What is Mechwarrior Online?
Reactor...online. Sensors...online. Weapons...online. All systems nominal.
Greetings potential pilot, and welcome to the Mark 4.1 Mechwarrior Online OP, now with 200% more WubWub and 5000% more hyphens and commas!
It has been reorganized, and in some spots rewritten, to provide more relevant and concise information for our growing roster of pilots.
If you have anything you would like to see added to the OP, or notice any errors, please contact @Nips
and I'll do my best to update the post.Remember pilots, this is Battletech. Around these parts, common sense is Lostech.http://youtu.be/ea3spOtjLmIUPCOMING EVENTS
Want to help form a practice squad for future official tournaments? Fill out your availability on this sheet
, and @Nips
will try to coordinate some scrimmages!
Interested in coordinating you drop lance with the other Oosiks for Community Warfare?Fill out your prospective drop decks on this sheet!UP TO THE MOMENT NEWS
Last Patch: September 22nd, 2015Player Skill Rating, the Black Knight and the MechWarrior Academy launched with the September 22nd Patch!
Oosik Bash 2015 happened. Many Stompy Bots were shot. Aug-26PGI announces the Marauder, coming December 2015! Sep-15The Mauler launches with the Sep-08 patch!The August 18th patch
brings a complete reworked River City map, a replacement of ELO with the Player Skill Rating system, and more!
The second July patch delivered the remaining Clan Wave III content
, in the form of the Arctic Cheetah, Shadow Cat
, and faction content! Jul-21
The first July patch
releases the revised River City, adds two new Heroes, improves PPCs and Jump Jets, plus more! Jul-7
The "We Can Be Heroes" Leaderboard event
is giving you a chance to win! Get grinding! Jun-19The June 16th Patch released the Ebon Jaguar, the Executioner, and a ton of other stuff!The Summer Event is on! Score well in matches, and get random pulls from the Grab Bag! Jun-12The June 2nd Patch Notes, with a bunch of stuff, but most importantly NEW MECHLAB UI!!!!Russ posted the June and July roadmaps!The May 19th patch brings a host of small tweaks, and introduces a number of variant chassis.NEWS ARCHIVE
THE BATTLE OF TUKAYYID WAS THIS WEEK! (April 24-30)PGI announced IS Resistance Pack 2, featuring the Wolfhound, Crab, Black Knight, and Mauler! Apr-30The second April patch brings a slew of new 'Mechs to the Gift store, game improvements and bug fixes. Apr-21The first April patch heralds the arrival of the UrbanMech! ALL HAIL THE TIN CAN GOD!! Apr-07March 27th kicks off the Prove Your Allegiance Community Warfare event, with shot at grinding out a Thunderbolt or Storm Crow.The Lucky Charms event is giving you chances at loot! Score well in each match type to win!The mid-March patch brought Quirk tweaks, bugfixes, and the arrival of the Zeus and Grasshopper! Mar-17The Pot of Gold event, wherein a suitable match score gains bonus C-bills! Mar-12The first March patch brings with it a new Griffin champion, a rotation of the Trial mechs, and slew of bugfixes and optimizations. Mar-03Russ posted his March 2015 roadmap, with some sweet stuff in the works. Mar-02PGI has announced the Clan Wave Three pack, featuring the Arctic Cheetah, Shadow Cat, Cauldron-Born, and Executioner. Feb-20A Hot Fix for torso-centering and arm-lock behavior dropped out of the sky. Feb-19Feb-17 Quirk Pass v2 Details
Mechwarrior Online is a free-to-play, PC-based, online shooter produced by Piranha Games Interactive. MWO places you in the command seat of a heavily armed and armored walking battle machine that you pilot in team-based matches against other Mechwarriors. Your mech is very customizable and able to field a huge assortment of energy, ballistic, and missile weapons along with an array of modules and other utility items. At the end of each match you earn C-Bills, the in-game currency used to buy more items and mechs, and experience that is used to enhance the piloting abilities of your war machines. Between matches, you can customize your mech with a variety of engines, weapons, subsystem modules, and chassis enhancements until you have your chosen chassis tailored to your liking.
There are currently three game modes: Skirmish, Assault, and Conquest.
- In Skirmish, your team is pitted directly against the enemy team in a battle to the death! The team with the last mech standing wins.
- In Assault, you and your team attempt to capture the enemy team's base without losing your own, or eliminate the enemy team. But watch out for turrets that guard the bases on some maps!
- Conquest is a traditional domination mode where you and your team are attempting to control resource nodes that generate victory points. The first team to reach 750 victory points, or that eliminates the opposing force, wins.
Also, Community Warfare pits player-based Mercenary Corps and PGI operated Houses against each other for control of entire planets and territory throughout the Inner Sphere.Sounds good, where do I start?
1.) Download the client at http://www.mwomercs.com
and install it.
2.) Before launching the game, Visit the Training Grounds online
. Watch those videos to get at least an initial grasp of what to expect. This game has a bit of a learning curve to it and while it's not super-steep, it's definitely not just a jump-in-and-click-things-until-you-win sort of game. Be sure to watch the Weapon Grouping video as it'll do the most to help keep you alive. Chain fire is your friend, learn to use it.
2a.) Penny Arcade also did some Pilot Safety Posters
and while they're humorous, they do have some good information in them.
3.) When you start the game you will have access to a number of trial mechs that rotate out for new mechs every month or so. These are non-customizable mechs, designed by PGI and the community for ease-of-entry into learning the game (except for the Stalker; that thing's a newbie death trap). Select a mech, and use the in-game Tutorial and Training Grounds to get a feel for how the game controls. Move around. Shoot your guns. Try overheating, then remember that overheating is bad.
4.) Jump into real matches! After each match you will earn some C-Bills, Mech XP, and General XP. C-Bills are the in-game currency used to buy everything except cosmetic items. At the end of each of your first twenty-five matches, you'll earn a Cadet C-bill bonus that you can save up to purchase your first mech. You'll also earn Mech XP, which is specific to the mech you earned it on and is used to buy piloting enhancements like faster torso rotation or better heat mitigation. You'll also also
earn General XP that can be used on any mech, and can also be used to unlock modules and module improvements.
5.) Mech Credits (MC) are the in-game currency that you purchase with real money in order to shortcut your way to a new mechs and equipment. MC is also used to purchase premium account status and cosmetic items for your mech like new paint jobs, and items to put in your cockpit like bobblehead dolls.
The Origins of the Oosik Irregulars
Who are the Oosik Irregulars?
The Oosik Irregulars formed when the 2nd Oosik Regulars, while deploying to protect a critical steelworks on Twycross, "mis-calculated" a set of jump coordinates and arrived instead in orbit of Talisker IV. Apparently not realizing the mistake, the Oosiks took up defensive positions--which would later prove fortunate, as the planet was subject to a surprise attack by a combined-arms force of 'mechs and infantry in an attempt to take control of its HPG uplink. In the ensuing battle, the HPG uplink was swiftly destroyed (allegedly due to friendly fire), but the Oosiks--now out of contact with their command structure--elected to remain on Talisker IV. They dug in around the capital city--incidentally home of the sector's only Class 3 brewery--and prepared to fight an extended siege. In the following weeks, the Oosiks earned a reputation as one of the most obdurate and immovable companies in the Inner Sphere. According to contemporary accounts, they could be dislodged neither by any quantity of enemy fire nor by the direct, angrily-shouted orders of their superiors.
In the aftermath of the conflict, the Oosik Irregulars became a mercenary unit, claiming Talisker IV as their base of operations henceforth.
We are a very loosely organized (and by loosely I mean not at all) mercenary corp that is open to anyone who wants to join. The Penny Arcade community frequently makes loose groups for new games just to make it easier to find people to play with, and while this started out as just another one of those it has grown into so much more. We formed under the banner of The Oosik Irregulars as a way to honor the great forumer @A Flock Of Walrus
who brought us closed beta footage at the expense of his access to the game, and have since become a tightly-knit group of very active players.
We don't care about player skill levels or general MWO experience. Our primary goal is to have fun and help each other out, including brand new players. If this is your first time launching the game we'll happily drop alongside you. We have a lot of experienced community members more than willing to help you out and I can't think of a single person that would refuse to let you roll in a lance with them. If you're an experienced pilot already then you'll also find players looking to push themselves as hard as possible in this game, and who are constantly working to improve their game. There is something for everyone in the Oosiks Irregulars!How do I join the Oosik Irregulars?
The good news is you already have! There is no application, no interview, no skill level check, or anything else involved. Just show up, start playing, and don't be shy in the thread. We mostly
don't bite.Do you guys stream matches at all?
We do at http://www.twitch.tv/theoosiks
and while there is no set schedule for streaming, we will announce when we're going live via Twitter or in the thread.Where can I get a sig from!?
, or @NipsWhat's this I hear about Oosik swag? I'm an Oosik now, and I'm woefully swag-free.
Check out @Nips
sig! He likes giving away freebies to underserved, swag-less Oosiks. Be sure to send him a PM, or he might not see your request!What the hell is a Targeting Computer? Or a Command Console? Why should I care?
You generally shouldn't
care, but if you're interested (and not in-game, when you're doing your theorycrafting, follow this link to an image that details exactly
what these pieces of equipment do!Command Console and Target Computer Stats
1.) Flanking is god.
If there is a primary battle line and you're not in a mech that needs to be holding that line then circle around and pounce the stragglers/high value targets like LRM boats. Jumping the LRM boats is an especially game-changing thing to do because once those LRMs stop flying PUG players get really emboldened and ballsy. Even if you die you will still be the big god-damn hero. Learning the maps is a huge part of this; use the terrain to your advantage to successfully jump and annihilate packs of targets.
2.) Learn your range bands and proper positioning.
If you are a brawler then that doesn't necessarily mean you need to get in ASAP. Allow the fight to evolve a bit and wait for targets of opportunity. Go off to the sides and see if you have open lines to approach on to catch your enemies unaware. Conversely, if you are sniper and can still freely shoot things then why move in if you don't have to? Obviously, if you need to reposition to take advantage of the changing battle lines then do so but moving in just to move in? Nah, don't do this. This also kinda applies to brawlers since this is how you end up with a giant clusterfuck of people all at 10 meters trying to get hits in.
3.) Learn your mech.
Trying to get into a hill humping contest with a Stalker while you're in an Atlas? Bad idea. Your guns are low slung and you have to expose yourself a lot to use them. Doing it in a Jager? Brilliant. That mech's hardpoints are tailor-made for this sort of thing. This also means using these hardpoints to your advantage and putting appropriate weaponry in them. For instance, don't put your big guns in the lowest slung points on your mech. Keep em high and you'll be able to take advantage of any hills. Of course, this depends on your mech but this goes back to playing your chosen variant correctly. Don't use the Cataphract CTF-4X as a hill-humper because all the big guns are super low slung. DO use it to keep people suppressed when you can and as a heavy fire support mech. Similarly, don't try to use a Victor as a frontline mech. You hit hard but don't have Atlas grade armor to absorb hits with. DO use an Atlas for that because it's a purpose-built party crasher.
4.) Play medium mechs a lot, even though the meta would make you think they're bad.
Yes, really. The better armor and firepower of a heavy or assault Mech is no replacement for good situational awareness and positioning. Pick a mech with a specific role to flesh out your skills in that area, i.e. if you want to be a better brawler then run a HBK-4G. You will die a lot, you will get your ass kicked, and it will make you a better pilot.
5.) Patience can help a lot.
There are just as many times when hanging back and waiting for the right moment is just as advantageous as crashing the gates and going nuts. This is especially true in the current meta where a lot of stuff out there that can vaporize you if you get too ballsy.
That said, there is a time and a place for coordinated, balls-out gate crashing. Going in with your buddies all at once can do amazing things to break the enemy's lines but it has to be done carefully and at the right time, which goes back to that whole fickle patience thing.
6.) Let the pubbies go first.
They tend to follow anyone that looks even remotely competent. Seeing as how we tend to love flanking maneuvers and speed we end up with a tendency to have the pubbies follow us when we're counting on them to blob to their usual locations. Wait a little bit at the start of the match before you strike out to do horrible things to the enemy's butts.
7.) Want some great fundamentals training? Don't be shy about taking your mech onto the training grounds and just cruising around checking out the maps to learn it.
While you're doing that keep moving at high speeds as you shoot up the dummy mechs to learn to move and shoot fluidly. Circle around them while keeping your crosshair on the target via torso twisting until you don't have to think about it. Practice popping up behind a hill, acquiring your target, firing, and hiding as fast as possible until it becomes second nature. The more skills you commit to muscle memory, the better a pilot you'll be. Remember, you fight like you train so train like you fight.
8.) Want some great aim training?
Pick up a copy of Unreal Tournament 2004 and setup a bot deathmatch with lightning guns only and the game speed mutator set to 150% speed. From here, practice getting headshots on the move in the training grounds. It's a hard target to hit in most mechs and it will help you fine tune your aim with MWO's weapons.
9.) Call your targets to aid in focus firing and for Kerensky's sake, press R to lock on to your targets!
With 12 vs 12 and the recent UI upgrades, we have more phonetic alphabet letters to learn to aid in target calling! For your reference here's the full list:
1.) A lot of times when emailing support they will have you run the official MWO repair tool. The repair tool is built into the launcher, select the gear icon in the upper right corner of the window, then select "Start the MWO repair tool". Try this before going any more in depth with trying to fix things!
2.) A reinstall can do wonders if you're having problems with the bootstrap launcher (the patcher thing that pops up before you get the login window). Sometimes the uninstall goes wrong (because of course), so go here if it won't reinstall.
3.) Try manually deleting the shader cache (MWO should do this automatically, but sometimes fails and it gets corrupted). The post in the link also gives steps to set up a batch script to force the deletion each time MWO loads.
4.) This is a weird fix, but some people found that moving the install directory to another physical drive solves crashes. Literally cut/paste the directory and update shortcuts manually. Not sure if moving to another partition on the same drive helps.
5.) Force your video card to stop power-save throttling and disable ambient occlusion.
6.) Force multi-threading, in case the game isn't using all available cores.
Tips from @Cabezone
7.) I recommend people run the repair tool even with a new installation. I've had crashing after a fresh install fixed by the tool.
8.) Setting my PC to high performance also fixed an issue I was having where Mechwarrior was set to some low powered mode and the video card wasn't able to run full out.
GOOD HUNTING, MECHWARRIORS.
A big thanks to @TOGSolid
for the last OP, upon which this one is heavily based. Thanks Tog!
With the close of 2014, the Community Warfare game mode launched in MWO. CW has a unique set of rules from the pub games you are accustomed to, and you should be aware of the following things before getting in.
1. Community Warfare is a faction-on-faction battle for control of planetary territories.
Once logged into the game, click on the Faction tab. You will see the ongoing struggle of the player-supported factions in MWO, represented by a map of the Inner Sphere.
(Image taken prior to the Inner Sphere getting its dangly bits pushed in by the Clans)
If you are associated with a unit (see below), you will be able to participate in Community Warfare matches.
2. You must be associated with a Unit to participate in Community Warfare matches.
Play a lot of MWO, but don't have a unit? Reading this post? Congratulations, you're an Oosik! This entitles you to admittance to our entirely-undiscriminating Units in MWO! We have two Units for your Stompy Robot convenience:
The Oosik Irregulars (Inner Sphere side - Free Rasalhague Republic aligned)
The original bastion of stompy bot goodness, you'll want to join this Unit if you enjoy carousing, alcoholism, Space Vikings, and old-school Inner Sphere Mechs. Simply ask any current member for a Unit invite, and you'll be in on the ground floor of our one-story operation.
Note that you will need to have a proper complement of Inner Sphere Mechs to participate in CW with the Irregulars; see more below!
The Iron Oosiks (Clan side - Clan Ghost Bear aligned)
The newest hotness in the Inner Sphere, you'll want to join this unit if you enjoy whales, alcoholism, tribal ceremonies, and the newest and sleekest Clan Mech rides.
Note that you will need to have a proper complement of Clan Mechs to participate in CW with the Iron Oosiks; see more below!
3. You must have a proper drop deck of Mechs ready to participate in Community Warfare matches.
A drop deck is a set of four valid mechs (no more, no less), weighing between 160 and 240 total tons. Each mech in your drop deck must be faction appropriate; at this time, this means IS mechs for an IS faction, and Clan mechs for a Clan faction.
To reiterate: There is NO cross-faction availability of chassis for the initial launch of CW. If you are in an IS unit, you may only use IS mechs. If you are in a Clan unit, you may only use Clan mechs. This is why the Oosiks are offering two different units to join, to fit your desired playstyle.
To assist in coordinating drop decks for groups of Oosiks, you are encouraged to enter your deck(s) into this drop deck tool. The tool allows group commanders to see who’s bringing which mechs to the party, and whether there are any glaring oversights in drop order.
4. The Queueing system for CW matches is, bluntly put, hard to grok.
To help players understand how the matchmaker works in CW, and to detail recent (Jan-2015) changes to the system, PGI has posted an infographic-studded explanation on their forums. Read through it, and group up for great justice!
Scheduled CW Events and Times
Want to play some CW, but can't find enough Oosiks to properly group? The Free Rasalhague Republic faction maintains a public Teamspeak server through which to coordinate team-ups! You can find more info at http://www.frrhub.tk/
Teamspeak Server Address: 126.96.36.199:9725
Teamspeak Server Password: Dragon
Several Oosik Irregulars have vetted this team-up and voice option, and found it to be valuable!
Want to see a super-cool time-lapse image of the state of CW holdings in the Inner Sphere? Click Here! (OP is old, but check later in the thread for more fun images.
Helpful Tips from your Oosik Buddies
Thanks to @Kaboodles_The_Assassin, @Gnome-Interruptus, and @Konphujun for some of these helpful tips!
Just a thought, but might want to update the post about the IS having 250 tons in CW since they brought us back to clan levels again.
Also they posted the Champion builds for everybody to vote on. Some really are bad.
I'm spot 67 right now. 1 or 2 good rounds might push me into the top 50.
I'm going to have a nice highlight reel of Huginn combat once this is all said and done though.
Throwing in the towel. Spot 64 is pretty good considering I was only able to compete for two evenings.
I need to cool my jets now. I had a several great matches, especially alongside several light, medium, and fast heavies that understood how to skirmish. Fought alongside a few other Huginns and filled several assault mechs with unhealthy quantities of SRMs.
My computer crashed before I was able to record the footage of a jenner and I tag-teaming a bunch of enemy heavies and assaults. We hit them from both sides. One of us would catch the attention of the big guy and go evasive while the other kept stabbing in the back. We swapped roles as the assault changed targets. We didn't even plan it our say a word to each other, we just acted. At the time of my crash, our kills were the only ones scored by our team. Our heavies were in full retreat and our assaults stopped advancing before we ever made contact with the enemy. This was on Viridian bog, and our team was on the good side that has easy access to the high ground. Presuming you don't plant your feet in the mud before you ever reach it.
It just gets real demoralizing to see everything line up on the battlefield and for the fast lance to swoop in for a pincer with some classic hammer/anvil tactics, only to see the anvil about face and withdraw behind another hill so that the paint doesn't get scratched on their assault mechs.
I wish my schedule these past few days would have allowed me to be on when some of you guys were on. Dealing with pugs can be exhausting.
After this weekend I have to say I have had the most fun running in the Huginn. It is a painful as the Firestarter for dishing out damage. I have to thank all those "pros" out there who think that 6-8 points of armor on their backsides is good enough. Nothing is better than watching an enemy go down with a lucky crit from one salvo of missiles.
I fear Huginns more than any other light. They can put out the DPS and they are too often ignored until it is too late.
I wish the that we could see the statistics on what mech kills what... Huginns would have lot of direwolves scratched off.
That's way more disorienting and attention grabbing than a cluster of small lasers. Great for splitting the enemy's attention, which is downright lethal if your teammates are around to capitalize on the lack of cohesion.
Plus I think the huginn has better range than the small lasers. I know my artemis 4 srms will hit targets out to 365 meters thanks to my srm4 range module. Landing the shots at that range can be tricky, but they can do it.
Are clanners still getting full games or ghost drops? FRR TS can barely even put a single group together these days even on weekends.
Watch as you join the Iron Oosiks and the clans will suddenly always lose in CW. Then are you going to come grovelling back to the IS side where we have full customization abilities?
Also will I get to call you a sister?
Sloppy map geometry.
I would love a stat on how many thousands of damage points I have lost to walls or rocks with edges that invisibly stick out 5 meters farther than their visual model. Or a stat on how many minutes I have spent unable to move because my 'mech was brushing against the same.
The Zeus seems way tankier than I remember. There's nothing more satisfying than just sitting face to face with a Jaguar and shrugging off an alpha while their morale fails. Its a trick you can only do once, but they don't seem to know that :P
Viridian bog is evil.
I was zipping around in my raven at 140 kph. Then a grinding halt to zero. Some twig was blocking me. Before I could escape the twig, some ac20's found me.
I've personally only found this to be an issue on Viridian Bog and Caustic Valley. There are rocks and twigs all over those maps.
It happens occasionally on the other maps but it feels much more akin to not paying attention to my surroundings on the other maps.
Some little branches stop you dead, others you can clip right through.
Some vines block shit, others don't.
It wouldn't be half as bad if you could look at something and know, 100%, that it was going to block your shot, block your movement, etc.
and yeah, geometry on viridian drives me insane. I kinda like the layout but there's so much potential to get stuck on things
that's why we call it the struggle, you're supposed to sweat
Yes. You will be allowed to call me sister. I will have tucked tail and ran. When the going got tough, I got going. Because I am a big baby.
that's why we call it the struggle, you're supposed to sweat
Don't think of it as turning tail. Thinking of helping speed along the arrival of the eventual Rasalhague Dominion, with Space Vikings (native) and Space Vikings (transplanted) celebrating (murdering fools) arm-in-arm.
Don't you encourage traitorism!
Hit me on Vent or in-game (IronNips) for TS server info.
you bought the crab as my mech, right?
Funny story: As much as I loathe the original King Crab -000 sculpt, and am fond of the 009 resculpt, I've really wanted a sculpt in the vein of the MWO art.
(I can't pilot them worth a flop, but hot damn do I love the MWO King Crab artwork.)
So two days ago, I started kitbashing and sculpting my own version based on the MWO art. Two. Days. Ago.
Then this morning, my daily eBay scrub turned that up.
I am weakness incarnate when it comes to tiny metal robots, and have no shame.
Of course I bought one.
But I still want to finish the custom kitbash/sculpt I started!
So the Battalion's going to have two. One shiny, smooth, and professionally-crafted one. And one hella FrankenMech looking one.
OK those are really tempting. Just to have them...
If you are making a Frankenmech Crab.... its gotta have a Thumper Cannon.
and if you do that, you know who has to pilot it.
The thread's title is making me want to drop in my stock catapult and launch missiles till I run out of them now.
Padre had the most amazing save last night in his LurmJager.
River City, Skirmish. We started on the high side, and our team made a hard push down the 2-line toward the lower city docks area. The whole C2-D2 area turned into a massive street-war, as the opposing team blobbed up at the dock. A lancemate and I (in my ECM Kit Fox) pushed down the river, past the city fighting to flank. We arrived at the bay near the dock to discover a fresh Warhawk facing our direction, along with two other targets that were at the back of the OpFor formation. Lance buddy and I start trading shots with the Warhawk, but its friends provide too much cover fire, and we're forced to break contact.
My lancemate, smartly, pulls back up the river along the city's edge. I, dumbly, waffle my way out into the bay and to the ramp-side of the center citadel. Isolated, I move counter-clockwise around the citadel to the north ramp, trying to get a better line on the action. A handful of seconds later, I'm at the top of the ramp on the bay side again. But lo! The Warhawk has turned up-field again, concentrating fire down the avenues toward the rest of my team.
I get aggressive, and YOLO down into the bay again, letting loose with pulse laser shots that get the Warhawk's attention again. He turns and begins lazing me, my armor already thin-to-broken. And then the amazing moment happens: while the enemy 'Mech turned toward me, @Buttcleft picked up on my solid lock and started hammering the guy with LRM salvos. As I counted the seconds between the Warhawk's laser salvos, praying his aim would be off, the angry swarms started landing. About three seconds of solid LRM-delivery later, the Warhawk went down, just before it could get a killing shot off on me.
It was an amazing moment, in a pretty moment-filled evening.