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Page 21: Konami Says MGS *might* Go Cross Platform

DarkCrawlerDarkCrawler Registered User regular
edited July 2007 in Games and Technology
http://kotaku.com/gaming/go307/feature-talkin-metal-gear-with-hideo-kojima-248695.php
Pity. So, Devil May Cry 4, going multiplatform. Thoughts? Comments? "I think it's up to each project, and the individual producer", he says. "If they want to take it multiplatform, they will". I'm going somewhere with this question, and he knows exactly where that is...

"But like I said, MGS4 is aimed for the movie theatre, it's aimed for the PS3, so the game's scenario and graphics need this theatre-type hardware. It's when a producer has a game that can work on the 'DVD level' that a game will go multiplatform", he says. Sorry kids. Your "OMGMGS4360" banners will have to come out another day.

Since we've opened up this can of worms, I may as well get his thoughts on it. Why, I ask, do you think this rumour simply refuses to go away? "Because 360 owners want it on 360, obviously", he quips.

Don't know how long this opinion will last, but that's pretty clear quote to me that it won't be coming to 360. :| At least not any time soon.

DarkCrawler on
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Posts

  • DashuiDashui Registered User regular
    edited April 2007
    Well, some people may not be happy about this, and there will probably still be denials; but the system needs it's exclusives. I do want to see it do well (mainly because I want Blu-ray movie sales to continue to do well, because holy crap I am enjoying Casino Royale on it right now and it's amazing :D).

    Also, something that made me REALLY happy from that article:

    So when MGS4 hits, will you hang up your boots? "Well, actually its really up to the users, its up to them to decide", he offers. "If users want more Metal Gear, then I will probably step up as producer, like the James Bond series does", he says. "That way I can have new, upcoming directors making MGS while I oversee the project, and then perhaps I can move onto something new".

    More Metal Gear Solid, please! If it does well, and I imagine it will, we may get more of the series. Of course, it may focus on new bad-ass Raiden in the future, and I have no problems with that. He does look awesome.

    Dashui on
    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
  • DarkCrawlerDarkCrawler Registered User regular
    edited April 2007
    I've always thought that MGS4 will be MGS's swansong...it just seems really epic and every major character seems to be it...but more MGS games would of course be awesome.

    DarkCrawler on
  • BaronVonSnakPakBaronVonSnakPak Registered User regular
    edited April 2007
    so...wait. hes saying hes keeping it on the ps3 because its a theatre?

    what the fuck does that mean?

    even symbolically, thats horribly retarded.

    BaronVonSnakPak on
    [SIGPIC][/SIGPIC]
    360 Gamertag: Baronskatenbass Steam: BaronVonSnakPak HgL: AnsonLuap
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited April 2007
    Yeah, and the guy behind RE4 said he'd cut his head off if it ever went multiplatform.

    I'll believe it once Sony announces a contract that they have it exclusive.

    FyreWulff on
  • DashuiDashui Registered User regular
    edited April 2007
    I've always thought that MGS4 will be MGS's swansong...it just seems really epic and every major character seems to be it...but more MGS games would of course be awesome.

    Well it's up to us if we want more. I personally do want more. I just love the characters and the style; there really isn't much like it. He could just make a new series. Metal Gear Solid was Snake's tale, and the Solid was a good indication of that. He could simply re-name it to Metal Gear [something else]. I really do think Raiden is going to take over the reigns, and a new series would be named as such.

    Dashui on
    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
  • DarkCrawlerDarkCrawler Registered User regular
    edited April 2007
    FyreWulff wrote: »
    Yeah, and the guy behind RE4 said he'd cut his head off if it ever went multiplatform.

    I'll believe it once Sony announces a contract that they have it exclusive.

    Still, there is more evidence that it won't be multiplatform at this point.

    DarkCrawler on
  • EinhanderEinhander __BANNED USERS regular
    edited April 2007
    I fucking told you so.

    Would have been interesting to see the performance differences between the two, though.

    Einhander on
  • DashuiDashui Registered User regular
    edited April 2007
    so...wait. hes saying hes keeping it on the ps3 because its a theatre?

    what the fuck does that mean?

    even symbolically, thats horribly retarded.

    The real reason is that he tailors each Metal Gear Solid game from the get-go to the strengths and specific hardware of the systems it's on. As such, it's hard to port them to other systems, because the engine has to be re-written for the specifics of the different hardware. I guess it's a long and arduous process, as each system does things differently and better/worse than the competition. That's why the Xbox version of Metal Gear Solid 2 ran fairly poor in comparison to the Playstation 2 version, even though the Xbox was more powerful. The game was tailored to the specifics of the PS2, and it did do some technical things better.

    Dashui on
    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited April 2007
    Yeah, but it was also a rushed port.

    I mean seriously, the only reason Twin Snakes didn't show up on PS2 was because Nintendo was so involved in it and had it locked down with contracts.

    FyreWulff on
  • DarkCrawlerDarkCrawler Registered User regular
    edited April 2007
    Honestly though...I think it WILL come to 360 at some point, but not in 2007. Middle/late 2008 maybe. Unless PS3 will sell enough for them not having the need to do so...

    DarkCrawler on
  • EinhanderEinhander __BANNED USERS regular
    edited April 2007
    Kojima and his team I think must practice some sort of dark Voodoo magic, because they are able to do things on Sony hardware that no one else can. MGS for the PS1 was incredible, MGS2 for the PS2 had the best looking character models I've seen up until MGS3, which blew me away the first time I really paid attention and noticed the light and shadows from the trees above moving off of Snake's camo.

    A new Metal Gear game once Snake has died with a different star and a different name would be interesting, but considering the flak that Kojima got in the US when he swapped Snake for Raiden in MGS2 I'm not sure how it would go. But, Raiden was a whiny emo bitch back then, and Kojima has said that he wants to make "Raiden cool" for the American market, so maybe MGS4 will also be used to see how well the American audience reacts to the "new" Raiden.

    But yeah, I'm still really curious as to how well the 360 could have played a version of MGS4 custom-coded for it.

    Einhander on
  • FreddyDFreddyD Registered User regular
    edited April 2007
    Dashui wrote: »
    so...wait. hes saying hes keeping it on the ps3 because its a theatre?

    what the fuck does that mean?

    even symbolically, thats horribly retarded.

    The real reason is that he tailors each Metal Gear Solid game from the get-go to the strengths and specific hardware of the systems it's on. As such, it's hard to port them to other systems, because the engine has to be re-written for the specifics of the different hardware. I guess it's a long and arduous process, as each system does things differently and better/worse than the competition. That's why the Xbox version of Metal Gear Solid 2 ran fairly poor in comparison to the Playstation 2 version, even though the Xbox was more powerful. The game was tailored to the specifics of the PS2, and it did do some technical things better.
    Do you think you could create MGS4, technically, on 360 if you wanted to?

    Hideo Kojima: Yes, that's technically possible. I want to express, first of all, it's not that I don't like Xbox or 360. It's just that last year, our hands were really tied to MGS3, so the other Konami developers were able to get their hands on the 360 tools and hardware earlier. But we simply didn't have time to do that last year. So, meaning that we were behind the other developers in terms of 360 development. Kojima Productions has this philosophy that we want to be the first in everything regarding new technology. So after we finished MGS3, the option was to work on the PS3 to try all the new things for Metal Gear Solid 4. The only reason for this is I'm the kind of person who wants to be the first person on the moon, and don't want to be asking "what the moon was like?" from other people. So that's the real story behind selecting PS3.

    1UP: It's interesting that you think you could do this on 360, though.

    Hideo Kojima: Maybe some nuance or a small details here and there might be different, but I feel that hardware is no longer a matter. I'm just talking about PS3, 360 and PC. Revolution is totally different, but there are really no differences among the other three.
    It's not that he doesn't like the XBox 360. He would rather make something brand new for the console than port over MGS4.

    FreddyD on
  • HappylilElfHappylilElf Registered User regular
    edited April 2007
    I thought the reasoning was that while Kojima doesn't want a 360 port, Konami might maybe kinda possibly pull rank and force one.

    HappylilElf on
  • EinhanderEinhander __BANNED USERS regular
    edited April 2007
    I thought the reasoning was that while Kojima doesn't want a 360 port, Konami might maybe kinda possibly pull rank and force one.

    I think that Kojima Productions is in charge of Metal Gear now, isn't it? It would be interesting to see what would happen if Konami tried that. I could see that as being Kojima's last Metal Gear.

    Einhander on
  • -SPI--SPI- Osaka, JapanRegistered User regular
    edited April 2007
    I've never thought MGS4 would come to 360, however MGS4:Subtitle (you know they'll do one) seems plausible to me. Even with these remarks, it all depends on the strength (or possible lack therof) of MGS4 sales really.

    -SPI- on
  • AHH!AHH! Registered User regular
    edited April 2007
    Rats

    AHH! on
  • Dublo7Dublo7 Registered User regular
    edited April 2007
    My heart is fucking broken...

    Man...

    Dublo7 on
    [SIGPIC][/SIGPIC]
  • MeizMeiz Registered User regular
    edited April 2007
    Frankly, I wouldn't mind seeing Kojima do something new.

    If anything, this is affirmation to that fact.

    Meiz on
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited April 2007
    He already said this before about a year ago. This shouldn't come as a surprise.

    Henroid on
  • Mr_GrinchMr_Grinch Registered User regular
    edited April 2007
    Am I the only person that REALLY doesn't care for the MGS series?

    The PS1 game was kinda fun but after that they didn't grab me.

    Mr_Grinch on
    Steam: Sir_Grinch
    PSN: SirGrinchX
    Oculus Rift: Sir_Grinch
  • KelorKelor Registered User regular
    edited April 2007
    What kills me is the guy interviewing him didn't ask about ZoE3. Kills me.

    Kelor on
  • SuperunknownSuperunknown Registered User regular
    edited April 2007
    FyreWulff wrote: »
    Yeah, and the guy behind RE4 said he'd cut his head off if it ever went multiplatform.

    I'll believe it once Sony announces a contract that they have it exclusive.

    Didn't he quit the day that was announced, though?

    Superunknown on
  • JazzJazz Registered User regular
    edited April 2007
    Kojima said MGS2 would be his last MGS game. Then he said that about MGS3.

    I love the guy's games but he tends to be... uh... a little full of it.

    I think it comes down to its sales performance on the PS3 more than he cares to admit. MGS2 came out a year after the PS2 launched and sold like 5 million or something... but the PS2 was half the PS3's price with no strong competition at the time. It'll be interesting to see what happens.

    The "theater" comment is typical Kojima crack-smoking, though. ;)

    Jazz on
  • bongibongi regular
    edited April 2007
    Jazz wrote: »
    I think it comes down to its sales performance on the PS3 more than he cares to admit.

    mgs3 sold poorly and there's no xbox port

    it's sad, but for the forseeable future, there's going to be no MGS4 for the 360, kojima must've said it at least five times or so now

    i really do hope he makes a 360 game, though
    i hope he's not just cock-teasing 360 owners with promises of games he'll never make

    bongi on
  • JazzJazz Registered User regular
    edited April 2007
    bongi wrote: »
    Jazz wrote: »
    I think it comes down to its sales performance on the PS3 more than he cares to admit.

    mgs3 sold poorly and there's no xbox port

    MGS3 did 3.6 million copies. Right now there aren't 3.6 million PS3s, probably.

    MGS3 may not have done the crazy numbers MGS2 did, but I think that's mainly because MGS2 alienated so many people. But on its own merits, MGS3 wasn't a failure at all.

    Also, MGS3 deserved an Xbox port for the online portion of Subsistence. Farewell, we hardly knew ye. :x

    Jazz on
  • DirtchamberDirtchamber Registered User regular
    edited April 2007
    Einhander wrote: »
    I thought the reasoning was that while Kojima doesn't want a 360 port, Konami might maybe kinda possibly pull rank and force one.

    I think that Kojima Productions is in charge of Metal Gear now, isn't it? It would be interesting to see what would happen if Konami tried that. I could see that as being Kojima's last Metal Gear.

    I'm pretty sure Kojima Productions is a subsidiary of Konami - who own the copyrights pretaining to MGS.

    Dirtchamber on
  • bongibongi regular
    edited April 2007
    Jazz wrote: »
    bongi wrote: »
    Jazz wrote: »
    I think it comes down to its sales performance on the PS3 more than he cares to admit.

    mgs3 sold poorly and there's no xbox port

    MGS3 did 3.6 million copies. Right now there aren't 3.6 million PS3s, probably.

    MGS3 may not have done the crazy numbers MGS2 did, but I think that's mainly because MGS2 alienated so many people. But on its own merits, MGS3 wasn't a failure at all.

    Also, MGS3 deserved an Xbox port for the online portion of Subsistence. Farewell, we hardly knew ye. :x

    well it's lucky mgs4 isn't out tomorrow then, if there isn't a 3.6 mil install base, isn't it? at best we're looking at a fall release, more likely a 2008 release; even the internet would find it hard to claim that sony wont have 3.6 million ps3s in homes by the end of the year

    also, i believe the reason mgs3 sold poorly is that it was released in close proximity to GTA:SA and Halo 2, perhaps you've heard of them? they tended to clean up with that holiday season

    bongi on
  • Unco-ordinatedUnco-ordinated NZRegistered User regular
    edited April 2007
    FreddyD wrote: »
    Dashui wrote: »
    so...wait. hes saying hes keeping it on the ps3 because its a theatre?

    what the fuck does that mean?

    even symbolically, thats horribly retarded.

    The real reason is that he tailors each Metal Gear Solid game from the get-go to the strengths and specific hardware of the systems it's on. As such, it's hard to port them to other systems, because the engine has to be re-written for the specifics of the different hardware. I guess it's a long and arduous process, as each system does things differently and better/worse than the competition. That's why the Xbox version of Metal Gear Solid 2 ran fairly poor in comparison to the Playstation 2 version, even though the Xbox was more powerful. The game was tailored to the specifics of the PS2, and it did do some technical things better.
    Do you think you could create MGS4, technically, on 360 if you wanted to?

    Hideo Kojima: Yes, that's technically possible. I want to express, first of all, it's not that I don't like Xbox or 360. It's just that last year, our hands were really tied to MGS3, so the other Konami developers were able to get their hands on the 360 tools and hardware earlier. But we simply didn't have time to do that last year. So, meaning that we were behind the other developers in terms of 360 development. Kojima Productions has this philosophy that we want to be the first in everything regarding new technology. So after we finished MGS3, the option was to work on the PS3 to try all the new things for Metal Gear Solid 4. The only reason for this is I'm the kind of person who wants to be the first person on the moon, and don't want to be asking "what the moon was like?" from other people. So that's the real story behind selecting PS3.

    1UP: It's interesting that you think you could do this on 360, though.

    Hideo Kojima: Maybe some nuance or a small details here and there might be different, but I feel that hardware is no longer a matter. I'm just talking about PS3, 360 and PC. Revolution is totally different, but there are really no differences among the other three.
    It's not that he doesn't like the XBox 360. He would rather make something brand new for the console than port over MGS4.

    :| ARGH! Completely different subjects. He is clearly not talking about porting the game (which like Dashui said, would be a pain in the ass) but is rather talking about how the current design on MGS4 could work on the 360 or PC (with only minor changes). He's pretty much saying what we all know, that the gap between the PS3 and 360 is a lot more narrow than the gap between the PS2 and Xbox.

    Jazz: He changed his mind and that means he's full of it? Wow, that's kind of stupid.

    Unco-ordinated on
    Steam ID - LiquidSolid170 | PSN ID - LiquidSolid
  • JazzJazz Registered User regular
    edited April 2007
    bongi wrote: »
    Jazz wrote: »
    bongi wrote: »
    Jazz wrote: »
    I think it comes down to its sales performance on the PS3 more than he cares to admit.

    mgs3 sold poorly and there's no xbox port

    MGS3 did 3.6 million copies. Right now there aren't 3.6 million PS3s, probably.

    MGS3 may not have done the crazy numbers MGS2 did, but I think that's mainly because MGS2 alienated so many people. But on its own merits, MGS3 wasn't a failure at all.

    Also, MGS3 deserved an Xbox port for the online portion of Subsistence. Farewell, we hardly knew ye. :x

    well it's lucky mgs4 isn't out tomorrow then, if there isn't a 3.6 mil install base, isn't it? at best we're looking at a fall release, more likely a 2008 release; even the internet would find it hard to claim that sony wont have 3.6 million ps3s in homes by the end of the year

    also, i believe the reason mgs3 sold poorly is that it was released in close proximity to GTA:SA and Halo 2, perhaps you've heard of them? they tended to clean up with that holiday season

    That's assuming a 100% attach rate, which won't happen. The PS3 simply will not be up to PS2 numbers for the same point in the system's lifespan come November or whenever MGS4 will hit.

    And if MGS4 sold poorly because it was released so close to (actually shortly after) GTA:SA and Halo 2... well, MGS4's going up against GTA4 and Halo 3 this year. Maybe they'll clean up this year too?
    Jazz: He changed his mind and that means he's full of it? Wow, that's kind of stupid.

    No, he just often says one thing and then acts contrary to it. He likes throwing people curveballs, he's not a straight-shooter and his games reflect that quite often.

    Jazz on
  • EinhanderEinhander __BANNED USERS regular
    edited April 2007
    bongi wrote: »
    Jazz wrote: »
    I think it comes down to its sales performance on the PS3 more than he cares to admit.

    mgs3 sold poorly and there's no xbox port

    it's sad, but for the forseeable future, there's going to be no MGS4 for the 360, kojima must've said it at least five times or so now

    i really do hope he makes a 360 game, though
    i hope he's not just cock-teasing 360 owners with promises of games he'll never make

    I hope he makes a new PS3/XB360 version of Boktai, only instead of relying on a solar sensor to affect gameplay, you put a little USB thermometer at the back of your system, and it reads the temperature from the air coming out of the exhaust fans.

    Also, yeah, no questions about ZOE3 really sucked. I still think it would be rad of MGS4 came with a surprise ZOE3 demo.

    Einhander on
  • bongibongi regular
    edited April 2007
    Jazz wrote: »
    bongi wrote: »
    Jazz wrote: »
    bongi wrote: »
    Jazz wrote: »
    I think it comes down to its sales performance on the PS3 more than he cares to admit.

    mgs3 sold poorly and there's no xbox port

    MGS3 did 3.6 million copies. Right now there aren't 3.6 million PS3s, probably.

    MGS3 may not have done the crazy numbers MGS2 did, but I think that's mainly because MGS2 alienated so many people. But on its own merits, MGS3 wasn't a failure at all.

    Also, MGS3 deserved an Xbox port for the online portion of Subsistence. Farewell, we hardly knew ye. :x

    well it's lucky mgs4 isn't out tomorrow then, if there isn't a 3.6 mil install base, isn't it? at best we're looking at a fall release, more likely a 2008 release; even the internet would find it hard to claim that sony wont have 3.6 million ps3s in homes by the end of the year

    also, i believe the reason mgs3 sold poorly is that it was released in close proximity to GTA:SA and Halo 2, perhaps you've heard of them? they tended to clean up with that holiday season

    That's assuming a 100% attach rate, which won't happen. The PS3 simply will not be up to PS2 numbers come November or whenever MGS4 will hit.

    And if MGS4 sold poorly because it was released so close to (actually shortly after) GTA:SA and Halo 2... well, MGS4's going up against GTA4 and Halo 3 this year. Maybe they'll clean up this year too?

    but the people buying ps3s at the moment are the sony hardcore that are likely to buy MGS4, so the attach rate is not going to be 100% but it's much more likely to be the 50% or so like it was for mgs2 (which, if i remember correctly, hit at just about the same time that GTA3 dropped and the console's mainstream popularity really began) rather than the, uhhh, 5% or so attach rate for MGS3

    anyway, this is totally off-topic; if kojima knew it depended on sales, he'd say as such. he's never held back from talking about how game sales are refelected in company decisions before

    bongi on
  • LewiePLewieP Registered User regular
    edited April 2007
    I really hope that this is the last MGS game that he makes.

    Purely for selfish reasons - I really don't enjoy the MGS series, they are just not for me (I wholeheartidly see why alot of people do enjoy them), but I love every single other kojima game I have played.

    LewieP on
  • bongibongi regular
    edited April 2007
    i hope it's the last he makes because he's been trying to stop since 2, but was pushed into 3 by his team and actually threatened into making 4 by his "fans"

    bongi on
  • MeizMeiz Registered User regular
    edited April 2007
    I'm still waiting for him to finish his muffugin Snatcher arc.

    Muffugga.

    Meiz on
  • Unco-ordinatedUnco-ordinated NZRegistered User regular
    edited April 2007
    Jazz wrote: »
    bongi wrote: »
    Jazz wrote: »
    bongi wrote: »
    Jazz wrote: »
    I think it comes down to its sales performance on the PS3 more than he cares to admit.

    mgs3 sold poorly and there's no xbox port

    MGS3 did 3.6 million copies. Right now there aren't 3.6 million PS3s, probably.

    MGS3 may not have done the crazy numbers MGS2 did, but I think that's mainly because MGS2 alienated so many people. But on its own merits, MGS3 wasn't a failure at all.

    Also, MGS3 deserved an Xbox port for the online portion of Subsistence. Farewell, we hardly knew ye. :x

    well it's lucky mgs4 isn't out tomorrow then, if there isn't a 3.6 mil install base, isn't it? at best we're looking at a fall release, more likely a 2008 release; even the internet would find it hard to claim that sony wont have 3.6 million ps3s in homes by the end of the year

    also, i believe the reason mgs3 sold poorly is that it was released in close proximity to GTA:SA and Halo 2, perhaps you've heard of them? they tended to clean up with that holiday season

    That's assuming a 100% attach rate, which won't happen. The PS3 simply will not be up to PS2 numbers for the same point in the system's lifespan come November or whenever MGS4 will hit.

    And if MGS4 sold poorly because it was released so close to (actually shortly after) GTA:SA and Halo 2... well, MGS4's going up against GTA4 and Halo 3 this year. Maybe they'll clean up this year too?

    First off, I'd like to say that I don't think Halo 3 will much affect on MGS4's sales at all. MGS3 was affected by Halo 2's release because by that time, it was fairly logical that a lot of people would have a Xbox and a PS2. But with the PS3 and 360? The people that own both consoles are in the minority. The only 'potential MGS4 buyers' it may affect will be the ones which are undecided between getting a 360 or a PS3.

    Secondly, unlike in 2004, all three games are not being released in the same month (Halo 3 is looking like a September release, GTA4 is an October release and MGS4, if it comes out this year, will be a November release).

    And lastly, yeah I doubt MGS4 is coming out this year.
    Jazz: He changed his mind and that means he's full of it? Wow, that's kind of stupid.

    No, he just often says one thing and then acts contrary to it. He likes throwing people curveballs, he's not a straight-shooter and his games reflect that quite often.[/QUOTE]

    I see it differently. IMO it's kind of similar to how David Jaffe quit designing epic games after God of War, except Kojima keeps coming back for more. I mean, he's just spent 3 years of his life designing every little bit of the game (whether it's MGS2, MGS3 or MGS4), it's pretty damn understandable that he'd get sick of it and decide to give it up. But then he gets a couple of months break and reconsiders his decision (or he sees that the current team may not be up to the task, so he decides to have one last hurrah).

    This time though, there's no doubt in my mind that he's not coming back to direct any possible MG sequels. The fact that he's only co-directing MGS4 pretty much confirms this. He'll probably be working on other titles after MGS4, with (of course) some input into the series.

    Unco-ordinated on
    Steam ID - LiquidSolid170 | PSN ID - LiquidSolid
  • bongibongi regular
    edited April 2007
    actually, MGS2 and 3 had a lot of collaborative design with his team

    bongi on
  • PongePonge Registered User regular
    edited April 2007
    I may be way off the mark here, but with the Blu-Ray comment, could he be meaning that the game is intended to use all 25 or however many gigs available on an HD disc? And so a similar port to the 360 would need the HD DVD drive? I don't even know how you'd begin to fill a 25gb DVD though!

    Ponge on
  • MonaroMonaro Registered User regular
    edited April 2007
    lol 20GB of dialog?

    Seriously. It's one game that isn't making it to the 360. Consoles have got to have some sort of distinguishing titles that benefit their native hardware else the console war would be as bland as comparing one DVD player brand to another.


    Hmm.. maybe that's why platform wars aren't what they used to be - too many multiplatform releases!

    Monaro on
    steam_sig.png
  • RookRook Registered User regular
    edited April 2007
    Ponge wrote: »
    I may be way off the mark here, but with the Blu-Ray comment, could he be meaning that the game is intended to use all 25 or however many gigs available on an HD disc? And so a similar port to the 360 would need the HD DVD drive? I don't even know how you'd begin to fill a 25gb DVD though!

    Well, I assume he means multiple DVDs rather than an HD-DVD. And I assume this means he wants to have a lot of cut-scenes in HD which is really the only thing I can think off that will take up that much space. So this theatre crap basically means he doesn't want people to get up and have to flip discs which is something only the PS3 can do. Still, if you like watching MGS games I can only assume this is good news.

    Rook on
  • EinhanderEinhander __BANNED USERS regular
    edited April 2007
    Ponge wrote: »
    I may be way off the mark here, but with the Blu-Ray comment, could he be meaning that the game is intended to use all 25 or however many gigs available on an HD disc? And so a similar port to the 360 would need the HD DVD drive? I don't even know how you'd begin to fill a 25gb DVD though!

    MGS shipped on two CD-ROMs, and MGS2 was a dual layer DVD. I love Metal Gear cinemas. Having hours of footage running at (I'm assuming) 1080p is going to take up a shitload of space, and I wouldn't be surprised if MGS4 was the first dual layer BD release for the PS3.

    If any game can fill up 50GB of disc space, it's Metal Gear.

    Einhander on
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