Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
I can't tell if it's worse than those occasional headset users of last gen - there'd be silence from them, maybe an infrequent mumbled phrase, while a baby cries in the background.
Found the streams last night. The "kid" in the real streams is much older (at least 15 or 16) and he's playing co-op with his dad. However, what the dad yells is pretty close to what's in the comic.
"Netiquette"
I can't believe that title wasn't already used before.
In fact, do the PA guys really find unique titles for every strips? How can they keep track of all the things they used in those 15 years?
My own comic is like 40 strip long so far, and I'm already coming up with titles I already used without realizing.
I play COD with my son in the room, except I use a headset for sound and don't use voice chat unless I'm playing with friends (which normally only happens when he's gone to bed). Even then, as a parent I've gotten very good and eliminating swears from my general vocabulary when I know he's nearby.
How long until we see kids raised from birth, specifically to be good at particular videogames? Like you get talented kids trained to play tennis or soccer from the age of like 6. Will we have CoD academies in the future?
And if so... will they instill a code of honour and decorum... or will they instead teach players to be the ultimate trolls?
How long until we see kids raised from birth, specifically to be good at particular videogames?
Well, in some places like South Korea, you can make a decent living playing games professionally. As for raising kids for a particular game, that's unlikely since even games that endure (Star Craft, Counterstrike, WoW) only last a comparatively short time. Most likely, you'll see people specialize in particular types of games (fighters, RTS, etc.) and play whatever is the latest incarnation. There's no stability in the rules/games like in sports.
But like in pro sports, it'll probably be a win-at-all-costs environment. If honor and decorum reduce the chances of winning, they are out the window.
How long until we see kids raised from birth, specifically to be good at particular videogames? Like you get talented kids trained to play tennis or soccer from the age of like 6. Will we have CoD academies in the future?
And if so... will they instill a code of honour and decorum... or will they instead teach players to be the ultimate trolls?
These are burning questions.
The problem with training some one to be good at videogames its that very few video games last long enough to actually train some one for.
Starcraft is kinda the exception, it had a good decade.
Doom, Quake II, and other classics had active communites. BUt no where near the amount to bring in big MLG $$$
Games that do (Halo, Gears, CoD) get changed around every couple of years. Sports do not get the radical changes these types of games do.
Imagine training you child on CoD2, and then Modern Warfare hits. Perks, Customization, Killstreaks, Automatic weapons everywhere, new maps to memorize.
I know that with most triple AAA titles people complain that not enough has changed, its still the same game. At that is true sometimes, in fact all the time to people who are not hardcore fans of the series.
But to people who are hardcore fans of a series, who dedicate their free time to learning a game, even the smallest changes can have huge effects.
I loved Halo Reach. I hate Halo 4. The loadouts, killstreaks, and random weapons drops that we add in 4 hurt my enjoyment of the game. It felt very different than want I was used to, even though to most it would look and play like the same old Halo.
Few games have the staying power to be popular enough to teach a child to master. Most evolve from game to game and squeals roll out, making it a moving target and resetting all progress every 1-2 years.
So no, I do not think that people will train their child to be good at video games. There is a very serious answer to what was probably a joke.
there's actually some thought among chess aficionados that the rules ought to be changed or a greater variety of moves be allowed, since at the highest level the game has grown fairly rote and relies on players memorizing long move sequences (this is why supercomputers can play chess so effectively, compared to other games of strategy.)
it was the smallest on the list but
Pluto was a planet and I'll never forget
there's actually some thought among chess aficionados that the rules ought to be changed or a greater variety of moves be allowed, since at the highest level the game has grown fairly rote and relies on players memorizing long move sequences (this is why supercomputers can play chess so effectively, compared to other games of strategy.)
There has been a lot of proposed solution to the problems of chess, but very little agreement to those solutions, or to what the problems even are.
Openings can be memorized and end games can be calculated, certainly. But the last world championship of chess was still decided by human factors, by psychology, by applying pressure and complicating the situation and one player breaking and making a mistake. It's not just whoever is better at memorizing wins.
Any game that has been around as long as chess and has been studied as intently as chess is going to have elements that become fairly rote. I'm not sure if patching chess is really the answer. That's the approach most video games seem to take these days. Patch things frequently enough and change things drastically enough that people can't really dig in and find everything that is broken and make the game rote. Just change things often enough that by the time people figure out what is broken, something new is broken. It gets really tiresome, personally.
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At the second panel it was like, "Oh right, saying horrible shit."
welp
Gamer Dater - My Video Game Dating Website full of Faygo
Strip Search Wastebasket of Broken Dreams App I made
Eeeeugh. I still wake up in the dead of night.
God fucking dammit Tube! I rushed here to post this goddamn joke!
Also, in CoD Dad's defense, CoD pubbies are the worst.
Please say it isn't a real quote.
The 50's were simpler times.
I can't believe that title wasn't already used before.
In fact, do the PA guys really find unique titles for every strips? How can they keep track of all the things they used in those 15 years?
My own comic is like 40 strip long so far, and I'm already coming up with titles I already used without realizing.
2) Use "search" function.
Sometimes, I wish I was that smart and well-organized.
Dirtiest line on television and they got away with it for years.
And if so... will they instill a code of honour and decorum... or will they instead teach players to be the ultimate trolls?
These are burning questions.
Well, in some places like South Korea, you can make a decent living playing games professionally. As for raising kids for a particular game, that's unlikely since even games that endure (Star Craft, Counterstrike, WoW) only last a comparatively short time. Most likely, you'll see people specialize in particular types of games (fighters, RTS, etc.) and play whatever is the latest incarnation. There's no stability in the rules/games like in sports.
But like in pro sports, it'll probably be a win-at-all-costs environment. If honor and decorum reduce the chances of winning, they are out the window.
The problem with training some one to be good at videogames its that very few video games last long enough to actually train some one for.
Starcraft is kinda the exception, it had a good decade.
Doom, Quake II, and other classics had active communites. BUt no where near the amount to bring in big MLG $$$
Games that do (Halo, Gears, CoD) get changed around every couple of years. Sports do not get the radical changes these types of games do.
Imagine training you child on CoD2, and then Modern Warfare hits. Perks, Customization, Killstreaks, Automatic weapons everywhere, new maps to memorize.
I know that with most triple AAA titles people complain that not enough has changed, its still the same game. At that is true sometimes, in fact all the time to people who are not hardcore fans of the series.
But to people who are hardcore fans of a series, who dedicate their free time to learning a game, even the smallest changes can have huge effects.
I loved Halo Reach. I hate Halo 4. The loadouts, killstreaks, and random weapons drops that we add in 4 hurt my enjoyment of the game. It felt very different than want I was used to, even though to most it would look and play like the same old Halo.
Few games have the staying power to be popular enough to teach a child to master. Most evolve from game to game and squeals roll out, making it a moving target and resetting all progress every 1-2 years.
So no, I do not think that people will train their child to be good at video games. There is a very serious answer to what was probably a joke.
Dirtiest?
Chess hasn't had a major rule change in good 150 years or so.
Seems a stable enough bet.
Pluto was a planet and I'll never forget
There has been a lot of proposed solution to the problems of chess, but very little agreement to those solutions, or to what the problems even are.
Openings can be memorized and end games can be calculated, certainly. But the last world championship of chess was still decided by human factors, by psychology, by applying pressure and complicating the situation and one player breaking and making a mistake. It's not just whoever is better at memorizing wins.
Any game that has been around as long as chess and has been studied as intently as chess is going to have elements that become fairly rote. I'm not sure if patching chess is really the answer. That's the approach most video games seem to take these days. Patch things frequently enough and change things drastically enough that people can't really dig in and find everything that is broken and make the game rote. Just change things often enough that by the time people figure out what is broken, something new is broken. It gets really tiresome, personally.
http://www.eurogamer.net/articles/2013-11-03-chess-2-the-sequel-how-a-street-fightin-man-fixed-the-worlds-most-famous-game