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[Mass Effect] Vigil's Theme, still giving us chills after all these years.
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I might have done that.
Anyway, i bombed through the game and you know, the ending is not nearly as bad as i had figured
Specifically it maintains the previous cannons of "Shepard is a real goddamned idiot who can't fucking figure anything out ever" and "Shepard is strategically and tactically inept" (I mean seriously, he calls in his spaceship to pick people up right in front of the reapers and then, when telling them to leave he says "you were slowing me down". What You turned around and called in a god damned spaceship! You slowed yourself down, if you're asshole Shep just ditch them!) and "Shepard is literally an RPG protagonist, no i don't mean he is the protagonist of the game, i mean that if he were a real person his personality type would be 'RPG protagonist: Angel' or 'RPG protagonist: Dick' ".
The reveal at the end is basically "The Catalyst is a rogue AI set up to solve a Geth/Quarian problem that happened millions of years ago. And because he is a crazy motherfucking rogue AI his solution to the war between his synthetics(which he was in control of) and his organics was to have the synthetics wipe out civilization every time civilization happened. This actually makes sense, we know about rogue AI's, we've met a few, we know what they're capable and so this eventuality makes perfect sense.
The problem is that, from a story perspective, we kinda need that realization from the main character. This is entirely for story and player reasons. Not only does it actually bring closure to the story but it ensures that the player doesn't miss the actual closure to the story for which it is necessary to include "who the villains actually are and what their motivation is"
The strange "but you're totally going to die too because reasons but don't ask me how this kills synthetics and also don't ask why we couldn't just destroy me because as I just said I am actually controlling the reapers. And also try to forget about the entire central plot to Mass Effect 1 and 2 which I just negated by stating that I am in control of the reapers; because if i control the reapers and am also the citadel i could have just opened up the mass effect field of the citadel and brought all the reapers here ages ago thus negating the need for the Sovereign and the need for the Omega 4 Relay weirdness and also the need for the citadel at all because apparently reapers can just slowboat the distance in a few months" is either evidence of how crazy the rogue AI went or, more likely, just Bioware's plot writers being really bad
The best parts were the conversations between the characters i liked. The worst parts were Shepard opening his stupid mouth(seriously why does every dialogue description sound better than what you actually say?), the plot, all Asari who are insufferable and worthless forever, and all the scenes which are clearly directed as potential "you're about to have sex now" scenes and so totally have Shepard talking all romantic with people who is he not at all romantically attached to.
edit: Just thought of another one. "The Pose". Good Christ why does everyone do an "end of runway about to make the turn" pose during every conversation? What the fuck is wrong with these people?
The best and worst part was
Eh. Plotting the grand omega threat of ME 3 is eminently doable. You just have to explain how immensely large civilization is (such that it takes time for the Reapers to kill everything implies its possible to escape and fight), not have the civilizations be immensely stupid(why are they bothering to fight for their homeworlds when they can't kill a single reaper? Fucking run already what is wrong with you! "civilization is on the run" is a great plot point! Abandoning the citadel gives us a great reason for us to assault it!) and not have the each successive game invalidate the central plot of the prior one.
That is, the problem with ME 2 was that ME 1's plot finish made ME 2 pointless. The reapers are stuck without FTL travel at least tens of thousands of light years away(Milky way is ~120k light years in diameter). Collectors aren't a big threat because what are they going to do? Develop FTL travel and go install that on the Reapers? How do they get there without the citadel? Then at the end of ME 2 we learn that the Reapers are coming anyway? So what did it matter stopping the collectors? I mean besides the fact that we should actually not care about this because of the aforementioned "tends of thousands of lightyears away" thing?
Then ME 3 comes and we learn that ME 1's plot was pointless because the reapers don't need the citadel at all. Its like the plot writers all suffer from anterograde amnesia, completely unable to recall what they themselves wrote minutes ago.
Its like they had plotted things backwards. In the first game you destroy the reapers during the invasion by activating the crucible(ME 3). But you didn't kill all of them because the relay network only extends to the milky way and not beyond. And then the collectors are around and start scrounging to make another reaper. They have to be stopped and our militaries are still decimated from the first battle and since we are all lovey dovey now and united we don't actually have that many guns! This makes no sense didn't we kill all the reapers? And we go and we do a suicide mission through the Omega 4 relay and kill Baby Reaper(ME 2) but we discover Reaper Prime. Reaper Prime was controlling them and now he is going to take matters into his own hands he follows us back from the Suicide mission and is going to use the citadel to signal the rest of the reapers which are outside of the galaxy(ME 1)! With Reaper Prime dead we can be secure in knowing that the reaper threat is gone for good, there are some remnants in other galaxies but they will never make it to us, and they're disorganized with their central intelligence destroyed.
If I ever see two boss enemies together, or lots of phantoms and dragoons, you can bet they'll be going to Missile Town.
I tried that at first, but it turns out they aren't as charge-happy as I hoped they were. I've been having more luck in Reactor where the walls are longer and they mostly crowd around the same area over and over again
I've been having difficulties getting the grab prompt to show up too
i pretty much ignore achievements entirely
There's an option to disable prompts, maybe that's the reason?
Also gives you prompts for vaulting, dashing between cover and moving around corners while in cover.
Random side note: As much as I dislike cover shooters (there's just too damn many of them these days) I find the cover mechanics in ME3 to be surprisingly solid, excluding the omni-button.
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
You know I have noticed the game loves to give me hydra when I'm playing smash adept (one of my favorite classes).
Not many good setups for smashing, but you can still lash guys over the side so it's not a total loss.
Watch-Dogs has sticky cover, but it has one button dedicated to enter cover and one button dedicated to leave cover. You can leave cover by pushing away from it, or by moving to a different cover, but also at any time you can press "v" and you detach from the cover immediately.
This means you can push in the direction you want to go and hold, and then at the right moment press the leave cover button and you immediately start moving in the direction you want to go.
It is so much better.
I find the control room in giant also a good place for bronze geth grabs. Just die after wave 3 and play waves 1-3 over and over.
one more gold medal on the summary screen
gotta have it
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Depends on your playstyle. I had hundreds of hours in MP but only a couple of grabs, so I had to go do geth/bronze matches to get the grab cheevo.
That's... wow. Yeah that's actually a lot better. At this point I just appreciate Mass Effect as a bunch of great characters and mini-stories packed into a lazy meta-narrative. Sometimes I forget that it wouldn't even have taken much to twist the overall story into something that made a lot more sense.
I get the impression that the writers handling the overall plot never encountered the writers coming up with the amazing lore details.
Portfolio
No offense mate.
Just not my style.
The plot has you win the hardest battle first, and every round after is less significant mop-up.
Also, people stopped making guns because they're friends now? Pull one of the other ones. It has bells on.
Why I fear the ocean.
The moment you explain the big unknowable incomprehensible baddy they stop being both of those things and become something less.
right, but you also cant just not describe them at all, because otherwise they are a blank story element.
they needed to take lessons from hp lovecraft in how to explain cosmic horror
I do like that the actual explanation involved the Leviathan though
Had the Reapers not usurped them, the galaxy would most likely be in the same situation, if not a worse one
I remember them saying in the article that they had the story of the entire trilogy planned and that it was to complex to cram into one game.
I remember them saying how there would be endings within endings and that DLC would bridge the story between each game....
Yeah....
Either they were never telling the truth, or there were some drastic internal shifts.
I'm excited to see what Mass Effect 4 has to offer and what new things they do in the ME universe, but at the same time, I think about that old article, and I think about ME3's ending, and I'm wary.
There wasn't really a gap to bridge between the first and second game, and Shadow broker and arrival is a really good job bridging between the second and third
it happens sometimes.... i would have been on but i got busy
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
I am installing Mass effect 3 on my new computer.
Max download speed is like 250k/sec. Max steam download is like 3.2 M/sec
This is seriously like 20 or 30 hours of downloading here.