Options

[pbp] Dead of Winter - Farewell, Zombie Hero! Welcome, Zombie Surge!

179111213

Posts

  • Options
    Zombie HeroZombie Hero Registered User regular
    If we don't use a medicine on Rod he will die at the start of my turn, losing us another morale.

    I think we need to make liberal use of the attract action these next two rounds.

    Steam
    Nintendo ID: Pastalonius
    Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
    3ds: 3282-2248-0453
  • Options
    El SkidEl Skid The frozen white northRegistered User regular
    edited August 2015
    This is what I have to do. If Jenny hadn't gotten bitten she would totally have run around town this turn with her bat trying to win the game, but my situation has changed. So let me do what I have to do, and I hope for all our sakes that I get lucky draws so we can all win together.

    e- I would say "exile me if you don't like it", but I'm informed that would eliminate me from the game, so please don't do that D:

    El Skid on
  • Options
    PredaPreda Registered User regular
    I think no one is to be exiled. There's only a 50% chance of a traitor and I don't thinke we have one.

  • Options
    DaemonisDaemonis Registered User regular
    edited August 2015
    First, you get a chance to shorten your path. Will you take it, @El Skid?
    prqtavsdi665.png

    Daemonis on
  • Options
    El SkidEl Skid The frozen white northRegistered User regular
    I pretty much have to take option 1.

    Geth roll 1d6 for a chance to mess with me more, you robotic sadist

    a chance to mess with me more, you robotic sadist:
    1d6 2 [1d6=2]

  • Options
    El SkidEl Skid The frozen white northRegistered User regular
    I am shocked! James takes a frostbite wound, in addition to the exposure wound.

    On to searching, I guess!

  • Options
    El SkidEl Skid The frozen white northRegistered User regular
    Search school again with 4 die

  • Options
    El SkidEl Skid The frozen white northRegistered User regular
    Search school again!

  • Options
    El SkidEl Skid The frozen white northRegistered User regular
    Okay, so the good news is I picked up TWO medicines. And we have 2 survivors who are going to die if we don't give them medicine, and also we need a bunch of medicine for the group.

    Question- Can we heal Rod on my turn? Giving the medicine to Rod's player when the character dies at the beginning of their turn isn't going to help any...

  • Options
    DaemonisDaemonis Registered User regular
    1. A survivor needs 3 wounds to die, Rod currently has 1.
    2. You can heal any survivor which shares the location with your survivor

  • Options
    El SkidEl Skid The frozen white northRegistered User regular
    Oh. Top of the page ZH said Rod would die this turn. Screw him then :p

    Use a medicine on James, contribute 1 card to the crisis. End my turn

  • Options
    Zombie HeroZombie Hero Registered User regular
    Does Rod currently have 1? I thought he had a regular one and a frostbite.

    Steam
    Nintendo ID: Pastalonius
    Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
    3ds: 3282-2248-0453
  • Options
    Zombie HeroZombie Hero Registered User regular
    ah, that must have been factoring in what would happen if the 'damage everyone' crossroads option was taken.

    Steam
    Nintendo ID: Pastalonius
    Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
    3ds: 3282-2248-0453
  • Options
    DaemonisDaemonis Registered User regular
    I'll give you a chance to discuss your actions as the board update will be later

  • Options
    DaemonisDaemonis Registered User regular
    Board
    m74ohrir07bp.jpg

  • Options
    DaemonisDaemonis Registered User regular
    @Preda, your turn.
    Do not forget, you need food to survive.
    aruftt1r323k.png

  • Options
    PredaPreda Registered User regular
    I could eventually put out 3 food for the colony. But it wouldn't be enough for even that turn, if we go for the crate we will be safe for at least 2 turns.
    unless everyone has tons of food I'll go for it.

  • Options
    El SkidEl Skid The frozen white northRegistered User regular
    If I had food, Id have chucked it in :(

  • Options
    PredaPreda Registered User regular
    Ok, we'll need that food.
    So, Brandon we'll go for it.

    Geth, roll 3d12 for Brandon going for the food.

    Brandon going for the food:
    3d12 21 [3d12=12, 6, 3]

  • Options
    PredaPreda Registered User regular
    Nope, no Brandon, no food. And 1 less morale. We're soo dead...

    Use a food and a 2 food card to put food in the colony.
    Gabriel will use the 2 dice to shotgun 2 zombies, than use his special ability.

    @Daemonis

  • Options
    DaemonisDaemonis Registered User regular
    Morale goes to 1.

    Gabriel sees:
    Fuel
    Lighter
    Switchblade
    Fuel

    Still no outsiders.
    Has he ever saved anyone in his life? :)
    Deck shuffled.

  • Options
    DaemonisDaemonis Registered User regular
    Preda wrote: »
    Use a food and a 2 food card to put food in the colony.
    Food is starting, Food 2 is from Hospital.
    If anyone cares :)

  • Options
    DaemonisDaemonis Registered User regular
  • Options
    PredaPreda Registered User regular
    search the Gas Station with a 6 die.

    @Daemonis

  • Options
    PredaPreda Registered User regular
    Get the card.
    Use card, food 1 for the colony again.
    Use the 6 dice to search again.

  • Options
    PredaPreda Registered User regular
    Keep it.
    Equip gabriel with Lighter - GUN- EQUIP: Once per round, when this survivor performs an attack, you may play a fuelcard to kill 4 zombies instead of 1. Do not roll for exposure. Do not use the ability of the fuel card.


    Picked an ace in the hole. I could clean a location by myself next turn, since my last card left is a fuel...
    If we live till next turn...

  • Options
    DaemonisDaemonis Registered User regular
    I guess, it's the end of turn?
    Board
    qyggi2rf3qvw.jpg

  • Options
    DaemonisDaemonis Registered User regular
  • Options
    stever777stever777 AFK most Saturdays Registered User regular
    Talia says "Tools! Zombies!" on her crisis ability for next turn's draw.

    Food to Colony -
    Food 1 (School)
    Food 1 (School)

    Talia cleans up around the Colony, using a "4" die.
    Arthur kills a zombie using Beginner's Martial Arts and a "6" die, no exposure roll needed.
    He searches the Police Station, using a "6" die.

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • Options
    DaemonisDaemonis Registered User regular
    stever777 wrote: »
    Talia cleans up around the Colony, using a "4" die.
    Oh, man, you really wish to lose :)
    2muiiiaad2xl.png
    @Zombie Hero, @Kirindal, @El Skid, @stever777, send me your votes.

  • Options
    stever777stever777 AFK most Saturdays Registered User regular
    edited August 2015
    Let's do Thumbs up.
    We'll be at even in the Colony and won't lose action dice.

    E - We either lose dice or get a baby.

    stever777 on
    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • Options
    PredaPreda Registered User regular
    edited August 2015
    desismileys_6666.gif The baby is not the problem. 5 zombies are...

    Preda on
  • Options
    Zombie HeroZombie Hero Registered User regular
    up

    Steam
    Nintendo ID: Pastalonius
    Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
    3ds: 3282-2248-0453
  • Options
    El SkidEl Skid The frozen white northRegistered User regular
    :^:

  • Options
    KirindalKirindal Registered User regular
    :+1:

  • Options
    DaemonisDaemonis Registered User regular
    Everyone thumbs up. You get a baby and a company. Zombies smash barricades on entrances 1-3, and take free spaces on entrances 4-5. A helpless survivor is added to the colony.

  • Options
    DaemonisDaemonis Registered User regular
    I assume the rest of the turn action stands, so the search card sent.

  • Options
    stever777stever777 AFK most Saturdays Registered User regular
    Make noise for extra search.

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • Options
    stever777stever777 AFK most Saturdays Registered User regular
    Again.

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • Options
    stever777stever777 AFK most Saturdays Registered User regular
    Equip Talia with Colt 1911 Pistol & Tikka T3 Tactical Rifle.
    Colt 1911 Pistol - GUN - EQUIP: Once per round do not roll for exposure when performing an attack with this survivor. (Police Station)
    Tikka T3 Tactical Rifle - Gun - EQUIP: Once per round you may kill 1 zombie at any location. Do not roll for exposure. It's not an attack, does not use an action die. (Police Station)


    Kill a zombie at the Hospital, using Tac Rifle.

    Arthur runs back to the Colony.
    Geth roll 1d12

    Turn done.
    Police station has two noise counters.

    1d12 9 [1d12=9]

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
Sign In or Register to comment.