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Pillars of Eternity 2: Deadfire

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    Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    Dr. Chaos wrote: »
    Ugh...just got a point of benevolent which shames me as a bleak walker.
    Scale Breaker better be worth it and finally let me kill this damn thing.
    Or you could reload a previous save and use better tactics:
    I hear slapping it with a Gaze of the Adragan trap while blasting it with high level scrolls like Maelstrom and shooting it with all the guns work pretty well. I have zero shame, which means switching on god mode and sitting back.
    The time for tactics is over.

    I cheesed that shit like a huge coward. The long adra and alpine nightmare is finally over, thank Magran.

    Pokemon GO: 7113 6338 6875/ FF14: Buckle Landrunner /Steam Profile
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    EtiowsaEtiowsa Registered User regular
    Dr. Chaos wrote: »
    Dr. Chaos wrote: »
    Ugh...just got a point of benevolent which shames me as a bleak walker.
    Scale Breaker better be worth it and finally let me kill this damn thing.
    Or you could reload a previous save and use better tactics:
    I hear slapping it with a Gaze of the Adragan trap while blasting it with high level scrolls like Maelstrom and shooting it with all the guns work pretty well. I have zero shame, which means switching on god mode and sitting back.
    The time for tactics is over.

    I cheesed that shit like a huge coward. The long adra and alpine nightmare is finally over, thank Magran.

    Whenever I try to do this none of my traps hit and then everyone dies to dragon breath. Very demoralizing.

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    McHogerMcHoger Registered User regular
    So I'm in Act 2, when does this game stop being coy and start getting into the plot. It keeps dancing around the fact that there's something interesting going on but currently the moment to moment stuff isn't very compelling.

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    KingofMadCowsKingofMadCows Registered User regular
    Act 2 is when you find out what's going on. But the plot is kind of boring and you don't really deal directly with the main villain, or his minions, that much.

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    JOE_1967JOE_1967 Registered User regular
    OK, dragons, of whatever sort, suck.

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    KingofMadCowsKingofMadCows Registered User regular
    Dragons are beasts so they're vulnerable to beast slaying weapons, the Druid's two anti-beast spells (if they're not immune), and with 4 survival, there's a rest bonus that gives you extra accuracy against different creature types.

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    Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    edited April 2016
    JOE_1967 wrote: »
    OK, dragons, of whatever sort, suck.
    There is a fairly easy way to deal with them though if you've made it to floor 15 of The Endless Path.
    Agree to help the adra dragon steal someone's body and then betraying her when you find the hunter gives you the scale breaker ability which allows you to do an astonishing amount of damage to dragons in 20 seconds.

    Its what finally gave me the edge I needed over the various dragons. Before that, I'd always get close to taking them down but frustratingly killed ultimately.

    Dr. Chaos on
    Pokemon GO: 7113 6338 6875/ FF14: Buckle Landrunner /Steam Profile
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    KingofMadCowsKingofMadCows Registered User regular
    It's an incredibly cheap tactic, but you could respec your party before the Adra Dragon fight, or any really tough fight, specifically to optimize for that encounter. Then you can respec back afterwards.

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    ShinyRedKnightShinyRedKnight Registered User regular
    So I'm a huge fan of RPGs, but I'm also horrible at combat in RPGs like Baldur's Gate and Pillars. I started on easy as that's what the game recommended for people in my shoes. I'm only 8 hours in (ha! it's awesome you can say that about games like this), just after arriving to Defiance Bay for the first time. It seems a little too easy at this point, still fun though. Should I up the difficulty? Does the game get harder or easier from this point?

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    PSN: ShinyRedKnight Xbox Live: ShinyRedKnight
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    yossarian_livesyossarian_lives Registered User regular
    edited April 2016
    I recall normal being something like a kick in the balls, at least in the first half of the game. Then again, I'm also a filthy casual who's only in this thing for the story.

    yossarian_lives on
    "I see everything twice!"


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    No Great NameNo Great Name FRAUD DETECTED Registered User regular
    I'm on expert and I find it to be challenging throughout. The difficulty ramps up when you get to the end of questlines, not so much as you go through the main plot.

    I do wish I had aoe indicators though. I'm 120 hours in and some of the spells have areas that are still incomprehensible.

    PSN: NoGreatName Steam:SirToons Twitch: SirToons
    sirtoons.png
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    NosfNosf Registered User regular
    Can you continue from after completing the main game now? Or do I need to load a save before I venture in there? I know that's how you had to do it, wasn't sure if they had altered it during the xpacs/patches.

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    yossarian_livesyossarian_lives Registered User regular
    Nosf wrote: »
    Can you continue from after completing the main game now? Or do I need to load a save before I venture in there? I know that's how you had to do it, wasn't sure if they had altered it during the xpacs/patches.
    No, once the main quest is over you're done. They do give you an auto save right before the point of no return so you can play the expansions.

    "I see everything twice!"


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    McHogerMcHoger Registered User regular
    I just hit the Gleaming Society bounty in the White March and that is a mess. The frame rate tanks and there are just so many people I can't tell what the hell is going on.

    When I'm actually in a "dungeon" area, I really like this game. But all the outdoor maps are awful and make me want to quit playing.

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    ThirithThirith Registered User regular
    What's the suggested party level when you start The White March? I'm now at level 7 and finding myself surprisingly capable of dispatching drakes en masse, and I'm currently trying to tick off sidequests.

    Also, do I understand correctly that hirelings at the stronghold reduce the amount of money stolen by bandits, but the mini-quests that pop up at the stronghold (in the action menu) would have to be tackled by companions that I leave behind at Caed Nua?

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    "Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
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    BigityBigity Lubbock, TXRegistered User regular
    edited April 2016
    8 is my recollection - and yes. The stronghold quests are completed by your out-of-party companions.

    Bigity on
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    KingofMadCowsKingofMadCows Registered User regular
    Level 7 should be high enough to start White March. Although, there are some very high level locks and traps. Plus, some of the creatures immediately go after your casters.

    Caed Nua's security rating, the lock symbol, reduces the amount of money lost to bandits and the frequency of bad random events, like creature attacks and visitors you have to pay off/escort away. The prestige rating, the crown symbol, increases the amount of taxes you collect, the frequency of good random events, like visitors that increase prestige/security and rare item merchants, and gives you better adventures.

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    ValiantheartValiantheart Registered User regular
    I recall normal being something like a kick in the balls, at least in the first half of the game. Then again, I'm also a filthy casual who's only in this thing for the story.

    The hardest part of Pillars was understanding the new non-DnD rule system and how to optimize your characters in it. Once you figure it out the games not too hard.

    PSN: Valiant_heart PC: Valiantheart99
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    IoloIolo iolo Registered User regular
    I recall normal being something like a kick in the balls, at least in the first half of the game. Then again, I'm also a filthy casual who's only in this thing for the story.

    The hardest part of Pillars was understanding the new non-DnD rule system and how to optimize your characters in it. Once you figure it out the games not too hard.

    Any tips?

    Lt. Iolo's First Day
    Steam profile.
    Getting started with BATTLETECH: Part 1 / Part 2
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    JarsJars Registered User regular
    crowd control worked really well for me. especially that priest glyph that knocked everyone down, level 2 or 3 not sure, that that sipher paralyze spell but I'm pretty sure that got nerfed.

    though that's not much different from BG where you held/confused everyone

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    TanolenTanolen Registered User regular
    Also Confusion spells where enemies fight on your side help alot too. Its mostly a game of crowd control.

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    KingofMadCowsKingofMadCows Registered User regular
    Most fights are won by having your tank characters block off enemies at choke points while your other characters attack from behind.

    Deflection is very important so your tanks need high resolve and a shield is highly recommended. It's tempting to try to make a tank that can also deal a lot of damage, and it is possible, but a dedicated tank is far more effective.

    Perception, might, and intelligence are very important for casters.

    For damage dealing characters using weapons, might is good at first but dexterity becomes better later on.

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    RchanenRchanen Registered User regular
    JOE_1967 wrote: »
    OK, dragons, of whatever sort, suck.

    Dragons are goddamn world-ending threats in this game.


    Drakes I can take. Wurms. Easy.

    I am level 11 and I have been getting slapped around by the Alpine Dragon like a handball.

    I can't actually successfully petrify the guy. So that strategy does not work.

    On the plus side, I have new sympathy for Bilbo.

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    C2BC2B SwitzerlandRegistered User regular
    LEONARD BOYARSKY JOINED OBSIDIAN

    mD1MQwZ.png


    Now someone just needs to kidnap Jason from turtle rock and we got Troika back together

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    KingofMadCowsKingofMadCows Registered User regular
    Obsidian must have something great coming up for Boyarsky to leave his cushy job at Blizzard.

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    C2BC2B SwitzerlandRegistered User regular
    Obsidian must have something great coming up for Boyarsky to leave his cushy job at Blizzard.

    Well Boyarsky did do that April 1st

    8Kq6ub1.png

    Though honestly that could mean anytgphing. Would be great though if Bethesda gave Obsidian another opportunity to work on Fallout.

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    McHogerMcHoger Registered User regular
    Am I missing out on anything too exciting if I don't recruit
    The Devil of Caroc
    Doesn't seem to fit with the do-gooder organization I am running.

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    Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    Though honestly that could mean anytgphing. Would be great though if Bethesda gave Obsidian another opportunity to work on Fallout.
    That would be amazing.

    I had assumed it wouldn't be likely though with things picking up for Obsidian abit more lately with other projects. The type of people they would have working a new Fallout kind of seem to all be working on stuff like Pillars and Tyranny.

    Pokemon GO: 7113 6338 6875/ FF14: Buckle Landrunner /Steam Profile
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    ThirithThirith Registered User regular
    Thanks for the earlier answers re: stronghold and hirelings. I recently had some bandits attack my stronghold, which held eight hirelings, but auto-resolving the attack resulted in three buildings being demolished, which struck me as illogical and annoying. With respect to the stronghold, I think the game could do a much better job of explaining things.

    Which reminds me, though: I'm pretty sure that my Kickstarter tier included a digital version of... dunno... the Prima Guide? Definitely some kind of guide, so perhaps I should check that out for anything I might be missing out on.

    webp-net-resizeimage.jpg
    "Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
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    McHogerMcHoger Registered User regular
    Is there a recommended level for starting Part 2 of the White March stuff? I'm at 11 right now, though I'm not sure if I want to roll back in or continue the main plot finishing act 2.

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    C2BC2B SwitzerlandRegistered User regular
    Leonard self-appointed title at Obsidian
    leonard boyarsky
    Art and Design Monkey at Obsidian Entertainment

    So, he's doing both if that was a question.

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    McHogerMcHoger Registered User regular
    I finally finsihed this game and have a few thoughts I wanted to share.

    I ended up liking the story, but most of the important stuff is at the end. It could have probably benefited from seeding that stuff throughout the early game. Especially a certain NPC.

    I really like how my companions fed into the end game. Enough where I probably couldn't play this game with custom characters. My favored group was Eder, Pallegina, Zahua, Durance, and Aloth.

    The White March expansion is really good. I probably liked it's story better than the main quest.

    I feel like my problems with the gameplay stemmed from playing on normal difficulty. I think I would have enjoyed it more if I had gone to either extreme of Story mode or Path of the Damned.

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    IoloIolo iolo Registered User regular
    McHoger wrote: »
    I feel like my problems with the gameplay stemmed from playing on normal difficulty. I think I would have enjoyed it more if I had gone to either extreme of Story mode or Path of the Damned.

    Interesting, @McHoger. Asking as someone who hopes to finally get around to playing PoE this year, why do you think the extremes would have been best for you? I like CRPG combat, so I would be unlikely to go story mode (although I'm glad it's there for folks who want it.) But I would normally pick normal or veteran over superhardcorezdeathmode. Would ticking up to veteran have helped the issues you had with normal?

    Lt. Iolo's First Day
    Steam profile.
    Getting started with BATTLETECH: Part 1 / Part 2
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    McHogerMcHoger Registered User regular
    The problem I had is that most fights in the game I could get by with only the basic attack and "per encounter" abilities. Which is fine, until I would run into a harder encounter and wouldn't have the practice on how to use the rest of my abilities to deal with it. On a harder difficulty, I would have to use more of my options for most battles so the harder fights would be less of a jarring transition.

    I also really came to like the mechanics in this game but on normal I didn't use half of them. Even with the hard encounters, I never really used consumables beyond healing potions. And I used maybe 1/3 of my casters spell selections.

    Veteran probably would have worked too. I said PotD because I had been toying around with replaying the game on that difficulty.

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    JOE_1967JOE_1967 Registered User regular
    OK, so because I keep getting wiped by a single dragon, you think the best end for this questline is a fight against two dragons? And a couple of spellcasters?

    (And I came closer to winning than I ever have in a dragon fight previously; mostly because I (a chanter), after the rest of my party was wiped, kept running around the outskirts of the area until I could summon another batch of animated weapons. I didn't actually kill either of the dragons, but I did have them down to three and two stars, respectively. And then, after about 30 minutes of those shenanigans, I died.)

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    McHogerMcHoger Registered User regular
    JOE_1967 wrote: »
    OK, so because I keep getting wiped by a single dragon, you think the best end for this questline is a fight against two dragons? And a couple of spellcasters?

    (And I came closer to winning than I ever have in a dragon fight previously; mostly because I (a chanter), after the rest of my party was wiped, kept running around the outskirts of the area until I could summon another batch of animated weapons. I didn't actually kill either of the dragons, but I did have them down to three and two stars, respectively. And then, after about 30 minutes of those shenanigans, I died.)

    I don't know if it's what you're looking for but it is possible to talk your way out of that fight.

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    TIFunkaliciousTIFunkalicious Kicking back in NebraskaRegistered User regular
    I think the game shines on Hard

    path of the damned seemed like a lazy difficulty bump that makes a couple of the classes feel really weak

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    JOE_1967JOE_1967 Registered User regular
    McHoger wrote: »
    JOE_1967 wrote: »
    OK, so because I keep getting wiped by a single dragon, you think the best end for this questline is a fight against two dragons? And a couple of spellcasters?

    (And I came closer to winning than I ever have in a dragon fight previously; mostly because I (a chanter), after the rest of my party was wiped, kept running around the outskirts of the area until I could summon another batch of animated weapons. I didn't actually kill either of the dragons, but I did have them down to three and two stars, respectively. And then, after about 30 minutes of those shenanigans, I died.)

    I don't know if it's what you're looking for but it is possible to talk your way out of that fight.

    Thanks! I tried but must've missed something. I'll check out the options when I try, try again.

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    KingofMadCowsKingofMadCows Registered User regular
    JOE_1967 wrote: »
    OK, so because I keep getting wiped by a single dragon, you think the best end for this questline is a fight against two dragons? And a couple of spellcasters?

    (And I came closer to winning than I ever have in a dragon fight previously; mostly because I (a chanter), after the rest of my party was wiped, kept running around the outskirts of the area until I could summon another batch of animated weapons. I didn't actually kill either of the dragons, but I did have them down to three and two stars, respectively. And then, after about 30 minutes of those shenanigans, I died.)

    You have to take advantage of those rest bonuses. Foods and drugs help a lot too. Dragons are beasts so anything that gives bonuses against beasts is good, like beast slaying weapon enchantments, the survival rest bonus, and the two anti-beast druid spells. The priest's prayer against fear spell is very useful since it makes your characters immune to their terrifying aura. The holy meditation is useful too to increase will and concentration.
    I think the game shines on Hard

    path of the damned seemed like a lazy difficulty bump that makes a couple of the classes feel really weak

    Path of the Damned should have been a New Game Plus mode like Heart of Winter in Icewind Dale 1 and 2.

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    JOE_1967JOE_1967 Registered User regular
    All done. In retrospect, I question some of my choices -- some of the closing text was a bit on the grim side ... Ah, well.

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