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[Fallen London] et al.: Sunless Skies is out!
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There are messages about it during the tutorial if nothing else. They're not critical once you've mapped things out but really handy when you haven't. That exploration period tends to be the toughest part of any map.
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I also think it’s really smart to have multiple maps. You get to repeat the exploration fun multiple times.
edit: nvm, it has been located at the cost of quite a lot of sanity and uncomfortably low supplies home
Albion is so much more evocative and atmospheric than the Reach; if you're finding the first bit of the game a bit disappointing compared to sunless seas, I think you will be happy to reach the second area
I've heard that Sunless Skies improves on this, though I'm not clear with respect to how and to what extent it manages to do so. How do veterans of the Unterzee zee- I mean, see this?
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
Overall, while Skies has several major quality of life improvements over Sea the gameplay is very similar. If you bounced off Seas because of UI stuff I think Skies is worth a try. If, however, the core gameplay mechanics in Seas weren’t something you like (for example, there remains a substantial amount of trudging between ports through empty skies) then steer clear.
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
It's generally a better explained game in the beginning. It throws a lot less at you right away just from having four separate maps instead of one huge one. A handful of stories will keep progress between captains and a number will stay done once brought to a conclusion. You also have much less of a reset on a death/retirement too. The map only changes when starting up a new lineage now so future captains will still know where ports to dock are, you keep your train minus one module on death and succession, and about half of your money plus a handful of possessions (the more abstract things like Searing Enigmas or Tales of Terror). There's also now a bank that's quickly made available to you that keeps anything in for new captains.
The ambitions that form your character's main quest still can be pretty freeform though. You'll still need to meander about a bit. But you'll at least see something interesting more quickly and regularly as you explore ports.
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"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
Blue Kingdom will be the next captain's problem.
The part I will definitely steal for a pen and paper game sometime was
I don't think the skeletons were prepared for my level of commitment. Fuck yes there should be fireworks. And the eulogy should make statues weep for me!
Lore works a bit different in that universe. It's the reason you play (especially in Fallen London), and you will never learn all of it. You get rewarded by it directly and symbolically, and it works as a trade good. For example, barely escaping a monster will put an item called Terrifying Tale in your inventory. You can trade your terrifying tales for rewards, bundle them into items called names like Horrifying Revelation, or to pass quest checks in other parts of the game.
If you love lore, it's a universe built around it.
Only a few minor things tie directly into elements from Seas and those are more callbacks than plot hooks. It's a very different setting in Skies.
As much as I loved Seas, it's not a great game mechanically and some stuff is really annoying until you know what to prioritize first. Skies is a lot more user friendly.
That said, you can always try Seas out for an hour or hour and a half on Steam and then refund it if you can't get into it.
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One other important thing is that Seas is designed like an old-school RPG. It is punishingly difficult at first, but as you level your ship and character, you eventually become the apex predator in that world.
Skies works on a more linear progression, where every time you get comfortable in a zone, the game points you to a new one where you start over again as struggling prey. I like the game, but I actually think the progression is not as fun. The inability to upgrade your engines so that you can eventually zoom past combat is a big difference from Seas.
geth close the thread