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Ahh... the ol' "Don't Stand in Fire" game mechanic.
I have never been able to wrap my head around how people fail so hard at this. I don't play Wildstar, but I've played plenty of other MMOs and this is a universal concept. People suck at moving out of area-specific damage zones.
I know this is about Wildstar, but damn if this isn't the same way I feel during a bad LFR run in WoW....
Normally I try to make some humorous comment rather then rant like a crazy person in chat (to not strip away the remnants of our already flagging morale), however there is always that one guy that just blows up via text. Then he's kicked.
I know this is about Wildstar, but damn if this isn't the same way I feel during a bad LFR run in WoW....
Normally I try to make some humorous comment rather then rant like a crazy person in chat (to not strip away the remnants of our already flagging morale), however there is always that one guy that just blows up via text. Then he's kicked.
I think this comic is applicable to pretty much any MMO, regardless of which inspired it.
I know in World of Warcraft, there was a mechanic that many people did not know that affected leaving spots on the ground. Jumping. WoW does not update your position while you are jumping. So jumping while leaving a spot means you are still in the area until you land. This killed a pretty good number of people in fights like Heigan.
And, even if they are good about moving, they can be bad about clumping before a spot appears. Which means the chance of spot making multiple people move is greatly increased.
I know in World of Warcraft, there was a mechanic that many people did not know that affected leaving spots on the ground. Jumping. WoW does not update your position while you are jumping. So jumping while leaving a spot means you are still in the area until you land. This killed a pretty good number of people in fights like Heigan.
And, even if they are good about moving, they can be bad about clumping before a spot appears. Which means the chance of spot making multiple people move is greatly increased.
It's even more hilarious in the context of Wildstar, though, since the whole combat mechanic revolves around seeing highly-visible areas of threat and moving out of the way of them. The "red zones" are telegraphed for pretty much every enemy as a literal zone of red in your GUI.
It's even more hilarious in the context of Wildstar, though, since the whole combat mechanic revolves around seeing highly-visible areas of threat and moving out of the way of them. The "red zones" are telegraphed for pretty much every enemy as a literal zone of red in your GUI.
This was already done in Neverwinter, and WoW to a lesser extent (you see the ground effects but it's not bright red).
Why is Wildstar considered the most amazing thing ever to exist in the entirety of Creation again?
Final Fantasy 14 has AOE telegraphs too. I played a paladin tank in that game, and the side-strafe or forward diagonal cone-dodge were my two most common moves.
Doing the Hydra boss fight with PUGs was awful. You had to taunt trade, and the random dudes I grouped with never understood the forward diagonal move, where you actually clip into the mob's character model to avoid the cone breath-attack, because the cone was so wide that you couldn't just side-step it.
I love the idea of a group of people having a virtual suicide pact.
IRL would be fine, because, even though a suicide pact is a sad thing, the folly would be over with; in a virtual suicide pact, there is an inevitable rinse&repeat.
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
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AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
He/Him | "We who believe in freedom cannot rest." - Dr. Johnetta Cole, 7/22/2024
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ceresWhen the last moon is cast over the last star of morningAnd the future has past without even a last desperate warningRegistered User, ModeratorMod Emeritus
Flashbacks? I still raid.
And it seems like all is dying, and would leave the world to mourn
This was already done in Neverwinter, and WoW to a lesser extent (you see the ground effects but it's not bright red).
Why is Wildstar considered the most amazing thing ever to exist in the entirety of Creation again?
I don't see it as much of a problem, especially in Wildstar, playing games is supposed to be fun. The journey, not the destination. But so many people have turned gaming into serious business. I prefer to keep things light and casual.
I don't see it as much of a problem, especially in Wildstar, playing games is supposed to be fun. The journey, not the destination. But so many people have turned gaming into serious business. I prefer to keep things light and casual.
Which had what to do with not standing in fire/acid/etc?
I don't see it as much of a problem, especially in Wildstar, playing games is supposed to be fun. The journey, not the destination. But so many people have turned gaming into serious business. I prefer to keep things light and casual.
Which had what to do with not standing in fire/acid/etc?
"Light and casual" is code for "never seeing anything more than the first boss and a bunch of repair bills."
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
I don't see it as much of a problem, especially in Wildstar, playing games is supposed to be fun. The journey, not the destination. But so many people have turned gaming into serious business. I prefer to keep things light and casual.
Which had what to do with not standing in fire/acid/etc?
"Light and casual" is code for "never seeing anything more than the first boss and a bunch of repair bills."
Oh my god, this so much.
"Casual raiding guild" in The Burning Crusade expansion of WoW was like a secret code for "we run Karazhan every Saturday night and wipe on Curator for four hours"
I mean, great, you want to keep things light and fun, but at some point, the people who are shit at the game either need to learn how to play or fuck the hell off, because otherwise you ain't getting nowhere. And if you're not playing to succeed at the raid, why even do it?
I have never been able to get into WoW so I can't comment on that. But just playing WildStar is fun.
I'm not saying don't try to succeed, but losing can be fun. Usually failing is how you learn to get better.
I kinda think the average perception is, "if you are not a master then don't even try" I think this attitude turns people away, and discourages some from even trying. No one wants to be berated for making mistakes or maybe just not being that good.
So far the 3 or so adventures/dungeons I have been apart of have all been abandoned for one reason or another(mostly dissconects), and the PUGs have all been pleasant. But mostly it was fun, we didn't accomplish the goal, but I did enjoy my time playing with others.
I have no desire to play with anyone who's philosophy is to "Get Gud or GTFO". I guess I understand the reason, some people feel they have wasted their time by not accomplishing the goal.
Like I said above, some seem to lose the point, its a game, relax and have fun.(none of this is directed at any of you, I'm just trying to expand my views on this discussion)
I have never been able to get into WoW so I can't comment on that. But just playing WildStar is fun.
I'm not saying don't try to succeed, but losing can be fun. Usually failing is how you learn to get better.
I kinda think the average perception is, "if you are not a master then don't even try" I think this attitude turns people away, and discourages some from even trying. No one wants to be berated for making mistakes or maybe just not being that good.
So far the 3 or so adventures/dungeons I have been apart of have all been abandoned for one reason or another(mostly dissconects), and the PUGs have all been pleasant. But mostly it was fun, we didn't accomplish the goal, but I did enjoy my time playing with others.
I have no desire to play with anyone who's philosophy is to "Get Gud or GTFO". I guess I understand the reason, some people feel they have wasted their time by not accomplishing the goal.
Like I said above, some seem to lose the point, its a game, relax and have fun.(none of this is directed at any of you, I'm just trying to expand my views on this discussion)
There are mistakes and there is stupidity.
Failing to move out of a gigantic flaming circle on the ground more than once or twice falls into the latter category.
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I have never been able to wrap my head around how people fail so hard at this. I don't play Wildstar, but I've played plenty of other MMOs and this is a universal concept. People suck at moving out of area-specific damage zones.
Mike in real life has a Razer laptop. Back when he had an Alienware laptop, they drew it with the little alien-head logo.
Get. Out. Of. The. Fucking. Fire/Poison/Acid/Void.
http://www.penny-arcade.com/news/post/2014/06/22/people-send-me-stuff
http://www.penny-arcade.com/news/post/2014/05/26/a-tale-of-two-laptops
i suspect this is not a comic about raiding, but about the first dungeon in Wildstar at Lv20.
Seasons don't fear the reaper
Nor do the wind, the sun, or the rain
Normally I try to make some humorous comment rather then rant like a crazy person in chat (to not strip away the remnants of our already flagging morale), however there is always that one guy that just blows up via text. Then he's kicked.
I think this comic is applicable to pretty much any MMO, regardless of which inspired it.
Also, sometimes there is just so much Red, how do you not stand in it.
And, even if they are good about moving, they can be bad about clumping before a spot appears. Which means the chance of spot making multiple people move is greatly increased.
This was already done in Neverwinter, and WoW to a lesser extent (you see the ground effects but it's not bright red).
Why is Wildstar considered the most amazing thing ever to exist in the entirety of Creation again?
Doing the Hydra boss fight with PUGs was awful. You had to taunt trade, and the random dudes I grouped with never understood the forward diagonal move, where you actually clip into the mob's character model to avoid the cone breath-attack, because the cone was so wide that you couldn't just side-step it.
IRL would be fine, because, even though a suicide pact is a sad thing, the folly would be over with; in a virtual suicide pact, there is an inevitable rinse&repeat.
Yelling at butts will never NOT be funny. Thanks, Psy!
Also, Abby is awesome. Keep up with TLH because it's the tits!
I love League of Legends, but seriously...screw you, Teemo.
-Antje Jackelén, Archbishop of the Church of Sweden
Right, @ceres?
Wildstar cranks telegraphs to 11.
Oh my god, this so much.
"Casual raiding guild" in The Burning Crusade expansion of WoW was like a secret code for "we run Karazhan every Saturday night and wipe on Curator for four hours"
I mean, great, you want to keep things light and fun, but at some point, the people who are shit at the game either need to learn how to play or fuck the hell off, because otherwise you ain't getting nowhere. And if you're not playing to succeed at the raid, why even do it?
I'm not saying don't try to succeed, but losing can be fun. Usually failing is how you learn to get better.
I kinda think the average perception is, "if you are not a master then don't even try" I think this attitude turns people away, and discourages some from even trying. No one wants to be berated for making mistakes or maybe just not being that good.
So far the 3 or so adventures/dungeons I have been apart of have all been abandoned for one reason or another(mostly dissconects), and the PUGs have all been pleasant. But mostly it was fun, we didn't accomplish the goal, but I did enjoy my time playing with others.
I have no desire to play with anyone who's philosophy is to "Get Gud or GTFO". I guess I understand the reason, some people feel they have wasted their time by not accomplishing the goal.
Like I said above, some seem to lose the point, its a game, relax and have fun.(none of this is directed at any of you, I'm just trying to expand my views on this discussion)
There are mistakes and there is stupidity.
Failing to move out of a gigantic flaming circle on the ground more than once or twice falls into the latter category.