Hey PAXEast folks. My name is Benjamin, and this is the third year in that I've moderated the panel geared towards helping individuals get into the industry. Since we only have an hour during the panel itself, I figured I'd take some of the best questions from the pre-PAX audience for specific subjects to focus on during the panel. Yes, the personnel on the app/printed forms are different than on here, but this is the most updated, final roster (as of 2/20).Here is the panel itself.
Let us know what topics you want to cover.
Here are the panel members:Trevor Stricker:
I was a coder/designer/engineering lead making console games for Sega/2K/Smilebit. Stuff like NBA 2K and Panzer Dragoon. After that I was in charge of the game development side of Quickhit NFL Football, an early F2P facebook game that we sold to a publisher. Now I'm mighty general and mop guy at Disco Pixel.Chris Foster:
I've been a game designer, and sometimes producer and programmer, for over twenty years (and fairly competent over the last 10-ish years of that time). I was at Impressions Software LONG ago (after answering a want ad!), then spent at 9 years at Turbine (from Asheron's Call to the core development of The Lord of the Rings Online), and since then I've been at Harmonix. On the side I'm working on an iPad game with my 6-year old son.Caroline Murphy:
I'm a community organizer & game designer. I entered the games industry via the wide world of ARGs in the late 200x's. From there I've focused on building games of all types. I've designed for everything from mechanics for video games to expansive narrative design for ARGs and LARPs. I am on the Board of Directors for a live action games company called Be Epic, Inc, who specialize in narrative interactive games. I also am a community organizer for Boston Indies, a popular independent games meet-up. I'm a co-founder and current Executive Producer of Boston FIG, the area's largest indie games festival!Dave Bisceglia:
Dave Bisceglia is the Co-Founder and CEO of The Tap Lab, an Ambassador for TechStars Boston and Mentor at MassChallenge. His focus is in game design, product management and studio operations. He actively contributes to the gaming and startup communities as a guest lecturer at MIT, Harvard and Boston University and speaker at PAX East, Casual Connect, and SXSW. Dave graduated from the Boston University School of Management (Summa Cum Laude) in 2009.Damian Isla:
I'm a game engineer and designer. My background is mostly in AI, and I started off in the industry as the AI lead on Halo 2 and Halo 3. Apart form some other AAA stints on games like Destiny and Bioshock: Infinite, I was a co-founder of indie studio Moonshot Games (makers of the iOS stealth puzzle game Third Eye Crime) and more recently, The Molasses Flood along with some other great ex-Irrational people. Our first title is a survival roguelike called The Flame in the Flood, a game in which nature finds all kinds of exciting ways to kill you.Benjamin Cavallari:
I've taught a number of college courses, and before I left teaching, I had the opportunity to teach Game Design. That led me to WB Games in Boston, where I worked on digital platform and product development. Currently a business developmer for Global Mechanic, an AR design firm and with Skreens, a digital display technology startup. Come see our booth next to TwitchTV at PAXEast.
Here is the same post on Reddit.com/r/pax
Business Developer for Skreens - technology that gives you complete control of your display. http://bit.ly/1CHka1P
Business Developer for Global Mechanic - Vancouver based augmented reality/virtual reality design firm