I love how you can access models that you can't even get in director mode like all these different bird species, and you can fly around with them, the dogs and coyote and mountain lion will maul people, the cat will meow and scratch itself uselessly (or roll on its side)
the fish will immediately die if you're not underwater
I would object less to Steam allowing modders to charge if the Steam workshop were actually a good place for mods
which it isn't, at the present, due to the absence of any systematic way to handle versioning and file conflicts. each game has to code their own mod manager. most don't. those that do often make a hash of it.
even Skyrim - which is relatively mod-friendly - is far better modded if you use SkySE, which can't be workshopped because it changes the main executable.
some skyrim mods are definitely worth a couple of dollars at least
but that's not the problem
the problem is that Workshop is a hellhole that puts too much credibility on user ratings, is terrible for navigation and search, and is terrible at resolving installation and versioning conflicts
valve wants 25% of the revenue whilst being a terrible market maker
I don't really see what's wrong with paying for mods, I wish the OSP and CPMA guys had made some money considering they made Quake 3 what it was for a decade.
there's no "uninstall this mod" button. there's an unsubscribe button but that may or may not actually remove a mod! and this is the state in which Valve wants to make money off user-generated content
some skyrim mods are definitely worth a couple of dollars at least
but that's not the problem
the problem is that Workshop is a hellhole that puts too much credibility on user ratings, is terrible for navigation and search, and is terrible at resolving installation and versioning conflicts
valve wants 25% of the revenue whilst being a terrible market maker
My fear is that this kicks off a copyright blitz of the entire modding scene
like for example some of my favorite mods are Star Trek content, they exist in a limbo where Paramount turn a blind eye as long as no one sells a product based on their IP
this sort of thing could draw IP holders down on the modding scene like a ton of bricks and start running a "no using our IP for anything ever" policy just for the sake of simplicity rather than hiring a battalion of lawyers to check if money is changing hands
Posts
it works best in screenshots because the cat model uh... isn't the best at doing human things
this is how cat uses iphone
That poor hotel room.
https://www.youtube.com/watch?v=GIQn8pab8Vc
are you telling them about my lizards?!
Hon hon hon hon
Potato chips are involved sometimes
@Gim
https://youtu.be/6XdtIWowhuI
I found out in that clip that cats cant fly planes
which it isn't, at the present, due to the absence of any systematic way to handle versioning and file conflicts. each game has to code their own mod manager. most don't. those that do often make a hash of it.
even Skyrim - which is relatively mod-friendly - is far better modded if you use SkySE, which can't be workshopped because it changes the main executable.
this happened with Greenlight open submission too
there's some frothing technolibertarian up in Valve HQ who isn't goddamn learning from his or her mistakes
come now override
are you suggesting Valve don't stringently monitor what they sell on their storefront?
or that they turn a blind eye to blatant copyright infringement?
No what IM saying is all Valve cares about is money, and its going to continue to bite them in the ass.
Seems laughable.
some skyrim mods are definitely worth a couple of dollars at least
but that's not the problem
the problem is that Workshop is a hellhole that puts too much credibility on user ratings, is terrible for navigation and search, and is terrible at resolving installation and versioning conflicts
valve wants 25% of the revenue whilst being a terrible market maker
just tell me how many people actually have the mod installed
correction
Valve wants 75%
I shit you not
Is that true
Get fucked Valve you too Bethesda.
Apparently its
50% Bethesda
25% Valve
25% to the creator.
fine ideas in theory; putting them into practice is a little trickier
BUT SALES!!!!!
Who cares that they have a shitty support system, or says that false VAC bans are "irreversible" (BULLSHIT) or are now ripping mod creators off
SALES!!!!!!!
like for example some of my favorite mods are Star Trek content, they exist in a limbo where Paramount turn a blind eye as long as no one sells a product based on their IP
this sort of thing could draw IP holders down on the modding scene like a ton of bricks and start running a "no using our IP for anything ever" policy just for the sake of simplicity rather than hiring a battalion of lawyers to check if money is changing hands