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[Risk Legacy] Game 4: The Rules Have Changed

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    1 and 1. 1 defender remains. @Grunt's Ghosts do you want to use your missile to save one of your guys?

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    Grunt's GhostsGrunt's Ghosts Registered User regular
    Yes.

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Okay I take 2 losses instead. 2 defenders, attacking with 8 now

    Geth roll 3d6 for attack
    Geth roll 2d6 for defense

    attack:
    3d6 11 [3d6=2, 3, 6]
    defense:
    2d6 5 [2d6=3, 2]

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    1 and 1
    Geth roll 3d6 for attack
    Geth roll 1d6 for defense

    attack:
    3d6 11 [3d6=5, 4, 2]
    defense:
    1d6 3 [1d6=3]

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    And that's it. Move 7 in, then maneuver 6 to Thailand #38 to end my turn

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    @Grunt's Ghosts to plop down some new units somewhere

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    Grunt's GhostsGrunt's Ghosts Registered User regular
    I hate your guts.

    Drop them in... Japan (#35) I guess... there aren't really any good places to drop them in.

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Eh, I got pretty good luck, expected to end up with closer to 4 units. Attacking is generally worthwhile; you kill something like 1.1 for every loss you take long run (attacking the Die Mech HQ costs you 1.6 for every 1 kill)

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Oh and I guess I get a coin card

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    Sir FabulousSir Fabulous Malevolent Squid God Registered User regular
    Don't have access to a computer right now. Give me a little bit. @phyphor I think you did a little better than you thought. You conquered GG with 8 troops, not 7. Third post from the top of the page, you call it a 1-for-1 when it should have been a total win for you.

    6 vs 3 and 3 vs 2.

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Ah yes, you're right, so that last attack was unnecessary. Move the extra troop with the rest of them to 38

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    Sir FabulousSir Fabulous Malevolent Squid God Registered User regular
    edited June 2015
    MAP UP TO DATE AS OF: End of GG's Turn (Round 3)

    akiDATZ.jpg
    The following territories are worth two resources: Territory 1 (Alaska), Territory 5 (Greenland), Territory 8 (Eastern United States), Territory 11(Peru), Territory 17 (Congo), Territory 19 (Madagascar), Territory 22 (Scandinavia), Territory 23 (Northern Europe), Territory 30 (Siberia), Territory 33 (Mongolia), Territory 34 (Kamchatka), Territory 38 (Siam)

    All other territories are worth one resource.

    SCAR CARDS:
    There are only 4 scar cards left, not enough for every player. As such, nobody gets any scar cards this game.

    RED STAR TOKENS/MISSILES:
    Brackets indicate Red Stars provided by HQs, which can change ownership
    Jdarksun: * [*]
    Grunt’s Ghosts:
    Phyphor: [*] [*] + 1 Missile
    Preda: * [*]
    The Brayster: * [*]

    SIDEBOARD:
    6/10 Coin Cards Remain

    Territory 34 (Kamchatka) --> Territory 6 (Quebec) --> Territory 37 (India) --> Territory 27 (Middle East)

    WcdGmtS.png --> 67fYusx.png --> WvFqRxA.png --> Jxh1I75.png


    Discard Pile:
    Territory 2 (Northwest Territories), Territory 4 (Ontario), Territory 5 (Greenland), Territory 29 (Ural)




    PLAYER LIST:
    1. Phyphor
    2. Grunt's Ghosts
    3. The Brayster
    4. Jdarksun
    5. Preda

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    Sir FabulousSir Fabulous Malevolent Squid God Registered User regular
    Sorry about the small delay, @The Brayster it is now your turn.

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    The BraysterThe Brayster UKRegistered User regular
    Recruit 3 in Bearlin #23


    End turn. @jdarksun

    Steam: TheBrayster
    PSN: TheBrayster_92
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    jdarksunjdarksun Struggler VARegistered User regular
    Recruit 5 in North Africa (#14). Attack Central Africa (#17) with 14 units.

    Geth, roll 3#1d6 for attack
    Geth, roll 2#1d6 for defense

    attack:
    3#1d6 3 # 1 [1d6=1] 1 [1d6=1] 1 [1d6=1]
    defense:
    2#1d6 2 # 6 [1d6=6] 4 [1d6=4]

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    jdarksunjdarksun Struggler VARegistered User regular
    0.005% chance of that happening.

    11 v 2

    Geth, roll 3#1d6 for attack
    Geth, roll 2#1d6 for defense

    attack:
    3#1d6 3 # 5 [1d6=5] 2 [1d6=2] 4 [1d6=4]
    defense:
    2#1d6 2 # 5 [1d6=5] 5 [1d6=5]

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    jdarksunjdarksun Struggler VARegistered User regular
    ...

    9 v 2

    Geth, roll 3#1d6 for attack
    Geth, roll 2#1d6 for defense

    attack:
    3#1d6 3 # 5 [1d6=5] 5 [1d6=5] 6 [1d6=6]
    defense:
    2#1d6 2 # 5 [1d6=5] 4 [1d6=4]

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    jdarksunjdarksun Struggler VARegistered User regular
    Attack East Africa (#16) with 7 units (leaving 2 in Central Africa (#17).

    7 v 3

    Geth, roll 3#1d6 for attack
    Geth, roll 2#1d6 for defense

    attack:
    3#1d6 3 # 2 [1d6=2] 1 [1d6=1] 2 [1d6=2]
    defense:
    2#1d6 2 # 6 [1d6=6] 1 [1d6=1]

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    jdarksunjdarksun Struggler VARegistered User regular
    6 v 2

    Geth, roll 3#1d6 for attack
    Geth, roll 2#1d6 for defense

    attack:
    3#1d6 3 # 5 [1d6=5] 3 [1d6=3] 6 [1d6=6]
    defense:
    2#1d6 2 # 4 [1d6=4] 3 [1d6=3]

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    jdarksunjdarksun Struggler VARegistered User regular
    Move 4 units from East Africa (#16) to North Africa (#14), leaving 2 behind.

    Well, that was a shit show.

    @Preda for some easy vengeance

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    Sir FabulousSir Fabulous Malevolent Squid God Registered User regular
    edited June 2015
    @jdarksun a small change of note. You must move at least as many troops into a conquered territory as dice rolled. Because you conquered Territory #17 with the following roll:
    jdarksun wrote:
    attack:
    3#1d6 = 5 [1d6=5] 5 [1d6=5] 6 [1d6=6]
    defense:
    2#1d6 = 5 [1d6=5] 4 [1d6=4]
    You must then move at least (but potentially more than) 3 troops into Territory #17. You elected to move two in, which is illegal.

    However, you also mysteriously lost an extra troop somewhere, after your first roll, you go from 14 attacking troops to 11, which is not possible. Therefore, I'll take your turn as stated, returning your lost (and perhaps confused) troop to you in Territory #17.

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    Sir FabulousSir Fabulous Malevolent Squid God Registered User regular
    Hmm, I've been drawing a lot of North America Territory cards.

    Maybe I need to shuffle this deck a little better.

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    It sounds like he used his maneuver to move troops back from east to north africa

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    Sir FabulousSir Fabulous Malevolent Squid God Registered User regular
    jdarksun wrote: »
    Attack East Africa (#16) with 7 units (leaving 2 in Central Africa (#17).

    This post I interpreted as Jdarksun moving 2 troops from #14 to #17 and attacking #16 from #14.

    Is that not the case?

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    I read it as "implicit move everything in, then attack with 7, then maneuver to north africa" since the most efficient play tends to be leaving only 1 behind, but I guess it could go either way

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    PredaPreda Registered User regular
    Recruit 4 in HQ.
    All out Attack From Madagascar (19) to Eastern Africa (16).


    Geth, roll 3#1d6 for attack
    Geth, roll 2#1d6 for defense

    attack:
    3#1d6 3 # 4 [1d6=4] 6 [1d6=6] 2 [1d6=2]
    defense:
    2#1d6 2 # 4 [1d6=4] 3 [1d6=3]

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    PredaPreda Registered User regular
    Transfer back all but 1 army to HQ. Get Coin. Rest.

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    jdarksunjdarksun Struggler VARegistered User regular
    For clarity, this was the intent of my turn:
    2. Recruit.
    Recruited 5 Troops in North Africa (#14), 15 total.

    3. Expand and Attack
    Attack Central Africa (#17) from North Africa (#14) with 14 units (1 left behind in North Africa (#14)).
    14 v 2, lost two
    11 (yeah, I miscounted here, should have been 12) v 2, lost two
    9 (10) v 2, won. 10 units transferred to Central Africa (#17).

    Attack East Africa (#16) from North Africa (#14) with 7* units (2* left behind in Central Africa (#17)).
    7 v 3, lost one
    6 v 2, won. 6 units transferred to East Africa (#16).

    Either the 7* should have been 8 or the 2* should have been 3. My intent was to attack and leave 2 behind, but that's unclear from the typo and the GM'd resolution is fine.

    4. Maneuver
    Move 4 units from East Africa (#16) to North Africa (#14), leaving 2 behind.

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    Sir FabulousSir Fabulous Malevolent Squid God Registered User regular
    edited June 2015
    @jdarksun

    Ah, I understand. I was confused when you said "Attack East Africa (#16) with 7 units (leaving 2 in Central Africa (#17)."

    You meant that you were only willing to lose a maximum of 7 units, but I thought that was the number of troops you were moving in.

    In the future, you don't need to specify how many units you're attacking with, since you can stop attacking at any time. Just tell me which Territory you're attacking and which Territory you're attacking from, then once you've conquered it, tell me how many troops you're moving into your new Territory.

    Hope that clears up any confusion.

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    Sir FabulousSir Fabulous Malevolent Squid God Registered User regular
    Oh also it's @phyphor's turn.

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Deploy 5 to #38. Done @Grunt's Ghosts

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    Grunt's GhostsGrunt's Ghosts Registered User regular
    Recruit 3 and end my turn.

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    Sir FabulousSir Fabulous Malevolent Squid God Registered User regular
    Next up: @The Brayster

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    The BraysterThe Brayster UKRegistered User regular
    Recruit 3 in Bearlin #23

    ATTACK Southern Europe #26 from Bearlin #23


    Geth roll 3#1d6 for attack

    Geth roll 1d6 for defense

    attack:
    3#1d6 3 # 2 [1d6=2] 4 [1d6=4] 1 [1d6=1]
    defense:
    1d6 5 [1d6=5]

    Steam: TheBrayster
    PSN: TheBrayster_92
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    The BraysterThe Brayster UKRegistered User regular
    Lose 1

    geth roll 3#1d6 for attack

    geth roll 1d6 for defense

    attack:
    3#1d6 3 # 6 [1d6=6] 4 [1d6=4] 3 [1d6=3]
    defense:
    1d6 4 [1d6=4]

    Steam: TheBrayster
    PSN: TheBrayster_92
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    The BraysterThe Brayster UKRegistered User regular
    Move 5 troops from Bearlin #23 to Southern Europe #26

    End turn

    Steam: TheBrayster
    PSN: TheBrayster_92
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    Sir FabulousSir Fabulous Malevolent Squid God Registered User regular
    Just want to let people know that I'm hosting a big event today (Saturday), so I'll be gone for a while.

    I apologize for the delay.

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    Sir FabulousSir Fabulous Malevolent Squid God Registered User regular
    More apologies are necessary. In the past few days I have alternated between being falling down drunk, a kid now, and a squid now.

    But all is prepared. It is time for @jdarksun to continue the fight.

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    jdarksunjdarksun Struggler VARegistered User regular
    A... squid?

    Recruit 5 in North Africa (#14). Attack Egypt (#15) with 9 units.
    9v3
    Geth, roll 3#1d6 for attack
    Geth, roll 2#1d6 for defense

    attack:
    3#1d6 3 # 1 [1d6=1] 5 [1d6=5] 3 [1d6=3]
    defense:
    2#1d6 2 # 6 [1d6=6] 3 [1d6=3]

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    jdarksunjdarksun Struggler VARegistered User regular
    7v3
    Geth, roll 3#1d6 for attack
    Geth, roll 2#1d6 for defense

    attack:
    3#1d6 3 # 3 [1d6=3] 3 [1d6=3] 1 [1d6=1]
    defense:
    2#1d6 2 # 1 [1d6=1] 6 [1d6=6]

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