OK, is there some way to consolidate my two groups of units to one place? Like if I take Territory #16, can I consolidate units from #16 and #17 into #14?
Sir FabulousMalevolent Squid GodRegistered Userregular
You are allowed to make one maneuver each turn. This allows you to move as many troops as you want (while still leaving at least one in each controlled Territory) from one Territory to one other connected Territory.
Normally you can only do this at the end of your turn, but because you chose the Saharan Republic faction, you can make the maneuver at any point during your turn.
Currently, there's no way for you to consolidate all your troops in Territory 14, as you would need to make two maneuvers (One to get troops from 17 to 14, and one to get troops from 15 to 14).
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Sir FabulousMalevolent Squid GodRegistered Userregular
Just to be clear You cannot move troops from one Territory you control to another Territory you control except with a maneuver.
Sir FabulousMalevolent Squid GodRegistered Userregular
edited June 2015
MAP UP TO DATE AS OF: End of Phyphor's Turn (Round 4)
The following territories are worth two resources: Territory 1 (Alaska), Territory 5 (Greenland), Territory 8 (Eastern United States), Territory 11(Peru), Territory 17 (Congo), Territory 19 (Madagascar), Territory 22 (Scandinavia), Territory 23 (Northern Europe), Territory 30 (Siberia), Territory 33 (Mongolia), Territory 34 (Kamchatka), Territory 38 (Siam)
All other territories are worth one resource.
SCAR CARDS: There are only 4 scar cards left, not enough for every player. As such, nobody gets any scar cards this game.
RED STAR TOKENS/MISSILES: Brackets indicate Red Stars provided by HQs, which can change ownership
Jdarksun: *
Grunt’s Ghosts:
Phyphor: [*] [*] [*] + 1 Missile
Preda: * [*]
The Brayster: * [*]
Sir FabulousMalevolent Squid GodRegistered Userregular
edited June 2015
Should be all updated.
Also, I finally remembered to put Territory 33 (Mongolia) in the discard pile. So if anyone was tearing their hair out, trying to figure out if that card was still in play or not, there you go.
Sir FabulousMalevolent Squid GodRegistered Userregular
edited June 2015
Phyphor did you actually make a pact with some infernal being?
First turn every game
Battles always go your way, attacking or defending
Whenever someone actually does beat you (GG), it turns out they forgot Die Mechaniker's power
It's just too perfect!
Edit: You can tell me, I'm the host. I won't reveal which evil spirit you bound to your service to the other players.
Now if only I could remember the rules. I thought you got cards when you captured their HQ not knocked them out... That means I really should have just gone north since I couldn't win by doing this anyway! Instead I threw away my army capturing a capital I can't hold and won't let me win
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Penny Arcade Rockstar Social Club / This is why I despise cyclists
Geth, roll 2#1d6 for defense
Penny Arcade Rockstar Social Club / This is why I despise cyclists
Geth, roll 3#1d6 for attack
Geth, roll 1#1d6 for defense
Penny Arcade Rockstar Social Club / This is why I despise cyclists
Geth, roll 3#1d6 for attack
Geth, roll 1#1d6 for defense
Penny Arcade Rockstar Social Club / This is why I despise cyclists
https://www.youtube.com/watch?v=pjPOSKnOftA
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Penny Arcade Rockstar Social Club / This is why I despise cyclists
Normally you can only do this at the end of your turn, but because you chose the Saharan Republic faction, you can make the maneuver at any point during your turn.
Currently, there's no way for you to consolidate all your troops in Territory 14, as you would need to make two maneuvers (One to get troops from 17 to 14, and one to get troops from 15 to 14).
Switch Friend Code: SW-1406-1275-7906
Switch Friend Code: SW-1406-1275-7906
Penny Arcade Rockstar Social Club / This is why I despise cyclists
All other territories are worth one resource.
SCAR CARDS:
There are only 4 scar cards left, not enough for every player. As such, nobody gets any scar cards this game.
RED STAR TOKENS/MISSILES:
Brackets indicate Red Stars provided by HQs, which can change ownership
Jdarksun: *
Grunt’s Ghosts:
Phyphor: [*] [*] [*] + 1 Missile
Preda: * [*]
The Brayster: * [*]
SIDEBOARD:
4/10 Coin Cards Remain
Territory 16 (Eastern Africa) --> Territory 25 (Western Europe) --> Territory 34 (Kamchatka) --> Territory 6 (Quebec)
--> --> -->
Discard Pile:
Territory 2 (Northwest Territories), Territory 4 (Ontario), Territory 5 (Greenland), Territory 27 (Middle East), Territory 29 (Ural), Territory 33 (Mongolia), Territory 37 (India)
PLAYER LIST:
1. Phyphor
2. Grunt's Ghosts
3. The Brayster
4. Jdarksun
5. Preda
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Switch Friend Code: SW-1406-1275-7906
Attack Egypt (15) from East Africa (16).
Geth, roll 3d6 for Attack
Geth roll 1d6 for Defence
Geth, roll 2d6 for Attack
Geth roll 1d6 for Defence
@Phyphor
Also, I finally remembered to put Territory 33 (Mongolia) in the discard pile. So if anyone was tearing their hair out, trying to figure out if that card was still in play or not, there you go.
Switch Friend Code: SW-1406-1275-7906
Geth roll 3d6 for attack
Geth roll 1d6 for defense
Geth roll 3d6 for attack
Geth roll 2d6 for defense
Geth roll 3d6 for attack
Geth roll 2d6 for defense
Move 13 in. Attack Brazil
Geth roll 3d6 for attack
Geth roll 1d6 for defense
Geth roll 3d6 for attack
Geth roll 1d6 for defense
Geth roll 3d6 for attack
Geth roll 1d6 for defense
Geth roll 3d6 for attack
Geth roll 1d6 for defense
@Grunt's Ghosts
Penny Arcade Rockstar Social Club / This is why I despise cyclists
First turn every game
Battles always go your way, attacking or defending
Whenever someone actually does beat you (GG), it turns out they forgot Die Mechaniker's power
It's just too perfect!
Edit: You can tell me, I'm the host. I won't reveal which evil spirit you bound to your service to the other players.
Switch Friend Code: SW-1406-1275-7906
Switch Friend Code: SW-1406-1275-7906
Question @Sir Fabulous , do all my recruited troops have to go into the same territory or can I split them?
PSN: TheBrayster_92
Switch Friend Code: SW-1406-1275-7906
Cash in Coin Card for one troop, bringing the recruitment to 9.
Recruit 3 in Western Europe #25, for a total there of 9.
Recruit 6 in Southern Europe #26, for a total there of 11
ATTACKING North Africa #14 from Western Europe
9v1
Geth roll 3#1d6 for attack
Geth roll 1d6 for defense
PSN: TheBrayster_92
Geth roll 3#1d6 for attack
Geth roll 1d6 for defense
PSN: TheBrayster_92
7v1
Geth roll 3#1d6 for attack
Geth roll 1d6 for defense
PSN: TheBrayster_92
fuck this, I'll come back to that attack.
Attack from Southern Europe #26 to Egypt #15
Geth roll 3#1d6 for attack
Geth roll 1d6 for defense
PSN: TheBrayster_92
9v2
Geth roll 3#1d6 for attack
Geth roll 2#1d6 for defense
PSN: TheBrayster_92