Welcome to Murder Mansion! This game is similar to mafia, with the exception that anyone can become a killer.
A group of ordinary people who have lived ordinary lives are thrown into a twisted game and are all given weapons and the orders to kill each other one by one. Trapped in an abandoned mansion with each room monitored by hidden security cameras, only one person can escape or all are doomed to be trapped forever. Be the sole survivor, using your wits and deduction, to live through the ensuing bloodbath.
20 players will be divided into five different categories of weapons and listed in the OP. Each start with a Killing Meter of 1 and Judgment Meter of 1.
Players are then given 24 hours to decide whether they want to murder or keep their hands clean.
If a player chooses to murder, he PMs me with a target he wants to eliminate as well as a second weapon type other than the one he possesses.
If multiple players send PMs, RNG will select one person to be successful enough to kill someone. The other wannabe murderers either decide against committing the crime or fail in their attempt.
The murderer steals
the points from the victim's Judgment and Killing meter. The higher your Killing meter, the higher your chances are of murdering someone.
Example: Player 1 murders Player 2, which had a Killing meter of 2 and a Judgment meter of 1. 2 points are added to Player 1's Killing meter, and 1 point is added to his Judgment meter.
Example: If your Killing Meter is 3, you are given three numbers in the RNG when I roll for the murderer.
The next 24 hours after the murder is carried out, all the players meet in the dining hall to vote on who they think is the murderer. EVERYONE MUST VOTE IN RED
. The only information they are given, in no particular order, is the weapon used in the murder, as well as an additional weapon type chosen by the murderer.
Example: _____________ suffered a heavy blow to the head (blunt), but also had visible burn marks. (explosive) [However in this example the murderer used an explosive weapon and added the blunt weapon to the PM.]
The player who receives the most votes in the 24 hours is accused of being the murderer. In the case of a tie, the player that caused the tie is killed and the meeting is over with no one receiving any points.
If the players guessed the murderer correctly, the murderer is killed and eliminated. The accusers earn 1 point in their Judgment meter.
If the players guessed wrongly, the accused player selects one of the accusers to kill.
The days will alternate between murder and dining hall meeting for 18 days until inevitably two players are left. In the Final Showdown, the player with the higher sum of Killing + Judgment Meter will win the game.
Example: Player 1 has a Killing Meter of 1 and a Judgment Meter of 6. Player 2 has a Killing Meter of 5 and a Judgment Meter of 1. Player 1 wins the game and Player 2 is killed.
The sole survivor is released from the mansion.
Murder Success – You kill __________! You now have blood on your hands. You gain ___ points to the Killing Meter and ___ points to the Judgment Meter.
Murder Failure – You couldn’t bring yourself to take an innocent life. You fail your murder attempt.
Killing Meter – You got away with murder. Your Killing Meter increases to ___. Can you bring yourself to kill again?
Judgment Meter – Congratulations! Your Judgment Meter increases to ___.
IN THE RARE EVENT THAT NO ONE DECIDES TO MURDER, TWO PLAYERS ARE RANDOMLY SELECTED AND KILLED.
You are allowed to PM, just as you would in phalla.
"Accusers" are anyone in the voting majority.
Don't kill yourself.
During days with dining hall meetings, no murdering occurs at night.
The player who casts the tying vote in a meeting is killed. Likewise, the person who retracts a vote to cause a tie is killed.
A player, wrongly accused, does not die.
Days will end at 1:00 PM PST.
Thanks to Obifett for helping me tweak a few elements of the game!