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So I know we're still about four months away, but is there any chance that Occulus Rift could make an appearance at PAX? I know it's still in development, but they just had an investor that's going to help them finish manufacturing the user version. Anyone with any inside information? Or speculation? Or any discussion about Occulus Rift can go here too.
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And yes, it was awesome.
Don't drink and play though. It's very disorienting at first, in an awesome way.
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I played it at an indie booth on the upper floor of Prime, they had some weird game where you change between a Pterodactyl, Human, or walking Tree while wandering in a world... I never looked into what the name of it was, but the Rift was pretty cool even with a game like that. My favorite part before trying it was a guy falling off a cliff and almost falling down himself, which was just hilarious and made me get in line to try it.
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Dunno if you'll be at BYOC OP, but I just have to check with the guys over at BYOC what my options are for having them look after it when im not in the area.
@Zerzhul Wipes are an absolute must. I bought a pack for myself for when I demo my Rift. The lenses get greased up very easy (mostly due to error of putting on the mask and contact with the forehead)
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Was it playing on a laptop? Basically everything that you just mentioned isn't a problem when running on my tower, but I get those same problems when I attempt to run on my laptop.
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Yeah those problems are why John Carmack is devoting so much time to it. Those sound like they're all resolvable as the technology improves. There is definitely something there, it just needs to be more polished.
http://www.wired.com/gadgetlab/2014/01/oculus-rift/
But like most new technologies, I doubt it'll be ready for prime time until the third generation.
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I had an option of climbing a mountain, playing a fps like fireball slinging game, something sports related and one other thing i cant remember. I picked the fireball thing.
I had previously tried out the PSVR unit and that one i had some serious problems with due to my glasses. I felt like my eyes would not focus properly on the screen so close to my face (I wore my glasses in the unit), and it made one of my eyes tear up the entire time i was playing.
I did not have that problem with the rift. My glasses were causing some issues because they were a bit tight in the mask and they shifted around to make it a little annoying but i could see clearly compared to the psvr.
The display also had the 'hand' controllers, which are pretty neat and functioned pretty well. There was a part of the video where the ground around me fell into a pit, and i felt a little vertigo. I could have moved around a bit but kept mostly stationary.
The only thing i was surprised and a little disappointed about was i felt the graphics were not high def. I felt like i was watching it through a filter...it was not really sharp. Is that just because of the video card they had it running off of?
I enjoyed it, and got the hang of the controls pretty quickly. i asked about pricing. she said the rift headset + one sensor + what looked like an xbox controller was 599. The hand controls were 200 bucks a set and did not come with the base 599 price.