The new forums will be named Coin Return (based on the most recent
vote)! You can check on the status and timeline of the transition to the new forums
here.
First, there was Giant Bomb: The Thread
Then, you came back for Giant Bomb 2: Bomb Nights
Last year, we had our biggest release yet, with Giant Bomb 3D: ODDS ARE THAT WE'LL BE ALRIGHT
Now, GET YOUR BUTTS READY FOR GIANT BOMB 4: T4CT
In this presequel sequel, T4CT has gone missing, and it's up to the other members of the Giant Bomb Thread to find him! Lead by the master of the track, Speed Racer and the gang are on the hunt for clues, and ready to bruise the criminals who only go by the sinister codename: Dota 2, who've taken their friend!
IN THEATRES NOW GO GO GO
+3
Posts
I was just quicker on the draw
There is now a dota team as Mike Blais Dota Stack
I made this team, not Mike
nope you can't lay this on my feet
Let Ronnie bathe in his shame.
I can and I will!
Yay! Which have you played?
I'm in
Nice nice nice nice nice nice
SteamID: Baroque And Roll
Better dead than lame
XBox LIVE: Bogestrom | Destiny
PSN: Bogestrom
You're in here!
Gotta go fast.
SteamID: Baroque And Roll
https://www.youtube.com/watch?v=00gAbgBu8R4
It's a terrible idea that understands nothing of how game engines work. Notice the video mentions nothing about dynamic lighting, animation, physics, or shaders. Game engines are already capable of pushing millions of polygons on screen and tessellation does a smoother job of adding detail limited only by your hardware. Rigging a character made for that engine sounds like a nightmare. This is all to say nothing of how somebody's supposed to code a game that handles animating and applying physics to all those points.
Also he's trying to sell his tools to an industry that's been working out standards since the mid 90's and doing it by insulting them and acting like a smarmy douche.
I would pay cash money to hear john carmak or someone write a rebuttal to this thing.
And if you're okay with that, maybe you're t4cky too