WHAT IS Five Star Chef?
It's a game made by our very own
@SUPERSUGA where players create characters and then compete and cooking challenges. There are a bunch of stats, but the interaction mechanic is simple. You roll a bunch of dice, hope for matches, and maybe adjust a few if you have the points for it.
The full rules can be found here, but let's grab some snippets:
Chefs
Each player creates their chef using the following rules. There is no need for a GM or Storyteller in this game, everyone will be a chef. The chefs must decide if they're working in teams or solo in the contest.
Preparation Skills - Divide ten points between the following.
Oven: Roasting, braising, anything involving the oven.
Pan: Searing, shallow-frying and stir-frying.
Saucepan: Boiling, steaming and poaching.
Plate: Presenting the finished dish.
Ingredient Skills - Divide thirty points between the following, with no skill having a score lower than two.
Red Meat: Dark meats such as beef, lamb and game such as venison.
White Meat: Poultry and light meats such as chicken or veal.
Seafood: Fish and shellfish.
Starch: Potato, Pastry, Pasta and Rice.
Vegetables: Anything from asparagus to zucchini.
Ornaments: Small, high-flavour sides such as caviar and quail's egg.
Desserts: Sweet desserts from fruit salads to sorbets.
Exotics: Unusual ingredients such as snake, insects and ostrich eggs.
Choose a school of cookery the chef is most familiar with from the following: French, Italian, English, Greek, Spanish, Indian, Chinese, Japanese and Caribbean.
Finally, choose a Signature Touch. This is a special twist the chef can add to an ingredient that could be a Spice, Seasoning, Sauce or unorthodox method of cookery such as Liqueur Flaming or Spit-Roasting. The specific nature of the touch has no effect on the game mechanics, so be adventurous.
Rule highlights:
Cooking
Preparation of a dish is divided by ingredient. In preparing each ingredient a chef first declares which Preparation skill they are using to cook it, choosing from the methods listed in the ingredient's entry. The chef then rolls a number of dice equal to their skill in using that type of ingredient. Each point the chef has in the appropriate Preparation skill (oven, pan etc.) may then be used to increase or decrease any die's score by 1. The same die can be affected multiple times in this way and the aim is to create a large set of matching dice.
Before rolling any dice, the Chef must declare how much Flair they are attempting to cook the ingredient with. This must be a number between 1, for something plain but safe, and 3, for something extremely exciting but difficult. Any dice that do not exceed the dish's Flair are discarded and cannot be used. This occurs before the dice are modified in any way. A dish with a higher Flair score will give better results if it is successful, but makes preparation more risky.
If all the remaining unmodified dice match a single bonus die is rolled. If this die also matches the original dice another may be rolled, continuing until a different number is rolled. The original and bonus dice can then be modified as normal. Note that this bonus requires at least two matching dice, so can never be achieved when rolling a single die. Bonus dice that do not exceed the dish's Flair are discarded as normal.
When cooking an ingredient that has his school of cookery listed in its details a chef will roll an extra die.
For any one ingredient in a meal the chef may use their Signature Touch. They may decide do to this after rolling the dice for the ingredient, but must do so before modifying any of them. If they use their Signature Touch they may roll an additional die. This can be used on any course of a meal, but only once over the whole meal.
Plating
After each ingredient is prepared the meal is plated up appropriately. Roll a number of dice equal to the chef's Plate skill and consult the table below. The chef may raise or lower the value of any die by one, repeating this process a number of times equal to their Plate skill.
In the same way as cooking an ingredient, the chef chooses how much Flair they are attempting to plate up with. Before rolling any dice the Chef must declares how much Flair they are attempting, between 1 and 3. Any dice that do not exceed this Flair score are discarded and cannot be used. This occurs before the dice are modified in any way.
If all the remaining unmodified dice match a single bonus die is rolled. If this die also matches the original dice another may be rolled, continuing until a different number is rolled. The original and bonus dice can then be modified as normal. Note that this bonus requires at least two matching dice, so can never be achieved when rolling a single die.
Scoring
The Quality of the dish is finally halved to give the score in Stars. Five stars is the most a dish can earn.
This is a lightweight beer-and-pretzels game, not really designed to be anything more than a one-shot. Interested?
Sign up and make a chef! If we have enough people, I'll throw together a quick tournament. So when you sign up, specify if you want a Single Elimination Tournament, a Double Elimination Tournament, or a Masterchef-style "season".
If we do the tournament thing, we'll need to choose between:
"Classic" Five Star Chef challenge where the two chefs compete in a randomly-generated meal, or
"Iron Chef" style competition where the chefs create multiple themed dishes, and each dish type is averaged together.
THE RULEShereREMAINING COMPETITORS
jdarksun -
John "JD" Darksun
Egos -
Quentin BarnabasELIMINATED COMPETITORS
MrBlarney -
Asher Liu, eliminated Round 1!
Mill -
Boone Spoo, Eliminated Round 2!
Iron Weasel -
Kingston Willis, Eliminated Round 3!
Invictus -
Rick Harlstone, Eliminated Round 4!
vertroue -
Chéri Requin, Eliminated Round 5!
OminousLozenge -
Serrano Calypso de Garcia y Lobo, Eliminated Round 6!
shalmelo -
Geoffrey "Nails" Carroll, Eliminated Round 7!
CesareB -
Leah Adopolouos, Eliminated Round 8!
Withdrew
Grunt's Ghosts
Buddha73 -
Buddha Yo MingTHE ROUNDSRound 1 - Lamb Main Mystery Box!Round 1 - Crepe Dessert Elimination Test!Round 1 ResultsRound 2 - Crumbled Black Pudding Starter Mystery Box!Round 2 - Duck and Quail's Eggs Starter Pressure Test!Round 2 ResultsRound 3 - Starter and Main Team Challenge!Round 3 - Steamed Syrup Sponge with Raspberry Coulis Dessert Pressure Test!Round 3 ResultsRound 4 - Raspberry Coulis Dessert Mystery Box Challenge!Round 4 - Mussels Starter Elimination Test!Round 4 ResultsRound 5 - Dinner Service Team Challenge!Round 5 - Capybara with Broad Beans and Tomatoes Pressure Test!Round 5 ResultsRound 6 - Duck Starter Mystery Box!Round 6 - Fennel Main Elimination Challenge!Round 6 ResultsRound 7 - Dinner Service Team Challenge!Round 7 - Grubs with Parsnip Starter Pressure Test!Round 7 ResultsRound 8 - Quail's Eggs Main Mystery Box!Round 8 - Sweet Potato Main Elimination Test!Round 8 ResultsFINAL ROUND
Posts
I would prefer a season but if it's gonna be a tournament Iron Chef sounds like the best way of going about it. Also I think you could incorporate something like the Cheer/Jeer thing from the phalla if it is a season. It's a pretty cool mechanic that would play into the Reality Show feel where people scheme and conspire until they end up against one another.
If Tournament, I'm always down for Iron Chef Style, but a season would be great if we get enough players.
If not Iron chef style works for me.
From the Desk of Darth Vertroue Diplomat to the USA.
The real Masterchef starts with somewhere in the 10-20 range, so I doubt that numbers would be the issue.
Season could be fun; especially, if we run with the idea that Blarney proposed in the phalla thread.
I can be the terrible loser they bring in for cheap laughs and to make everyone else look good.
I'm down for any format.
The Division, Warframe (XB1)
GT: Tanith 6227
Gonna spitball some ideas for an XP mechanic.
edit: also, i'll spitball your ideas for your XP mechanic.
Example: Chef Darksun has 2 Saucepan, 2 Plating, 2 Seafood, and 2 Starch. For the first challenge, he makes a Lobster Ravioli. Prepping the Lobster grants +1xp Saucepan, +1xp Seafood, and +1xp Plate. Prepping the Pasta grants +1xp Saucepan, +1xp Starch, and +1xp Plate.
It looks like Preparation Skills will advance at twice the rate of Ingredient Skills. Do we want to make Prep Skills cost twice the XP? (from the below: probably not?)
With 12 players, eliminating one person per round will take 11 rounds. Even if it's only one Dish per round, that's 11xp going into Plate, which if it starts at 2 will be 3xp -> 3 (8 remaining), 4xp -> 4 (4 remaining), not even for 5. 4 Plate is a lot, but not more than a moderately balanced Chef would start out with.
Starting with 3 would be... 4xp -> 4 (7 remaining), 5xp -> 5, (2) not enough for 6.
Starting with 4... 5xp -> 5 (6 remaining), 6xp -> 6 (0 remaining).
Hm. Plate 6 is significant, but beyond getting a lot of Ornaments/Desserts, it wouldn't advance beyond that.
Thoughts on this XP system?
You'll have to make pretty valuable rewards for winning or even just doing well in challenges to balance out players' desire to gain xp in the weaker areas early.
-Might want to run with a double XP setup for the follow prep skills. It seems like those shouldn't get large very quickly and that's an area where people could level those up really quickly since the majority of the time it's either pan, over or saucepan. Ex. I start with Pan skill of 2, to level up to Pan skill of three, I'd need to get 4 XP. Then if I want to get the skill up to four, I'd need 6 XP.
-Plating is a little tricky, should have at least the double exp. Question is, should each dish help level up plating or should it only be when the ingredient stats plating as prep instead one of the other three. I'm kind of in agreement with Invictus' suggestion of just having it for only the ingredients that call for plating as part of their prep and only when plating is used. That would give some incentive for people to risk trying plating ingredients. Otherwise, it might be too appealing end game to run with ingredients that require plating if every dish can level up plating.
Granted if you want to be a bit more complicated, plating is on a triple XP scale, so going from a plating of one to two, I'd need 3 XP. Preparing any dish, yields some XP for plating; however, any ingredients that call for plating in the prep, as long as that method is used, will yield double XP. So for example, a rice and chicken dish would only get me one point in plating, while a dish of chicken and truffle shaving (I think that was one with plating prep) would yield two points. Another option, still running with a triple XP scale, is each ingredient that calls for plating, if it is used, yields one additional point of XP. So a dish with no ornaments/desserts would yield 1 XP, one with at least on such ingredient would yield 2 XP, a dish with two such ingredients would yield 3 XP ect.
Just guessing here as we don't know the details, but I would imagine that increasing your plating skill is a strong enough incentive that it would no longer be "interesting" and pretty much everyone would use those ingredients more or less every time they had the opportunity.
Besides, as jdark showed, plating would only increase by 2 points over the course of 11 dishes, maybe 3 if you started with only 2 plating and managed to use some plating-specific ingredients. Making it any harder to level would mean that few people would advance much at all, which kind of negates the point of having an xp system to begin with.
Also I call running the next game as I have a LOT of ideas for systems involving ingredient pairings, spices/seasonings, and dish complexity.
The counterpoint is that if everything improves your plating, then at the end of the game, everyone will be incentivized to use plating-prep ingredients since their prep skill has been improving with every dish.
Fair enough, but since dishes will include multiple ingredients I would imagine that it won't be particularly challenging to average one point/round in at least one of the 3 other prep methods. Even if you manage to use more plating-prep ingredients, they would need to be really common to actually result in gaining another level in the skill and even then only if yoy started out parricularly unskilled. In that case it still probably won't have caught up with whichever of your other skills you were focused on.
Unfortunately, I won't be able to play, but I'm keeping a close eye on things.
Have fun.
SoogaGames Blog
Challenge Rounds:
Even Number of Competitors > 4: Team Challenge
Team Challenges consist of all Team Members cooking one of two Dishes (determined randomly). Results are averaged across the team by Dish, then the results of each Dish are added together for the team total. The team with the highest total wins, and does not participate in the following Test.
Odd Number of Competitors: Mystery Box Challenge
An ingredient and a Dish Type is chosen at random. Subsequent Ingredients are chosen at random in order to allow two Dishes. Competitors cook one of the two Dishes. The top contestant does not participate in the following Test, and picks one of three options (either Ingredients or pre-generated Dishes) for the other contestants to cook in the following Test.
Test Rounds:
At the end of a Test Round, the contest with the lowest score in that round will be eliminated.
Pressure Test
In a Pressure Test, contestants will cook a Dish generated randomly.
Elimination Test
In an Elimination Test, contestants will cook a Dish of their own design containing one randomly generated Ingredient.
If the previous Challenge was a Mystery Box, the top two competitors of a Test will pick teams for following Team Challenge.
Finale:
The top two contestants will cook a Starter, Main, and Dessert of their choice. The contestant with the highest total is the winner.
Thoughts?
Also I might suggest some sort of xp reward for people who win immunity since presumably they'll have gotten to that position by using ingredients/prep methods they're comfortable with and hence will already be generating less effective xp besides that lost by not competing in a round.
@jdarksun
@CesareB
@shalmelo
@vertroue
@Mill
@Iron Weasel
@Grunt's Ghosts
@Buddha73
@OminousLozenge
@MrBlarney
@Egos
@Invictus
Y'all still interested? I'm ready to kick things off with the aforementioned rules and XP system. They look good for a first pass.
The Division, Warframe (XB1)
GT: Tanith 6227
From the Desk of Darth Vertroue Diplomat to the USA.
From the Desk of Darth Vertroue Diplomat to the USA.