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Agent 47
Preorders are open now and comes with beta access for PS4, with the PC beta arriving a week after that.
The game will launch on December 8th and I/O Interactive have plans to continually add more content and contracts well into 2016. They will also include limited-time hits that, when they disappear, your chance to fulfill that contract disappears forever.
Welcome back, Agent 47
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Interesting that Agent 47 appears younger now. Maybe a prequel or retcon (or just a less grim and broody redesign)?
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"We have years of struggle ahead, mostly within ourselves." - Made in USA
Do... Re... Mi... So... Fa.... Do... Re.... Do...
Forget it...
I mean, just maybe.
(Potential footage of what the in-game visuals might look like? Probably nothing that wasn't at E3. Eh, one can dream.)
If this is a return to the mechanics of Blood Money (instead of checkpoint-based more puzzle-driven affairs), I'll just need to decide whether to grab this on PC or Xbox One (depending on multiplayer?).
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the phrase they kept using was 'starting/leading with a digital release', so i'm guessing there will be a physical release but maybe not till next year.
I really hope they don't ruin it with some dumb shit, like cutting the game up like RE Revelations 2, because I really want to get this game at release. A real Hitman game is exactly what I want to play at the moment because there's nothing else out there that's quite like it.
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I/O should just go for episodic releases.
http://www.gamespot.com/articles/hitman-s-digital-episodes-will-be-release-on-disc-/1100-6428292/?utm_source=gamefaqs&utm_medium=partner&utm_content=news_module&utm_campaign=homepage
so reading that, its either $60 up front with missions being released gradually, or $60 for it all at once after everything has been released digitally. kinda of a choice between buying a season pass or a GOTY/Definitive Edition.
haven't seen any comment on that yet, or what will happen with the time sensitive assassinations in the retail release. guessing they're just going to be a bonus for the early adopters.
I also heard about it only two weeks before it came out on pc, and didn't play it until they'd released all the episodes.
So I guess what I'm saying is this system is stupid and I'll wait until it's ten bucks on next year's steam summer sale.
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Year of the Butt.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Interesting they want you to try to complete every mission in different ways. Probably to extend the replay value of new content.
Why am I thinking of Alpha Protocol?
"We have years of struggle ahead, mostly within ourselves." - Made in USA
http://www.hitmanforum.com/t/theres-a-closed-alpha-going-on-right-now/2339
http://imgur.com/a/cisR0
PC Gamer article: http://imgur.com/a/J1lub
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GMG has a 25% off coupon for the Intro Pack which comes with beta access so I'm curious if people think it seems worth it or not.
Played it. You can still play offline after downloading it too, so just finished up the second level (out of two you get to play).
Hitman's back, baby!
I'm really happy with this. They've learned what failed in Absolution, and though some of the ideas are still around (such as Instinct), they have changed a lot. On the negative side, the levels were somewhat small in the beta, being a cruise ship and sliver of dock, and a small cuban airbase, and it wasn't hard to cheese in the usual Hitman way (kill one guy, headshot each person as they conga line to the body). I can't seem to find any general map view, being restricted to a minimap, and I'm still not totally sold on the episodic sales model.
On the plus side though, we're back to a worldwide scope, and a very definite Blood Money feel to the structure (disconnected missions in very different locales). Agent 47 acts like good old Agent 47, cold and aloof, and his work under Diana is being played pretty straight. The tone is very much silent assassin rather than action hero, with cutscenes taking place between missions instead of breaking them up. Some fun opportunities for zany kills too, and the old stiff roleplaying.
Instinct seems to have been toned down drastically. All it really does is highlight NPCs in your immediate vicinity, the mission target's location, and usable objects. No timer, either. Disguises work as such: around most NPCs of other jobs, you can hang around and even brush up against them and they won't detect you. However, NPCs of the same profession and a few scattered around (department heads for example) have a white dot above their heads, and will get suspicious fairly quickly if you hang around them (since they're likely to recognise their coworkers after all). Zones come into play heavily as well; levels are designed around not being able to take one disguise everywhere, as everyone wil find you suspicious if you're in an area that disguise shouldn't be (like a chef hanging around the storage hold of a ship).
Unarmed melee takedowns are annoying QTEs, unfortunately. However, it seems to be only frontal assaults that trigger the dumb QTE brawls, with approaches from behind giving the usual chokehold (which can be quickened by tapping Q).
All the old friends are back in the form of wrenches, pipes, knives, bricks, and poisons scattered about levels. Remote explosives were an option for the ship, and they're as usual quite satisfying as a method.
Overall I can't quite say it's up to Blood Money from what I played, but it's close. It's an interesting mixture of Absolution and BM, and based on the two levels I got to play, I feel it's going to be a return to form for the franchise.
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Because Absolution was total ass. I actually just shut the game off and deleted it when 47 tried to choke some guy four times his size and it fails, just to try and force some tension into the story. If they can't bother to write 47 as having a single functioning brain cell, I can't bother to play the game.
Huuuuuuge letdown after Blood Money.
It looks like the narative is pretty much episodic anyway with unrelated maps.
and the new challenge system while being a little too obvious? gives you a decent reason to replay maps in a variety of ways.
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Blech.
I hated, hated, hated this aspect of Absolution. It nerfed disguises to the point of them being nearly useless; I almost always just snuck around until I found someone with a decent gun, murdered them for it and then Rambo'd the rest of the level as a result... because why bother trying to be sneaky if enemies will just see through your disguise? I still haven't played out most of the 'canon' kills.
EDIT: And the logic surrounding it was Goddamn stupid. Yeah, sure, some fellow employees might notice that you're a stranger. But I think people might also probably notice that something is up when the fat Italian chef with the enormous beard is suddenly replaced by a scary looking bald guy with a barcode tattoo on the back of his head. Maybe. And yet they don't give a flying fuck about the latter in Absolution, while absolutely everyone is somehow paranoid about new employees even when they've been given zero reason to worry. Sure, the paramilitary guys might... but the fucking NYPD?
So, I say screw it: disguises are only fun if they work as intended. Eff the 'logic' - there is no logic to it anyway. If I'm wearing a disguise, it should be like I'm a Romulan Warbird with her cloak running until I blow my cover, end of story.
/rant
The dealbreaker for me, though, is the ability to choose loadouts & collect guns / weapons from level to level. Is that back in or not? If not, fuck it, Hitman is basically dead to me, replaced by what is essentially Gears of War: Black Tie Edition.
I can't speak to the custom loadouts. The beta only covered the first two levels, which were "training" (47 being tested by The Agency, though functionally they played out as normal levels anyway), so the mechanic isn't covered.
Buuuuuut...
https://www.youtube.com/watch?v=B3QwsGaO_pI
From what I've read, this isn't reliable insofar as details go (types of poison, UI, etc), but the loadout mechanic does seem to have made a return.
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