be lost, and your character might wake up in a new morph, weeks later, wondering what happen the reason you died and what will happen to you now. The whole group dying is not only enjoyable, but is sometimes the best option for your character.

Dungeon World
Combining high-action dungeon crawling with cutting-edge rules, Dungeon World is a roleplaying game of fantasy adventure. You and your friends will explore a land of magic and danger in the roles of adventurers searching for fame, gold, and glory.

Dungeon World’s rules are easy to learn and always drive the action forward in unexpected ways. A missed roll is never a dead end—failure introduces new complexities and complications. Life as an adventurer is hard and dangerous but it’s never boring!

Designed to be ready for you to hack, remix, and build new content, Dungeon World includes systems for changing everything to suit your group including creating new races, classes, and monsters.

3:16 Carnage Amongst the Stars
3:16 CARNAGE AMONGST THE STARS is a high-octane Science-Fiction role-playing game for 2 or more players. Your Space Troopers will kill bugs all across the Cosmos. You'll advance in rank, improve your weapons, slay civilization after civilization, and find out who you are through an innovative 'Flashback' mechanic. Terra's plan is to kill every living thing in the Universe to protect the home world. See where your tour of duty in the 3:16th Expeditionary Force takes you and your friends. Revel in the kill-happy machismo and enjoy a campaign of Carnage Amongst the Stars. Featuring a stunning cover by Paul Bourne, and interior art by writer/games designer Gregor Hutton, 3:16 is a bloody triumph of games design.

Vanguard on
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Posts

  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited August 2013
    I think I may be wrong but it feels like an especially good time for "other" RPGs.

    Marvel Heroic Roleplaying
    So you want to play Squirrel Girl but your friend want to play Thor? Fine, this game says that's just peachy.

    Then it makes it work.

    This is a more story/description based take on the superhero genre and it does an amazing job of making it feel like your playing out the comics as they read. The system is simply and easily hackable to produce pretty much any effect you want.

    It is also discontinued as they didn't renew the Marvel license. There are still lots of books around but the official PDF versions aren't for sale anymore.

    Cortex Plus
    The system at the heart of Marvel Heroic stripped down and a bunch of ideas on how to build it up into whatever you think it should be.

    http://rpg.drivethrustuff.com/product/117419/Cortex-Plus-Hackers-Guide

    They publish games with Leverage and Firefly as settings and the above guide is all about adapting the system to whatever setting you like.

    Deadlands Reloaded
    DL.png

    The year is 1879, but the history is not our own. The guns of the Civil War are silent in a tense cease-fire. California is shattered by the Great Quake Quake of ’68, a superfuel called ghost rock revealed in the new channels and cliff faces. Powerful Rail Barons strive to complete a transcontinental railroad, and the Great Rail Wars exact a bloody toll in the Union, the Confederacy, the Sioux Nation, the Mormon state of Deseret, and the Independent Commonwealth of California.

    The Tombstone Epitaph has always been filled with lurid tales of daring desperadoes and deadly drifters, but lately the West’s most-read tabloid claims there’s something more sinister stalking the fronteir’s lonely plains: monsters! Fortunately, where there are monsters, there are heroes. Squint-eyed gunfighters, card-chucking hexsligners, savage braves, and righteous padres have all answered the call. And if they fight hard enough, they might just discover the identity of the mysterious Reckoners some say are behind it all.

    Deadlands Noir
    DLN_sans_noir.png

    New Orleans, 1935. Whoever called this “the Big Easy” sure got that one wrong. Things are tough all over. Honest work is hard to find, and even dishonest jobs are getting scarce. The one thing that’s not in short supply is trouble. From shady thugs to crooked cops to Mafia soldiers, there’s plenty of characters out there looking to give an honest Joe a hard time.

    And that’s not the worst of it.

    There are stories going round about things that go bump in the night. Things you wouldn’t want to meet in a dark alley on a darker night. And those stories aren’t just coming from rummies or saps who read that Epitaph rag.

    Still, there are a few heroes left in the concrete jungle. Steely-eyed private dicks, fast-talking grifters, wild-eyed inventors, and shadowy houngans still struggle against the encroaching darkness. With enough moxie—and more than a little luck—they might just be enough to turn the tide.

    Hell On Earth Reloaded
    HOE.png
    There came a Reckoning...

    The year is 2094, but the future is not our own. For over 200 years, a Cold War was waged between the United and Confederate States of America. The American Civil War ended in a stalemate in the late 1800s, leaving the South a free and independent nation. A long, tense peace was punctuated by brief spasms of violence and briefer moments of cooperation for a greater good.

    The long Cold War came to an end on September 23, 2081, at 6:17 p.m. Eastern Standard Time. Judgment Day arrived on the wings of irradiated ghost rock bombs, leaving about six billion dead. Of the four billion or so who survived, most fell victim to starvation, disease, random violence, and worse in the chaotic days following the end of the world. Desperate Gunfighters prowl the irradiated High Plains alongside Doomsayers, Ravenites, and Toxic Shamans.

    But all is not lost. Now that the Reckoners have taken mortal form, some whisper they might be destroyed permanently.

    Now you've all agreed with a post with completely different contents than when you agreed. Mwa-ha-ha.

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    No (N/O)WoD love? :(

    z48g7weaopj2.png
  • ElldrenElldren Is a woman dammit ceterum censeoRegistered User regular
    new thread crosspost
    Solar wrote: »
    Well why not put 4th ed on hiatus at some point and give 13th Age a go?

    If you really want to play 13th Age, that is

    For new role players especially this sounds like a great way to get them to hate 13th Age. It will always be viewed as the game that "took away" the 4th edition game they loved. There is typically a big attitude difference between those who have been playing for a long time and those who have just started when you're talking about system changes.

    I have been playing rpgs since babby and I often forget or misunderstand how a new player would see something


    Also and unrelated: Give us some WW love Vanguard!

    fuck gendered marketing
  • ElldrenElldren Is a woman dammit ceterum censeoRegistered User regular
    Though really if the OP mentioned every system it would be a page long

    fuck gendered marketing
  • Grunt's GhostsGrunt's Ghosts Registered User regular
    edited August 2013
    I'd like to add one to that list: Eclipse Phase
    Your mind is software. Program it.
    Your body is a shell. Change it.
    Death is a disease. Cure it.
    Extinction is approaching. Fight it.

    Eclipse Phase is a game about Transhumanity and the horrors, conspiracies, and hard times that your character lives in. Set in a place where people have abandoned Earth thanks to the nanobots called Titans, you now spend your days living on space stations, colonized planets, and space ships. Usually you are called to help some shadowy organization called Firewall protect the solar system from some terrible threat, but you may also belong to another organization that wants something else. And when you are tasked to do something that may pit you against one organization or another, the game really gets interesting.

    You are really made of two parts, one is called your Ego and it's your personality and all the things that make up you. The other part is your Morph, which is your body. In EP, death is not final for your character, however, it isn't without penalty. Anything you have done since your last "save" could be lost, and your character might wake up in a new morph, weeks later, wondering what happen the reason you died and what will happen to you now. The whole group dying is not only enjoyable, but is sometimes the best option for your character.

    Grunt's Ghosts on
  • OptimusZedOptimusZed Registered User regular
    Rifts represent.

    We're reading Rifts. You should too. You know you want to. Now With Ninjas!

    They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
  • wildwoodwildwood Registered User regular
    Dungeon World shout out.

  • Grunt's GhostsGrunt's Ghosts Registered User regular
    Car Lesbians in the house!


    What? I thought we were shouting out random RPGs.

  • AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    Elldren wrote: »
    Though really if the OP mentioned every system it would be a page long

    I'm perfectly okay with that. :)

    Maybe I'm not looking in the right places, but I've never come across a PnP or even wargaming equivalent to BoardGameGeek. This kind of saddens me. I mean.. every game is different, and lord knows there have been tons of them. But even a small blurb, maybe organized by genre or defining mechanics, would go a long way.

    Also, cheers for the dead systems. When I saw Mongoose started putting out Noble Armada stuff, I got really, REALLY damned hopeful for a revival of Fading Suns. Sadly, nada as of yet.

    He/Him | "We who believe in freedom cannot rest." - Dr. Johnetta Cole, 7/22/2024
  • Grey PaladinGrey Paladin Registered User regular
    Vanguard wrote:
    If you've never pretended to be an Elf, we will tell you the correct way to do so.
    please. i must know. how do i the prettiest elf princess?

    "All men dream, but not equally. Those who dream by night in the dusty recesses of their minds wake in the day to find that it was vanity; but the dreamers of the day are dangerous men, for they may act their dream with open eyes to make it possible." - T.E. Lawrence
  • Grunt's GhostsGrunt's Ghosts Registered User regular
    Vanguard wrote:
    If you've never pretended to be an Elf, we will tell you the correct way to do so.
    please. i must know. how do i the prettiest elf princess?

    Cha=22
    All other stats no longer matter.

  • ElldrenElldren Is a woman dammit ceterum censeoRegistered User regular
    Vanguard wrote:
    If you've never pretended to be an Elf, we will tell you the correct way to do so.
    please. i must know. how do i the prettiest elf princess?

    you need appropriate traits, like "Prettiest" and "Princess of the Blood"

    fuck gendered marketing
  • Captain CarrotCaptain Carrot Alexandria, VARegistered User regular
    actually, I have never been an elven anything

    human cleric, dwarf barbarian, half-orc wizard, warforged warden, but no elf

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  • Edith UpwardsEdith Upwards Registered User regular
    I'm going to be running a Deadlands Noir campaign once my laptop's fixed.

    No randy Grifters.

    Also, wasn't Car Lesbians made by the same dude who did Engine Heart?

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  • Grunt's GhostsGrunt's Ghosts Registered User regular
    Maybe, Car Lesbians was a /tg/ game and the pdf has no author.

  • Captain CarrotCaptain Carrot Alexandria, VARegistered User regular
  • AspectVoidAspectVoid Registered User regular
    The lack of Legend of Five Rings in the opening post makes me sad. But, then, I think there are only three of us here who play L5R.
    An RPG built around the love of Eastern mythology heavily influenced by Japan and China. Take up arms as Samurai of the Empire of Rokugan. Duel against samurai of rival clans. Stand upon the Kaiu Wall and defend the Empire against Goblins, Oni, and the Lost. Find yourself caught in the web of intrigue at court. Kill yourself to cleans the shame you've brought your family! Really, expect to die. A lot. But Samurai do not fear death, so don't let that stop you.

    PSN|AspectVoid
  • OptimusZedOptimusZed Registered User regular
    The lack of love in the OP for the system that lets you play a psychic dwarven werewolf knight jacked up on superdrugs drugs in power armor firing lasers into space while riding a bionic dragon wielding a magical chainsaw that used to be a mutant bear that is also a party member makes me sad inside.

    But only a little.

    We're reading Rifts. You should too. You know you want to. Now With Ninjas!

    They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
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  • OptimusZedOptimusZed Registered User regular
    Vanguard wrote: »
    OptimusZed wrote: »
    The lack of love in the OP for the system that lets you play a psychic dwarven werewolf knight jacked up on superdrugs drugs in power armor firing lasers into space while riding a bionic dragon wielding a magical chainsaw that used to be a mutant bear that is also a party member makes me sad inside.

    But only a little.

    I couldn't find a good description from Palladium. Feel free to link it.

    Also, isn't rifts bad?
    The system is atrocious. Like, a war crime against humanity bad.

    But the balls-out awesome weirdness of the setting is something that one has to experience to really appreciate. Until you've gotten a dragon, a psychic dinosaur rider, a cat that can set things on fire with his mind and a guy so high on drugs that he can split atoms with his punches starring in a spaghetti western with future tech Nazis and vampires as the antagonists, you just don't have the proper frame of reference for it.

    We're reading Rifts. You should too. You know you want to. Now With Ninjas!

    They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
  • AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    AspectVoid wrote: »
    The lack of Legend of Five Rings in the opening post makes me sad. But, then, I think there are only three of us here who play L5R.
    An RPG built around the love of Eastern mythology heavily influenced by Japan and China. Take up arms as Samurai of the Empire of Rokugan. Duel against samurai of rival clans. Stand upon the Kaiu Wall and defend the Empire against Goblins, Oni, and the Lost. Find yourself caught in the web of intrigue at court. Kill yourself to cleans the shame you've brought your family! Really, expect to die. A lot. But Samurai do not fear death, so don't let that stop you.

    Not only do I play L5R, but I tried getting a good friend of mine to come to the forums and talk about his experiences too.

    But I figured it was skipped over because it has its own thread.

    Has anyone here played Cosmic Patrol? Last year I got the Free RPG day quick start rules, and the concept of a game built around a shared RPG system sounds.. different.

    He/Him | "We who believe in freedom cannot rest." - Dr. Johnetta Cole, 7/22/2024
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  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    Appreciate the OP update, but you forgot one part of the NW trifecta(and my favorite): Mage.
    magecover.jpg
    Magic exists. Once upon a time, it was the driving force behind ancient societies, and was wildly practiced in public and secret alike.

    However, something went wrong. A select few aspired for more, and attained powers beyond earthly comprehension. In so doing, they left the mortal planes torn asunder.

    The few who ascended gained godlike powers and rose to the station of The Exarchs. Shortly after ascending, they cast the rest of humanity down into the fallen world. Separating the fallen and the higher realms is a vast maw called The Abyss; where shadows, beasts, and all manner of unclean entities reside.

    Anyone practicing magic in the fallen world without proper regard for the limitations of normalcy and reality can expect to get backhanded by a nasty force from The Abyss known as Paradox.


    This means magic, once widespread amongst all, is now only practiced by a scarce few, and has to be done largely in secret. Worse, the servants of The Exarchs are many, and seek to keep magic away from the common people. These servants, known as the Seers of the Throne, believe common people are sheep and lack both the right and capacity to use magic.

    Player characters take up the role of Pentacle Mages; those who were left behind when The Exarchs ascended, and want magic to be brought back to the common people.

    This is no easy feat, of course, since Pentacle Mages not only have to contend with the machinations of the Seers and a magic-ignorant populace, but also the ever-present threat of Paradox, the Abyss, fallen Mages known as Scelesti, and all manner of unknown mystical threats.

    Feel free to use.

    I've ran it, uh, three and a half times. (One long SL in person, two online, one that never managed to start.)

    z48g7weaopj2.png
  • dresdenphiledresdenphile Watch out for snakes!Registered User regular
    edited August 2013
    Edit: Eh, never mind.

    dresdenphile on
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  • OptimusZedOptimusZed Registered User regular
    Stage a non-confrontational intervention and explain to him why he's not being invited (and use those words, not things that feel exclusionary) to the next game.

    Then give him some time to think things over. Do not, under any circumstances, let him convince you that he'll have it turned around by next week. Play your game, have your fun, and after a while you can let him try again.

    We're reading Rifts. You should too. You know you want to. Now With Ninjas!

    They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
  • Professor PhobosProfessor Phobos Registered User regular
    Call of Cthulhu and Trail of Cthulhu are my one true loves.

  • Jam WarriorJam Warrior Registered User regular
    All this 13th Age hype is getting to me. So if I have a group of casual players who enjoy playing but are a bit overwhelmed by 4e, and enjoyed but found a little too light and silly DCC, is this looking like the middle ground of my dreams?

    MhCw7nZ.gif
  • bssbss Brostoyevsky Madison, WIRegistered User regular
    I can't speak to how it thematically compares to DCC (which I still need to pick up some time), but I'd definitely back up that comparison to 4e. Two of the things that bog down 4e combats, in my experience, are lots of status tracking and lots of miscellaneous modifier tracking, two things 13th Age greatly reduces. Being able to let go of counting squares helps a lot too.

    3DS: 2466-2307-8384 PSN: bssteph Steam: bsstephan Twitch: bsstephan
    Tabletop:13th Age (mm-mmm), D&D 4e
    Occasional words about games: my site
  • AnialosAnialos Collies are love, Collies are life! Shadowbrook ColliesRegistered User regular
    All this 13th Age hype is getting to me. So if I have a group of casual players who enjoy playing but are a bit overwhelmed by 4e, and enjoyed but found a little too light and silly DCC, is this looking like the middle ground of my dreams?

    DMing 13th Age at ECC made it clear to me that the game is great for casual players. Had a lot of people who had never played a TTRPG before pick it up with no problems what so ever. It doesn't really have anything to track or worry about adding conditions and things until you reach higher levels. Also, if they like simple, the barbarian and paladin are as simple as it gets.

  • Grey PaladinGrey Paladin Registered User regular
    edited August 2013
    Vanguard wrote: »
    Also, isn't rifts bad?
    Yes, but to be fair if you only included good games in the (very nice) OP it would be almost empty.

    Grey Paladin on
    "All men dream, but not equally. Those who dream by night in the dusty recesses of their minds wake in the day to find that it was vanity; but the dreamers of the day are dangerous men, for they may act their dream with open eyes to make it possible." - T.E. Lawrence
  • Al BaronAl Baron Registered User regular
    Not the usual wheelhouse of the Yogcast crew, but looks like they're making a video series of their D&D sessions for some Youtube thing:

    http://youtu.be/nt_NXdWaDcA

    It will probably be as accurate as Tabletop (which they probably anticipated since the comments are disabled.)

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  • Grunt's GhostsGrunt's Ghosts Registered User regular
    This Yogscast thing and the strip in the OP makes me want to run a game that at some point someone will have to asked some question like "So the Ooze's breast size is giving it a +3 to FORT? I guess that makes sense since it's going to have back problems later on in life."

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  • Professor PhobosProfessor Phobos Registered User regular
    If you want me to drum up a 101 on the Cthulhus, I can do that.

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  • AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    I say duel to the death to decide which systems get preferential treatment. Gladitorial style.

    I recommend Heavy Gear. Or BESM / Tri-Stat.

    Alternatively, if DevoutlyApathetic is up for it, he can store some of the games in his 1st reply for you.

    He/Him | "We who believe in freedom cannot rest." - Dr. Johnetta Cole, 7/22/2024
  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    Vanguard wrote: »
    I would be happy to take it, I just don't now where to put it as I'm at the character limit for that post.

    Noting that I'm the second poster if I were to be PM'd write ups I could add them there.

    We'll rotate OPs just like rotating DM's. Nothing could ever go wrong.

    Nod. Get treat. PSN: Quippish
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