Yeah, I think we're past the 'little things' shit that might help publishers who haven't been as dickish as Konami. Going 'hey there's a new iteration of an established franchise coming out that might be playable in 3 or 4 cities in the US' doesn't give most of us any more hope for them. I still don't have hope for Sega, and they've outright admitted how shit they've been to the West for a while. Publishers can say whatever the fuck they want, they'll get my attention when it starts actually happening in reality.
0
Options
BRIAN BLESSEDMaybe you aren't SPEAKING LOUDLY ENOUGHHHRegistered Userregular
Well, hopefully we won't see Kojima start a kickstarter a few years from now for a spiritual successor to Metal Gear Solid for $1m, wherein hitting the $100m stretch goal will allow him to truly realize the vision that the team has for the game.
“I used to draw, hard to admit that I used to draw...”
MGS is not some no-story NES game like original Megaman, or some "let's kinda reboot this shit but not really" thing like Castlevania (I love both series btw).
MGS is (far) more story than gameplay, contrary to those series. Going Hur hur "let's kickstart Alloy Cog Hard starring Hard Serpent and his uncle Nude Serpent AKA Hefty Honcho" is far from good enough.
Anyways, as a dozen people said already I really doubt Kojima will hang around Comcept being chill and doing this kinda thing. I'm pretty sure some big company will hire him or partner with him.
There's no point, other than spite, in removing his name from the boxart. Everyone knows it's a Kojima game anyway. It just makes Konami look that much worse. Are they going to scrub his name from the credits too?
Everyone has a price. Throw enough gold around and someone will risk disintegration.
I'm still sad they're not using this as the The Phantom Pain box art, because it perfectly complements the real Ground Zeroes box art (not the shitty western version where they took out Kaz).
There's no point, other than spite, in removing his name from the boxart. Everyone knows it's a Kojima game anyway. It just makes Konami look that much worse. Are they going to scrub his name from the credits too?
His name stays in the credits (for now), but the KojiPro logo is entirely scrubbed.
It's a sickening reminder of what Konami has become and I really hate the idea of putting money down toward something like this.
But the game also looks really awesome, so unless the game itself is somehow fucked over by Konami's actions (and there are rumors circulating about that), I'm still buying it day one.
There's no point, other than spite, in removing his name from the boxart. Everyone knows it's a Kojima game anyway. It just makes Konami look that much worse. Are they going to scrub his name from the credits too?
His name stays in the credits (for now), but the KojiPro logo is entirely scrubbed.
It's a sickening reminder of what Konami has become and I really hate the idea of putting money down toward something like this.
But the game also looks really awesome, so unless the game itself is somehow fucked over by Konami's actions (and there are rumors circulating about that), I'm still buying it day one.
This is my problem with this. I want the game, but doing that would support Konami, and yet, not buying it would also mean that Kojima and KP's work doesn't go supported even if they're no longer part of Konami.
I hope it's a good send-off to the series, because I sure as hell won't buy another that doesn't have Kojima's hand in it.
If Konami were smart, they'd do a Remastering of MGS games for the current consoles. Little effort, decent rewards... but then again they fucked up ZoE HD AND Silent Hill HD, so they're not smart.
If Konami were smart, they'd do a Remastering of MGS games for the current consoles. Little effort, decent rewards... but then again they fucked up ZoE HD AND Silent Hill HD, so they're not smart.
They just did a remastering of the MGS games for 360/PS3.
Can't speak for the ZoE remaster but the Silent Hill remaster was not handled by a company that knew what they were doing.
If Konami were smart, they'd do a Remastering of MGS games for the current consoles. Little effort, decent rewards... but then again they fucked up ZoE HD AND Silent Hill HD, so they're not smart.
They just did a remastering of the MGS games for 360/PS3.
Can't speak for the ZoE remaster but the Silent Hill remaster was not handled by a company that knew what they were doing.
From what I heard, the ZOE remaster originally had some severe framerate issues, but those were fixed. Otherwise it's pretty decent.
If Konami were smart, they'd do a Remastering of MGS games for the current consoles. Little effort, decent rewards... but then again they fucked up ZoE HD AND Silent Hill HD, so they're not smart.
They just did a remastering of the MGS games for 360/PS3.
Can't speak for the ZoE remaster but the Silent Hill remaster was not handled by a company that knew what they were doing.
From what I heard, the ZOE remaster originally had some severe framerate issues, but those were fixed. Otherwise it's pretty decent.
They patched it on PS3 but not on the 360, so the PS3 version is good and the 360 version still sucks.
If Konami were smart, they'd do a Remastering of MGS games for the current consoles. Little effort, decent rewards... but then again they fucked up ZoE HD AND Silent Hill HD, so they're not smart.
They just did a remastering of the MGS games for 360/PS3.
Can't speak for the ZoE remaster but the Silent Hill remaster was not handled by a company that knew what they were doing.
It was more than that.
Konami had lost the source code for the older Silent Hill games and only had beta code left, so basically you had a company that didn't know what they were doing having the laughably unenviable task of fixing bugs that weren't even in the original retail release, so really it was like two trainwrecks that just so happened to collide with each other.
And yet companies like Bluepoint did their HD versions off of reverse engineering final disc copies of games.
vagrant_winds: "Tony Stark built this in a CAVE! With a box of SCRAPS!"
Konami: "Well I'm sorry sir, but I'm not Tony Stark.
...or, you know, competent at anything at all. Honestly I'm shocked that I managed to feed myself this morning and that I'm wearing clothes right now."
Good God, have none of these companies heard of "Git?"
I mean, not in the PS2 era. Git was only first released in 2005.
But yeah, it seems like most of these Japanese development shops went decades without any clue what source control is, and saw no business value in retaining assets. It kinda makes sense along the same attitude from those developers at the time to more or less rebuild their engines from scratch for each new project.
To be fair, it didn't occur to most companies that re-releasing old games would be a good thing until the 360/PS3/Wii era.
Switch: 3947-4890-9293
0
Options
Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
Broadcasters routinely wiped tapes of older TV shows on the regular back in the day because the idea of rebroadcasting reruns, much less selling them home video, which was a nonexistent market, never occurred them (the BBC was particularly egregious here). Obvious today, but hindsight is 20/20.
Games are even more fragile than films, television, books, or most other media. Even if you have an old kinescope of a lost film, that's enough to scan in and put on youtube or whatever for people to enjoy; you don't necessarily need the original, uncut film to reconstruct it, because even degraded, it is understandable. Videogames offers much less robustness by their very nature. What good is a game if it crashes in Windows 10 because it was originally designed to run on Windows 98?
In that way, you can see the logic: What great value do you put on work prints from a film, or the first drafts of a novel? The final product is there and comprehensible after all. So who cares about the source code and assets when the actual game is there, right? But like I said, games are very different. You can't really do like film and scan a 35mm print onto 1080p BluRay and call it day (although I suppose emulation is a thing, it's not exactly the same as a native port and contains its own set of caveats), and it took the industry a little bit, like film and television, to recognize the value in old properties. There's a discussion there on how we preserve games, especially in an era where download-only DLC and games are routinely killed, but that's another discussion.
Older games are easier to port because you can just emulate the old console in addition to the game without using much memory or resources. Comparing Atari or NES games to games that came out ten years ago is ignoring the massive amount of increase in complexity and size of both games and systems.
Nintendo seems to have had a much more forward-thinking approach to storing their old code and assets than the other Japanese developers.
At least, I can't recall any stories of them finishing a project and immediately tossing everything they did on it into a dumpster.
Nintendo sells consoles, and consoles need games, and their fanbase is only interested in THEIR games. I don't think it's a matter of them being more sympathetic with retro gaming as much as it's one of the few ways to give their fanbase what they want.
Nintendo seems to have had a much more forward-thinking approach to storing their old code and assets than the other Japanese developers.
At least, I can't recall any stories of them finishing a project and immediately tossing everything they did on it into a dumpster.
Nintendo sells consoles, and consoles need games, and their fanbase is only interested in THEIR games. I don't think it's a matter of them being more sympathetic with retro gaming as much as it's one of the few ways to give their fanbase what they want.
Of course not. I have not argued as such and would not argue as such. They saw the business value in keeping those assets stored, instead of tossing them to make room for more stuff.
0
Options
AbsoluteZeroThe new film by Quentin KoopantinoRegistered Userregular
I suppose this means I will never see Order of Ecclesia hit the Wii U Virtual Console.
Lots of these examples don't require the source code though. Just the finished product, which if you really had a hell of a spring cleaning can still get by buying a copy and ripping the cart/disc.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
0
Options
BRIAN BLESSEDMaybe you aren't SPEAKING LOUDLY ENOUGHHHRegistered Userregular
And yet companies like Bluepoint did their HD versions off of reverse engineering final disc copies of games.
Particularly on-the-nose, since Bluepoint was responsible for the MGS HD Collection (a superb port), and High Voltage Software (the... masters behind the PC "port" of Mortal Kombat X) was responsible for the ZoE HD Collection, which was derped to the point where Kojima Productions had to step in and fix that shit themselves - and only for the PlayStation 3 version, fuck.
Posts
But really, I expect he will be experimenting with new IPs for a while.
// Switch: SW-5306-0651-6424 //
MGS is (far) more story than gameplay, contrary to those series. Going Hur hur "let's kickstart Alloy Cog Hard starring Hard Serpent and his uncle Nude Serpent AKA Hefty Honcho" is far from good enough.
Anyways, as a dozen people said already I really doubt Kojima will hang around Comcept being chill and doing this kinda thing. I'm pretty sure some big company will hire him or partner with him.
PSN: PLD_Xavier | NNID: Xavier1216
I'm considering printing out a replacement cover that says:
Metal Gear Solid V
The Phantom Pain
A Hideo Kojima Game
(By Hideo Kojima)
// Switch: SW-5306-0651-6424 //
His name stays in the credits (for now), but the KojiPro logo is entirely scrubbed.
It's a sickening reminder of what Konami has become and I really hate the idea of putting money down toward something like this.
But the game also looks really awesome, so unless the game itself is somehow fucked over by Konami's actions (and there are rumors circulating about that), I'm still buying it day one.
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
This is my problem with this. I want the game, but doing that would support Konami, and yet, not buying it would also mean that Kojima and KP's work doesn't go supported even if they're no longer part of Konami.
I hope it's a good send-off to the series, because I sure as hell won't buy another that doesn't have Kojima's hand in it.
But if reports are to be believed, they won't even bother with another console game, so I guess they win either way.
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
They seem determined to tell the entire videogame industry to fuck off (but after you buy TPP).
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
They just did a remastering of the MGS games for 360/PS3.
Can't speak for the ZoE remaster but the Silent Hill remaster was not handled by a company that knew what they were doing.
How boy this is a hurt that is NEVER going to go away. I absolutely hate Konami more than any other videogame company right now.
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
They patched it on PS3 but not on the 360, so the PS3 version is good and the 360 version still sucks.
// Switch: SW-5306-0651-6424 //
It was more than that.
Konami had lost the source code for the older Silent Hill games and only had beta code left, so basically you had a company that didn't know what they were doing having the laughably unenviable task of fixing bugs that weren't even in the original retail release, so really it was like two trainwrecks that just so happened to collide with each other.
// Switch: SW-5306-0651-6424 //
vagrant_winds: "Tony Stark built this in a CAVE! With a box of SCRAPS!"
Konami: "Well I'm sorry sir, but I'm not Tony Stark.
...or, you know, competent at anything at all. Honestly I'm shocked that I managed to feed myself this morning and that I'm wearing clothes right now."
I mean, not in the PS2 era. Git was only first released in 2005.
But yeah, it seems like most of these Japanese development shops went decades without any clue what source control is, and saw no business value in retaining assets. It kinda makes sense along the same attitude from those developers at the time to more or less rebuild their engines from scratch for each new project.
Games are even more fragile than films, television, books, or most other media. Even if you have an old kinescope of a lost film, that's enough to scan in and put on youtube or whatever for people to enjoy; you don't necessarily need the original, uncut film to reconstruct it, because even degraded, it is understandable. Videogames offers much less robustness by their very nature. What good is a game if it crashes in Windows 10 because it was originally designed to run on Windows 98?
In that way, you can see the logic: What great value do you put on work prints from a film, or the first drafts of a novel? The final product is there and comprehensible after all. So who cares about the source code and assets when the actual game is there, right? But like I said, games are very different. You can't really do like film and scan a 35mm print onto 1080p BluRay and call it day (although I suppose emulation is a thing, it's not exactly the same as a native port and contains its own set of caveats), and it took the industry a little bit, like film and television, to recognize the value in old properties. There's a discussion there on how we preserve games, especially in an era where download-only DLC and games are routinely killed, but that's another discussion.
I don't know about that, see: Combo-carts (the officially licensed ones, not the pirated 100-in-1s).
Not to mention the reiterations of every Atari and other Arcade classic.
edit: it's only that the games that are being re-released have sort of grown.
Uh. Nintendo's been re-releasing games for freaking ages.
// Switch: SW-5306-0651-6424 //
At least, I can't recall any stories of them finishing a project and immediately tossing everything they did on it into a dumpster.
Nintendo sells consoles, and consoles need games, and their fanbase is only interested in THEIR games. I don't think it's a matter of them being more sympathetic with retro gaming as much as it's one of the few ways to give their fanbase what they want.
Of course not. I have not argued as such and would not argue as such. They saw the business value in keeping those assets stored, instead of tossing them to make room for more stuff.
Particularly on-the-nose, since Bluepoint was responsible for the MGS HD Collection (a superb port), and High Voltage Software (the... masters behind the PC "port" of Mortal Kombat X) was responsible for the ZoE HD Collection, which was derped to the point where Kojima Productions had to step in and fix that shit themselves - and only for the PlayStation 3 version, fuck.