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[Hearthstone] THIS THREAD IS DEAD. POST IN THE NEW ONE!

MNC DoverMNC Dover Full-time Voice ActorKirkland, WARegistered User regular
edited December 2014 in Games and Technology
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THIS IS FOR: PC, Mac, iPad, and eventually Android and iPhone!

We like playing with each other sometimes: Add your Bnet Battletag here.

Vent and Teamspeak for discussing games!
Tournament Bracket

Hearthstone New Player Guide:

1. Install Game
2. Play through intro stuff (Mage training)
3. Unlock every class by defeating them
4. Choose a class and level it up to 10 in Play Mode (Casual or Constructed)
5. Do this with all the other classes
6. Go back and defeat all 9 Expert AI classes
7. Play an Arena run (it's free so don't worry about going 0-3)
8. Disenchant a card (typically a common 5 dust card)
9. Spend accumulated Gold on buying the wings of Naxxramus (700 per wing)
10. Complete Naxxramus completely for 30 new cards
11. Complete daily quests for Gold
12. Either spend Gold on packs of cards (100/pack) or Arena (150/run)
13. Repeat steps 11 and 12

Arena can earn more cards and Gold once you get good at playing it. You always get a pack of cards in Arena regardless of your record. Rewards increase as you get more wins. Therefore, earning 50 Gold will have you break even since you get a 100 Gold pack of cards automatically. 50 Gold is about 3-4 wins depending on your rewards luck. Anything more than that is pure profit.

Supplemental Card Creation Guide:

1. Do not dust cards until you have more than 2 copies of a card
2. Unless you're committed to a class, it's better to craft neutral minions first (Sylvannas, Cairne, Ragnaros, etc)
3. Dusting Gold cards earn lots more dust (unless you care about that bling look)
4. Try to only create Epic or Legendary (commons and rares will come via packs)
5. Ask us here before dusting something like a Legendary (see Legendary crafting link below)


Goblins vs Gnomes Gameplay

https://www.youtube.com/watch?v=qkdaUxWn3tE


Naxxarams pricing/cards/basic info:

http://hearthstone.gamepedia.com/Curse_of_Naxxramas


Most agreed upon order for crafting Legendary cards:

http://www.hearthpwn.com/forums/hearthstone-general/card-discussion/5258-legendary-tier-crafting-guide


General Game Information:

The game has FOUR play modes:
  • Play - Build a 30-card deck and fight people in ranked or unranked matches.
  • Solo Adventures - Practice against the AI or enter the Single Player themed adventures like The Curse of Naxxramas.
  • Arena - Pay 150g, then pick a hero from a random selection of 3 heroes and draft a deck from a random pool of cards presented to you three at a time. Then battle other people who went through the same process to receive treasures!

Hearthstone revolves around two heroes summoning minions in a goal to bring the enemy hero to zero life. Think of it as a simpler version of Magic that favors quicker matches, and you're on the right track.

Here are class intros and pretty pictures:
hqFmg0H.jpg
Hero Power: Gain 1 Armor and +1 Attack this turn.
Style: Can accelerate with mana-boosting cards like Innervate. Many cards have two options, allowing for flexibility. Enjoys a good buff.
Weaknesses: Flexible cards tend to be overpriced. Weaker early game without acceleration. Lacks direct removal.
Rphexwt.jpg
Hero Power: Deal 2 damage to opposing hero.
Style: Utilizes minions to rush down opponent. Great synergy with beast minions. Cheap removal.
Weaknesses: Removal tends to be random targets or secrets that can be played around. Beasts are typically mediocre without hunter synergies. Hero power has no effect on the board.
cYEGts4.jpg
Hero Power: Deal 1 damage to any character.
Style: Lots of direct damage spells, and spells in general. Very control-oriented, using freeze and removal to keep enemies at bay. Polymorph is one of the best removal spells. Strong AoE damage. Strong finisher via Pyroblast.
Weaknesses: Only has a handful of solid minions. Incredibly vulnerable without any spells. Can be hamstrung if opponent heals enough.
6gzI2hs.jpg
Hero Power: Summon a 1/1 Silver Hand Recruit minion.
Style: Enjoys buffing minions and debuffing enemies. Great for weenie decks, but enjoys a slower, somewhat control-oriented game. Solid weapons, and lots of card draw.
Weaknesses: Has poor direct removal. Card draw is good, but either situational (Divine Favor) or expensive (Lay on Hands).
rUGXRhZ.jpg
Hero Power: Restores 2 HP to a character.
Style: Control-oriented. Loves to buff minions, particularly HP. Steals opponents' crap, potentially resulting in massive card advantage. Lots of direct removal.
Weaknesses: Weak in the early game. Direct removal is conditional or expensive. People will think you're a jerk.
ti4QiKo.jpg
Hero Power: Summon a 1/2 weapon.
Unique Mechanic: Combo. Cards have an additional effect if you've already played a card earlier in the turn.
Style: Tends to go for rush-down. Lots of direct damage and weapons. Combo allows for cheap, powerful effects.
Weaknesses: Vulnerable late-game. Combo can lead to unfavorable opening hands. AoE spells tend to be poor.
CeahrWo.jpg
Hero Power: Summons one of the following totems at random: Stoneclaw (0/2 Taunt), Healing (0/2, restores 1 HP to all friendly minions at end of turn), Searing Totem (1/1), Wrath of Air (0/2, +1 Spell Damage)
Unique Mechanic: Overload. You will be unable to spend X mana on your next turn. Think Echo from Magic and you're on the right track.
Style: Has a lot of play styles, being able to sling spells, use weapons, and solid minions. Overload allows for very efficient turns. Hex is among the best direct removal.
Weaknesses: Vulnerable on turns AFTER overload. Hero power is random, which will burn you.
ac4sbkL.jpg
Hero Power: Gain 2 Armor.
Style: Incredibly aggressive, favoring a lot of cheap enrage minions, charge, and great weapons.
Weaknesses: Worst Hero Power in the game. Removal tends to be random or conditional (Execute, Brawl). Damage spells, particularly AoE, are poor. Takes a ton of damage from weapon use.
ptwglff.jpg
Hero Power: Deal 2 damage to your hero. Draw a card.
Style: Can go for an aggressive early game with very cheap demons. Hero Power is among the best in the game. Good synergy with demons.
Weaknesses: Powerful cards tend to have bad drawbacks. Removal tends to be weak (Mortal Coil) or carry big drawbacks (Soulfire). Hero Power can hurt your late game.


Grobian's list of less intuitive facts:
  • Max handsize is 10 cards. Any card over that is drawn then immediately destroyed.
  • You can't have more than 7 minions on the board.
  • If you draw from an empty deck, each "card" you draw instead damages you, beginning at 1 damage and increasing by 1 damage each draw.
  • If multiple things happen at the same time (e.g. trigger at the end of the turn) they happen in the order their respective cards have been played.
  • There are hidden quests/achievements that award gold, notably: 100g for beating all Expert AIs, 100g for playing every class to level 10 and 300g for 100 wins total.
  • The Shaman hero power always calls one of the 4 totems that isn't out yet. If you get a totem bounced to your hand, you can play a second one, though.
  • The hunter spell Animal Companion just calls a random of the 3 possible minions.
  • The Warlock spell Sense Demons gives you 1/1 imps for 1 mana if you don't have (any more) demons in your deck.
  • Stealth overrides Taunt, not the other way around.
  • Stealth is only for the enemy, you can buff your stealthed minions.
  • Priest: Shadowform refreshes your hero power, so you can use it twice in a turn.
  • Druid: Wild Growth at 10 mana crystals awards you a spell "Excess Mana" which draws a card for 0.
  • More comprehensive list of oddities here
Hearthstone strategy and resource links
Easy intro to Hearthstone in an image.
Full daily quest list here.
TeamLiquid's new Hearthstone siteLiquidHearth
TeamLiquid's Hearthstone Article Portal, a collection of all articles they've done. A good place to start.
HearthHead - Best Arena draft practice, decklists, deck builder, card db
Hearthpwn - Practice Arena drafts, decklists, deck builder, card db. Same stuff different layout.
Chrome Hearthstone Card mouseover extension - Easily find out what all those cards people are talking about do without leaving the thread!
Trump's Neutral Common guide for Arena


Here's a cheat-sheet for all the Secrets in the game:

http://i.imgur.com/gBpK4Yz.jpg


Here's a deck-tracking google spreadsheet made by our own Muffintron:

https://docs.google.com/spreadsheets/d/1a7ucOq8Jv3Ooes694eXxIOdX-zsCuFA_PeSyuVZsUvA/edit?usp=sharing

From Muffintron:

I've got it set-up so that I have a folder for each of the classes, and a spreadsheet for each deck, then I use individual sheets within that spreadsheet to keep track of the deck changes over time.

Just go File -> Make a copy to get a copy on to your google drive.

To use: put in the cards for the deck: Quantity, Mana cost, Name, Type (Spell, Weapon or Minion) and Rarity (Soulbound, Common, Rare, Epic, Legendary and Naxxramas).

The sheet should take care of the rest.



Decent streamers/youtube clips to watch, to learn!


Finally, here's a list of PA people who don't mind if you spectate while they play.

mnc dover/mncdover#1994
hippofant/hippofant#1651
crucialityfactor/cruciality#1743
Webber/Webber #1330

Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
MNC Dover on
«134567100

Posts

  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    edited September 2014
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    Gaze upon them and know fear!

    MNC Dover on
    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
    Switch ID: MNC Dover SW-1154-3107-1051
    Steam ID
    Twitch Page
  • GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    Some of the pros have been making good use of KT. I never feel like I do more with him than "win better." What are some of the ways that KT swings the momentum of the game.

    One obvious way is KT behind a sticky taunt. KT plus sludge belcher means that, short of hard removal, you have to do 7 damage before you can even touch the big guy. And if you can't do that, you've got two taunts coming back at the end of the turn. But that's a 2-turn play.

    What are some ways that KT can have immediate board impact to come from behind?

    Battletag: Threeve#1501; PSN: Threeve703; Steam: 3eeve
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited September 2014
    aJfzgwa.jpg

    This Creeper got passed back and forth between us multiple times due to Cabal Shadow Priest. Also my Cairne was played on turn 9; he MC'd it, and then I MC'd it right back. Weirdest mirror match I've played in a while.

    Rius on
  • ViskodViskod Registered User regular
    I played a match with another Priest where we traded a Ragnaros back and forth between Mind Control, Sylvanas, and a thoughtstolen Sylvanas.

  • rembrandtqeinsteinrembrandtqeinstein Registered User regular
    so with the shaman apocalypse on the horizon I'm thinking that priest will want to run mass dispel

  • HandkorHandkor Registered User regular
    Yesterday we traded a northshire cleric multiple times. Priest mirror matches are intense sometimes.

  • lwt1973lwt1973 King of Thieves SyndicationRegistered User regular
    Running the hell out of Miracle Rogue before it gets nerfed.

    It's fun sometimes and frustrating at others.

    "He's sulking in his tent like Achilles! It's the Iliad?...from Homer?! READ A BOOK!!" -Handy
  • ViskodViskod Registered User regular
    Haha Warlock Advisory.

    If you end up with a Priests Velen, due to Sylvanas Shenanigans, Life Tap will hit you for 4 points of damage instead of 2.

  • fedaykin666fedaykin666 Registered User regular
    Some of the pros have been making good use of KT. I never feel like I do more with him than "win better." What are some of the ways that KT swings the momentum of the game.

    One obvious way is KT behind a sticky taunt. KT plus sludge belcher means that, short of hard removal, you have to do 7 damage before you can even touch the big guy. And if you can't do that, you've got two taunts coming back at the end of the turn. But that's a 2-turn play.

    What are some ways that KT can have immediate board impact to come from behind?

    I'm forced to make use of him in my paladin control and undertaker priest decks as I don't have rag yet. He often has a swing impact when I have any kind of board, as you obviously just do max damage suicides and get everyone revived. I have a lot of guys with death rattle as well for added value (multiple thaddius would be the dream, but a bonus harvest golem token or two can also help).

    Death rattle combos make him seem to me maybe more viable in undertaker priest in particular?

    As you mentioned, his synergy with taunters can be pretty amazing and and you could be in a bad situation with just 1 taunt out that KT completely rescues.

    I would rather have rag when I get a couple of hundred more dust, as obviously KT is not helpful if your board is already cleared, which is presumably the most common"I'm in trouble" situation for most conventional decks.


  • TryCatcherTryCatcher Registered User regular
    Well, on Priest, here's the latest Kibler brew:

    http://bmkgaming.com/dream-ladder-trembles-playing-dragon-priest-top-legend/

    Since is kind of getting a lot of traffic, if you can't access it, here's the decklist and the Google cache.

    Some more stuff about Thoughtsteal in there.

  • Idx86Idx86 Long days and pleasant nights.Registered User regular
    Priest is now my favorite class to play. Have run mine up to Rank 13 so far. All I really need is Sylvannas for ultimate mind control shenanigans.

    sig.gif

    2008, 2012, 2014 D&D "Rare With No Sauce" League Fantasy Football Champion!
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    I'd just like to say Grobian was spot on about my meta-joke about sandstorm in the last thread

    also, I still can't get mage arenas to go past 3 wins, no matter how many fireballs I draft

    (though I had a humorous match against a warlock and I took him down to twelve and he must have thought "surely the last two cards in his hand aren't both fireballs?" and I made him hate life next turn)

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  • TryCatcherTryCatcher Registered User regular
    And, as expected:

    https://www.facebook.com/TempoStormHS/posts/262739690604038
    We asked for Reckful to make a statement:

    “Hey everyone, I want to apologize for what was said on the Lord of the Arena 2 stream. It was unprofessional, but there was no Malicious Intent. Nadia and I are good friends and the inside jokes just got carried away. I enjoyed commentating the tournament and I hope you all still liked the event."

  • kimekime Queen of Blades Registered User regular
    Some of the pros have been making good use of KT. I never feel like I do more with him than "win better." What are some of the ways that KT swings the momentum of the game.

    One obvious way is KT behind a sticky taunt. KT plus sludge belcher means that, short of hard removal, you have to do 7 damage before you can even touch the big guy. And if you can't do that, you've got two taunts coming back at the end of the turn. But that's a 2-turn play.

    What are some ways that KT can have immediate board impact to come from behind?

    You don't even need KT behind a taunt. For KT to have value, you just need some kind of board. Throw him out, trade all your guys into the enemies, then watch as they all come back. You already got the value (7 mana to bring all your current minions back to life? yes please). Plus, your opponent is almost guaranteed to waste some removal on KT, so that's more value.

    He just works really badly in decks that don't have much of aboard presence.

    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
  • BethrynBethryn Unhappiness is Mandatory Registered User regular
    Turn 10 KT > Reincarnate is pretty difficult for anyone to deal with.

    Equality combos, or maybe Auchenai + double Circle, but beyond that, it's very sticky, and if you don't have the board presence to beat it there and then, or a finisher combo, that game is going bad places.

    ...and of course, as always, Kill Hitler.
  • zhen_roguezhen_rogue Registered User regular
    The meta in the lowly 10-20 ranked regions has shifted to control warrior, control warrior, and every once in a while - a golden control warrior.
    I decided to try a few anti-warrior decks, but still lose to the stream of legendaries they vomit up every damn game.
    Any advice on tried and true anti-warrior decks would be welcome.

  • FrozenzenFrozenzen Registered User regular
    Man, lots of golden people who are really bad around rank 13 right now.

  • hippofanthippofant ティンク Registered User regular
    TryCatcher wrote: »
    And, as expected:

    https://www.facebook.com/TempoStormHS/posts/262739690604038
    We asked for Reckful to make a statement:

    “Hey everyone, I want to apologize for what was said on the Lord of the Arena 2 stream. It was unprofessional, but there was no Malicious Intent. Nadia and I are good friends and the inside jokes just got carried away. I enjoyed commentating the tournament and I hope you all still liked the event."

    ??? Did I miss something?

  • CoinageCoinage Heaviside LayerRegistered User regular
    I just want to finish a 2 win quest, and this motherfucking shaman gets SIX GOD DAMN KELTHUZADS on the board.

    Happiness is within reach!
  • ViskodViskod Registered User regular
    Bethryn wrote: »
    Turn 10 KT > Reincarnate is pretty difficult for anyone to deal with.

    I love it when I thoughtsteal Reincarnate and/or Ancestral Healing. I got to Reincarnate a Sludge Belcher that a Shaman Earth Shocked and being able to keep a Circle of Healing and throw Ancestral Healing on a fresh Injured Blademaster is just tops.

  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited September 2014
    Some of the pros have been making good use of KT. I never feel like I do more with him than "win better." What are some of the ways that KT swings the momentum of the game.

    One obvious way is KT behind a sticky taunt. KT plus sludge belcher means that, short of hard removal, you have to do 7 damage before you can even touch the big guy. And if you can't do that, you've got two taunts coming back at the end of the turn. But that's a 2-turn play.

    What are some ways that KT can have immediate board impact to come from behind?

    drop him when trading multiple minions, be it for 1 big enemy or several smaller ones. then yours come back and they have nothing left. they have to deal with KT AND the rest of your board.

    he has immediate impact which I've heard of as a sign of a good card. just only try to drop him when you already have minions imo unless you're shaman


    TryCatcher wrote: »
    Well, on Priest, here's the latest Kibler brew:

    http://bmkgaming.com/dream-ladder-trembles-playing-dragon-priest-top-legend/

    Since is kind of getting a lot of traffic, if you can't access it, here's the decklist and the Google cache.

    Some more stuff about Thoughtsteal in there.

    I love that he writes this stuff up. I've been watching him and playing this deck for a few days but his thought process is interesting.

    Variable on
    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • BethrynBethryn Unhappiness is Mandatory Registered User regular
    Frozenzen wrote: »
    Man, lots of golden people who are really bad around rank 13 right now.
    You know how to spot bots right?

    Because 90% of golden borders are - somewhat predictably - on bots. And they get to around the low teens on average (sometimes much higher though).

    ...and of course, as always, Kill Hitler.
  • ViskodViskod Registered User regular
    Coinage wrote: »
    I just want to finish a 2 win quest, and this motherfucking shaman gets SIX GOD DAMN KELTHUZADS on the board.

    "MINIONS! Servants of the cold dark! Obey the call of... MINIONS! Servants of the cold dark! Obey... MINIONS! Servants of the cold..MINIONS! Servants.. MINIONS! MINIONS! Servants of the cold dark, obey the call of Kel'Thuzad..... motherfucker."

  • BethrynBethryn Unhappiness is Mandatory Registered User regular
    hippofant wrote: »
    ??? Did I miss something?
    Lord of the Arena 2, Reckful and Kripp commentating. Reckful bringing up Hafu "nudes", female players winning only because their opponents are throwing the games to get "grill points", Nadia dating whoever beats her; Kripp following his lead a bit as well.

    Generally not very respectful commentary.

    ...and of course, as always, Kill Hitler.
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    It really bothers me that Hunter AoE clear is tied to Unleash and Explosive Trap. I dislike both of them; the former is weak without combo cards (which winds up defining your deck) and the latter is not proactive enough.

    It will be impossible to play the Hunter deck I want to play unless the entire class changes, which seems unlikely. This makes me sad, because I really want to Krush people.

  • FrozenzenFrozenzen Registered User regular
    Bethryn wrote: »
    Frozenzen wrote: »
    Man, lots of golden people who are really bad around rank 13 right now.
    You know how to spot bots right?

    Because 90% of golden borders are - somewhat predictably - on bots. And they get to around the low teens on average (sometimes much higher though).

    I actually had no idea.

  • BethrynBethryn Unhappiness is Mandatory Registered User regular
    Frozenzen wrote: »
    I actually had no idea.
    Bots tend to

    - never show targeting arrows
    - never hover over cards in their hand
    - often have a 10-15 second pause at the beginning of their turn, followed by a constant rhythm of actions, both attacks and cards played.

    ...and of course, as always, Kill Hitler.
  • MummBrahMummBrah Registered User regular
    how do i report bots?

    [SIGPIC][/SIGPIC]
  • kimekime Queen of Blades Registered User regular
    Bethryn wrote: »
    Frozenzen wrote: »
    I actually had no idea.
    Bots tend to

    - never show targeting arrows
    - never hover over cards in their hand
    - often have a 10-15 second pause at the beginning of their turn, followed by a constant rhythm of actions, both attacks and cards played.

    Of course, each of those should be ridiculously easy to program away, so these are only warning signs for a little bit till the bots evolve

    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
  • AustralopitenicoAustralopitenico Registered User regular
    Finding really funky decks at rank 10. Just lost to a control secrets paladin that double redemptioned his tyrion, what are the chances??

    And some sort of deathrattle rogue, and zoo runs drad infernals. We live in strange times.

  • So It GoesSo It Goes We keep moving...Registered User regular
    TryCatcher wrote: »
    And, as expected:

    https://www.facebook.com/TempoStormHS/posts/262739690604038
    We asked for Reckful to make a statement:

    “Hey everyone, I want to apologize for what was said on the Lord of the Arena 2 stream. It was unprofessional, but there was no Malicious Intent. Nadia and I are good friends and the inside jokes just got carried away. I enjoyed commentating the tournament and I hope you all still liked the event."

    third comment is "hafu nudes"

    le sigh, dat comments

  • So It GoesSo It Goes We keep moving...Registered User regular
    it is nice they made them recognize the comments were stupid tho

  • So It GoesSo It Goes We keep moving...Registered User regular
    Bethryn wrote: »
    hippofant wrote: »
    ??? Did I miss something?
    Lord of the Arena 2, Reckful and Kripp commentating. Reckful bringing up Hafu "nudes", female players winning only because their opponents are throwing the games to get "grill points", Nadia dating whoever beats her; Kripp following his lead a bit as well.

    Generally not very respectful commentary.

    the comment that got me to turn it off was kripp basically saying Reynad would easily get past the ladies and go on to the "real" opponents

    which is funny cause Hafu beat him

  • MMMigMMMig Registered User regular
    What sucks the most is losing to bots, because you know what they're more likely to do and you still can't stop it.
    (zoo is a pos)

    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • So It GoesSo It Goes We keep moving...Registered User regular
  • kimekime Queen of Blades Registered User regular
    So It Goes wrote: »
    it is nice they made them recognize the comments were stupid tho

    The fact that they could have been thought of as even partially acceptable at any point along the way, though, is the problem.

    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
  • UrQuanLord88UrQuanLord88 Registered User regular
    edited September 2014
    So It Goes wrote: »
    Bethryn wrote: »
    hippofant wrote: »
    ??? Did I miss something?
    Lord of the Arena 2, Reckful and Kripp commentating. Reckful bringing up Hafu "nudes", female players winning only because their opponents are throwing the games to get "grill points", Nadia dating whoever beats her; Kripp following his lead a bit as well.

    Generally not very respectful commentary.

    the comment that got me to turn it off was kripp basically saying Reynad would easily get past the ladies and go on to the "real" opponents

    which is funny cause Hafu beat him

    Eh, most of the objectionable comments are really just in-jokes between the casters and players that shouldn't have been said in public, on stream especially without context. I don't believe either of them have malicious intent, though it totally could have been/is interpreted as such.

    the nudes comment is Reckful reading off twitch chat, which is basically a meme unfortunately
    the grills comment is ribbing from Reckful towards Nadia
    the girl points comments points towards a particular Tides of Time/Nadia/Trump event
    the Reynad comment basically ribs on Reynad typically being salty and considering opponents that beat him having no skill
    etc

    Moreover, arena competition is not considered serious competition because of the pure RNG involved, thus the lax attitude

    UrQuanLord88 on
    http://steamcommunity.com/id/urquanlord88
    urquanlord88.png
    Streaming 8PST on weeknights
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    kime wrote: »
    So It Goes wrote: »
    it is nice they made them recognize the comments were stupid tho

    The fact that they could have been thought of as even partially acceptable at any point along the way, though, is the problem.

    while true, this is the way for things to change so it's good it's happening.

    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • MMMigMMMig Registered User regular
    edited September 2014
    The one or two 'bro' comments are, well, stupid, yes, but the worst part is that it went on for the majority of the stream.
    As in, it wasn't a slip, it was just complete bro-ness just flowing unrestricted.


    You can't expect someone to personally be a saint in their own environment and what we saw was just the two in their environment (mainly that other non-krip guy from what I saw). The problem was that it was their own environment rather than what it should have been, a more professional & non-biased public environment.

    MMMig on
    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • AustralopitenicoAustralopitenico Registered User regular
    Yeah, I'm the first to decry the awkward socially inept gamer sterotype but those two really don't know how to differentiate between joking with their bros at the pub and commenting semi-professionally. And Reckful still looks young but I don't really know why they keep getting Kripp as a commentator when he has shown to be an ass rather consistently.

This discussion has been closed.