Necessary Bureaucracy (LAW)
For: After voting on an agenda during each future game round, players vote on the next card of the Political deck. Once per agenda.
Against: Draw the top card of the Political deck. If it has a "For" effect, immediately resolve it. Otherwise, discard the card without effect.
The Xxcha take no interest in using their ability for this agenda.
Votes Available The Mentak Coalition: 8 votes The Xxcha Kingdom: 9 votes The Naalu Collective: 7 votes The Nekro Virus: 7 votes The Embers of Muaat: 15 votes The Yssaril Tribes: 13 votes
The Naalu are moving to California. I will have pretty consistent internet access over the next month or so but I myself will be traveling, at a reunion, vacation and etc. I will continue to play but my responses will sometimes be delayed, by a day or two at most.
Pre-order FOR vote.
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El SkidThe frozen white northRegistered Userregular
I should not feel this giddy about an agenda that is basically sure to come back and bite me in the bum at least once... but I just do! :rotate:
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jakobaggerLO THY DREAD EMPIRE CHAOS IS RESTOREDRegistered Userregular
Why not, more rules is definitely what this game needs.
In the interest of being able to exert their racial ability more often, the Xxcha vote FOR the agenda.
Votes Available The Mentak Coalition: 8 votes - FOR The Xxcha Kingdom: 9 votes - FOR The Naalu Collective: 7 votes - FOR The Nekro Virus: 7 votes The Embers of Muaat: 15 votes The Yssaril Tribes: 13 votes
Ah, right, their racial disadvantage. In any case, voting is complete; all players may play or pass on the secondary. Xxcha will pass on the secondary.
jakobaggerLO THY DREAD EMPIRE CHAOS IS RESTOREDRegistered Userregular
PLAY action card (but not the one I most wanted to play since I messed up the strategy and action phases, again):
Local Unrest
Choose a planet in a non-Home system. Exhaust that planet and destroy one Ground Force on it, if able. If there are no Ground Forces left on the planet, it reverts to neutral status.
Play: As an action.
Q: What is the precise order of pre-combat activities?
A: The following is a list of possible pre-combat effects:
Action Cards that state “Immediately before a space battle”
Anti-Fighter Barrage
Assault Cannons
Mentak ability
Minister of War
Sabotage Run
When a combat begins, first determine which (if any) of these
pre-combat effects and abilities may apply. Then, the
defender
chooses the order in which they are resolved. However, the
defender should remember that, as stated in the rules, Anti-
Fighter Barrages must be resolved before Sabotage Runs.
jakobaggerLO THY DREAD EMPIRE CHAOS IS RESTOREDRegistered Userregular
edited August 2014
Transfer action: spend one counter from CP (4>3) to activate the Moll Primus and Perimeter systems. Move the two dreadnaughts from Moll Primus to Perimeter.
Exhaust Moll Primus, Perimeter, Quann and Tequ'Ran for 10 resources plus 1 from Sarween tools. Build at Moll Primus: 2 cruisers (4R), 2 destroyers (2R), 1 dreadnaught (5R).
For some reason I thought fighters didn't count one to one as ships. They do in this case?
From the FAQ I linked earlier:
Q: For production limits, do two Fighters count as one unit, since I buy them in twos?
A: No, each Fighter and Ground Force counts as one unit for the purposes of production limits
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jakobaggerLO THY DREAD EMPIRE CHAOS IS RESTOREDRegistered Userregular
I guess I should learn to read, someday. I've edited my post. Again.
Sorry for holding the game up with my dumb. Speaking of holding up, I've just realized I don't think I've mentioned I'm going away on holiday tomorrow until the end of the month - where I'll be almost entirely internet-less. I'm definitely still on for playing when I get back, but it's of course up to you guys if you want to wait that long, find a temporary replacement or something else. I don't think I can really cover it with conditional orders.
@jakobagger do you by chance have someone that can take your place?
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jakobaggerLO THY DREAD EMPIRE CHAOS IS RESTOREDRegistered Userregular
I'm afraid not. I've never played this in real life (can you tell?) and neither has my group of friends.
I feel like I've occasionally gone a week or so between turns, and I just took one. So it might not be more than a week's extra time, effectively! No problem at all, right?
Posts
Give my one trade good to the Xxcha
For: After voting on an agenda during each future game round, players vote on the next card of the Political deck. Once per agenda.
Against: Draw the top card of the Political deck. If it has a "For" effect, immediately resolve it. Otherwise, discard the card without effect.
Votes Available
The Mentak Coalition: 8 votes
The Xxcha Kingdom: 9 votes
The Naalu Collective: 7 votes
The Nekro Virus: 7 votes
The Embers of Muaat: 15 votes
The Yssaril Tribes: 13 votes
Pre-order FOR vote.
FOR
In the interest of being able to exert their racial ability more often, the Xxcha vote FOR the agenda.
Votes Available
The Mentak Coalition: 8 votes - FOR
The Xxcha Kingdom: 9 votes - FOR
The Naalu Collective: 7 votes - FOR
The Nekro Virus: 7 votes
The Embers of Muaat: 15 votes
The Yssaril Tribes: 13 votes
Regardless, we also vote FOR
Local Unrest
Choose a planet in a non-Home system. Exhaust that planet and destroy one Ground Force on it, if able. If there are no Ground Forces left on the planet, it reverts to neutral status.
Play: As an action.
Targeting Saudor. Sabotages?
@jakobagger to select a different action for his turn.
And if I choose to use my early attack on destroyers, is that instead of or in addition to their anti-fighter barrage?
TheMoreYouKnow.jpg
Sabotage explicitly states that you cannot sabotage another Sabotage card.
Exhaust Moll Primus, Perimeter, Quann and Tequ'Ran for 10 resources plus 1 from Sarween tools. Build at Moll Primus: 2 cruisers (4R), 2 destroyers (2R), 1 dreadnaught (5R).
SA/FS/CP
0/5/3
@jakobagger to select a different action.
You have 4+1 resource capacity at Moll Primus, so with enviro compensators you'd have a max of 6 ships to be built, by my computation
@jakobagger
I thought it was production + 2 + Enviro for 7 ships.
That's right- it's +2 not +1. So currently the order is for 10 units, with a 7 capacity.
From the FAQ I linked earlier:
Q: For production limits, do two Fighters count as one unit, since I buy them in twos?
A: No, each Fighter and Ground Force counts as one unit for the purposes of production limits
Sorry for holding the game up with my dumb. Speaking of holding up, I've just realized I don't think I've mentioned I'm going away on holiday tomorrow until the end of the month - where I'll be almost entirely internet-less. I'm definitely still on for playing when I get back, but it's of course up to you guys if you want to wait that long, find a temporary replacement or something else. I don't think I can really cover it with conditional orders.
@jakobagger do you by chance have someone that can take your place?
I feel like I've occasionally gone a week or so between turns, and I just took one. So it might not be more than a week's extra time, effectively! No problem at all, right?