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Trader [Chat]s
TavIrish Minister for DefenceRegistered Userregular
this CSS shit confuses and angers me, and I find myself beating on the computer monitor with a hominid's femur bone that I have somehow obtained
hand coding HTML with CSS is still the way to go. It's just a different organization. A lot of stuff that used to be attributes on nodes gets moved to CSS. And you stop using tables.
Attacked by tweeeeeeees!
0
Irond WillWARNING: NO HURTFUL COMMENTS, PLEASE!!!!!Cambridge. MAModeratorMod Emeritus
this CSS shit confuses and angers me, and I find myself beating on the computer monitor with a hominid's femur bone that I have somehow obtained
hand coding HTML with CSS is still the way to go. It's just a different organization. A lot of stuff that used to be attributes on nodes gets moved to CSS. And you stop using tables.
Riemann, I wanted to make a thing always on screen as i scrolled, but it ended up behind all the other elements at all time...
ShivahnUnaware of her barrel shifter privilegeWestern coastal temptressRegistered User, Moderatormod
The "berry" thing isn't as complex as social or gendered interactions, was where I think I was going with that. Like ranking it on a complexity scale it's much simpler than, I dunno, negotiating with another tribe member (though as I understand it, humans basically evolved to live in tiny communistic societies, so negotiation wasn't huge).
But yeah, certainly more complex than some other behaviors.
OnTheLastCastlelet's keep it haimish for the peripateticRegistered Userregular
I meant stop playing right now.
0
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
inherited behaviour would be a number of different things
the key point is that genes are very very slow to change so any complex organism has a whole series of smaller timescale loops which are much more sensitive
so you have the most distal loop, which is feedback through genetic change, sex and natural selection
the medium loop, which would be feedback through epigenetic change, sex and natural selection (mainly small rna based and so on)
then you have the shortest loop, which is direct modification of organismal behaviour through learned behaviour while its alive
a constructs b which begets c, and c feeds back to modify b which can then in turn lead to modofication of a
in a very general sense one can construct a very simple scenario: an aggressive human is more likely to kill an animal then a fairly calm one
aggression is fairly low-level and adjustable via hormonal and other means, so easy candidate for a gene dosage mechanism or hormonal mechanism or what have you. and thus changing one very generalised, low-level property of the brain could result in a situation where it is more likely for one sex to hunt than another without it specifically being a "hunting gene"
however, there are thousands of other things involved here. one very obvious one might be play behaviour: clearly some combination of system b and c would be involved here.
anyway until we have a good handle on the cross-generational epigenetic mechanisms, particularly the small inherited RNAs which appear to do most of the work rather than the previous focus on methylation, its all extremely out there. the big genetic effects will be at best horrible epistatic messes involving big complexes of genes (because the genetics of brain development are a fucking mess) and thus there will be very little clean dataz there
The show's title theme song was written by John Coda, who also composed the music cues to signify scene changes and commercial breaks for this series as well as Even Stevens. It was produced by Jeffrey "Def Jef" Fortson and Christopher B. Pearman and was performed by Raven-Symoné, Adrienne Bailon and Orlando Brown.
Each season had opening credits composed of footage from the episodes of that season. Each season also made an exception to the guideline by showing footage from the previous seasons, most of the time when it was needed. For example, if footage being shown was of the characters dancing, then footage of a character or characters would be shown. When originally broadcast, season two followed the guideline, but when season three began airing, the opening credits from season two were replaced with the opening credits from season three for daytime network rebroadcasts and subsequent syndication.
Each opening sequence, before going to the title card, always ended with the main cast being together (in clips that were not part of any episode). Seasons one, two, and three were of the Baxters sitting on their living room couch, and season four was of the Baxters (with the exception of Tanya), Eddie, and Chelsea coming down the Baxters' living room stairs.
At the end of the opening credits, Raven stands next to the title card and says, "Yep, that's me." This remained in season four, except with a new addition. Raven's catchphrase "thats nasty" was dubbed in right before she says, "Yep, that's me."
Raven-Symoné performs most of the theme, while Brown performs a rap near the end of the theme and some scattered vocals in the beginning of the theme. Adrienne Bailon sings the show's title in the chorus. A full-length version of this theme was heard in a music video which aired a few months before the show's U.S. premiere and also can be heard on the show's first soundtrack, released in 2004.
In Disney Channel Asia, an Asian version[clarification needed] of the show's theme song was made. The music video debuted on January 17, 2007, back-to-back with the 100th episode of That's So Raven. It also aired in China on CCTV as 那是因此掠夺.[2]
0
ShivahnUnaware of her barrel shifter privilegeWestern coastal temptressRegistered User, Moderatormod
I'm looking for an online to-do list (or one of those life gamification things). Is there any that people would recommend? Too frequently I forget things I'm supposed to do, or don't have a prioritized list to get to things.
The show's title theme song was written by John Coda, who also composed the music cues to signify scene changes and commercial breaks for this series as well as Even Stevens. It was produced by Jeffrey "Def Jef" Fortson and Christopher B. Pearman and was performed by Raven-Symoné, Adrienne Bailon and Orlando Brown.
Each season had opening credits composed of footage from the episodes of that season. Each season also made an exception to the guideline by showing footage from the previous seasons, most of the time when it was needed. For example, if footage being shown was of the characters dancing, then footage of a character or characters would be shown. When originally broadcast, season two followed the guideline, but when season three began airing, the opening credits from season two were replaced with the opening credits from season three for daytime network rebroadcasts and subsequent syndication.
Each opening sequence, before going to the title card, always ended with the main cast being together (in clips that were not part of any episode). Seasons one, two, and three were of the Baxters sitting on their living room couch, and season four was of the Baxters (with the exception of Tanya), Eddie, and Chelsea coming down the Baxters' living room stairs.
At the end of the opening credits, Raven stands next to the title card and says, "Yep, that's me." This remained in season four, except with a new addition. Raven's catchphrase "thats nasty" was dubbed in right before she says, "Yep, that's me."
Raven-Symoné performs most of the theme, while Brown performs a rap near the end of the theme and some scattered vocals in the beginning of the theme. Adrienne Bailon sings the show's title in the chorus. A full-length version of this theme was heard in a music video which aired a few months before the show's U.S. premiere and also can be heard on the show's first soundtrack, released in 2004.
In Disney Channel Asia, an Asian version[clarification needed] of the show's theme song was made. The music video debuted on January 17, 2007, back-to-back with the 100th episode of That's So Raven. It also aired in China on CCTV as 那是因此掠夺.[2]
I'm looking for an online to-do list (or one of those life gamification things). Is there any that people would recommend? Too frequently I forget things I'm supposed to do, or don't have a prioritized list to get to things.
I'm looking for an online to-do list (or one of those life gamification things). Is there any that people would recommend? Too frequently I forget things I'm supposed to do, or don't have a prioritized list to get to things.
HabitRPG is decent for that.
i'm using it until i make my own.
Are you gamifying gamification?
RMS Oceanic on
+1
21stCenturyCall me Pixel, or Pix for short![They/Them]Registered Userregular
Posts
@RMS Oceanic
ATTICA ATTICA
Today was a good day.
That is always a good day.
https://www.youtube.com/watch?v=FEZzVsAabZw
I haven new found respect for website designers... and I always had respect for them to begin with. because i respect people who have jobs.
Check out my site, the Bismuth Heart | My Twitter
this CSS shit confuses and angers me, and I find myself beating on the computer monitor with a hominid's femur bone that I have somehow obtained
Man, 15 years ago, at least, I did that. i made a player page on Neopets and learned rudimentary HTML.
now i'm trying to make a quick and dirty interface and it just... it looks like hot garbage on a stick, no matter what i do...
But i'm not giving up!
Check out my site, the Bismuth Heart | My Twitter
Do not reward RMS Oceanic for premature echatulation!
-Indiana Solo, runner of blades
*faints*
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*Walk of shame*
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Are you challenging him to swim into the middle of a choppy ocean channel with you?
My [chat] was ironically bad. You just didn't get it because I'm deep.
Uh-oh, accute hipstertosis.
hand coding HTML with CSS is still the way to go. It's just a different organization. A lot of stuff that used to be attributes on nodes gets moved to CSS. And you stop using tables.
Riemann, I wanted to make a thing always on screen as i scrolled, but it ended up behind all the other elements at all time...
How do i order things?
Check out my site, the Bismuth Heart | My Twitter
But yeah, certainly more complex than some other behaviors.
Funny, I just got the worst headache.
Those are the FMV Adventure games with Christopher Walken, right?
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I have feels now.
https://www.youtube.com/watch?v=2v8IvhwOJiE
Machine got zero booty, worst game 2/10 franchise ruined forever would not buy
I got a little excited when I saw your ship.
The only appropriate reaction to losing is giving up entirely.
Check out my site, the Bismuth Heart | My Twitter
the key point is that genes are very very slow to change so any complex organism has a whole series of smaller timescale loops which are much more sensitive
so you have the most distal loop, which is feedback through genetic change, sex and natural selection
the medium loop, which would be feedback through epigenetic change, sex and natural selection (mainly small rna based and so on)
then you have the shortest loop, which is direct modification of organismal behaviour through learned behaviour while its alive
a constructs b which begets c, and c feeds back to modify b which can then in turn lead to modofication of a
in a very general sense one can construct a very simple scenario: an aggressive human is more likely to kill an animal then a fairly calm one
aggression is fairly low-level and adjustable via hormonal and other means, so easy candidate for a gene dosage mechanism or hormonal mechanism or what have you. and thus changing one very generalised, low-level property of the brain could result in a situation where it is more likely for one sex to hunt than another without it specifically being a "hunting gene"
however, there are thousands of other things involved here. one very obvious one might be play behaviour: clearly some combination of system b and c would be involved here.
anyway until we have a good handle on the cross-generational epigenetic mechanisms, particularly the small inherited RNAs which appear to do most of the work rather than the previous focus on methylation, its all extremely out there. the big genetic effects will be at best horrible epistatic messes involving big complexes of genes (because the genetics of brain development are a fucking mess) and thus there will be very little clean dataz there
Yes, that's a good start.
Check out my site, the Bismuth Heart | My Twitter
I appreciate that the man dramatically leapt down onto the stage after shouting it.
All hobbling away with fractured legs for the sake of his stagecraft.
HAIL HYDRA!
Check out my site, the Bismuth Heart | My Twitter
HabitRPG is decent for that.
i'm using it until i make my own.
Check out my site, the Bismuth Heart | My Twitter
Lazy neuroscientists.
Are you gamifying gamification?
Hard-hitting journalism from the LA Times.
Check out my site, the Bismuth Heart | My Twitter