The Elder Scrolls V: Skyrim is the most recent installment in Bethesda Softworks' line of open world fantasy role playing games. Published in 2011 on Windows PC, XBox 360, and PS3, it received numerous awards including the lion's share of "game of the year" awards. The events of
Skyrim take place 200 years after the events of the preceding game,
TES IV: Oblivion, and concern an on-going civil war taking place in the provinces of Skyrim which is interrupted by the return of the ancient and long dead dragons who once ruled over the world at the dawn of history. The player takes on the role of a man or woman who is unwittingly caught up in the events of the civil war when he or she is arrested crossing the Skyrim border and sentenced to death (spoiler alert: you don't actually get executed). In the course of the main story line the player character is revealed to be heir to a great power nearly as old as the dragons themselves, which they must master to defeat the dragon uprising and prevent the end of the world.
But this is an Elder Scrolls game so the typical player can expect to burn hundreds of hours exploring the world without ever actually completing the main story line. You may not even pursue the main story line at all. Skyrim is a rich wide open world and it's very easy to get lost in it, forge your own destiny, make your own stories, and generally play as you wish.
The modding community
for Skyrim is vast, diverse, and goes all the way down through the rabbit hole and comes out the other side only moderately traumatized by tentacles. New players may wish to begin their Skyrim experience with minimal modding for a "vanilla" experience, or they may wish to start off with a number of popular and thoroughly playtested mods. I have included a link to the previous thread OP which contains a useful list of mods, but that list is neither exhaustive nor universally agreed upon. One of the main functions of this thread is to discuss mods and matters relating to mods, which most definitely includes helping new players get their Skyrim modded up
so please ask, we are delighted to assist.
Additionally this thread is for the discussion of previous entries in the Elder Scrolls line of games, people still play them and comparisons between them and Skyrim are relevant.
After giving this some thought I have decided not to include screenshots in this OP due to the fact that the
sheer depth and breadth of graphical modding makes it extremely difficult to choose screenshots which present
Skyrim in a way which it will ultimately look for you when you play it. If you want to see pretties, use your google-fu.
Link to the previous OP which includes a list of mods to get you started
One download that nearly every Skyrim player who wishes to mod their game will need to do is
SKSE, which is short for Skyrim Script Extender. SKSE is a papyrus script extender, which allows modders to write mods containing more code than the game would otherwise allow.
Most mods that use scripts require SKSE in order to work at all.
It is always important to pay attention to the requirements section of any mod you wish to use, as well as read and understand the installation instructions. Even a properly installed mod will misfire if you are missing requirements.
If a mod lists a dependency, and it's a dependency that you don't understand,
ask.
Posts
I once thought about role-playing as a Thalmor agent, but then realized it would cause some dissonance when I inevitably fail to resist murdering all the Thalmor, and this will not do.
We were robbed when we never got an anti-thalmor expansion,.
EDIT: and after Dragonborn (which was great) I trust it would have been great too. Dawnguard was ok. I don't enjoy Falmer as an enemy... so... yeah.
I have a few textures that look actively bad but with like 10 mods that install textures its hard to tell who's the offender
Depends on what you got?
Bodymods? City Mods? Grass mods?
The Elder Scrolls will forever be Bethesda's mainline "thing".
Hell, I expect the only reason why they farmed out ESO to Zenimax is because they had no clue how to make MMO's, and considering how long it takes them to make an Elder Scrolls game it just wasn't feasible.
I wish this wasn't the case though, because a Bethesda plotted game designed by, like, the Dragon's Dogma team with the Asscreed team working on your mobility/steath functions would pretty much be the greatest game of all time.
After Bloodborne.
mostly looking for world texture mods
Time to do more quests I guess
How is your alchemy skill? The ingredients for a levitation potion are really easy to find.
That is also 5!
My character is real good at sweet-talking, hitting things, shooting things, taking people's stuff, and running, in that order. Alchemy is a total mystery to me.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
If anyone else tries it out be forewarned that you need to be using the default models for everything to get the full effect. No Better Bodies in other words.
Two of the noblest endeavors in all of Tamriel.
The Tale of Gaenor the Lucky (for anyone who missed it at the end of the old thread)
If you are using lots of different texture mods, and particularly if you've switched mods around and aren't using Mod Organizer, it can be pretty difficult to figure out what is causing the problems. You can narrow it down just by going through the list and checking the mod page to get an idea of what they change, but sometimes textures can even come from mods which aren't specifically texture mods, so it gets muddy and I've had this exact same problem.
Solstheim felt a little small
although
but Mora's rewards are worth it I guess
and I've been too spoiled by the crossbow to use any other weapons, it is just so satsifying
Does that stop you from making levitation potions though? Doesn't alchemy only affect magnitudes/durations or is something gated in Morrowind?
Hit the ~ key
Type tcl
Hit Enter key
Hit the ~ key
Point the direction you want to go and float there. Be aware you will clip through the walls and so will any present NPC's if they move around. Once you're up to where you need to then repeat the process and collision will turn back on.
Eh, you can still loop with alchemy in Skyrim if you're not using the unofficial patch mod (it totally breaks the game though).
edit: Wow, it is not in our recommended mods list. To new players: get it
Steam (Ansatz) || GW2 officer (Ansatz.6498)
It's only very occasionally that I am affected by a bug that would have been fixed by it which I can't resolve myself using the console. When it does happen it sucks, but I like all my exploits and other shenanigans that Bethesda left in the game intentionally. The alchemy loop is a perfect example. Bethesda knew perfectly well that fortify restoration affects everything instead of just restoration, they left it that way because it's lulsy (and also probably for the console players. I think a lot of exploits were intended for console players who are bereft of glorious mods).
There are also a lot of things that improve the game that might not be obvious bugs/problems in an unpatched Skyrim. You could say why bother then, but I think those things are bound to add up to a better experience overall.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
If they did actually confine it to bugs and exploits I'd be more moved, but they always seem to be changing stuff that is not a bug or an exploit and it's become a really, really long list of shit they've stuck their fingers into.
If you like it, great.
I prefer smaller mods that affect a limited set of things. I don't like omni-mods that try to reshape the game.
I have not read the changes exhaustively but from what I have skimmed USKP is not really reshaping the game but fixing oversights. Skyrim is a massive game and I think there are many things which were unintentional by Bethesda that were not corrected, presumably due to time constraints. In fact a number of the USKP fixes are noted specifically as restoring Bethesda's intent that was lost due to errors.
A lot of the things are quite minor so it is fairly reasonable that Bethesda did not get to them all. However, fix enough minor errors (USKP fixes hundreds) and I reason it must improve the quality of the experience when you sink 100+ hours in, as many players do.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
It probably does improve the overall experience for someone who is just starting. If you've already played it tons and have a set of expectations, this would not necessarily be the case. Some changes are pleasant, others are going to be "WTF?" like making Shor's Stone an iron mine.
And little question - is it normal, that with SPERG i don't get skill points from reading books?
The skillbooks is not normal.
SPERG can make the game easier, it seems like you have a lot of difficulty mods installed already, if you like the game to be very challenging you should use the hardcore mode, which makes all those perks you see much weaker. It doesn't change the tooltips though, which you can take as part of the difficulty jump if you like.
I'm starting to run out of new games from the end-of-year sales grab I did on Steam, so i'll probably start another pretty soon. Maybe i'll change it up this time, it's been at least two characters since i've made a Dunmer ranger.
(I'm not trying to be like "rah rah you're playing the game wrong", I guess I'm mostly just fascinated how we have such opposite views of USKP. I once read the whole list of things it fixes, and had to take a nap because of how egregious some of those original bugs/errors/inconsistencies were. When I woke up I resolved to never play without the unofficial patch.)
That mine has a whole storyline. It is an iron mine, but if you listen to the miners the iron is drying up, it's a dying mine.
Then they break down to a lower level and get attacked by spiders before they actually get a chance to realize they've struck ebony, and far from being a dying mine, they are about to become very wealthy.
They did manage to get an ore sample before they were chased out of the mine, which is why the alchemist over in Riften sends you on a fetch quest to pick up the ore sample from Shor's Stone so she can identify the mystery ore.
Just changing it to an iron mine is the result of a very shallow reading of the situation.
I guess I just don't like people who assume they know better than the people who made the game. Hence my annoyance at Immersive Weapons and its "Dude, you did this wrong, everyone in Skyrim should have a Japanese weapon."
In the case of obvious bugs and such, sure OK. But like the Shor's Stone situation? Sorry, if it were supposed to be an iron mine it would be an iron mine. It's supposed to be an ebony mine and that's why it is one.
If you want to mod it to be an iron mine, that's perfectly fine. But don't say you're correcting a Bethesda error in doing so.
Clearly, men are supposed to have penises. This mod merely corrects that bug. In fact, it's not even a mod, it's an unofficial penis patch.