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Everything [Battlefield] - Rumor: BF5 Set In (Alternate Reality?) World War I

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    iRevertiRevert Tactical Martha Stewart Registered User regular
    edited September 2015
    Yeah Night Ops are a separate download that is 800mb

    Anyhow patch notes:
    GENERAL IMPROVEMENTS
    • Fixed a number of known exploits in the game
    • Added the Team balancer (featured) as a default server option for larger modes
    • In Combat
    - Fixed an issue where players were able to spawn on a squad mate under fire (in combat)
    - Removed suppression active check, now only looks at suppression increase as an in combat trigger

    • Added the Zavod: Graveyard Shift map
    • Added server preset (Standard, Classic, Hardcore) to the deploy screen
    • Updated soldier animations to fix the issue where viewing players running backwards would cause leg popping when changing the movement direction slightly between back-left and back-right.
    • Added the ability for all unlocks to be used in unranked servers, this applies to weapons and attachments including all premium weapons.
    • Soldier Movement: Slowed down side to side from 0.4 -> 0.35 on soldier sidestep to make that movement less jerky
    • Fixed an issue with the pillbox featured in Zavod and other levels. Bipods can now be deployed on the window sills of these pillboxes
    • Changed max default spotting distance to 200m on night maps
    • Fixed an issue where players would randomly take damage and even die from walking on certain staircases or other slanting objects
    • Fixed an issue where players took damage from vaulting over objects and landing “hard” incorrectly
    • PS3: Various crash fixes based on memory optimization
    • ALL CONSOLES: Allow players to leave a squad in game created through the Squad Join feature
    • ALL CONSOLES: Added Night Operations Large, Night Operations and Night Operations Infantry quick match selections for the Zavod: Graveyard shift map

    NETWORKING
    • Updated server stall detection to better track servers going bad
    • Improved packet loss handling for clients
    • Improved “rubber banding” handling on client and server
    • Fixed an issue where the local player’s health would be incorrect if they took damage while regenerating health
    • Changed FrameHistoryTime variable to 1 to prevent dusting on fast moving vehicles (mainly jets)
    • Updated server & client code to support variable tick/simulation rates (featured)
    • Added indicators for current server “tick rate”/simulation rate on loading screen (>30hz only) and deploy screen
    • Network status communications suite: Added HUD indicators & warnings for bad or mediocre network connections (featured)
    • PC/PS4/XB1: Significantly Improved client to client damage delay by forcing all clients to send damage based on framerate instead of simulation rate

    AUDIO
    • Enabled Audio obstruction (featured)

    PERSISTENCE
    • Added Dog tag that will track players knife kills
    • Fixed an issue where the incorrect numerical value is displayed on MBT dog tags, showing total medals earned instead of ribbons
    • Fixed kill tracking on missing Mastery Dog Tags which were added in a previous patch. Progress will now reflect overall kills with those weapons

    VEHICLES
    • Vehicle turrets
    - Updated turret logic to allow variable simulation rates
    - Added vehicle sensitivity slider for all input devices on all platforms
    - Added new input curves for all vehicle turrets in the game
    - PC: Fixed an issue where turning fast with the mouse would sometimes snap the view in the opposite direction/edge

    • Fixed an issue where free look cameras in vehicles were negatively affected by framerate dips causing slower than intended movement. Now mimics soldier look accurately.
    • Jet changes
    - Reverted attack jet physics to original setup (313)
    - Fixed an issue where mobility hits would cause a un-salvageable stall
    - Fixed an issue where jets would flip upside down in a jittery fashion when mobility hit

    • Aircraft interior glass got a pass for the Summer Patch. Reflection brightness, glass color and opacity have been unified across the board. Reflection brightness has been greatly reduced to improve visibility
    • Fixed an issue where players were unable to cause damage to an enemy standing in an open seat on any vehicle with any type of missile
    • Fixed the wake effect of jet skis for night vision
    • Reduced brightness of tank FLIR/IRNV HUD from 2 to 0.45.
    • Reduced bloom scale in vehicle FLIR.
    • Increased PLD IRNV range from 300/45 vehicle/soldier to 375/100.
    • All vehicles in Zavod: Graveyard shift now have headlights and interior lights
    • Attack Helicopter Smart rockets
    - Reduced Rate Of Fire to 200 from 300
    - Reduced max turning angle from 30 to 10, tracking less powerful against moving targets

    • Mobile Anti Air
    - Adjusted overheat ratios to be more balanced between 20mm and 30mm.
    - 20 mm has better range and is easier to use thanks to faster bullets
    - 30 mm has more consistent damage thanks to lower spread

    • Lock on missiles - make counter measures more effective and consistent
    - Turn rates reduced to stop missiles from doing instant 180s
    - Reduced time to activate guidance system in most missiles
    - Blast radii has been tweaked up to reduce “dusting”
    - Changed damage type from blast damage to impact damage – for example using IR smoke in a tank causing a near miss will no longer damage your tank almost max damage from the blast of the near missed missile

    • Hydra rockets, Smart & Zuni rockets now properly damage walls
    • PS4: Fixed an issue where reinstalling the game caused corrupt vehicle customization
    • PS3/PS4: Fixed an issue where vehicle customizations would revert to default after re-formatting the PS3/PS4.

    WEAPONS
    • Fixed a long time issue where infantry weapons fail to reload properly (looked like they did, really didn’t)
    • Decreased tracer frequency for full auto weapons from every one to every third bullet shot
    • Flashbangs
    - Effective angle is now 145 degrees
    - Flash duration reduced for friendlies to 0.6s
    - No longer blinds dead people
    - Increased the suppression effect from flashbang explosions
    - Reduced number of default flashbangs from 3 to 2
    - Updated effect to work exactly the same in dark and light environments
    - Shielded players in vehicles (ex: tank driver) no longer gets blinded – open vehicle seats will however
    - Reduced time to live from 10s to 1.5s. This prevents players from dropping flashbangs from tall buildings at enemies below
    - Improved target line of sight obstruction testing

    • TV Missiles
    - Soldier damage multiplier is now .3 up from .1. This allows TV missiles to kill soldiers without the flak field upgrade outside of road kills.
    - Blast radius increased from 1.5m to 3m
    - Improved the responsiveness and steering slightly
    - Fixed an issue where players would get stuck in mid-air when exiting an Attack Helicopter & Attack Boats after firing TV missile

    • Increased SRAW range and top speed slightly
    • Fixed an issue which would cause blue flashes when player fires anti-tank weapon at a bright white source, e.g. the sun
    • Tweaked and improved visibility of the night vision optics at night
    • Fixed an issue where the HUD on the UCAV would blink intermittently
    • Tracer polish. Lowered brightness, thickness and length.
    • Reintroduced the AN94 bipod. It will be unlocked by default.
    • Removed extended barrel when using Heavy Barrel on PDWs. Affects MX4, P90, UMP45, and UMP9.
    • Added blinking red light to M15 AT mines to increase visibility in night map (and other dark areas)
    • Renamed all the mentions for RPK-74M to RPK, and renamed L96A1 to L115
    • Fixed an animation issue with the Mare's Leg in 3rd person
    • Mare’s Leg: Added heavy barrel option, which can lower the spread from .2 to .1
    • M26 Dart: Increased pellet count to 19 from 12 to bring in-line with M26 MASS
    • Decreased headshot multiplier for revolvers/slugs/Desert Eagle from 2.35 to 2.13. This prevents pump action slugs from being able to one hit kill at infinite range and keeps Mare’s leg one hit kill headshot at ranges below 40m
    • L86: reduced horizontal recoil from 0.185/0.185 to 0.16/0.16
    • Zeroing fixes
    - CS5 add 1.004 initial bullet speed (y axis). Change displayed Zero from 100m to 75m
    - AS Val 1.41929 initial bullet speed (y axis). Changes zero from 50m to 35m, consistent with other suppressed PDWs
    - Groza-4: 1.41929 initial bullet speed (y axis). Changes zero from 30m to 35m.
    - AK5C: unsuppressed bullet velocity reduced from 630 to 620. Changes zero from 61m to 60m. Consistent with other carbines

    • “Head-glitch” fixes
    - Added fix (spawn bullets from closer to barrel) on all four M26 variants.
    • Added a new JDAM explosion effect

    GAME MODES
    • Gun Master fixes
    - Fixed an issue where the tension music remains after a user that reached last level quits the session
    - Fixed an issue where stats wouldn’t get tracked properly
    - Fixed an issue where using gun emplacements could cause a server crash
    - Added live scoreboard functionality
    - Updated Gun Master to display infinite magazines in the HUD

    MAPS
    ZAVOD: GRAVEYARD SHIFT
    • Enabled ladders for all modes except Defuse and Gun Master

    ZAVOD: 311
    • Fixed an exploit where players could leave the game world
    • Enabled ladders for all modes except Defuse and Gun Master

    OPERATION WHITEOUT
    • Optimized memory usage

    OPERATION LOCKER
    • Xbox 360: Optimized memory usage

    GOLMUD RAILWAY
    • Fixed pink I beam on a collapsible building

    BATTLELOG
    • Removed requirement for Google Chrome plug-in support as Origin now provides that functionality. (You will be able to download and update your Battlefield 4 client now, but this feature will be activated at a later date.)

    iRevert on
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    BranniganSeppBranniganSepp Swiss Burrito Enthusiast PSN: ExMaloBonumRegistered User regular
    https://www.youtube.com/watch?v=lFG7P0QfsbM

    It's going to be a challenge to get me to put in a session of BF4 right now, given how awesome MGSV is. Maybe I'll wait 'til the next big content drop, before I jump back in.

    I kinda hoped the free maps would drop like a proper expansion. All the maps bundled together. I guess now the Zavod night map will just show up in the vanilla playlist. I'd rather have had a *New Free Maps* rotation. Maybe they'll do that when the other maps come out.

    That said, I'm looking forward to finally experiencing proper night time gameplay in Battlefield.

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    davidsdurionsdavidsdurions Your Trusty Meatshield Panhandle NebraskaRegistered User regular
    Nighty night time Zavod map is fun on hardcore mode to me. It enhances the parts of them game that I'm both good and bad at.

    How many of you PC players are out there playing? I saw tibbly on yesterday playing airplane mode, da fuq?

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    iRevertiRevert Tactical Martha Stewart Registered User regular
    Nighty night time Zavod map is fun on hardcore mode to me. It enhances the parts of them game that I'm both good and bad at.

    How many of you PC players are out there playing? I saw tibbly on yesterday playing airplane mode, da fuq?

    TLDR post patch:

    https://www.youtube.com/watch?v=dnSxi8tit0k&feature=youtu.be

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    WolveSightWolveSight Registered User regular
    so yeah, teamwork is great:

    https://www.youtube.com/watch?v=YqoLB4YIimM

    253J736.png
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    BranniganSeppBranniganSepp Swiss Burrito Enthusiast PSN: ExMaloBonumRegistered User regular
    https://www.youtube.com/watch?v=18XN1UFqeP8

    A feature that needs to be added to the next iteration of Battlefield 100%.

    Fitting transport helos with speakers and custom licensed music? Pure gold!

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    ErlkönigErlkönig Seattle, WARegistered User regular
    (video snip)

    A feature that needs to be added to the next iteration of Battlefield 100%.

    Fitting transport helos with speakers and custom licensed music? Pure gold!

    So....kinda like the Huey Slick from BF: Vietnam?

    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
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    BranniganSeppBranniganSepp Swiss Burrito Enthusiast PSN: ExMaloBonumRegistered User regular
    edited September 2015
    Erlkönig wrote: »
    (video snip)

    A feature that needs to be added to the next iteration of Battlefield 100%.

    Fitting transport helos with speakers and custom licensed music? Pure gold!

    So....kinda like the Huey Slick from BF: Vietnam?

    Kinda, only coded in order to expressly blast the music onto the Battlefield with purposeful intent, rather than just so.

    Hey, they might still patch a feature like this into Hardline, which still has to come up with two expansions' worth of fun gimmicks. Equipping vehicles with *Tactical Speakers/Soundsystem* does fit the bill.

    *Increases health of friendlies by +10%, up to 110%, decreases foes' health by -10%, limits it to a maximum of 90%*

    BranniganSepp on
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    iRevertiRevert Tactical Martha Stewart Registered User regular
    Erlkönig wrote: »
    (video snip)

    A feature that needs to be added to the next iteration of Battlefield 100%.

    Fitting transport helos with speakers and custom licensed music? Pure gold!

    So....kinda like the Huey Slick from BF: Vietnam?

    Kinda, only coded in order expressly shoot the music onto the Battlefield with purposeful intent, rather than just so.

    Hey, they might still patch a feature like this into Hardline, which still has to come up with two expansions' worth of fun gimmicks. Equipping vehicles with *Tactical Speakers/Soundsystem* does fit the bill.

    *Increases health of friendlies by +10%, up to 110%, decreases foes' health by -10%, limits it to a maximum of 90%*

    I'm willing to bet within a week someone will figure out how to force unlicensed music in

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    StragintStragint Do Not Gift Always DeclinesRegistered User regular
    Is Hardline on PS4 dead?

    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
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    iRevertiRevert Tactical Martha Stewart Registered User regular
    Stragint wrote: »
    Is Hardline on PS4 dead?

    Yes

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    ErlkönigErlkönig Seattle, WARegistered User regular
    edited September 2015
    Stragint wrote: »
    Is Hardline on PS4 dead?

    When I checked the server browser about an hour ago, there were about a dozen and a half 64-player servers full...another two dozen 32-player servers nearly full (26-30 players).

    So I would say that it's far from dead.

    Erlkönig on
    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
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    StragintStragint Do Not Gift Always DeclinesRegistered User regular
    I got online last night and had trouble finding anyone to play with on quick match. I might go back to Battlefield 4 or maybe pre-order Battlefront.

    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
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    ErlkönigErlkönig Seattle, WARegistered User regular
    Stragint wrote: »
    I got online last night and had trouble finding anyone to play with on quick match. I might go back to Battlefield 4 or maybe pre-order Battlefront.

    Huh, that's odd. Personally, I've never trusted QM over the server browser. Like I said, there was a slew of moderately/highly populated servers when I checked...maybe it's region dependent.

    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
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    ArchsorcererArchsorcerer Registered User regular
    edited September 2015
    I remember a former PA's PC server for BF3 named the Liberty Dome. I think someone mentioned it was a nod to Ron Paul.

    https://www.youtube.com/watch?v=sv5ZCyB0-rU

    Love the preview image.

    Archsorcerer on
    XBL - ArchSilversmith

    "We have years of struggle ahead, mostly within ourselves." - Made in USA
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    Styrofoam SammichStyrofoam Sammich WANT. normal (not weird)Registered User regular
    Stragint wrote: »
    Is Hardline on PS4 dead?

    God knows I can't find shit for decent games on Xbone. BF4 is still going strong though.

    wq09t4opzrlc.jpg
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    iRevertiRevert Tactical Martha Stewart Registered User regular
    How to get banned from a server:

    https://www.youtube.com/watch?v=65zaGM-z2HQ&feature=youtu.be

    Being good with a shotgun = Ban
    Sucking massive wang with a shotgun = ok to play

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    WolveSightWolveSight Registered User regular
    you were using the UTS, that should be bannable right there.

    253J736.png
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    BranniganSeppBranniganSepp Swiss Burrito Enthusiast PSN: ExMaloBonumRegistered User regular
    That's the major upshot on consoles. Lots of official servers without admins, and admins are quite powerless in general. Banning for being too good? Doesn't happen. Also - no hack users.

    Downside? Besides being somewhat less shiny? Lots and lots of out-of-region high pingers, and nobody around to police them.

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    OpposingFarceOpposingFarce Registered User regular
    WolveSight wrote: »
    you were using the UTS, that should be bannable right there.

    As a fellow UTS user

    Yes

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    MulletudeMulletude Registered User regular
    That's the major upshot on consoles. Lots of official servers without admins, and admins are quite powerless in general. Banning for being too good? Doesn't happen. Also - no hack users.

    Downside? Besides being somewhat less shiny? Lots and lots of out-of-region high pingers, and nobody around to police them.

    Admins on rented servers can and do ban/kick for any reason. Half of them have dumb rules on their banners threatening bans for using various weapons.

    Only on the dice or ea servers themselves is this not an issue.

    XBL-Dug Danger WiiU-DugDanger Steam-http://steamcommunity.com/id/DugDanger/
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    iRevertiRevert Tactical Martha Stewart Registered User regular
    edited September 2015
    WolveSight wrote: »
    you were using the UTS, that should be bannable right there.

    Bitch please.

    #638 #394 in the world with stinger kills right here.

    As9o8U7.jpg?1

    iRevert on
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    BranniganSeppBranniganSepp Swiss Burrito Enthusiast PSN: ExMaloBonumRegistered User regular
    Mulletude wrote: »
    That's the major upshot on consoles. Lots of official servers without admins, and admins are quite powerless in general. Banning for being too good? Doesn't happen. Also - no hack users.

    Downside? Besides being somewhat less shiny? Lots and lots of out-of-region high pingers, and nobody around to police them.

    Admins on rented servers can and do ban/kick for any reason. Half of them have dumb rules on their banners threatening bans for using various weapons.

    Only on the dice or ea servers themselves is this not an issue.

    Really? I rarely play on player-rented servers, but the few times I did, I never got any grief, and I usually do very well. Oh well, there's tons of official servers, so it doesn't really matter. It's still an upshot as far as I see it.

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    davidsdurionsdavidsdurions Your Trusty Meatshield Panhandle NebraskaRegistered User regular
    Depends on how many times you counter-snipe and/or stab in the back a camping admin. Or at least that's my experience, since I'm not very good, but those are the things I do to entertain myself and even I get kicked by admins for "reasons".

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    iRevertiRevert Tactical Martha Stewart Registered User regular
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    BranniganSeppBranniganSepp Swiss Burrito Enthusiast PSN: ExMaloBonumRegistered User regular
    iRevert wrote: »

    Ugh. That HUD color is disgusting. How about a nice neon green or piss yellow? That's how I like to roll.

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    Styrofoam SammichStyrofoam Sammich WANT. normal (not weird)Registered User regular
    Doing well with a frag equipped shotgun is a really good way to get an admin to kick you.

    wq09t4opzrlc.jpg
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    BranniganSeppBranniganSepp Swiss Burrito Enthusiast PSN: ExMaloBonumRegistered User regular
    https://www.youtube.com/watch?v=kPyGPwaMKZY

    This will work out nicely. A couple of weeks of Battlefield 4 until the Robbery DLC hits, then play it until the new maps come to BF4. Battlefield all year round!

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    BranniganSeppBranniganSepp Swiss Burrito Enthusiast PSN: ExMaloBonumRegistered User regular
    edited September 2015
    Wait what? Is the Robbery DLC out today? Also...

    https://www.youtube.com/watch?v=d7aP5vBkMTo

    Edit 1: Yes it is! Who knew. Good thing too, so I won't be tempted by the upcoming GTA V sale, or The Taken King. Premium to the rescue.
    Edit 2: 5 hours to download 5 gigs? Sony please! That's some effin' bullshit!
    Edit 3: Oh sure, why don't you download an additional 1 GB patch after the DLC, which will take another hour to do? Not playing Robbery today it seems. Thanks Sony, well done.
    Edit 4: I guess traffic spiked sometime in the last hour. That 1 GB patch is now estimated to be downloaded within the next 10 hours. I'll actually fall asleep, get a good night's rest, wake up, have breakfast, take a morning walk, and still not be able to play the flippin' game then. Seriously, this is lousy, and Sony needs to do better, and fast.

    BranniganSepp on
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    ErlkönigErlkönig Seattle, WARegistered User regular
    For whatever reason, the Robbery patch is downloading at a rate between 100kb/s and 900kb/s (even though the rest of the internet is coming in to my computer at between 80mb/s and 95mb/s). Guess tonight is a Forza night.

    On the flip side, I was at least able to get my Operators decked out with the F2000 and FAMAS rifles.

    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
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    BranniganSeppBranniganSepp Swiss Burrito Enthusiast PSN: ExMaloBonumRegistered User regular
    edited September 2015
    Played two rotations of Conquest 64 thus far. I like 3 of the new 4 maps total.

    Especially the new museum map is awesome. As far as CQC-run-n-gun maps go, this is my favorite thus far. Lots and lots of paths and rooms on two elevation levels, without becoming an overwhelming chaos, since it's all compartmentalized quite well, and each compartment offers a unique feel to its firefights.

    Break Pointe is nice too, albeit I find it has a bit too much too high cover, that serves both as cover and concealment, and it's a bit too small for 64 players, so running solo as a player who pushes the hardest for the objective can be frustrating, because I'll end up coming around a corner, and there's 10 players.

    The snow map is pretty nice, albeit like 1/3 of the map is pretty much pointless, since there's no objectives there, so all it's good for is camping snipers.

    ...then there's the harbor map. It's huge. HUGE! It's like 10 different elevation levels, 10'000 corners, utter nonsense really. They just built a real-to-life harbor, and said: *Go Nuts*! It's completely overwhelming. There's no way to read the flow of the map, no way of covering all the angles, no way of playing this thing right. As far as I can tell, no considerations were made for playability. This map is non-design. I guess that's kinda awesome in its own way, but it's super frustrating to play. Impressive though.

    Coming back from BF4, Hardline just looks kinda ugly, and either the game, or the servers... somehow the game just doesn't feel smooth framerate-wise. Like it feels sub-30 FPS, even though I know it's somewhere between 50-60 FPS, hence I'm assuming it's the server framerate. Also - for some reason the Hardline servers are stupidly diverse in terms of where people are connecting from. It's literally players from all around the world, like 10 Europeans, 10 Russians, 10 Asians, 10 Americans, 10 Middle Easteners, 10 South Americans, and a handful of Africans. With such insane differences in ping on a single server, nothing ever feels right. Aggravating!

    BranniganSepp on
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    ErlkönigErlkönig Seattle, WARegistered User regular
    Played two rotations of Conquest 64 thus far. I like 3 of the new 4 maps total. Especially the new museum map is awesome. As far as CQC-run-n-gun maps go, this is my favorite thus far, lots and lots of paths and rooms on two elevation levels, without becoming an overwhelming chaos, since it's all compartmentalized quite well, and each compartment offers a unique feel to its firefights. Pointe Break is nice too, albeit I find it has a bit too much too high cover, that serves both as cover and concealment, and it's a bit too small for 64 players, so running solo as a player who pushes the hardest for the objective can be frustrating, because I'll end up coming around a corner, and there's 10 players. The snow map is pretty nice, albeit like 1/3 of the map is pretty much pointless, since there's no objectives there, so all it's good for is camping snipers.

    ...then there's the harbor map. It's huge. HUGE! It's like 10 different elevation levels, 10'000 corners, utter nonsense really. They just built a real-to-life harbor, and said: *Go Nuts*! It's completely overwhelming. There's no way to read the flow of the map, no way of covering all the angles, no way of playing this thing right. As far as I can tell, no considerations were made for playability. This map is non-design. I guess that's kinda awesome in its own way, but it's super frustrating to play. Impressive though.

    Coming back from BF4, Hardline just looks kinda ugly, and either the game, or the servers... somehow the game just doesn't feel smooth framerate-wise. I'm assuming it's the server framerate. Also - for some reason the Hardline servers are stupidly diverse in terms of where people are connecting from. It's literally players from all around the world, like 10 Europeans, 10 Russians, 10 Asians, 10 Americans, 10 Middle Easteners, 10 South Americans, and a handful of Africans. With such insane differences in ping on a single server, nothing ever feels right. Aggravating!

    Did you try to knock any of the containers down?

    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
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    BranniganSeppBranniganSepp Swiss Burrito Enthusiast PSN: ExMaloBonumRegistered User regular
    edited September 2015
    Erlkönig wrote: »
    Played two rotations of Conquest 64 thus far. I like 3 of the new 4 maps total. Especially the new museum map is awesome. As far as CQC-run-n-gun maps go, this is my favorite thus far, lots and lots of paths and rooms on two elevation levels, without becoming an overwhelming chaos, since it's all compartmentalized quite well, and each compartment offers a unique feel to its firefights. Pointe Break is nice too, albeit I find it has a bit too much too high cover, that serves both as cover and concealment, and it's a bit too small for 64 players, so running solo as a player who pushes the hardest for the objective can be frustrating, because I'll end up coming around a corner, and there's 10 players. The snow map is pretty nice, albeit like 1/3 of the map is pretty much pointless, since there's no objectives there, so all it's good for is camping snipers.

    ...then there's the harbor map. It's huge. HUGE! It's like 10 different elevation levels, 10'000 corners, utter nonsense really. They just built a real-to-life harbor, and said: *Go Nuts*! It's completely overwhelming. There's no way to read the flow of the map, no way of covering all the angles, no way of playing this thing right. As far as I can tell, no considerations were made for playability. This map is non-design. I guess that's kinda awesome in its own way, but it's super frustrating to play. Impressive though.

    Coming back from BF4, Hardline just looks kinda ugly, and either the game, or the servers... somehow the game just doesn't feel smooth framerate-wise. I'm assuming it's the server framerate. Also - for some reason the Hardline servers are stupidly diverse in terms of where people are connecting from. It's literally players from all around the world, like 10 Europeans, 10 Russians, 10 Asians, 10 Americans, 10 Middle Easteners, 10 South Americans, and a handful of Africans. With such insane differences in ping on a single server, nothing ever feels right. Aggravating!

    Did you try to knock any of the containers down?

    I don't know what you mean with that, but there's literally hundreds, if not thousands of containers on this map, so it really wouldn't matter.

    Edit: Here's the trailer for the map... it doesn't adequately sell how stupid big this map is, and how many corners and elevation levels it has, but at least it shows lots of containers.

    https://www.youtube.com/watch?v=lJX1asx0c1w

    BranniganSepp on
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    BranniganSeppBranniganSepp Swiss Burrito Enthusiast PSN: ExMaloBonumRegistered User regular
    edited September 2015
    Oh, Scout Choppers don't have any mounted guns in this DLC. You just know that's gotten focus tested out of the game. I love flying the choppy, but without guns, what's the point. Some roadkills, some flanking caps, but in the end, it's not enough to keep my ass in the chopper. A shame, it's my favorite thing to do otherwise.

    At least let me use my sidearm while flying, that'd be awesome.

    BranniganSepp on
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    MulletudeMulletude Registered User regular
    edited September 2015
    Did you try out the Robbery game type? How is it?

    And I didn't realize until the Neebs vid that the tracking darts work just like in bfbc2 letting the launchers lock on to tagged vehicles.

    Mulletude on
    XBL-Dug Danger WiiU-DugDanger Steam-http://steamcommunity.com/id/DugDanger/
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    BranniganSeppBranniganSepp Swiss Burrito Enthusiast PSN: ExMaloBonumRegistered User regular
    edited September 2015
    Mulletude wrote: »
    Did you try out the Robbery game type? How is it?

    You mean Heist? Or is there an all new mode? Haven't paid much attention to Hardline lately.

    Edit: The new game mode is Squad Heist apparently. It's just 5vs5 Heist. I guess that could be awesome, especially if you actually have a group of 5 regulars.

    BranniganSepp on
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    Cobalt60Cobalt60 regular Registered User regular
    If it's anything like Squad Rush from BF3/4 it will be egregious.

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    BranniganSeppBranniganSepp Swiss Burrito Enthusiast PSN: ExMaloBonumRegistered User regular
    edited September 2015
    Jeez. What a bummer that Hardline suffers from bugs that have been already fixed in BF4. First and foremost, the reload bug, and it's worse than ever for me right now. Also - my carefully customized loadouts get partially gobbled up practically every round. A problem that has plagued the franchise since before Battlefield 3. Still don't understand how loadouts aren't stored locally. Makes no sense whatsoever.

    BranniganSepp on
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    MulletudeMulletude Registered User regular
    Oh, the Dice dude called it Robbery. Any Squad gametype sucks without a dedicated group anyway

    XBL-Dug Danger WiiU-DugDanger Steam-http://steamcommunity.com/id/DugDanger/
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    Styrofoam SammichStyrofoam Sammich WANT. normal (not weird)Registered User regular
    edited September 2015
    Having a clip shotgun back in the game is super welcome. Agree that the docks is a hot mess of a map.

    Styrofoam Sammich on
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