El SkidThe frozen white northRegistered Userregular
edited August 2015
This is what I have to do. If Jenny hadn't gotten bitten she would totally have run around town this turn with her bat trying to win the game, but my situation has changed. So let me do what I have to do, and I hope for all our sakes that I get lucky draws so we can all win together.
e- I would say "exile me if you don't like it", but I'm informed that would eliminate me from the game, so please don't do that
El SkidThe frozen white northRegistered Userregular
I pretty much have to take option 1.
Geth roll 1d6 for a chance to mess with me more, you robotic sadist
a chance to mess with me more, you robotic sadist:
1d62 [1d6=2]
0
Options
El SkidThe frozen white northRegistered Userregular
I am shocked! James takes a frostbite wound, in addition to the exposure wound.
On to searching, I guess!
0
Options
El SkidThe frozen white northRegistered Userregular
Search school again with 4 die
0
Options
El SkidThe frozen white northRegistered Userregular
Search school again!
0
Options
El SkidThe frozen white northRegistered Userregular
Okay, so the good news is I picked up TWO medicines. And we have 2 survivors who are going to die if we don't give them medicine, and also we need a bunch of medicine for the group.
Question- Can we heal Rod on my turn? Giving the medicine to Rod's player when the character dies at the beginning of their turn isn't going to help any...
I could eventually put out 3 food for the colony. But it wouldn't be enough for even that turn, if we go for the crate we will be safe for at least 2 turns.
unless everyone has tons of food I'll go for it.
0
Options
El SkidThe frozen white northRegistered Userregular
Keep it.
Equip gabriel with Lighter - GUN- EQUIP: Once per round, when this survivor performs an attack, you may play a fuelcard to kill 4 zombies instead of 1. Do not roll for exposure. Do not use the ability of the fuel card.
Picked an ace in the hole. I could clean a location by myself next turn, since my last card left is a fuel...
If we live till next turn...
Talia says "Tools! Zombies!" on her crisis ability for next turn's draw.
Food to Colony -
Food 1 (School)
Food 1 (School)
Talia cleans up around the Colony, using a "4" die.
Arthur kills a zombie using Beginner's Martial Arts and a "6" die, no exposure roll needed.
He searches the Police Station, using a "6" die.
Everyone thumbs up. You get a baby and a company. Zombies smash barricades on entrances 1-3, and take free spaces on entrances 4-5. A helpless survivor is added to the colony.
Equip Talia with Colt 1911 Pistol & Tikka T3 Tactical Rifle. Colt 1911 Pistol - GUN - EQUIP: Once per round do not roll for exposure when performing an attack with this survivor. (Police Station)
Tikka T3 Tactical Rifle - Gun - EQUIP: Once per round you may kill 1 zombie at any location. Do not roll for exposure. It's not an attack, does not use an action die. (Police Station)
Posts
I think we need to make liberal use of the attract action these next two rounds.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
e- I would say "exile me if you don't like it", but I'm informed that would eliminate me from the game, so please don't do that
Geth roll 1d6 for a chance to mess with me more, you robotic sadist
On to searching, I guess!
Question- Can we heal Rod on my turn? Giving the medicine to Rod's player when the character dies at the beginning of their turn isn't going to help any...
2. You can heal any survivor which shares the location with your survivor
Use a medicine on James, contribute 1 card to the crisis. End my turn
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
Do not forget, you need food to survive.
unless everyone has tons of food I'll go for it.
So, Brandon we'll go for it.
Geth, roll 3d12 for Brandon going for the food.
Use a food and a 2 food card to put food in the colony.
Gabriel will use the 2 dice to shotgun 2 zombies, than use his special ability.
@Daemonis
Gabriel sees:
Fuel
Lighter
Switchblade
Fuel
Still no outsiders. Has he ever saved anyone in his life?
Deck shuffled.
If anyone cares
@Daemonis
Use card, food 1 for the colony again.
Use the 6 dice to search again.
Equip gabriel with Lighter - GUN- EQUIP: Once per round, when this survivor performs an attack, you may play a fuelcard to kill 4 zombies instead of 1. Do not roll for exposure. Do not use the ability of the fuel card.
Picked an ace in the hole. I could clean a location by myself next turn, since my last card left is a fuel...
If we live till next turn...
Board
Food to Colony -
Food 1 (School)
Food 1 (School)
Talia cleans up around the Colony, using a "4" die.
Arthur kills a zombie using Beginner's Martial Arts and a "6" die, no exposure roll needed.
He searches the Police Station, using a "6" die.
The Black Hole of Cygnus X-1
@Zombie Hero, @Kirindal, @El Skid, @stever777, send me your votes.
We'll be at even in the Colony and won't lose action dice.
E - We either lose dice or get a baby.
The Black Hole of Cygnus X-1
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
The Black Hole of Cygnus X-1
The Black Hole of Cygnus X-1
Colt 1911 Pistol - GUN - EQUIP: Once per round do not roll for exposure when performing an attack with this survivor. (Police Station)
Tikka T3 Tactical Rifle - Gun - EQUIP: Once per round you may kill 1 zombie at any location. Do not roll for exposure. It's not an attack, does not use an action die. (Police Station)
Kill a zombie at the Hospital, using Tac Rifle.
Arthur runs back to the Colony.
Geth roll 1d12
Turn done.
Police station has two noise counters.
The Black Hole of Cygnus X-1