Ugh...just got a point of benevolent which shames me as a bleak walker.
Scale Breaker better be worth it and finally let me kill this damn thing.
Or you could reload a previous save and use better tactics:
I hear slapping it with a Gaze of the Adragan trap while blasting it with high level scrolls like Maelstrom and shooting it with all the guns work pretty well. I have zero shame, which means switching on god mode and sitting back.
The time for tactics is over.
I cheesed that shit like a huge coward. The long adra and alpine nightmare is finally over, thank Magran.
Ugh...just got a point of benevolent which shames me as a bleak walker.
Scale Breaker better be worth it and finally let me kill this damn thing.
Or you could reload a previous save and use better tactics:
I hear slapping it with a Gaze of the Adragan trap while blasting it with high level scrolls like Maelstrom and shooting it with all the guns work pretty well. I have zero shame, which means switching on god mode and sitting back.
The time for tactics is over.
I cheesed that shit like a huge coward. The long adra and alpine nightmare is finally over, thank Magran.
Whenever I try to do this none of my traps hit and then everyone dies to dragon breath. Very demoralizing.
So I'm in Act 2, when does this game stop being coy and start getting into the plot. It keeps dancing around the fact that there's something interesting going on but currently the moment to moment stuff isn't very compelling.
Act 2 is when you find out what's going on. But the plot is kind of boring and you don't really deal directly with the main villain, or his minions, that much.
Dragons are beasts so they're vulnerable to beast slaying weapons, the Druid's two anti-beast spells (if they're not immune), and with 4 survival, there's a rest bonus that gives you extra accuracy against different creature types.
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Dr. ChaosPost nuclear nuisanceRegistered Userregular
There is a fairly easy way to deal with them though if you've made it to floor 15 of The Endless Path.
Agree to help the adra dragon steal someone's body and then betraying her when you find the hunter gives you the scale breaker ability which allows you to do an astonishing amount of damage to dragons in 20 seconds.
Its what finally gave me the edge I needed over the various dragons. Before that, I'd always get close to taking them down but frustratingly killed ultimately.
It's an incredibly cheap tactic, but you could respec your party before the Adra Dragon fight, or any really tough fight, specifically to optimize for that encounter. Then you can respec back afterwards.
So I'm a huge fan of RPGs, but I'm also horrible at combat in RPGs like Baldur's Gate and Pillars. I started on easy as that's what the game recommended for people in my shoes. I'm only 8 hours in (ha! it's awesome you can say that about games like this), just after arriving to Defiance Bay for the first time. It seems a little too easy at this point, still fun though. Should I up the difficulty? Does the game get harder or easier from this point?
I recall normal being something like a kick in the balls, at least in the first half of the game. Then again, I'm also a filthy casual who's only in this thing for the story.
I'm on expert and I find it to be challenging throughout. The difficulty ramps up when you get to the end of questlines, not so much as you go through the main plot.
I do wish I had aoe indicators though. I'm 120 hours in and some of the spells have areas that are still incomprehensible.
Can you continue from after completing the main game now? Or do I need to load a save before I venture in there? I know that's how you had to do it, wasn't sure if they had altered it during the xpacs/patches.
Can you continue from after completing the main game now? Or do I need to load a save before I venture in there? I know that's how you had to do it, wasn't sure if they had altered it during the xpacs/patches.
No, once the main quest is over you're done. They do give you an auto save right before the point of no return so you can play the expansions.
I just hit the Gleaming Society bounty in the White March and that is a mess. The frame rate tanks and there are just so many people I can't tell what the hell is going on.
When I'm actually in a "dungeon" area, I really like this game. But all the outdoor maps are awful and make me want to quit playing.
What's the suggested party level when you start The White March? I'm now at level 7 and finding myself surprisingly capable of dispatching drakes en masse, and I'm currently trying to tick off sidequests.
Also, do I understand correctly that hirelings at the stronghold reduce the amount of money stolen by bandits, but the mini-quests that pop up at the stronghold (in the action menu) would have to be tackled by companions that I leave behind at Caed Nua?
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
Level 7 should be high enough to start White March. Although, there are some very high level locks and traps. Plus, some of the creatures immediately go after your casters.
Caed Nua's security rating, the lock symbol, reduces the amount of money lost to bandits and the frequency of bad random events, like creature attacks and visitors you have to pay off/escort away. The prestige rating, the crown symbol, increases the amount of taxes you collect, the frequency of good random events, like visitors that increase prestige/security and rare item merchants, and gives you better adventures.
I recall normal being something like a kick in the balls, at least in the first half of the game. Then again, I'm also a filthy casual who's only in this thing for the story.
The hardest part of Pillars was understanding the new non-DnD rule system and how to optimize your characters in it. Once you figure it out the games not too hard.
I recall normal being something like a kick in the balls, at least in the first half of the game. Then again, I'm also a filthy casual who's only in this thing for the story.
The hardest part of Pillars was understanding the new non-DnD rule system and how to optimize your characters in it. Once you figure it out the games not too hard.
crowd control worked really well for me. especially that priest glyph that knocked everyone down, level 2 or 3 not sure, that that sipher paralyze spell but I'm pretty sure that got nerfed.
though that's not much different from BG where you held/confused everyone
Most fights are won by having your tank characters block off enemies at choke points while your other characters attack from behind.
Deflection is very important so your tanks need high resolve and a shield is highly recommended. It's tempting to try to make a tank that can also deal a lot of damage, and it is possible, but a dedicated tank is far more effective.
Perception, might, and intelligence are very important for casters.
For damage dealing characters using weapons, might is good at first but dexterity becomes better later on.
Am I missing out on anything too exciting if I don't recruit
The Devil of Caroc
Doesn't seem to fit with the do-gooder organization I am running.
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Dr. ChaosPost nuclear nuisanceRegistered Userregular
Though honestly that could mean anytgphing. Would be great though if Bethesda gave Obsidian another opportunity to work on Fallout.
That would be amazing.
I had assumed it wouldn't be likely though with things picking up for Obsidian abit more lately with other projects. The type of people they would have working a new Fallout kind of seem to all be working on stuff like Pillars and Tyranny.
Thanks for the earlier answers re: stronghold and hirelings. I recently had some bandits attack my stronghold, which held eight hirelings, but auto-resolving the attack resulted in three buildings being demolished, which struck me as illogical and annoying. With respect to the stronghold, I think the game could do a much better job of explaining things.
Which reminds me, though: I'm pretty sure that my Kickstarter tier included a digital version of... dunno... the Prima Guide? Definitely some kind of guide, so perhaps I should check that out for anything I might be missing out on.
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
Is there a recommended level for starting Part 2 of the White March stuff? I'm at 11 right now, though I'm not sure if I want to roll back in or continue the main plot finishing act 2.
I finally finsihed this game and have a few thoughts I wanted to share.
I ended up liking the story, but most of the important stuff is at the end. It could have probably benefited from seeding that stuff throughout the early game. Especially a certain NPC.
I really like how my companions fed into the end game. Enough where I probably couldn't play this game with custom characters. My favored group was Eder, Pallegina, Zahua, Durance, and Aloth.
The White March expansion is really good. I probably liked it's story better than the main quest.
I feel like my problems with the gameplay stemmed from playing on normal difficulty. I think I would have enjoyed it more if I had gone to either extreme of Story mode or Path of the Damned.
I feel like my problems with the gameplay stemmed from playing on normal difficulty. I think I would have enjoyed it more if I had gone to either extreme of Story mode or Path of the Damned.
Interesting, @McHoger. Asking as someone who hopes to finally get around to playing PoE this year, why do you think the extremes would have been best for you? I like CRPG combat, so I would be unlikely to go story mode (although I'm glad it's there for folks who want it.) But I would normally pick normal or veteran over superhardcorezdeathmode. Would ticking up to veteran have helped the issues you had with normal?
The problem I had is that most fights in the game I could get by with only the basic attack and "per encounter" abilities. Which is fine, until I would run into a harder encounter and wouldn't have the practice on how to use the rest of my abilities to deal with it. On a harder difficulty, I would have to use more of my options for most battles so the harder fights would be less of a jarring transition.
I also really came to like the mechanics in this game but on normal I didn't use half of them. Even with the hard encounters, I never really used consumables beyond healing potions. And I used maybe 1/3 of my casters spell selections.
Veteran probably would have worked too. I said PotD because I had been toying around with replaying the game on that difficulty.
OK, so because I keep getting wiped by a single dragon, you think the best end for this questline is a fight against two dragons? And a couple of spellcasters?
(And I came closer to winning than I ever have in a dragon fight previously; mostly because I (a chanter), after the rest of my party was wiped, kept running around the outskirts of the area until I could summon another batch of animated weapons. I didn't actually kill either of the dragons, but I did have them down to three and two stars, respectively. And then, after about 30 minutes of those shenanigans, I died.)
OK, so because I keep getting wiped by a single dragon, you think the best end for this questline is a fight against two dragons? And a couple of spellcasters?
(And I came closer to winning than I ever have in a dragon fight previously; mostly because I (a chanter), after the rest of my party was wiped, kept running around the outskirts of the area until I could summon another batch of animated weapons. I didn't actually kill either of the dragons, but I did have them down to three and two stars, respectively. And then, after about 30 minutes of those shenanigans, I died.)
I don't know if it's what you're looking for but it is possible to talk your way out of that fight.
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TIFunkaliciousKicking back inNebraskaRegistered Userregular
I think the game shines on Hard
path of the damned seemed like a lazy difficulty bump that makes a couple of the classes feel really weak
OK, so because I keep getting wiped by a single dragon, you think the best end for this questline is a fight against two dragons? And a couple of spellcasters?
(And I came closer to winning than I ever have in a dragon fight previously; mostly because I (a chanter), after the rest of my party was wiped, kept running around the outskirts of the area until I could summon another batch of animated weapons. I didn't actually kill either of the dragons, but I did have them down to three and two stars, respectively. And then, after about 30 minutes of those shenanigans, I died.)
I don't know if it's what you're looking for but it is possible to talk your way out of that fight.
Thanks! I tried but must've missed something. I'll check out the options when I try, try again.
OK, so because I keep getting wiped by a single dragon, you think the best end for this questline is a fight against two dragons? And a couple of spellcasters?
(And I came closer to winning than I ever have in a dragon fight previously; mostly because I (a chanter), after the rest of my party was wiped, kept running around the outskirts of the area until I could summon another batch of animated weapons. I didn't actually kill either of the dragons, but I did have them down to three and two stars, respectively. And then, after about 30 minutes of those shenanigans, I died.)
You have to take advantage of those rest bonuses. Foods and drugs help a lot too. Dragons are beasts so anything that gives bonuses against beasts is good, like beast slaying weapon enchantments, the survival rest bonus, and the two anti-beast druid spells. The priest's prayer against fear spell is very useful since it makes your characters immune to their terrifying aura. The holy meditation is useful too to increase will and concentration.
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I cheesed that shit like a huge coward. The long adra and alpine nightmare is finally over, thank Magran.
Whenever I try to do this none of my traps hit and then everyone dies to dragon breath. Very demoralizing.
Its what finally gave me the edge I needed over the various dragons. Before that, I'd always get close to taking them down but frustratingly killed ultimately.
PSN: ShinyRedKnight Xbox Live: ShinyRedKnight
I do wish I had aoe indicators though. I'm 120 hours in and some of the spells have areas that are still incomprehensible.
When I'm actually in a "dungeon" area, I really like this game. But all the outdoor maps are awful and make me want to quit playing.
Also, do I understand correctly that hirelings at the stronghold reduce the amount of money stolen by bandits, but the mini-quests that pop up at the stronghold (in the action menu) would have to be tackled by companions that I leave behind at Caed Nua?
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
Caed Nua's security rating, the lock symbol, reduces the amount of money lost to bandits and the frequency of bad random events, like creature attacks and visitors you have to pay off/escort away. The prestige rating, the crown symbol, increases the amount of taxes you collect, the frequency of good random events, like visitors that increase prestige/security and rare item merchants, and gives you better adventures.
The hardest part of Pillars was understanding the new non-DnD rule system and how to optimize your characters in it. Once you figure it out the games not too hard.
Any tips?
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
though that's not much different from BG where you held/confused everyone
Deflection is very important so your tanks need high resolve and a shield is highly recommended. It's tempting to try to make a tank that can also deal a lot of damage, and it is possible, but a dedicated tank is far more effective.
Perception, might, and intelligence are very important for casters.
For damage dealing characters using weapons, might is good at first but dexterity becomes better later on.
Dragons are goddamn world-ending threats in this game.
Drakes I can take. Wurms. Easy.
I am level 11 and I have been getting slapped around by the Alpine Dragon like a handball.
I can't actually successfully petrify the guy. So that strategy does not work.
On the plus side, I have new sympathy for Bilbo.
Now someone just needs to kidnap Jason from turtle rock and we got Troika back together
Well Boyarsky did do that April 1st
Though honestly that could mean anytgphing. Would be great though if Bethesda gave Obsidian another opportunity to work on Fallout.
I had assumed it wouldn't be likely though with things picking up for Obsidian abit more lately with other projects. The type of people they would have working a new Fallout kind of seem to all be working on stuff like Pillars and Tyranny.
Which reminds me, though: I'm pretty sure that my Kickstarter tier included a digital version of... dunno... the Prima Guide? Definitely some kind of guide, so perhaps I should check that out for anything I might be missing out on.
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
So, he's doing both if that was a question.
I ended up liking the story, but most of the important stuff is at the end. It could have probably benefited from seeding that stuff throughout the early game. Especially a certain NPC.
I really like how my companions fed into the end game. Enough where I probably couldn't play this game with custom characters. My favored group was Eder, Pallegina, Zahua, Durance, and Aloth.
The White March expansion is really good. I probably liked it's story better than the main quest.
I feel like my problems with the gameplay stemmed from playing on normal difficulty. I think I would have enjoyed it more if I had gone to either extreme of Story mode or Path of the Damned.
Interesting, @McHoger. Asking as someone who hopes to finally get around to playing PoE this year, why do you think the extremes would have been best for you? I like CRPG combat, so I would be unlikely to go story mode (although I'm glad it's there for folks who want it.) But I would normally pick normal or veteran over superhardcorezdeathmode. Would ticking up to veteran have helped the issues you had with normal?
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
I also really came to like the mechanics in this game but on normal I didn't use half of them. Even with the hard encounters, I never really used consumables beyond healing potions. And I used maybe 1/3 of my casters spell selections.
Veteran probably would have worked too. I said PotD because I had been toying around with replaying the game on that difficulty.
(And I came closer to winning than I ever have in a dragon fight previously; mostly because I (a chanter), after the rest of my party was wiped, kept running around the outskirts of the area until I could summon another batch of animated weapons. I didn't actually kill either of the dragons, but I did have them down to three and two stars, respectively. And then, after about 30 minutes of those shenanigans, I died.)
I don't know if it's what you're looking for but it is possible to talk your way out of that fight.
path of the damned seemed like a lazy difficulty bump that makes a couple of the classes feel really weak
Thanks! I tried but must've missed something. I'll check out the options when I try, try again.
You have to take advantage of those rest bonuses. Foods and drugs help a lot too. Dragons are beasts so anything that gives bonuses against beasts is good, like beast slaying weapon enchantments, the survival rest bonus, and the two anti-beast druid spells. The priest's prayer against fear spell is very useful since it makes your characters immune to their terrifying aura. The holy meditation is useful too to increase will and concentration.
Path of the Damned should have been a New Game Plus mode like Heart of Winter in Icewind Dale 1 and 2.