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Someone wrote a huge dissertation about the Sons of Liberty game. I still have trouble understanding it all. I don't think any other game has such a convoluted story.
This stuff doesn't surprise me. It's kind of like how clueless people react to a suicide. There's all sorts of little signs that something's wrong with the person/franchise, but for some reason, nobody notices any of them. No, they just wonder why the hell the person/franchise jumped off the bridge.
I always notice the little problems in mentality in games (and I am annoyed when most people don't). Metal Gear isn't doing one major thing that shows they're unstable. They've been showing little signs of mental instability since the franchise went 3D. It's why I never liked Metal Gear.
the trailer is very apocalypse now--more artsy than crazy.
"He's not crazy. He's rich, so he's eccentric."
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Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
I seriously don't get it. What's weird about this one? If anything, it's a huge step down. The bad guys appear to be a machiavellian burn victim and a child soldier, in a series which has previously had the duel samurai sword wielding exosuited President of the United States fighting to the death over nanomachines in a guy's spine, on top of Federal Hall, on the anniversary of the first presidential inauguration.
I guess the shrapnel in Boss' head is weird looking?
I seriously don't get it. What's weird about this one? If anything, it's a huge step down. The bad guys appear to be a machiavellian burn victim and a child soldier, in a series which has previously had the duel samurai sword wielding exosuited President of the United States fighting to the death over nanomachines in a guy's spine, on top of Federal Hall, on the anniversary of the first presidential inauguration.
I guess the shrapnel in Boss' head is weird looking?
I've never played an MGS game*, so I can't possibly be "desensitized" to Kojima craziness, and I thought this trailer was one of the best things out of this E3, one of the few things with style. I pondered whether ash in the face was extremely weird, or weirdly touching, and opted for the latter. "Diamond Dogs", I liked as well.
When I saw the comic, my only reaction was: "What?" After the newspost, it's still that. You win some, you lose some.
*I played MGS1 on the PS for a bit, but then for some reason didn't.
The background to this comic really doesn't require a great depth of knowledge: Metal Gear Solid is confusing, and continues to get moreso as each new title builds upon the increasingly wobbly Jenga tower of Kojima's madness. That's not exlusive info, that's background-radiation to the world of video games, the white noise of the universe.
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Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
But they're talking specifically about the new trailer.
I think Tycho's commenting on the tone of it; there's no gameplay here, it's all sombre cinematic that does not look fun in the slightest, hence "does he know it's vidya" bit?
@Darleysam: Kojima's games are not increasing madness by virtue of existence, some of his games have been crazy as a result of their content. What content of the trailer is worthy of this comic? I can't think of anything.
The trailer from a year ago had hallucinations, you could make a joke about Kojima being on drugs or something. But what is so confusing about this second trailer which is referred to in the comic? It raises unanswered questions, but not anything vaguely worthy of saying Kojima has finally gone insane.
Dark Raven X: That might be it, but I really didn't expect that. I mean, we've gotten gameplay of MGSV from the first trailer and from Ground Zeroes. It's not as though trailers that showcase story are unusual in the industry (they're all too common). Sombre trailers aren't unusual either--though few do it this well.
Maybe the trailer doesn't make sense in the context of MGS games? It seems obvious to me (never having played them), but maybe in the context of the game universe it is crazy?
Maybe the trailer doesn't make sense in the context of MGS games? It seems obvious to me (never having played them), but maybe in the context of the game universe it is crazy?
I've played all the games (except Acid 2), and the trailer was not strange in the continuity or story themes of Metal Gear. There are a few things that could be called semi continuity errors, but it seems more likely you just didn't have perfect information in previous games (where Kojima hadn't worked out all the details for MGSV).
Maybe the trailer doesn't make sense in the context of MGS games? It seems obvious to me (never having played them), but maybe in the context of the game universe it is crazy?
I've played all the games (except Acid 2), and the trailer was not strange in the continuity or story themes of Metal Gear. There are a few things that could be called semi continuity errors, but it seems more likely you just didn't have perfect information in previous games (where Kojima hadn't worked out all the details for MGSV).
That makes sense, considering the humor brand.
I think the PA humor brand is really more about hyperbole; I'm not knocking them (I like them!) but the jokes usually rely on some serious hyperbole, and Jerry has no problem carpet-bombing a post with some strong adverbs & adjectives.
I think a lot of gamer humor comes out of blowing up things to an extreme; you see it in the forum posts about PA, and in the posts and comics. Makes sense to me--thanks for sharing.
I like the comic, love to see more game comics (the IRL comics are great, but I love video game parodies). Just wish he elaborated in the news post, since the comic leaves readers confused about the game (or confused about the comic).
So the trailer where a guy with a piece of metal in his head rubs the ashes of his soldiers on his face perhaps after getting attacked with a lawn chair or maybe making a guy stab him in the chest while a thong ninja kills dudes isn't weird?
The trailer isn't just bizarre; it's also just poorly made. The first shot or two are decent enough for trailer-type drama, but most of the clips from then on seem like they were pulled almost at random without regard for exposition or even cool-factor.
I'm not sure if you are replying to me; I didn't see anyone deny that the trailer is weird, so I assume you might be replying to me.
It is weird! Absolutely. However, it isn't incomprehensible, and it doesn't appear insane; it appears to be derivative of a number of works, with some themes that are instantly recognizable.
So the trailer where a guy with a piece of metal in his head rubs the ashes of his soldiers on his face perhaps after getting attacked with a lawn chair or maybe making a guy stab him in the chest while a thong ninja kills dudes isn't weird?
It is unusual, but unusual is the basis of fiction.
I mean, attacking someone with anything close at hand, kicking tables at them or whatever, that's fine tactics. Soldiers are a pretty close lot, where veterans get caked with their friends' blood and bodies and stuck with bone shrapnel due to explosives, so a dramatic gesture of wearing their ashes isn't far fetched (particularly if everyone, including Big Boss, is feeling demoralized). Quiet's jumping kill sequence was strange (and neat), but not by the standards of Metal Gear (reminded me of something Grey Fox would do). The soldier in question had just been fighting with his fellow Mother Base soldiers, and decided to escalate it to cutting them up with a knife--"You want to stab your brothers? Then stab me!" is what I thought when I saw that scene, and you can see the soldier expressing clearly, "No! I never want to hurt the Boss!" as he changes from wanting to stab his fellow soldiers to struggling to not stab Big Boss. The shrapnel, "horn," embedded in Naked Snake's skull is hard symbolism, representing his descent into villainy--it is purposefully strange, but it doesn't seem an unreasonable element for a Metal Gear story.
I mean, stuff is definitely going down in that trailer. Isn't that what we want?
The trailer isn't just bizarre; it's also just poorly made. The first shot or two are decent enough for trailer-type drama, but most of the clips from then on seem like they were pulled almost at random without regard for exposition or even cool-factor.
I cannot agree. A lot of people I've talked to were hyped by the trailer, and some even commended its artistry. I find it a skilful use of techniques to raise questions about the game without giving away much, and I found it quite cool. It does seem random, but this is engineered--Big Boss is facing a chaotic time, which will destroy him.
I'm not sure if you are replying to me; I didn't see anyone deny that the trailer is weird, so I assume you might be replying to me.
It is weird! Absolutely. However, it isn't incomprehensible, and it doesn't appear insane; it appears to be derivative of a number of works, with some themes that are instantly recognizable.
Does that answer your question?
That's a good way of putting it, Streever.
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Captain Marcusnow arrives the hour of actionRegistered Userregular
Does Gabe know that C.R.E.D.D. is exactly like PLEX from EVE: Online?
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Team Fortress 2 Backpack: Someone you love
The final boss would be set in Antarctica against a giant robotic cat-apult.
I'm sorry for the pun.
The new Metal Gear Solid trailer features Snake smearing human ashes all over his face, among other very depressing things.
I mean, the Phantom Pain debut trailer had fucking ghost unicorns and flame whales. None of that on show here though.
Boss painting himself with a dead guy's ashes was a fucked image, I don't think that's a bad thing at all. :P
I always notice the little problems in mentality in games (and I am annoyed when most people don't). Metal Gear isn't doing one major thing that shows they're unstable. They've been showing little signs of mental instability since the franchise went 3D. It's why I never liked Metal Gear.
"He's not crazy. He's rich, so he's eccentric."
I guess the shrapnel in Boss' head is weird looking?
When I saw the comic, my only reaction was: "What?" After the newspost, it's still that. You win some, you lose some.
*I played MGS1 on the PS for a bit, but then for some reason didn't.
Had hoped the news post would reveal Tycho's confusion, but he didn't elaborate whatsoever.
I hope there's a Fourth Panel of this comic sometime soon. Would like to know what confuses them about the trailer.
I think Tycho's commenting on the tone of it; there's no gameplay here, it's all sombre cinematic that does not look fun in the slightest, hence "does he know it's vidya" bit?
The trailer from a year ago had hallucinations, you could make a joke about Kojima being on drugs or something. But what is so confusing about this second trailer which is referred to in the comic? It raises unanswered questions, but not anything vaguely worthy of saying Kojima has finally gone insane.
Dark Raven X: That might be it, but I really didn't expect that. I mean, we've gotten gameplay of MGSV from the first trailer and from Ground Zeroes. It's not as though trailers that showcase story are unusual in the industry (they're all too common). Sombre trailers aren't unusual either--though few do it this well.
That makes sense, considering the humor brand.
I think the PA humor brand is really more about hyperbole; I'm not knocking them (I like them!) but the jokes usually rely on some serious hyperbole, and Jerry has no problem carpet-bombing a post with some strong adverbs & adjectives.
I think a lot of gamer humor comes out of blowing up things to an extreme; you see it in the forum posts about PA, and in the posts and comics. Makes sense to me--thanks for sharing.
I'm not sure if you are replying to me; I didn't see anyone deny that the trailer is weird, so I assume you might be replying to me.
It is weird! Absolutely. However, it isn't incomprehensible, and it doesn't appear insane; it appears to be derivative of a number of works, with some themes that are instantly recognizable.
Does that answer your question?
I mean, attacking someone with anything close at hand, kicking tables at them or whatever, that's fine tactics. Soldiers are a pretty close lot, where veterans get caked with their friends' blood and bodies and stuck with bone shrapnel due to explosives, so a dramatic gesture of wearing their ashes isn't far fetched (particularly if everyone, including Big Boss, is feeling demoralized). Quiet's jumping kill sequence was strange (and neat), but not by the standards of Metal Gear (reminded me of something Grey Fox would do). The soldier in question had just been fighting with his fellow Mother Base soldiers, and decided to escalate it to cutting them up with a knife--"You want to stab your brothers? Then stab me!" is what I thought when I saw that scene, and you can see the soldier expressing clearly, "No! I never want to hurt the Boss!" as he changes from wanting to stab his fellow soldiers to struggling to not stab Big Boss. The shrapnel, "horn," embedded in Naked Snake's skull is hard symbolism, representing his descent into villainy--it is purposefully strange, but it doesn't seem an unreasonable element for a Metal Gear story.
I mean, stuff is definitely going down in that trailer. Isn't that what we want?
I cannot agree. A lot of people I've talked to were hyped by the trailer, and some even commended its artistry. I find it a skilful use of techniques to raise questions about the game without giving away much, and I found it quite cool. It does seem random, but this is engineered--Big Boss is facing a chaotic time, which will destroy him.
That's a good way of putting it, Streever.
Or basically anything that Three Rings has made. It's a solid design, but not a particularly new one.
Kojima tried to mindread me in 1999.
that's not shrapnel. those are diamonds, made from the ashes of fallen comrades that Snake has chosen to have sewn into his face.