Cataclysm sure seemed to do a good job of making challenging 5 man content. Just make the normal and heroic content what it is today and make mythic more like what we saw in cata.
Yeah, it's a pretty perplexing system.
It feels like the only meaningful updates come from expansions and they're so far apart that the game doesn't keep interest.
They've been talking about doing yearly expansions since BC though. They always intend to do it and then technical things prevent them. I know there are at least a couple of raids in the game right now that exist purely as filler while they bought more time to get the next expansion out.
I have a developer interview DVD in my Burning Crusade CE box with one of their guys talking about yearly expansions, and a concept that I thought was a lot cooler than what we have now. Throughout BC Dreanor there are a bunch of abandoned mini Dark Portals, and apparently one of the early expansion concepts was that every expansion would be the Alliance and Horde chasing Illidan to a new realm through one of those portals.
Cataclysm sure seemed to do a good job of making challenging 5 man content. Just make the normal and heroic content what it is today and make mythic more like what we saw in cata.
Yeah but the opinion then was that they were too hard. I always liked the cata 5 mans, especially as a healer. I loved the whole thing they did with rep tabards, the random item bag thing you got for queuing as the role needed most, those type of things. Pandaria was bad as far as 5 mans go, WoD was straight garbage for 5 mans. LFR is alright but running the same raid 2 times a week wore really thin on me when there was nothing else to do besides grind mats or something.
Like some of the most fun I've ever had in this game was leveling a disc priest via dungeon finder only. Because I like interacting with people and being a bad ass healer.
Cataclysm sure seemed to do a good job of making challenging 5 man content. Just make the normal and heroic content what it is today and make mythic more like what we saw in cata.
Yeah but the opinion then was that they were too hard. I always liked the cata 5 mans, especially as a healer. I loved the whole thing they did with rep tabards, the random item bag thing you got for queuing as the role needed most, those type of things. Pandaria was bad as far as 5 mans go, WoD was straight garbage for 5 mans. LFR is alright but running the same raid 2 times a week wore really thin on me when there was nothing else to do besides grind mats or something.
I didnt play in cata, but from my understanding, the difficulty of them was not in line with the gear that you obtained correct? I feel as though people shirk from difficulty if the rewards are poor. Rather than being upset with it if the rewards are good. If a dungeon rewarded me gear on par with heroic HFC, I would be expectant, not upset, that its difficulty was quite high.
Cataclysm sure seemed to do a good job of making challenging 5 man content. Just make the normal and heroic content what it is today and make mythic more like what we saw in cata.
Yeah but the opinion then was that they were too hard. I always liked the cata 5 mans, especially as a healer. I loved the whole thing they did with rep tabards, the random item bag thing you got for queuing as the role needed most, those type of things. Pandaria was bad as far as 5 mans go, WoD was straight garbage for 5 mans. LFR is alright but running the same raid 2 times a week wore really thin on me when there was nothing else to do besides grind mats or something.
I didnt play in cata, but from my understanding, the difficulty of them was not in line with the gear that you obtained correct? I feel as though people shirk from difficulty if the rewards are poor. Rather than being upset with it if the rewards are good. If a dungeon rewarded me gear on par with heroic HFC, I would be expectant, not upset, that its difficulty was quite high.
yeah but you got badges and the badges could be used to buy current-tier raid gear (at least I thought it was current tier)
this was a MUCH more interesting system than the LFR mill we have today
Cataclysm sure seemed to do a good job of making challenging 5 man content. Just make the normal and heroic content what it is today and make mythic more like what we saw in cata.
Yeah but the opinion then was that they were too hard. I always liked the cata 5 mans, especially as a healer. I loved the whole thing they did with rep tabards, the random item bag thing you got for queuing as the role needed most, those type of things. Pandaria was bad as far as 5 mans go, WoD was straight garbage for 5 mans. LFR is alright but running the same raid 2 times a week wore really thin on me when there was nothing else to do besides grind mats or something.
I didnt play in cata, but from my understanding, the difficulty of them was not in line with the gear that you obtained correct? I feel as though people shirk from difficulty if the rewards are poor. Rather than being upset with it if the rewards are good. If a dungeon rewarded me gear on par with heroic HFC, I would be expectant, not upset, that its difficulty was quite high.
I think a lot of the problems people had with cata dungeons was that they were a huge change of pace from wraths group the mobs up and aoe them down philosophy. You had to CC stuff and use defensive cooldowns and what not. The only dungeon I ever felt was maybe a tad too difficult was the one where you have the chains orc guy as the first boss and the later boss that you had to melt the armor on him by kiting him though the lava pillar thing.
I will say that the dungeon they released alongside ICC are some of my most favorite dungeons they've done.
I will say that the fact that pugs always wanted to try to skip trash mobs in some stupid ways always made wonder what the point was. Just kill them. It's easier.
I will say that the fact that pugs always wanted to try to skip trash mobs in some stupid ways always made wonder what the point was. Just kill them. It's easier.
GW2 player here. If we can spend 15 minutes and 3 wipes skipping instead of a 5 minute fight, then by god we'll do it! Fighting is for nerds. True heroes run from all danger.
I will say that the fact that pugs always wanted to try to skip trash mobs in some stupid ways always made wonder what the point was. Just kill them. It's easier.
And usually skipping trash would just leave you a small margin for error in pulling the pack you couldn't skip. If your group was coordinated and good enough to pull and execute with that kind of precision, you'd be blowing thru that trash quickly anyway (or it was so early in the expansion that you all needed the rep and you should've just killed the mobs).
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AngryThe glory I had witnessedwas just a sleight of handRegistered Userregular
Panda dungeons are the worst they've ever made. Not a fucking ounce of fun to be had in them.
I like that they tried to tie the dungeons in with the zone story in MoP, and that they tried it sometimes with WoD with Auchindoun and Iron Docks, though stuff like slave pits felt very tacked on.
I wonder what the next earnings call will be like and what the numbers will look like by then if this is the last content patch before an unknown expansion release date.
If they announced it was releasing in 6 months and the beta started in November I'd say they'd lose another 1-1.5 million before people start coming back to get ready for whatever the expansion is.
That would be pretty impressive, if only that they kept it under wraps so well
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Dyshow am I even using this gunRegistered Userregular
So, anyone want to make any last-minute predictions on the theme of the next expansion?
I'm tentatively saying that this will tie into more demon/legion stuff.
They haven't done any obtuse hinting like they with with Kairoz at the end of pandas, so I'm thinking a more straightforward continuation is what is planned.
The legion is still the big big bad so they'll probably go back to azeroth to face a new threat but maybe with some alternate timeline people tagging along?
everyone is posting leaks about azshara and the naga, but i feel like people make that prediction every time
but the reason I say November is I read some pretty credible sounding insider leaking a few months ago that stated the next expansion was "almost feature complete" and they were just waiting on art, which has been their traditional bottleneck
i really do think we'll see a beta within 2 months followed by a release
Features take more time than content, and I feel that this expansion is going to be all about content
I'd like a 'continuation' of an expansion, if only because they've never really done that before. It's always been a hard left somewhere else
That is exactly what WoD was.
how so?
Last patch of pandas had a bunch of weird hints about what was going on behind the scenes with Garrosh, and the bronze dragon who started this whole mess.
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They've been talking about doing yearly expansions since BC though. They always intend to do it and then technical things prevent them. I know there are at least a couple of raids in the game right now that exist purely as filler while they bought more time to get the next expansion out.
I have a developer interview DVD in my Burning Crusade CE box with one of their guys talking about yearly expansions, and a concept that I thought was a lot cooler than what we have now. Throughout BC Dreanor there are a bunch of abandoned mini Dark Portals, and apparently one of the early expansion concepts was that every expansion would be the Alliance and Horde chasing Illidan to a new realm through one of those portals.
Yeah but the opinion then was that they were too hard. I always liked the cata 5 mans, especially as a healer. I loved the whole thing they did with rep tabards, the random item bag thing you got for queuing as the role needed most, those type of things. Pandaria was bad as far as 5 mans go, WoD was straight garbage for 5 mans. LFR is alright but running the same raid 2 times a week wore really thin on me when there was nothing else to do besides grind mats or something.
I didnt play in cata, but from my understanding, the difficulty of them was not in line with the gear that you obtained correct? I feel as though people shirk from difficulty if the rewards are poor. Rather than being upset with it if the rewards are good. If a dungeon rewarded me gear on par with heroic HFC, I would be expectant, not upset, that its difficulty was quite high.
yeah but you got badges and the badges could be used to buy current-tier raid gear (at least I thought it was current tier)
this was a MUCH more interesting system than the LFR mill we have today
I think a lot of the problems people had with cata dungeons was that they were a huge change of pace from wraths group the mobs up and aoe them down philosophy. You had to CC stuff and use defensive cooldowns and what not. The only dungeon I ever felt was maybe a tad too difficult was the one where you have the chains orc guy as the first boss and the later boss that you had to melt the armor on him by kiting him though the lava pillar thing.
I will say that the dungeon they released alongside ICC are some of my most favorite dungeons they've done.
GW2 player here. If we can spend 15 minutes and 3 wipes skipping instead of a 5 minute fight, then by god we'll do it! Fighting is for nerds. True heroes run from all danger.
And usually skipping trash would just leave you a small margin for error in pulling the pack you couldn't skip. If your group was coordinated and good enough to pull and execute with that kind of precision, you'd be blowing thru that trash quickly anyway (or it was so early in the expansion that you all needed the rep and you should've just killed the mobs).
Panda dungeons are the worst they've ever made. Not a fucking ounce of fun to be had in them.
most of the rest I honestly cant even remember probably for good reason
I liked that one boss in the tree where you could stack all the oozes and get like +600% damage to annihilate the boss in 8 seconds.
And then the next boss took a minimum 5 minutes because it was a horde event /wrists.
would be really cool if that goes to beta before christmas
a lot of people re-sub to "prepare" for expansions, even though there's actually nothing to do really
i did that for Warlords, catching the tail end of SoO
i dont think they can afford to delay 7.0 until even January. By that time there will be nobody left to play.
Would not be surprised if at gamescom they're like "and you can preorder today and get beta access RIGHT NOW!!!!!!!!"
I'm tentatively saying that this will tie into more demon/legion stuff.
They haven't done any obtuse hinting like they with with Kairoz at the end of pandas, so I'm thinking a more straightforward continuation is what is planned.
Troll theme with a new ranged mail class with 2 dps and 1 healer spec.
Hahaha troll expansion that'll win em back
but the reason I say November is I read some pretty credible sounding insider leaking a few months ago that stated the next expansion was "almost feature complete" and they were just waiting on art, which has been their traditional bottleneck
i really do think we'll see a beta within 2 months followed by a release
Features take more time than content, and I feel that this expansion is going to be all about content
World of Warcraft: There is only Zul
I'll stick with that I guess.
that would own
That is exactly what WoD was.
how so?
Last patch of pandas had a bunch of weird hints about what was going on behind the scenes with Garrosh, and the bronze dragon who started this whole mess.