It is always hilarious to watch others practically trip over themselves to "Me too" something Nintendo is doing. Like when Sony gave Lair 3 weeks to cram in motion controls. Not to mention the complete and utter busts both Move and Kinect were.
Well, Kinect was a success in that it caused 360 sales to accelerate dramatically for a year.
It wasn't a success in that Microsoft did diddly-shit with it and customers eventually wised up.
I think a unified OS and software lineup would be my next favorite option to a single dual use console/handheld hybrid. Design the games to run on the handheld at a bare minimum, then the console version would use the extra horsepower for higher resolutions (video output and textures), smoother framerate, and maybe some fancier rendering effects that would otherwise be disabled in the portable version.
Weird thing was Nintendo abandoned analogue triggers after the Gamecube.
Fun, random side-fact: as a Nintendo-only gamer, i thought clickable thumbsticks were just shoddily-constructed controllers on the PS and Xbox and my PC. Until they were mentioned as a feature of the gamepad, i thought they were just a manufacturer defect.
But it is the nature of the industry these days. Occulus Rift -> Morpheus. Google Glass -> SmartGlass. Wii U Gamepad -> Smartglass -> Vita play (though admittedly I think those were being simultaneously developed).
The Move controller was also "in development" before the Wii Remote unveiling, there's a lot of experimentation going on behind the scenes. They also only started talking about move stuff after the Wii was a proven success.
I think the glut of second screen stuff in the wake of the Wii U announcement was Microsoft and Sony trying to not be behind Nintendo once more and once the dust settled and second screen absolutely failed to catch on they quietly moved on.
But it is the nature of the industry these days. Occulus Rift -> Morpheus. Google Glass -> SmartGlass. Wii U Gamepad -> Smartglass -> Vita play (though admittedly I think those were being simultaneously developed).
The Move controller was also "in development" before the Wii Remote unveiling, there's a lot of experimentation going on behind the scenes. They also only started talking about move stuff after the Wii was a proven success.
I think the glut of second screen stuff in the wake of the Wii U announcement was Microsoft and Sony trying to not be behind Nintendo once more and once the dust settled and second screen absolutely failed to catch on they quietly moved on.
Yeah, Sony was doing remote play last gen with the PSP (admittedly not super well) and Move was probably conceived sometime after the Eyetoy camera came out. (You know, the Kinect before it was Kinect) So Nintendo isn't first with everything. :P
I've only played through the first stage and I was overwhelmed with cuteness, my little girl (2) just sat there staring at it occasionally saying "Where has Yoshi gone?" when I went through a hidden area and he vanished off screen.
As a 2D platform-aholic the WiiU caters to me perfectly.
If Nintendo just fucking sold them directly then we wouldn't be in this mess. I don't know why they are trying to cater to the retailers when they don't give a fuck about them.
I think a unified OS and software lineup would be my next favorite option to a single dual use console/handheld hybrid. Design the games to run on the handheld at a bare minimum, then the console version would use the extra horsepower for higher resolutions (video output and textures), smoother framerate, and maybe some fancier rendering effects that would otherwise be disabled in the portable version.
To be honest, I don't know if they plan to do too many cross-platform titles like that. That said, a unified OS is an inevitability. They've talked about merging portable and console development, which makes such extremely likely.
One of the biggest thing that's hampered Nintendo this generation is how they've had trouble balancing portable and console development. Rather than getting a steady stream of games on both formats, we get a glut of software on one, and a drought on the other; and swaps every year or two. People don't really remember the 3DS's shitty launch, but I feel that's what led to a huge drought on both the late Wii and early Wii U. A unified OS can make striking a balance much simpler.
Okay, it's time for an extension to my stupid NX theory about the NX Travel and NX Home (see Dirty's post above): NX Travel is a Wii U gamepad-sized tablet. It's technically an independent system, but has a connective mode in which it accepts streaming output from the NX Home, enabling back-compat with Wii U games or off-TV play.
My favorite musical instrument is the air-raid siren.
I feel like voicing my hopes and dreams for the NX will inevitably result in my disappointment, so I am very wary to say anything, but I will say that I REALLY HOPE it has Cross-Platform Purchasing (and SAVES?? even if I have to sync it at home instead of a more obvious and convenient cloud-based solution) for things like VC and Indie Games, and the unified home-console OS rumors make it seem like it would be incredibly easy.
Okay, it's time for an extension to my stupid NX theory about the NX Travel and NX Home (see Dirty's post above): NX Travel is a Wii U gamepad-sized tablet. It's technically an independent system, but has a connective mode in which it accepts streaming output from the NX Home, enabling back-compat with Wii U games or off-TV play.
I'd prefer something smaller for my portable console, but this sounds much more reasonable than what some people have been suggesting. Then again, it doesn't seem too far flung from what PS4/Vita offers right now, but I think that PS4/Vita stuff is actually really cool (conceptually, I haven't gotten to play around with both together yet).
I think a unified OS and software lineup would be my next favorite option to a single dual use console/handheld hybrid. Design the games to run on the handheld at a bare minimum, then the console version would use the extra horsepower for higher resolutions (video output and textures), smoother framerate, and maybe some fancier rendering effects that would otherwise be disabled in the portable version.
To be honest, I don't know if they plan to do too many cross-platform titles like that. That said, a unified OS is an inevitability. They've talked about merging portable and console development, which makes such extremely likely.
One of the biggest thing that's hampered Nintendo this generation is how they've had trouble balancing portable and console development. Rather than getting a steady stream of games on both formats, we get a glut of software on one, and a drought on the other; and swaps every year or two. People don't really remember the 3DS's shitty launch, but I feel that's what led to a huge drought on both the late Wii and early Wii U. A unified OS can make striking a balance much simpler.
Yeah, if Nintendo's resigned to no third party support it's in their best interest to only have one development target instead of two.
The *new* 3DS could even be a bit of a test to see how development and the market responds to stratified power with an otherwise very similar device.
I think a unified OS and software lineup would be my next favorite option to a single dual use console/handheld hybrid. Design the games to run on the handheld at a bare minimum, then the console version would use the extra horsepower for higher resolutions (video output and textures), smoother framerate, and maybe some fancier rendering effects that would otherwise be disabled in the portable version.
To be honest, I don't know if they plan to do too many cross-platform titles like that. That said, a unified OS is an inevitability. They've talked about merging portable and console development, which makes such extremely likely.
One of the biggest thing that's hampered Nintendo this generation is how they've had trouble balancing portable and console development. Rather than getting a steady stream of games on both formats, we get a glut of software on one, and a drought on the other; and swaps every year or two. People don't really remember the 3DS's shitty launch, but I feel that's what led to a huge drought on both the late Wii and early Wii U. A unified OS can make striking a balance much simpler.
Yeah, if Nintendo's resigned to no third party support it's in their best interest to only have one development target instead of two.
The *new* 3DS could even be a bit of a test to see how development and the market responds to stratified power with an otherwise very similar device.
I wouldn't say they've resigned themselves, so much as courting 3rd parties without streamlining in-house development would be putting the cart before the horse.
I think a unified OS and software lineup would be my next favorite option to a single dual use console/handheld hybrid. Design the games to run on the handheld at a bare minimum, then the console version would use the extra horsepower for higher resolutions (video output and textures), smoother framerate, and maybe some fancier rendering effects that would otherwise be disabled in the portable version.
To be honest, I don't know if they plan to do too many cross-platform titles like that. That said, a unified OS is an inevitability. They've talked about merging portable and console development, which makes such extremely likely.
One of the biggest thing that's hampered Nintendo this generation is how they've had trouble balancing portable and console development. Rather than getting a steady stream of games on both formats, we get a glut of software on one, and a drought on the other; and swaps every year or two. People don't really remember the 3DS's shitty launch, but I feel that's what led to a huge drought on both the late Wii and early Wii U. A unified OS can make striking a balance much simpler.
Yeah, if Nintendo's resigned to no third party support it's in their best interest to only have one development target instead of two.
The *new* 3DS could even be a bit of a test to see how development and the market responds to stratified power with an otherwise very similar device.
Hell, it helps with the 3rd parties as well. If you make all of the 3rd party games on the 3DS magically playable on the WiiU you stumble upon a MUCH more attractive library.
Weird thing was Nintendo abandoned analogue triggers after the Gamecube.
Classic Controller used them.
Classic Controller had a mechanism for analog triggers but the controller actually only treats them as digital buttons. There is no way for software to use them as analog.
I kinda wish that more games got Move controls. Tech wise, it's Wiimote Motion Plus, only way better. But the fact that Sony was doing follow the leader when people were becoming exhausted with motion controls and didn't launch a system with them didn't do them favors. It was doomed to fail from the start.
But at least I got Time Crisis/House of the Dead, Resident Evil 5, Infamous 2, and the No Mo Heroes 1 remake out of it.
Not to mention that the Wii came out with MotionPlus before the Move came out and thus finally for once had actual motion controls that didn't suck and were actually fun instead of waggle. Not that it was actually used much at all, but the fact that Skyward Sword used it and had non-shit motion controls was enough for me.
I've been getting the WiiU upgrades for all my old Wii VC games as available, but I agree that it'd probably go unplayed with the 3DS version available.
Now if they wanted to port that version and make it OOT HD ...
Yeah. I'm sorta banking on the idea that once Nintendo gets their long-promised account system up and running, there'll be discounts for games you already bought on Wii U, just like how there are discounts for games you already bought on Wii.
Of course, if that ends up not happening, I'll feel pretty silly indeed.
Still, I like to support my favorite games. I'm a strong believer in the "vote with your wallet" principle. A lot of us ask Nintendo to bring long-running series back to their roots, or even bring revive series that are already dead. But how often to we express that position financially?
I'm kind of annoyed with them bringing Star Fox back to its roots, actually. That root was fine, but we don't need to re-plant it again. We had trunk and one or two nice-looking branches going.
I'm kind of annoyed with them bringing Star Fox back to its roots, actually. That root was fine, but we don't need to re-plant it again. We had trunk and one or two nice-looking branches going.
Well, choosing not to buy something is also an important part of voting with your wallet. 8-)
Repeating the Andross story again isn't bad enough to make me not want to get it. I'm just annoyed by the decision. I liked Assault.
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CokomonOur butts are worth fighting for!Registered Userregular
I wonder if the new Star Fox tree will grow in a non-fanfictiony direction (I'm looking at you, Star Fox Command). Will Krystal still be a part of the new series?
I wonder if the new Star Fox tree will grow in a non-fanfictiony direction (I'm looking at you, Star Fox Command). Will Krystal still be a part of the new series?
Not very likely. This first game is Andross again, so it's before Krystal would join.
If Krystal does join eventually, we won't know for another game or two.
And Geth is mocking me.
Enlong on
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CokomonOur butts are worth fighting for!Registered Userregular
"Miyamoto, what's Star Fox Zero?"
"Well, it's not quite a sequel and it's not quite a prequel, but man... (Laughs). So, to answer your question, I don't know."
I wonder if the new Star Fox tree will grow in a non-fanfictiony direction (I'm looking at you, Star Fox Command). Will Krystal still be a part of the new series?
Not very likely. This first game is Andross again, so it's before Krystal would join.
If Krystal does join eventually, we won't know for another game or two.
And Geth is mocking me.
That's what I'm saying. This is the start of (hopefully) more Star Fox so I am just wondering aloud where they plan to go. Especially since there is no Rare around anymore to take a game from and shoehorn Star Fox elements into.
Honestly, I think the real answer is that Miyamoto doesn't care about continuing plots and, were he to have his way, would essentially just be making remakes of every game each time he wants to make a new installment.
Honestly, I think the real answer is that Miyamoto doesn't care about continuing plots and, were he to have his way, would essentially just be making remakes of every game each time he wants to make a new installment.
As I recall he was responsible for the lack of story in Mario Galaxy 2. The Rosalina storybook moments were one of my favorite things in the first Galaxy, something Yoshiaki Koizumi essentially slipped past Miyamoto. If he had his way, Galaxy would have been a lesser game.
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Well, Kinect was a success in that it caused 360 sales to accelerate dramatically for a year.
It wasn't a success in that Microsoft did diddly-shit with it and customers eventually wised up.
Fun, random side-fact: as a Nintendo-only gamer, i thought clickable thumbsticks were just shoddily-constructed controllers on the PS and Xbox and my PC. Until they were mentioned as a feature of the gamepad, i thought they were just a manufacturer defect.
The Move controller was also "in development" before the Wii Remote unveiling, there's a lot of experimentation going on behind the scenes. They also only started talking about move stuff after the Wii was a proven success.
I think the glut of second screen stuff in the wake of the Wii U announcement was Microsoft and Sony trying to not be behind Nintendo once more and once the dust settled and second screen absolutely failed to catch on they quietly moved on.
3DS: 2019-9671-8106 NNID: RamblinMushroom
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Yeah, Sony was doing remote play last gen with the PSP (admittedly not super well) and Move was probably conceived sometime after the Eyetoy camera came out. (You know, the Kinect before it was Kinect) So Nintendo isn't first with everything. :P
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So damn cute.
I've only played through the first stage and I was overwhelmed with cuteness, my little girl (2) just sat there staring at it occasionally saying "Where has Yoshi gone?" when I went through a hidden area and he vanished off screen.
As a 2D platform-aholic the WiiU caters to me perfectly.
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Oculus Rift: Sir_Grinch
they do sell them directly
...if you live within driving distance of NYC
To be honest, I don't know if they plan to do too many cross-platform titles like that. That said, a unified OS is an inevitability. They've talked about merging portable and console development, which makes such extremely likely.
One of the biggest thing that's hampered Nintendo this generation is how they've had trouble balancing portable and console development. Rather than getting a steady stream of games on both formats, we get a glut of software on one, and a drought on the other; and swaps every year or two. People don't really remember the 3DS's shitty launch, but I feel that's what led to a huge drought on both the late Wii and early Wii U. A unified OS can make striking a balance much simpler.
Steam: pazython
I'd prefer something smaller for my portable console, but this sounds much more reasonable than what some people have been suggesting. Then again, it doesn't seem too far flung from what PS4/Vita offers right now, but I think that PS4/Vita stuff is actually really cool (conceptually, I haven't gotten to play around with both together yet).
Let's Plays of Japanese Games
Yeah, if Nintendo's resigned to no third party support it's in their best interest to only have one development target instead of two.
The *new* 3DS could even be a bit of a test to see how development and the market responds to stratified power with an otherwise very similar device.
3DS: 2019-9671-8106 NNID: RamblinMushroom
Twitter/Tumblr
I wouldn't say they've resigned themselves, so much as courting 3rd parties without streamlining in-house development would be putting the cart before the horse.
Steam: pazython
Hell, it helps with the 3rd parties as well. If you make all of the 3rd party games on the 3DS magically playable on the WiiU you stumble upon a MUCH more attractive library.
Let's Plays of Japanese Games
Classic Controller used them.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
Classic Controller had a mechanism for analog triggers but the controller actually only treats them as digital buttons. There is no way for software to use them as analog.
But at least I got Time Crisis/House of the Dead, Resident Evil 5, Infamous 2, and the No Mo Heroes 1 remake out of it.
Not to mention that the Wii came out with MotionPlus before the Move came out and thus finally for once had actual motion controls that didn't suck and were actually fun instead of waggle. Not that it was actually used much at all, but the fact that Skyward Sword used it and had non-shit motion controls was enough for me.
// Switch: SW-5306-0651-6424 //
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
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Or I guess fourth if you count the Master Quest version that came with Wind Waker.
*Opens wallet*
But no seriously, this would be.. number 5.
// Switch: SW-5306-0651-6424 //
Now if they wanted to port that version and make it OOT HD ...
But I know they'll never do that.
Of course, if that ends up not happening, I'll feel pretty silly indeed.
Still, I like to support my favorite games. I'm a strong believer in the "vote with your wallet" principle. A lot of us ask Nintendo to bring long-running series back to their roots, or even bring revive series that are already dead. But how often to we express that position financially?
Well, choosing not to buy something is also an important part of voting with your wallet. 8-)
Twitter: Cokomon | dA: Cokomon | Tumblr: Cokomon-art | XBL / NNID / Steam: Cokomon
Not very likely. This first game is Andross again, so it's before Krystal would join.
If Krystal does join eventually, we won't know for another game or two.
And Geth is mocking me.
"Well, it's not quite a sequel and it's not quite a prequel, but man... (Laughs). So, to answer your question, I don't know."
Twitter: Cokomon | dA: Cokomon | Tumblr: Cokomon-art | XBL / NNID / Steam: Cokomon
Your avatar is the perfect reaction for that sentence.
That's what I'm saying. This is the start of (hopefully) more Star Fox so I am just wondering aloud where they plan to go. Especially since there is no Rare around anymore to take a game from and shoehorn Star Fox elements into.
Twitter: Cokomon | dA: Cokomon | Tumblr: Cokomon-art | XBL / NNID / Steam: Cokomon
Let's Plays of Japanese Games
As I recall he was responsible for the lack of story in Mario Galaxy 2. The Rosalina storybook moments were one of my favorite things in the first Galaxy, something Yoshiaki Koizumi essentially slipped past Miyamoto. If he had his way, Galaxy would have been a lesser game.