The Long BugAnonymous
When I was still a fairly new tester, I was working on a fighting game based off of a prolific anime series. My team was doing simple gameplay testing: playing over and over until we found an issue, writing it up, rinse and repeat.
The game boasted a playable roster of 70+ characters, and naturally there was an achievement for playing with all of them. I decided to make sure it worked. Cue a day and a half of playing through all of the campaigns, then playing single matches with all of the other characters. At the end, I wasn’t awarded the achievement; after some experimentation, I found that some characters had to be played twice to get it to work. I was briefly pleased with myself at having the patience to track such an issue down. Then I remembered one line in the required bug report:
“Reproducibility: X out of 10”
I shrugged, figuring there were worse ways to make a living. By the end of the process, I had gotten pretty good at the game - it now only took me 6 hours to reproduce! I finally got my 10 repetitions, wrote up the bug report, and went home for the day, looking forward to doing something (anything!) else the next day.
When I got in the next day, I was informed that we had a new build, and everyone needed to do regression testing on the issues they had previously found. Cue head-to-desk.