is there much insight yet into how best to spend cartel coins under the new system? I have never really spent them on much so I have a decent pile, but it's hard to know what to buy. I'd be tempted to get a couple gold mount boxes and hope for something saleable if nothing else, but I'm not sure if that's the best route.
it was the smallest on the list but
Pluto was a planet and I'll never forget
Wow, they took away all the Lv 15-50 gear-vendors on both the Fleets and the core worlds. The only ones left are the ones selling the class-based newbie gear they put in around the start of the last expansion.
Wow, they took away all the Lv 15-50 gear-vendors on both the Fleets and the core worlds. The only ones left are the ones selling the class-based newbie gear they put in around the start of the last expansion.
Yeah, that stuff had always been a mish-mash of pieces with weird stat combos. When mods for 2 comms came out with 12x XP, the equipment vendors became more expensive but not as good as the mod vendors.
Well the gear vendor I stumbled across in that area selling level...6 or 8...gear I think it was; all of that gear was moddable, so that's an improvement on the old system at least. Never really saw the point of keeping the old starter planet vendor around, given it was just the odd bit of blue quality gear.
It's all saltwater these days:
Ocean, tears and heartbreak soup
Half alive in a whitecap foam
Half in love with a white half moon
So we get stiff once in a while. So we have a little fun. What’s wrong with that? This is a free country, isn’t it? I can take my panda any place I want to. And if I wanna buy it a drink, that’s my business.
Guild information: the server with the most dense PA population at the moment is Jedi Covenant. There are no official PA guilds here, but I am an officer in the active Republic guild <Dominus Nihil> and will invite if asked (sign up at http://www.dominusnihil.com/forums required)
The PA guilds at launch were on Shadowlands, <Rigorous Scholarship> for Republic, <Remarkable Circumference> for Imperial, however these guilds are mostly inactive. Ask in thread for specifics on an invite.
For either Jedi Covenant or Shadowlands server, type /cjoin Penny Arcade to chat with other PA folks (not available to free to play, sadly)
I'm on Shadowlands (though not in Remarkable Circumference, not sure who's running that now) playing Empire.
Shadowlands for both my Empire and Republic characters, no guild. My Jedi Sentinel is 65 and just got done the chunk of story before you hit the new main planet.
Oh for those who are still levelling up and have a mess of basic comms, keep saving those, dont buy shit on makeb or yavin maybe a piece here and there but save the basics til you get to the new KOTFE content cause, 200 level gear for basic comms will be available. (basic crystals.. or whatever they are called)
darkmayo on
Switch SW-6182-1526-0041
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Dr_KeenbeanDumb as a buttPlanet Express ShipRegistered Userregular
So, folks who have completed all the KotFE chapters, when you finished, did you feel like there was still compelling reasons to log in or was it 'well fuck it, I'm done until chapter 10'?
I hit chapter 4 before I went to bed last night and that went by crazy fast. I don't want to blow through the rest tonight and then have nothing to do.
So, folks who have completed all the KotFE chapters, when you finished, did you feel like there was still compelling reasons to log in or was it 'well fuck it, I'm done until chapter 10'?
I hit chapter 4 before I went to bed last night and that went by crazy fast. I don't want to blow through the rest tonight and then have nothing to do.
So, folks who have completed all the KotFE chapters, when you finished, did you feel like there was still compelling reasons to log in or was it 'well fuck it, I'm done until chapter 10'?
I hit chapter 4 before I went to bed last night and that went by crazy fast. I don't want to blow through the rest tonight and then have nothing to do.
yeah, there's still plenty of stuff to do after in regards to alliance stuff. Then you have flashpoints and the normal MMO fare (but the alliance stuff is a pretty large amount of things to do), as well as recruit more companions.
So is 12x experience done now? I got sidetracked with work and taking trips this summer and never did take advantage of it, despite being subscribed the whole time.
Yes, but they rebalanced the base xp rates to essentially be 6x for class missions and the primary planetary missions.
I can definitely verify this. I was 65 well before I even finished the Shadow of Revan content. As an added bonus, due to level scaling, low-level side missions now give level-appropriate XP no matter what.
Overall I think it's actually a lot better than 12x just for class story missions.
not to mention the heroic missions are now soloable and give ridiculous amounts of xp. Also, if you run a tactical flashpoint that can be another big boost of xp.
I, on the other hand, think it's a massive improvement. I don't care about collecting 10 thingies or killing 15 whatsits. Making it so I don't need to do all those boring random MMO quests is so, so good.
I have to say, they've kinda butchered the original game
It's just running from point to point and nothing really makes any sense
Doesn't really matter to me since I've played 1-50 before, but for new players who don't boost to 60 everything must seem really weird and pointless
The old game could take hundreds of hours to hit 50.
I think new players will be fine with it.
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Dr_KeenbeanDumb as a buttPlanet Express ShipRegistered Userregular
I actually felt like vanilla was really random and disjointed.
Once you landed on a planet your were bombarded with the planet's story mission and several totally unrelated side missions all before even setting up your class story for that planet. Your missions log quickly turned into a jumbled mess and things just kind of blurred together. It was exacerbated by the length of time it took to do anything and if you happened to take a break for a few weeks it was extra confusing when you got back.
So yes, they butchered it in the sense that, like a butchered animal, now I want to eat it where I didn't before it was butchered.
I have to say, they've kinda butchered the original game
It's just running from point to point and nothing really makes any sense
Doesn't really matter to me since I've played 1-50 before, but for new players who don't boost to 60 everything must seem really weird and pointless
SWTOR for me has always been about the story. Class stories are the best but even some of the planetary content is pretty good just gets a little stale the 3 or 4th or 8th time you played through it. The new KOTFE content is pure story, very cinematic (which is good and bad, cant forget there is a game there as well) I have a Trooper and Sorceror that I still need to finish the story with , and I have a smuggler in his 40s that also needs to finish the story. Tempted to reroll them all from the get go as the Troop and Sorc are so low level, and I dont like Scoundrel
I think they've refocused on the right kind of content, it's just unfortunately spread out across the old landscape. Which, while good, doesn't match the immersion of the content.
I...totally forgot how massive Planetary quests are and it was a little jarring. I was expecting it to be like the Class missions, with one pit stop in each area but instead they are PRETTY exhaustive.
Not terrible, just moreso an observation and a little bit of a shock from being able to blaze through a planet in an hour.
Filler quests to collect and kill things isn't what I was talking about at all
What I mean is the story is just really weird and disjointed now
Everything feels so rushed and barebones
I think it's great for returning players, but I wouldn't recommend this to anyone who hasn't played SWTOR before
I haven't had a chance to play old content yet since the changes... So how does it work now? Before it was Class quests and the main planetary quest line plus a bunch of optional quests and of course heroics, as well as a flash point here and there if you wanted (but you dont really need to do them)
When I played my Jedi at launch I played all the content and almost all the heroics and flashpoints, took awhile and I did outlevel some of the planets a bit but overall I was in line up til level 50.
I played 12x before KOTFE and while I was well over leveled I still played a good chunk of the content but skipped a bunch of other content for most of the classes I played through this way. The last one I did was my Shadow and I straight up Storymoded her. Because of that I didn't really feel a connection to the character or the companions as I did with the ones I played for longer. Is that what is happening now?
What I've found (with my baby smuggler and my lower levelled alts when I run with my partner) is that everything feels so much more...optional now (in a good way).
Before, it felt like you had to do the class AND planetary missions AND a decent chunk to all of the optional quests/some heroics to stay on the levelling curve.
Now...well, yes, the critical path missions are still pretty much mandatory for the overall story, but with everything else, I can just dip in and out depending on what I feel and not have to worry about gimping myself on the grind. The added bonus as well is that, with the level scaling now active, you still get the benefit of doing the optional content and have it be useful to you regardless of your 'actual' level.
Me likey!
It's all saltwater these days:
Ocean, tears and heartbreak soup
Half alive in a whitecap foam
Half in love with a white half moon
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Dr_KeenbeanDumb as a buttPlanet Express ShipRegistered Userregular
My entire complaint with SWTOR since release has been that the story stuff is great and starts out paced very well, but once I would start to get a few levels under me the time and distance between story moments becomes so stretched out and stuffed with filler that I lose interest and when I finally arrive at the next story moment I've pretty much forgotten why I even cared.
Where this would be strained to the point of me quitting was almost always Alderaan and everything past that was just an awful, tedious chore (except Quesh which was lame for other reasons).
Excising all the filler garbage was nothing but a good choice, imo. Now they just need to chop the vanilla planet's sizes down to about half. RotHC and beyond was about what they should aim for.
FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
Let's hope that they've cut Corellia and Belsavis down to size, because they've been the big problem for me. When you are approaching level cap and endgame is when the story should be building towards its climax, yet in vanilla TOR they dumped you onto enormous planets with quest chains scattered all over the place requiring hours of aimless wandering. And that's how you kill the narrative.
Let's hope that they've cut Corellia and Belsavis down to size, because they've been the big problem for me. When you are approaching level cap and endgame is when the story should be building towards its climax, yet in vanilla TOR they dumped you onto enormous planets with quest chains scattered all over the place requiring hours of aimless wandering. And that's how you kill the narrative.
Phew yea.. those two planets are a bit of a drag, wasnt a big fan of Alderaan either.
Let's hope that they've cut Corellia and Belsavis down to size, because they've been the big problem for me. When you are approaching level cap and endgame is when the story should be building towards its climax, yet in vanilla TOR they dumped you onto enormous planets with quest chains scattered all over the place requiring hours of aimless wandering. And that's how you kill the narrative.
Phew yea.. those two planets are a bit of a drag, wasnt a big fan of Alderaan either.
For those who got Nico Okarr, either through the story or as a sub bonus: Is it still John DiMaggio?
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Dr_KeenbeanDumb as a buttPlanet Express ShipRegistered Userregular
I hope the future holds a vanilla revamp along the lines of WoW's Cataclysm but without altering the stories in any way. Stuff just needs to be tightened up to maintain momentum and maybe clean up some of the cutscene animation and add more fancy camera work like we got in SoR and KotFE.
Posts
Pluto was a planet and I'll never forget
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
Yeah, that stuff had always been a mish-mash of pieces with weird stat combos. When mods for 2 comms came out with 12x XP, the equipment vendors became more expensive but not as good as the mod vendors.
Ocean, tears and heartbreak soup
Half alive in a whitecap foam
Half in love with a white half moon
I don't think I need 116% accuracy and only have 25% crit chance. My Sniper is raising all sorts of hell though. :hydra:
Penny Arcade Rockstar Social Club / This is why I despise cyclists
I read that was just for companion stuff so they could offer more options. I just hit chapter 4 and it's been 100% voiced so far.
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
just the alliance missions and "new" alliance companions have the PC using the old kotor dialog (everyone but you talks).
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
Penny Arcade Rockstar Social Club / This is why I despise cyclists
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
Oh for those who are still levelling up and have a mess of basic comms, keep saving those, dont buy shit on makeb or yavin maybe a piece here and there but save the basics til you get to the new KOTFE content cause, 200 level gear for basic comms will be available. (basic crystals.. or whatever they are called)
I hit chapter 4 before I went to bed last night and that went by crazy fast. I don't want to blow through the rest tonight and then have nothing to do.
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
Lots of stuff to do after.
yeah, there's still plenty of stuff to do after in regards to alliance stuff. Then you have flashpoints and the normal MMO fare (but the alliance stuff is a pretty large amount of things to do), as well as recruit more companions.
I can definitely verify this. I was 65 well before I even finished the Shadow of Revan content. As an added bonus, due to level scaling, low-level side missions now give level-appropriate XP no matter what.
Overall I think it's actually a lot better than 12x just for class story missions.
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
It's just running from point to point and nothing really makes any sense
Doesn't really matter to me since I've played 1-50 before, but for new players who don't boost to 60 everything must seem really weird and pointless
Steam: MightyPotatoKing
The old game could take hundreds of hours to hit 50.
I think new players will be fine with it.
Once you landed on a planet your were bombarded with the planet's story mission and several totally unrelated side missions all before even setting up your class story for that planet. Your missions log quickly turned into a jumbled mess and things just kind of blurred together. It was exacerbated by the length of time it took to do anything and if you happened to take a break for a few weeks it was extra confusing when you got back.
So yes, they butchered it in the sense that, like a butchered animal, now I want to eat it where I didn't before it was butchered.
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
SWTOR for me has always been about the story. Class stories are the best but even some of the planetary content is pretty good just gets a little stale the 3 or 4th or 8th time you played through it. The new KOTFE content is pure story, very cinematic (which is good and bad, cant forget there is a game there as well) I have a Trooper and Sorceror that I still need to finish the story with , and I have a smuggler in his 40s that also needs to finish the story. Tempted to reroll them all from the get go as the Troop and Sorc are so low level, and I dont like Scoundrel
What I mean is the story is just really weird and disjointed now
Everything feels so rushed and barebones
I think it's great for returning players, but I wouldn't recommend this to anyone who hasn't played SWTOR before
Penny Arcade Rockstar Social Club / This is why I despise cyclists
Here's the thing: you have the OPTION of doing the filler quests. It's no longer a requirement if you want to be at-level.
I...totally forgot how massive Planetary quests are and it was a little jarring. I was expecting it to be like the Class missions, with one pit stop in each area but instead they are PRETTY exhaustive.
Not terrible, just moreso an observation and a little bit of a shock from being able to blaze through a planet in an hour.
I haven't had a chance to play old content yet since the changes... So how does it work now? Before it was Class quests and the main planetary quest line plus a bunch of optional quests and of course heroics, as well as a flash point here and there if you wanted (but you dont really need to do them)
When I played my Jedi at launch I played all the content and almost all the heroics and flashpoints, took awhile and I did outlevel some of the planets a bit but overall I was in line up til level 50.
I played 12x before KOTFE and while I was well over leveled I still played a good chunk of the content but skipped a bunch of other content for most of the classes I played through this way. The last one I did was my Shadow and I straight up Storymoded her. Because of that I didn't really feel a connection to the character or the companions as I did with the ones I played for longer. Is that what is happening now?
Before, it felt like you had to do the class AND planetary missions AND a decent chunk to all of the optional quests/some heroics to stay on the levelling curve.
Now...well, yes, the critical path missions are still pretty much mandatory for the overall story, but with everything else, I can just dip in and out depending on what I feel and not have to worry about gimping myself on the grind. The added bonus as well is that, with the level scaling now active, you still get the benefit of doing the optional content and have it be useful to you regardless of your 'actual' level.
Me likey!
Ocean, tears and heartbreak soup
Half alive in a whitecap foam
Half in love with a white half moon
Where this would be strained to the point of me quitting was almost always Alderaan and everything past that was just an awful, tedious chore (except Quesh which was lame for other reasons).
Excising all the filler garbage was nothing but a good choice, imo. Now they just need to chop the vanilla planet's sizes down to about half. RotHC and beyond was about what they should aim for.
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
Phew yea.. those two planets are a bit of a drag, wasnt a big fan of Alderaan either.
I found Hoth to be a bit of a slog too.
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705