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Action Button, the site you'll hate for being accurate
So, through some blog post or another, I came across this site. It has a pretty desolate, annoying layout, and seems to possibly be taking a nod from Maddox on the color scheme. It then proceeds to give God of War 2 a 0 out of 4, and Zelda:TP a 1 out of 4.
So basically the site picks nits to the point that they don't allow themselves to have any fun? Good job.
I know reviews are subjective and nothing's immune to criticism, but giving scores THAT low to obviously quality games like Zelda and God of War is just plain silly.
So basically the site picks nits to the point that they don't allow themselves to have any fun? Good job.
I know reviews are subjective and nothing's immune to criticism, but giving scores THAT low to obviously quality games like Zelda and God of War is just plain silly.
But, apparently, they feel that Gears of "Eat Shit and Die" War is the "game of the decade". Riiiiiiight.
After reading more reviews, I see that all of the site takes the "put as many crappy metaphors into the writing" style of writing. That shit almost never funny.
After reading more reviews, I see that all of the site takes the "put as many crappy metaphors into the writing" style of writing. That shit almost never funny.
it's almost like it's been shat on by a guy who ate a really bad curry the night before. In that it was like shit.
Granted, that review is some serious attention whoring. But he does make some good points here and there concerning things (stupid things) we just kind of accept about Zelda in general.
We game for fun, for adventure, for revelation. We game for the pleasure of a well-designed, properly balanced combat system. We don’t game to sit through a re-skinned version of a Barnes and Noble discount books puzzle.
There is no reason to find a twig somewhere to light a candle to open a door to get a bigger stick. There’s no bliss in shifting blocks around till they line up. And there’s no fun in bringing a barrel of water across an ugly field.
So basically the site picks nits to the point that they don't allow themselves to have any fun? Good job.
I think that pretty much nails it on the head.
The way I see it, we all play games for various reasons. Some look for the adrenaline rush, some play for wanting to tax their minds, others for story...
Personally, I left Zelda; TP very satisfied because it had me thinking as all the other games in the series in how to navigate this one puzzle, dungeon, bosses... that each situation in the game can't be just hacked through and most always give you that 'Ohh yeeaahh...' momments is a testimate to great design. The music and atmosphere was just gravy (savory, mushroom flavored gravy mind you). There are the rundimentary 'Push the block' sort of puzzles, but arn't they few and far in between puzzles such as (minimised to avoid spoileres) opening the path to the boss door in the Sky Temple, or even learning the entire mechanism of the Water Temple? At least for myself, I hardly had momments of "Okay, I know how this puzzle works, just give me 'Solve the Puzzle' button to get this over with"
If there is something in the core gameplay that you like, it should take quite a bit of all the other elements to acctually detract you from it to the point of not having fun. Playing devil's advocate here, I was able to enjoy Friday the 13th on the NES because I could wrap my head around a decent stratagy to keep the fellow counsollers safe and prepared while using others to gather items to prepare for the assult on Jason. It's a flawed game, not a lot of people like it, but I can see past that to garner some enjoyment from it.
All games no matter how great they are, are likely still flawed in one way or another. If you let those flaws get in the way of your enjoyment in only looking for the PERFECT gaming experience, then expect a lot of dissappointment from this hobby.
Granted, that review is some serious attention whoring. But he does make some good points here and there concerning things (stupid things) we just kind of accept about Zelda in general.
We game for fun, for adventure, for revelation. We game for the pleasure of a well-designed, properly balanced combat system. We don’t game to sit through a re-skinned version of a Barnes and Noble discount books puzzle.
There is no reason to find a twig somewhere to light a candle to open a door to get a bigger stick. There’s no bliss in shifting blocks around till they line up. And there’s no fun in bringing a barrel of water across an ugly field.
...
So in other words the guy is complaining about puzzles, in a Zelda game, and an optional challenge.
whereas everyone awkowledges that they have been consistantly fantastic
Not me!
They started goin downhill after Clouds Taste Metallic. Buuuuut that's another thread, probably another forum.
;-)
but...but Zaireeka was released after CTM, which is one of the best albums ever even if just for the idea behind it. The Soft bulletin was also post CTM. Fuck, even their most recent album is awesome.
The real problem is that scores THAT low completely erase any credibility. A score of zero should be reserved for games that are glitchy, unplayable messes. Zelda and God of War don't have those problems and have obvious polish, so that should go into account even if you hate the game.
A more effective tactic would be to give them scores, of, say, 2.5 out of four. That way, you acknowledge that you have at least some concept of what separates the godly from the abysmal, yet you still get to prod a sacred cow.
Then again, I think the concept of an intentionally controversial review is ludicrous. Just tell me what you think of the game without all the political crap.
The thing is that there are mostly valid points brought up about TP it's just that it only concentrates on those and doesn't mention any of the good stuff. So I find myself agreeing with the review but completely disagreeing at the same time.
I must say. After being Okami and Twilight Princess, I could not play them again. I immediately traded Okami and never looked back. I still have Twilight Princess in it's case, and it will be out the door soon. I hate the goddamn dungeons and talking.
It's like this is a website for all of the writers that weren't good enough or funny enough for SomethingAwful.com
ever underestimate our modern world’s ability to generate unending permutations of creepifying sadness. Consider the 32-year-old man-lad reclining in the same Lay-Z-Boy recliner in which he was whelped, licking a stray dollop of homemade blender mayonnaise from the stretched-out front of his XXL “WORLD’S GREATEST KID” sweatshirt, furiously jabbing a goiter-like thumb into the faded F5 key of his mother’s semen-dusted Dell laptop
The actual game is pretty close to a round of Hungry Hungry Hippos played with a half-melted fistful of peanut butter M&Ms on a surface caked with body hair and apple-scented Chapstick
Man, what?
As a half assed gaming journo, I have the authority to at least demand that the shock writers be coherent. No wonder I haven't heard of any of these people before. They're just not very good.
EDIT
Love the site design, though. Whoever did that is the only person involved with a future.
Granted, that review is some serious attention whoring. But he does make some good points here and there concerning things (stupid things) we just kind of accept about Zelda in general.
We game for fun, for adventure, for revelation. We game for the pleasure of a well-designed, properly balanced combat system. We don’t game to sit through a re-skinned version of a Barnes and Noble discount books puzzle.
There is no reason to find a twig somewhere to light a candle to open a door to get a bigger stick. There’s no bliss in shifting blocks around till they line up. And there’s no fun in bringing a barrel of water across an ugly field.
...
So in other words the guy is complaining about puzzles, in a Zelda game, and an optional challenge.
He is also complaining about something you only have to do in the really early parts of the game before you get the lantern. He then goes on to complain about how you don't die if you fall down a pit because he doesn't understand that some people don't want to have to start over because they make one wrong move.
It's like this is a website for all of the writers that weren't good enough or funny enough for SomethingAwful.com
ever underestimate our modern world’s ability to generate unending permutations of creepifying sadness. Consider the 32-year-old man-lad reclining in the same Lay-Z-Boy recliner in which he was whelped, licking a stray dollop of homemade blender mayonnaise from the stretched-out front of his XXL “WORLD’S GREATEST KID†sweatshirt, furiously jabbing a goiter-like thumb into the faded F5 key of his mother’s semen-dusted Dell laptop
The actual game is pretty close to a round of Hungry Hungry Hippos played with a half-melted fistful of peanut butter M&Ms on a surface caked with body hair and apple-scented Chapstick
Man, what?
As a half assed gaming journo, I have the authority to at least demand that the shock writers be coherent. No wonder I haven't heard of any of these people before. They're just not very good.
EDIT
Love the site design, though. Whoever did that is the only person involved with a future.
I got turned on reading that. I love the description he gave of the guy.
According to the first page, one star = Average. All they did was move the scale around to make more room at the top and make everything else SEEM terrible for some reason. Oh and then they seem to rate by some Intangible Way Things Should Be Scale and ignore most of what normal people consider "good things".
So in other words they think Twilight Princess was average and no matter what you might have liked about the game, it doesn't matter because it doesn't register on the IWTSB Scale. And GoW2 was below average and too-sequel-y.
:^:
Maybe reading more reviews will reveal their formula.
GAME EXISTS = 1 Star
GAME IS SEQUEL = -1 Star
GAME IS NEW IP = +2 Stars
RANDOM NUMBER BETWEEN -1 and +1 = + That many stars
Granted, that review is some serious attention whoring. But he does make some good points here and there concerning things (stupid things) we just kind of accept about Zelda in general.
We game for fun, for adventure, for revelation. We game for the pleasure of a well-designed, properly balanced combat system. We don’t game to sit through a re-skinned version of a Barnes and Noble discount books puzzle.
There is no reason to find a twig somewhere to light a candle to open a door to get a bigger stick. There’s no bliss in shifting blocks around till they line up. And there’s no fun in bringing a barrel of water across an ugly field.
...
So in other words the guy is complaining about puzzles, in a Zelda game, and an optional challenge.
I think it's more the nature of the puzzles. Someone up above commended the puzzles in Zelda games for that 'oh' moment when they suddenly figured out how to solve the puzzle, and that that was redeeming.
I don't see that. The solution to the puzzle might not be evident as soon as you walk into the room - but it often is these days. And even when it ISN'T, I can't honestly recall a time when it was so off the wall that it took me by surprise and lead to a sense of satisfaction when I solved it. Truth be told, they ARE the kind of things my wife would watch and ask
Wife: why are you trying so hard to light both those torches?
Me: Because it opens that door.
Wife: Well, that's pretty stupid.
Me:...you know what? It really is.
A lot of people are fine with this because they find satisfaction in the act of figuring out how to light the torches. I generally don't, and that makes a lot of difference. Now, I haven't played all the Zelda games. There probably ARE some puzzles in the ones I haven't played that are pretty cool. But I'm not so sure I'll be playing many more Zelda titles unless the next one that comes out is something distinctly different from Ocarina of Time Part IV.
I don't think there's anything wrong with the writing. It reminds me of the stuff PC Gamer used to print for the horrible games and I rather enjoyed that.
If you've got a problem with someone not liking a game that you like then that is fine.
I've noticed a sort of sickness on PA especially with all of this extreme reverence for 'staple' titles and it seems people just aren't allowed at all to criticize busy work in Twilight Princess for stupid reasons like "it's a Zelda game". Fuck that shit. I for one am tired of being told to like something just because the polygons are shaped like classic Nintendo characters.
My wife is perhaps the most honest games reviewer I've ever seen because she's not afraid to voice her opinion. She doesn't really play a whole lot of games but she is DAMN quick to point out why she doesn't like something. She loved Kingdom Hearts. Played the crap out of it.... I've never seen her game like that before. But when KH2 came out she had a problem... the cutscenes were too long for her and she complained bitterly.
The Gears of War review wasn't bad. I had to stop reading at this, though.
it doesn’t have to throw in little quick-timer events to make the action look more exciting. It doesn’t jerk you off and tell you it’s watering the lawn. It doesn’t even piss on your shoe and tell you it’s raining. It just rains on you, and then waits for you to tell yourself it’s raining.
Whoever compared these guys to Pitchfork is right.
I don't think there's anything wrong with the writing.
No substance? Full of metaphor? Kinda like that old saying, "I hear you speaking, but are you really saying anything?" It's flowery, but it's hollow, and in regards to a few reviews, and written with a tone that comes off as a personal vendetta than an actual review.
Kinda like me at AllRPG. They know not to give my ass a Final Fantasy game because I hate the series, or, at least, what it's become (excluding 12. Love it.) So why are there reviews up from people who obviously don't want to give the game a chance any way? It's also similar to GameSpot's Twilight Princess review. The guy who reviewed it was obviously the wrong choice.
Me:...you know what? It really is.
Let's be honest here. What do you expect?
Ancient temples constructed to guard secret, world altering artifacts aren't supposed to be a cake walk. Heroes are supposed to think, "Man, I gotta do THAT? Shit, Zelda better give it up when I get back." That shit is supposed to feel ridiculously hard and convulted, other wise, what's the point in guarding it's secret innards?
I hate those grainy black and white pictures. I have nothing against other people not liking games I like, but damn, that site seems so unprofessional I have this hankering to scan for spyware even though I just did last night. That format just screams "Don't trust me."
Granted, that review is some serious attention whoring. But he does make some good points here and there concerning things (stupid things) we just kind of accept about Zelda in general.
We game for fun, for adventure, for revelation. We game for the pleasure of a well-designed, properly balanced combat system. We don’t game to sit through a re-skinned version of a Barnes and Noble discount books puzzle.
There is no reason to find a twig somewhere to light a candle to open a door to get a bigger stick. There’s no bliss in shifting blocks around till they line up. And there’s no fun in bringing a barrel of water across an ugly field.
...
So in other words the guy is complaining about puzzles, in a Zelda game, and an optional challenge.
I think it's more the nature of the puzzles. Someone up above commended the puzzles in Zelda games for that 'oh' moment when they suddenly figured out how to solve the puzzle, and that that was redeeming.
I don't see that. The solution to the puzzle might not be evident as soon as you walk into the room - but it often is these days. And even when it ISN'T, I can't honestly recall a time when it was so off the wall that it took me by surprise and lead to a sense of satisfaction when I solved it.
The entire water temple was like that for me. Especially the puzlle where you had to complete to get to the boss room. I felt like an idiot when I finally figured out how to finish the puzzle.Another example is in the 7th dungeons where you had to use the hookshot near the end. I kept on running back and forth all over the dungeon trying to figure out how to hit that switch. I felt like an idiot when I realized what I had to do. Another example that many people faced is the part where you slowed down. Many people thought it was a bug but boy were they probably ashamed when they realized what they had to do.
Posts
You discovered their secret. :O
I know reviews are subjective and nothing's immune to criticism, but giving scores THAT low to obviously quality games like Zelda and God of War is just plain silly.
SE++ Map Steam
haha,
next album
whereas everyone awkowledges that they have been consistantly fantastic
I am a freaking nerd.
Jesus.
it's almost like it's been shat on by a guy who ate a really bad curry the night before. In that it was like shit.
I think that pretty much nails it on the head.
The way I see it, we all play games for various reasons. Some look for the adrenaline rush, some play for wanting to tax their minds, others for story...
Personally, I left Zelda; TP very satisfied because it had me thinking as all the other games in the series in how to navigate this one puzzle, dungeon, bosses... that each situation in the game can't be just hacked through and most always give you that 'Ohh yeeaahh...' momments is a testimate to great design. The music and atmosphere was just gravy (savory, mushroom flavored gravy mind you). There are the rundimentary 'Push the block' sort of puzzles, but arn't they few and far in between puzzles such as (minimised to avoid spoileres) opening the path to the boss door in the Sky Temple, or even learning the entire mechanism of the Water Temple? At least for myself, I hardly had momments of "Okay, I know how this puzzle works, just give me 'Solve the Puzzle' button to get this over with"
If there is something in the core gameplay that you like, it should take quite a bit of all the other elements to acctually detract you from it to the point of not having fun. Playing devil's advocate here, I was able to enjoy Friday the 13th on the NES because I could wrap my head around a decent stratagy to keep the fellow counsollers safe and prepared while using others to gather items to prepare for the assult on Jason. It's a flawed game, not a lot of people like it, but I can see past that to garner some enjoyment from it.
All games no matter how great they are, are likely still flawed in one way or another. If you let those flaws get in the way of your enjoyment in only looking for the PERFECT gaming experience, then expect a lot of dissappointment from this hobby.
Brawl: 3265 4738 2973
Not me!
They started goin downhill after Clouds Taste Metallic. Buuuuut that's another thread, probably another forum.
;-)
...Every game is flawed. Pointing out those flaws and giving the game a low score on your site doesn't mean anything.
No, seriously, some of this shit is pretty funny.
...
So in other words the guy is complaining about puzzles, in a Zelda game, and an optional challenge.
but...but Zaireeka was released after CTM, which is one of the best albums ever even if just for the idea behind it. The Soft bulletin was also post CTM. Fuck, even their most recent album is awesome.
sorry, your just plain wrong :x
A more effective tactic would be to give them scores, of, say, 2.5 out of four. That way, you acknowledge that you have at least some concept of what separates the godly from the abysmal, yet you still get to prod a sacred cow.
Then again, I think the concept of an intentionally controversial review is ludicrous. Just tell me what you think of the game without all the political crap.
"omg dey dare insult the wii or zelda we must nawt show weekness."
Yep, they're sure accurate.
A -10 for, say, Super Mario Bros?
Man, what?
As a half assed gaming journo, I have the authority to at least demand that the shock writers be coherent. No wonder I haven't heard of any of these people before. They're just not very good.
EDIT
Love the site design, though. Whoever did that is the only person involved with a future.
He is also complaining about something you only have to do in the really early parts of the game before you get the lantern. He then goes on to complain about how you don't die if you fall down a pit because he doesn't understand that some people don't want to have to start over because they make one wrong move.
So in other words they think Twilight Princess was average and no matter what you might have liked about the game, it doesn't matter because it doesn't register on the IWTSB Scale. And GoW2 was below average and too-sequel-y.
:^:
Maybe reading more reviews will reveal their formula.
GAME EXISTS = 1 Star
GAME IS SEQUEL = -1 Star
GAME IS NEW IP = +2 Stars
RANDOM NUMBER BETWEEN -1 and +1 = + That many stars
I don't see that. The solution to the puzzle might not be evident as soon as you walk into the room - but it often is these days. And even when it ISN'T, I can't honestly recall a time when it was so off the wall that it took me by surprise and lead to a sense of satisfaction when I solved it. Truth be told, they ARE the kind of things my wife would watch and ask
Wife: why are you trying so hard to light both those torches?
Me: Because it opens that door.
Wife: Well, that's pretty stupid.
Me:...you know what? It really is.
A lot of people are fine with this because they find satisfaction in the act of figuring out how to light the torches. I generally don't, and that makes a lot of difference. Now, I haven't played all the Zelda games. There probably ARE some puzzles in the ones I haven't played that are pretty cool. But I'm not so sure I'll be playing many more Zelda titles unless the next one that comes out is something distinctly different from Ocarina of Time Part IV.
If you've got a problem with someone not liking a game that you like then that is fine.
I've noticed a sort of sickness on PA especially with all of this extreme reverence for 'staple' titles and it seems people just aren't allowed at all to criticize busy work in Twilight Princess for stupid reasons like "it's a Zelda game". Fuck that shit. I for one am tired of being told to like something just because the polygons are shaped like classic Nintendo characters.
My wife is perhaps the most honest games reviewer I've ever seen because she's not afraid to voice her opinion. She doesn't really play a whole lot of games but she is DAMN quick to point out why she doesn't like something. She loved Kingdom Hearts. Played the crap out of it.... I've never seen her game like that before. But when KH2 came out she had a problem... the cutscenes were too long for her and she complained bitterly.
I dunno... I'm going off track...
Whoever compared these guys to Pitchfork is right.
No substance? Full of metaphor? Kinda like that old saying, "I hear you speaking, but are you really saying anything?" It's flowery, but it's hollow, and in regards to a few reviews, and written with a tone that comes off as a personal vendetta than an actual review.
Kinda like me at AllRPG. They know not to give my ass a Final Fantasy game because I hate the series, or, at least, what it's become (excluding 12. Love it.) So why are there reviews up from people who obviously don't want to give the game a chance any way? It's also similar to GameSpot's Twilight Princess review. The guy who reviewed it was obviously the wrong choice.
Let's be honest here. What do you expect?
Ancient temples constructed to guard secret, world altering artifacts aren't supposed to be a cake walk. Heroes are supposed to think, "Man, I gotta do THAT? Shit, Zelda better give it up when I get back." That shit is supposed to feel ridiculously hard and convulted, other wise, what's the point in guarding it's secret innards?
The entire water temple was like that for me. Especially the puzlle where you had to complete to get to the boss room. I felt like an idiot when I finally figured out how to finish the puzzle.Another example is in the 7th dungeons where you had to use the hookshot near the end. I kept on running back and forth all over the dungeon trying to figure out how to hit that switch. I felt like an idiot when I realized what I had to do. Another example that many people faced is the part where you slowed down. Many people thought it was a bug but boy were they probably ashamed when they realized what they had to do.