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[Call of Duty]: Black Ops 3 (jump suits and all) out now!

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    Hiryu02Hiryu02 Registered User regular
    Now that I've seen actual pictures of the Hero armor, I can live without them. The gold accents are cool but that's not a huge draw for me. I don't care about gold camo on guns either, so gold armor is nothing new. The Viking armor on Ruin I like as is, and I'm working on Spectre next.

    If anything I'm more excited about earning random cool gear from Cryptokeys than anything else. I would love a new win quote for Spectre, as I already have one for Ruin.

    Based on some basic testing, Overclock appears to speed up your Specialist weapon bar by about 30%. Which is pretty significant I think, especially if you do well in the beginning of a round.

    Starting to see more people running Hardwired to get around Tripmines, and using Sixth Sense. So I've started running Ghost, Tracker+Hardwired and Dead Silence/Awareness on an "untrackable" class.

    I do want to test Black Hat the next time I get it. Idea being I hack UAVs and Counter-UAVs as they come instead of avoiding them with Ghost. That way it would free up a Perk 1 slot for something else. I wish some of these cool gadgets weren't so far up the level tree.

    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
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    lionheart_mlionheart_m Registered User regular
    Since the servers were down (for an hour apparently) last night I decided to return to Titanfall for a bit. Man is it me or was the Carbine SUPER accurate in that game? Made me think I should drop the Man O War...even with a grip I just suck at aiming with it. How do the last two ARs compare? I love the ICR-1 and I think I'm gonna stick with it for the time being.

    3DS: 5069-4122-2826 / WiiU: Lionheart-m / PSN: lionheart_m / Steam: lionheart_jg
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    belligerentbelligerent Registered User regular
    The m8 is a lazer and can kill with one burst at medium range.

    The second to last one is the sheiva, I think, which is a 2 hit kill. With rapid fire it's amazing.

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    belligerentbelligerent Registered User regular
    No. full stop black hat is fucking terrible. It takes almost 30 seconds to hack a uav, you're doing nothing but pointing at the sky (which means you're visible on it). also it's a strong killstreak, so it takes both blackhat charges.

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    acidlacedpenguinacidlacedpenguin Institutionalized Safe in jail.Registered User regular
    edited November 2015
    The Sheiva is a better dragunov because it doesn't have the same bullshit slowdown added to ADS to make it less competitive like the sniper rifles nor does it have the "I'm an asthmatic chain-smoker who has never once did anything like cardio in my life" breathing mechanic.

    The M8A7 is probably just the best AR in the game if you're reasonably accurate with your first shot. With long barrel it's a 1-burst at the longest ranges or less than 1-burst at short to medium ranges. I routinely get doubles with a single burst.

    acidlacedpenguin on
    GT: Acidboogie PSNid: AcidLacedPenguiN
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    Hiryu02Hiryu02 Registered User regular
    No. full stop black hat is fucking terrible. It takes almost 30 seconds to hack a uav, you're doing nothing but pointing at the sky (which means you're visible on it). also it's a strong killstreak, so it takes both blackhat charges.

    Oh wow it takes that long? Damn. Thanks for letting me know in advance though. I may keep a general anti-air class ready and have double hacks for when someone calls a Wraith in but I won't add it to my regular rotation then. Appreciate the tip.

    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
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    FawstFawst The road to awe.Registered User regular
    Sheiva is the best. I prestiged the other day because why not and used my unlock token on it.

    Playing Domination tanked my K/D hard. I went from 1.40-1.60ish range to 0.45. Then I played a single match of TDM and went back up to like .80-something.

    Also, the other day when I discovered that you could shoot down the rolling thunder ships, I really, really, should have put two and two together about the Scythe, since I was fucking using it at the time (not activated at the time, but equipped on my specialist).

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    Hiryu02Hiryu02 Registered User regular
    Hiryu02 wrote: »
    No. full stop black hat is fucking terrible. It takes almost 30 seconds to hack a uav, you're doing nothing but pointing at the sky (which means you're visible on it). also it's a strong killstreak, so it takes both blackhat charges.

    Oh wow it takes that long? Damn. Thanks for letting me know in advance though. I may keep a general anti-air class ready and have double hacks for when someone calls a Wraith in but I won't add it to my regular rotation then. Appreciate the tip.

    On that note, is it just me, or am I the only mofo in my games who has a dedicated AA class with Blind Eye and a Blackcell? I swear in my games if a Wraith gets called in, unless I kill myself immediately and switch to my Anti-Air class to shoot it down, no one else will. A Wraith will take out my whole team multiple times before anyone thinks hey, maybe we better shoot this thing down.

    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
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    lionheart_mlionheart_m Registered User regular
    Yup, but I don't mind. I need those points to cover my K/D on Domination.

    3DS: 5069-4122-2826 / WiiU: Lionheart-m / PSN: lionheart_m / Steam: lionheart_jg
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    BurtletoyBurtletoy Registered User regular
    I just go inside. I fired the rpg in gun game a few times!

    But, obviously, didn't fire it into the air.

    Maybe if I keep prestiging, eventually I'll make an anti-air on, like, my 8th class slot.

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    JusticeforPlutoJusticeforPluto Registered User regular
    Hiryu02 wrote: »
    Hiryu02 wrote: »
    No. full stop black hat is fucking terrible. It takes almost 30 seconds to hack a uav, you're doing nothing but pointing at the sky (which means you're visible on it). also it's a strong killstreak, so it takes both blackhat charges.

    Oh wow it takes that long? Damn. Thanks for letting me know in advance though. I may keep a general anti-air class ready and have double hacks for when someone calls a Wraith in but I won't add it to my regular rotation then. Appreciate the tip.

    On that note, is it just me, or am I the only mofo in my games who has a dedicated AA class with Blind Eye and a Blackcell? I swear in my games if a Wraith gets called in, unless I kill myself immediately and switch to my Anti-Air class to shoot it down, no one else will. A Wraith will take out my whole team multiple times before anyone thinks hey, maybe we better shoot this thing down.

    I've found the Gorgon to be really effective at shooting down Wraiths and other aircraft.

    Also specialist abilities. Sparrow, Annihilatior, and Tempest are all really good at that.

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    Hiryu02Hiryu02 Registered User regular
    Burtletoy wrote: »
    I just go inside. I fired the rpg in gun game a few times!

    But, obviously, didn't fire it into the air.

    Maybe if I keep prestiging, eventually I'll make an anti-air on, like, my 8th class slot.

    I mean yeah, you can just go inside. But I'm trying to win games for xp and I want my team to not feed points to the enemy team for free. So I gotta kill the dang thing myself if I want to win since pugs will willingly throw their lives away in TDM.

    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
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    DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited November 2015
    Honestly. UAV only decides games when the teams are comparable in skill.

    A stomp is going to be a stomp most of the time.

    Dragkonias on
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    Hiryu02Hiryu02 Registered User regular
    I don't worry about UAVs too much, I tend to run Ghost or otherwise am not discomfited by them. Wraith in particular, and also Cerberus tends to wreck my teams in my games because no one tries to take them out. I mean, I'm guilty of it too, but when I need a win for XP, or a cryptokey, or a challenge I will start killing scorestreaks because no one else likes to, it seems.

    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
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    belligerentbelligerent Registered User regular
    my favorite was shooting down a uav with a sparrow.

    And I run engineer and blackcell on all my classes because free points, why not? Dead silence almost feels mandatory for me personally. it's so weird to wall run without hearing the womp womp womp.

    The KN is my go to gun but I'm trying to unlock more longbarrel/rapid fire on worse guns.

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    Ah_PookAh_Pook Registered User regular
    And I run engineer and blackcell on all my classes because free points, why not?

    yea, i almost always end up in the top three because of my blackcell. you get tons of points for shooting stuff down, and it helps your team, so why not?

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    DacDac Registered User regular
    Speaking of shooting down streaks .

    https://youtu.be/MRKE1Br7E-I

    Steam: catseye543
    PSN: ShogunGunshow
    Origin: ShogunGunshow
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    Hiryu02Hiryu02 Registered User regular
    Has rolling thunder changed in this iteration? It used to go through buildings and kill people inside, but in this version I don't seem to get any kills when I put it on cover buildings like I did in Blops 1.

    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
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    Ah_PookAh_Pook Registered User regular
    rolling thunder and lightning strike are both basically worthless this time around as far as i can tell

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    lionheart_mlionheart_m Registered User regular
    Yup, whenever I hear that it means slide into the nearest building. I think it only works if you're playing Dom and you need to clear B. More often than not that'll net you a LOT of points.

    3DS: 5069-4122-2826 / WiiU: Lionheart-m / PSN: lionheart_m / Steam: lionheart_jg
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    DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    I didn't know shotguns worked that way in BLOPS 3 having a certain amount of guaranteed damage.

    Probably why I don't hate them.

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    MechanicalMechanical Registered User regular
    edited November 2015
    Hiryu02 wrote: »
    No. full stop black hat is fucking terrible. It takes almost 30 seconds to hack a uav, you're doing nothing but pointing at the sky (which means you're visible on it). also it's a strong killstreak, so it takes both blackhat charges.

    Oh wow it takes that long? Damn. Thanks for letting me know in advance though. I may keep a general anti-air class ready and have double hacks for when someone calls a Wraith in but I won't add it to my regular rotation then. Appreciate the tip.

    They nerfed the hell out of it after the beta. They're not really worth using, honestly. Which is a shame because they were great in 2.

    Mechanical on
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    BurtletoyBurtletoy Registered User regular
    Hiryu02 wrote: »
    Has rolling thunder changed in this iteration? It used to go through buildings and kill people inside, but in this version I don't seem to get any kills when I put it on cover buildings like I did in Blops 1.

    Yup. Doesn't go through buildings anymore. And takes forever to arrive. And shows up on the minimap.

    It's bad garbage.

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    lionheart_mlionheart_m Registered User regular
    IMHO I'd rather play lotery with the care package. I've been REAL lucky lately and got only Wraiths from them.

    3DS: 5069-4122-2826 / WiiU: Lionheart-m / PSN: lionheart_m / Steam: lionheart_jg
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    Hiryu02Hiryu02 Registered User regular
    I need to sit down and really mess around with the emblem creator. I have some ideas but I need to probably watch some tutorials. I mean I didn't even know this game did gradients.

    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
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    TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    Picked this up since Battlefront was losing its luster and a few friends have been enjoying this.

    TDM feels really weird in this game. It almost feels like the maps are too big for the player count a lot of the time, or that the spawning is trying to actively cluster people in only one section of the map. I haven't really played a COD game a lot since BLOPS but I don't remember it feeling like this.

    wWuzwvJ.png
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    Hiryu02Hiryu02 Registered User regular
    TOGSolid wrote: »
    Picked this up since Battlefront was losing its luster and a few friends have been enjoying this.

    TDM feels really weird in this game. It almost feels like the maps are too big for the player count a lot of the time, or that the spawning is trying to actively cluster people in only one section of the map. I haven't really played a COD game a lot since BLOPS but I don't remember it feeling like this.

    I haven't played since Blops1 myself and I know what you mean. The trick is that you can actually traverse the map very very quickly due to the wall-running ability. You can get from one spawn to the other in moments if you know the routes for quick flanks. Once I learned some routes and wall-run combos the map size started making a lot more sense.

    https://youtu.be/vno5xcVBeBA

    Like for example in that video you can see how Breach can be traversed super quickly and even has "secret" routes below the edge of the map and so on.

    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
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    DietarySupplementDietarySupplement Still not approved by the FDA Dublin, OHRegistered User regular
    TOGSolid wrote: »
    Picked this up since Battlefront was losing its luster and a few friends have been enjoying this.

    TDM feels really weird in this game. It almost feels like the maps are too big for the player count a lot of the time, or that the spawning is trying to actively cluster people in only one section of the map. I haven't really played a COD game a lot since BLOPS but I don't remember it feeling like this.

    You on PC, TOG? If so, we should play.

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    TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    TOGSolid wrote: »
    Picked this up since Battlefront was losing its luster and a few friends have been enjoying this.

    TDM feels really weird in this game. It almost feels like the maps are too big for the player count a lot of the time, or that the spawning is trying to actively cluster people in only one section of the map. I haven't really played a COD game a lot since BLOPS but I don't remember it feeling like this.

    You on PC, TOG? If so, we should play.

    Yeah, but I honestly don't know if I'm gonna play this much more. I'm getting bored really fast with this. The gunplay just isn't holding my attention.

    wWuzwvJ.png
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    VelmeranVelmeran Registered User regular
    Is anyone else pairing shock trap and trip mines? I never run into it myself, but I do it on every build when I play objective modes, gets me 4-5 kills every game for almost no effort and really shuts down flanking.

    Vechloran.png
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    acidlacedpenguinacidlacedpenguin Institutionalized Safe in jail.Registered User regular
    Velmeran wrote: »
    Is anyone else pairing shock trap and trip mines? I never run into it myself, but I do it on every build when I play objective modes, gets me 4-5 kills every game for almost no effort and really shuts down flanking.

    As an engineer with two EMP grenades I'd like to thank you for your service.

    GT: Acidboogie PSNid: AcidLacedPenguiN
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    KetarKetar Come on upstairs we're having a partyRegistered User regular
    edited November 2015
    I'll run trip mines at times, but never paired with shock traps. The only time you need a shock trap with your mine is if you planted somewhere that can be moved through at sprint/slide speed allowing people to just run past your mine even without Hardwired. A goodly number of people do run Hardwired, especially at lower levels, so the shock trap is a wasted effort with any of them. For the rest, I'd rather plant a mine so that it will fire along the most likely path for an enemy rather than just straight up in the air. So, typically planting either horizontally or diagonally rather than vertically. Cuts way down on speedy folks triggering a mine unscathed.

    That or planting right below a ledge or window that people climb all the time. No shock needed when they're moving that slowly.

    Edit: knowing how easy it is for an Engineer to find people who've nested with equipment being visible across the map, I mainly employ trip mines for extra kills rather than as protection or early warning. Toss one in a highly trafficked area and keep moving. Replenish with Scavenger after shooting someone and do it again. Except near that second floor overlook on Redwood opposite the bunker. A trip mine in the right spot below is a safe warning/kill system since everyone expects someone to be in there at all times anyway.

    Ketar on
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    Ah_PookAh_Pook Registered User regular
    Velmeran wrote: »
    Is anyone else pairing shock trap and trip mines? I never run into it myself, but I do it on every build when I play objective modes, gets me 4-5 kills every game for almost no effort and really shuts down flanking.

    Shock+bouncing Betty was my goto in blops 2, buy I haven't tried it out in this one yet.

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    Hiryu02Hiryu02 Registered User regular
    Velmeran wrote: »
    Is anyone else pairing shock trap and trip mines? I never run into it myself, but I do it on every build when I play objective modes, gets me 4-5 kills every game for almost no effort and really shuts down flanking.

    As an engineer with two EMP grenades I'd like to thank you for your service.

    I'm dumb, I know engineer reveals traps and whatnot, but the wiki doesn't have EMP nades yet. What do they do, exactly?

    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
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    Skull2185Skull2185 Registered User regular
    EMP grenades are the best grenade ever.

    If they're anything like BLOPS2, they'll take out any enemy equipment, and stun enemies enough for you to kill them.

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
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    lionheart_mlionheart_m Registered User regular
    Knockout hud I think?

    3DS: 5069-4122-2826 / WiiU: Lionheart-m / PSN: lionheart_m / Steam: lionheart_jg
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    Ah_PookAh_Pook Registered User regular
    Pretty sure they cancel specialist abilities too but I haven't really messed with them yet this time around. They were incredible in blops 2.

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    Hiryu02Hiryu02 Registered User regular
    Oh wow, like suppression grenades in Destiny. Aka my favorite nades ever. Hmm. Super abilities don't last that long in this game though, and they don't have activation cues to ready you to shut them off. It was one of my favorite things ever though in Destiny to hear an enemy activate his super, then tag him with a supp nade and see the panicked expression on their face when they realize they have no super, no melee, no double jump, no grenade and they are alone with me and my shotgun.

    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
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    Psychotic OnePsychotic One The Lord of No Pants Parts UnknownRegistered User regular
    EMP in this one will destroy any equipment in its radius, deal an unknown amount of damage to Scorestreaks (I think 2-3 will take out a hardened sentry), Blank out enemy hud caught in radius, and according to a challenge can stop specialist stuff.

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    FawstFawst The road to awe.Registered User regular
    There are some cues for specials. Usually they're the sound of a special being used, but it's still a thing. The most obvious two being the pulse vision of the outrider and the spin-up of the scythe. It'd be interesting if they had a reduction to the special meter (if it's not full?). Another interesting thing would be if it knocked out your scorestreak activation for a few seconds, so if you're in an EMP blast, you can't call in a UAV or activate a super.

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